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Cities: Skylines on Steam - User reviews, Price & Information

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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

Cities: Skylines is a city builder, simulation and building game developed by Colossal Order and published by Paradox Interactive.
Released on March 10th 2015 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean and Japanese.

It has received 275,770 reviews of which 256,362 were positive and 19,408 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 27.99€ on Steam, but you can find it for 4.83€ on Gamivo.


The Steam community has classified Cities: Skylines into these genres:

Media & Screenshots

Get an in-depth look at Cities: Skylines through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® Core™ I7 930 | AMD® FX 6350
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB) | Intel Iris Xe G7 (Tiger Lake)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
MacOS
  • OS: OS X 10.11 (64-bit)
  • Processor: Intel Core 2 Duo, 3.0GHz
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

74 hours played
July 2026
After seeing that Cities: Skylines 2 is still being “finished” - although I’m glad it’s in a much better state now than it was at launch - I finally decided (bought some free time) to check out how the original game holds up after all these years. Just as it did when it first came out, this city-building simulator can still swallow up hours of your life. For a casual player like me, it has become the definitive city-building experience: during the first hour, you have to carefully balance your finances to avoid slipping into the red. After that, you’re free to decide which of your city’s problems you feel like tackling. Without fail, two or three hours later I find myself hopelessly stuck designing road interchanges, trying to create the most efficient routes for traffic. Then I spend another hour admiring the fact that I’ve somehow managed to make everything even worse. Overall, the simulation, objectives, and available tools are all designed in a way that makes the game incredibly difficult to put down. Despite having played it before, I immediately lost another 4.5 hours to it. A subscription granting access to all the DLC is available at a perfectly reasonable price. I can’t say that every piece of content is particularly “high-quality,” but there is now so much of it that the constant “don’t forget to check out this new building” notifications start getting a little annoying after a couple of hours. Still, I think there’s something here for everyone - especially those blessed with a good imagination and plenty of free time. City builders may not be the most popular genre in gaming, but it’s both impressive (and a little sad) that even after 11 years, Cities: Skylines still has no real competition. And it still plays wonderfully.
300 hours played
April 2026
At its core, this is a genuinely strong city building simulation that successfully recaptures the feeling of classic titles like SimCity. There’s a real sense of satisfaction in watching your city grow from a small town into a sprawling urban center, and the foundation is undeniably solid. That said, the game does a poor job of onboarding new players. It starts you off with very limited tools and explanations, and the tutorial feels either too barebones or poorly paced. I found myself having to rely on external guides just to understand basic systems, which shouldn’t really be necessary for a game of this scale. As you progress and unlock milestones, more mechanics open up and the depth becomes apparent. However, this is also where the experience starts to shift. By the mid-game especially once systems like public transportation are introduced the game can begin to feel less like a creative sandbox and more like micromanagement heavy work. This is a common criticism echoed in other reviews, where players note that traffic, zoning inefficiencies, and service management can become tedious rather than engaging. One of the biggest drawbacks, and something widely criticized across the community, is the DLC monetization. While the base game provides a decent starting point, it often feels like a stripped down version of what the full experience should be. Many key features and improvements are locked behind paid expansions, and over time, the sheer number of DLCs has become overwhelming. To get what feels like the “complete” experience, you’re looking at a very high total cost even years after release. This pricing model has been called out in numerous reviews as excessive and unfriendly to new players, especially when compared to other simulation games that offer more substantial base content. Mods do help fill in the gaps, and in many cases, they’re almost essential for improving quality of life and expanding gameplay. However, relying on the modding community to address shortcomings in the base game and DLC structure isn’t ideal. On the presentation side, the game does a lot right. The visuals are clean and appealing, and there’s a nice level of detail when zooming into your city. The soundtrack is relaxing and fits the tone well, and the inclusion of radio stations is a creative touch. However, the in between commentary on those stations can quickly become repetitive and, at times, irritating. This is a great simulation game at its foundation, but it’s held back by a weak onboarding experience, mid game pacing issues, and an aggressive DLC model that makes the full experience feel unnecessarily expensive.
4910 hours played
Jan. 2026
I would recommend this game BUUUUUT I would not recommend a Subscription. Perfect way to ruin a game. Listen Paradox! I get you have to make money but NO ONE can pay every Freaking studio a subscription to play one or more games! Not to mention we all pay to watch things on TV, pay for apps, video players, software, car, home insurance, you get me. You know freaking life's important things. We can't pay for more than the game itself. You want people to make money how about putting out freaking game s that are finished with a couple of bugs and when I say a couple I mean like three not 8000, Cities Skylines 2. This "you will own nothing and like it" ♥♥♥♥♥♥♥♥ needs to end NOW!!! I can see Paradox you have 2 games out there that are doing great one is 11 years old and if you wanted to you could have given people what they wanted and fixed things but instead you guys put out a game that was no were near done and now you want people to purchase a subscription? The tech industry is the MOST POORLY RUN GREETY INDUSTRY I HAVE EVERY SEEN IF MY 53 three years on this planet. Freaking figure it out Paradox and fix freaking CS2.
814 hours played
Sept. 2025
This is still to this day the best city builder ever. Whether you like to detail or just play for the economy game. If the latter, make sure to get the Industries DLC, set difficulty to high and disable unlimited money. Most important DLCs: 1) Mass transit: because of road options and because a lot of maps in the workshop need this to play them vanilla. 2) Industries: see above. 3) Green cities: It adds much better garbage management and it adds the IT cluster specialization option for offices, which enable them to supply virtual goods to your commercial zones, eliminating the need for truck deliveries. This is the DLC to get if you want to build massive shopping districts akin to midtown Manhattan, without traffic from truck deliveries killing your downtown.
137 hours played
Sept. 2025
One of the best city builder games I've ever played. Unfortunately, can't say the same about the sequel.

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Frequently Asked Questions

Cities: Skylines is currently priced at 27.99€ on Steam.

No, Cities: Skylines is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, Cities: Skylines received 256,362 positive votes out of a total of 275,770 achieving an impressive rating of 9.20.
😍

Cities: Skylines was developed by Colossal Order and published by Paradox Interactive.

Yes, Cities: Skylines is playable and fully supported on Windows.

Yes, Cities: Skylines is playable and fully supported on MacOS.

Yes, Cities: Skylines is playable and fully supported on Linux.

Yes, Cities: Skylines is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Cities: Skylines is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Cities: Skylines does not support VR.

Cities: Skylines is a single-player game.

Yes, there are 76 DLCs available for Cities: Skylines. Explore additional content available for Cities: Skylines on Steam.

Yes, Cities: Skylines is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Cities: Skylines supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Cities: Skylines is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cities: Skylines.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 21:10 UTC
SteamSpy data 03 September 2026 14:33 UTC
Steam price 13 September 2026 02:42 UTC
Steam reviews 11 September 2026 03:50 UTC

If you'd like to dive deeper into the details about Cities: Skylines, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cities: Skylines
  • SteamCharts - Analysis of Cities: Skylines concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cities: Skylines compatibility
Cities: Skylines PEGI 3
Rating
9.2
256,362
19,408
Game modes
Features
Online players
6,288
Developer
Colossal Order
Publisher
Paradox Interactive
Release 10 Mar 2015
Platforms
Remote Play
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