clickyland on Steam - User reviews, Price & Information

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clickyland is a tower defense village builder where clicks are your main resource. Use clicks to harvest resources, fight enemies and manage your village, but use them wisely as you only get 20 clicks every day! Can you reach day 100?

clickyland is a strategy, tower defense and base-building game developed and published by Sokpop Collective.
Released on June 03rd 2024 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Polish.

It has received 536 reviews of which 456 were positive and 80 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified clickyland into these genres:

Media & Screenshots

Get an in-depth look at clickyland through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Dual Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX9 compatible with at least 500MB of memory
  • Storage: 500 MB available space
MacOS
  • OS: OSX 10.9
  • Processor: Dual Core 2GHz, Apple M1 or Intel Core M
  • Memory: 4 GB RAM
  • Graphics: Intel HD4600
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
It’s a pretty good game overall, but the starting difficulty is extremely punishing. Why the start is so difficult: Click cost at the beginning Right from the start, you need a quarry and a lumber camp to get basic resources. To build a quarry, you need 5 stones and 5 carrots (10 clicks). To build a lumber camp, you need 5 wood and 5 carrots (another 10 clicks). That already requires 10 carrots just to unlock the most basic resource production. In most, if not all, of my runs, the spawn area has fewer than 10 carrots. This means you’re forced to explore the mist and hope you encounter more carrots. In total, you’re spending at least 20 clicks just to get basic buildings up, often closer to 30 depending on luck. That’s most of your starting clicks, especially since you don’t actually get 30 clicks per moon early on. It feels closer to 15. The carrot problem So why not just build a farm instead of exploring? A farm costs 3 stone and 3 wood. That’s 6 clicks if you gather them manually, or you can wait for your quarry and lumber camp to produce resources at 1 click each. The issue is time. Even with a quarry or lumber camp, helpers need time to walk to the resource node, collect 3 units, and carry them back. Each click only gives 3 stone or wood. Once you build a farm, you still need to click it (after time intervals) up to three times to water it over time. After all that, you get 5 carrots. That’s just enough to build a single basic resource building. So while farming sounds like a solution, it still costs clicks, time, and effort, and doesn’t actually solve the early carrot shortage efficiently. Why not just wait for more clicks? This leads into the next issue: time and defense. Enemy waves start on day 4. The first wave is manageable. Your main tower can handle it, and you can use clicks to heal. The problem is that the next wave comes very soon after. By then, you’re expected to have defenses. You build simple and affordable things like turrets and outposts, but they’re weak and get overwhelmed quickly. You end up spending clicks just to repair and reload them. You also run out of resources to expand/build more quarries/wood camps. Upgrading defenses isn’t straightforward either. You can’t destroy any building you place until you unlock the bulldozer from the coin shop. The game also doesn’t let you preview building sizes or plan layouts properly. On top of that, shop upgrades are locked behind neighboring upgrades, and everything costs coins. Coins appear occasionally and cost clicks to collect, and you only get a small amount automatically at the end of each day. When your defenses eventually collapse, you also need to spend 3 clicks just to clear rubble before placing anything new. So how do you survive the early game? Luck. You need to quickly find carrots while exploring the mist. Early chests are a huge boost. You also have to hope the first few enemy waves are easy, since enemy types are random. The game is extremely punishing in the first few runs and essentially forces you to grind runs just to collect coins for permanent upgrades. I strongly recommend getting the coin upgrade early. Each coin you click becomes worth 10 coins, which makes shop progression much faster. Only after unlocking several upgrades does the start of a run begin to feel manageable. Each run can easily take 30 minutes to hours. After the early game Once you can consistently get past the opening, the rest of the game is much more reasonable. You should focus on increasing click generation and click storage. By around day 100 in my run, I was earning about 200 clicks per day. Enemy types matter a lot, so keep an eye on upcoming waves to avoid wasting resources. Fire imps set buildings on fire, so only build fire stations when they’re actually coming. Bomb enemies rush buildings and explode on death. Aggro towers are very effective here, since they pull the bombs away from your structures. Evil trees can’t be targeted by troops at all. You need wood spikes or landmines, placed in their path, to kill them. Sniper towers are extremely useful for destroying enemy portals, which also give you a lot of essence. Late game considerations Eventually, you’ll notice that most resources are limited and do not respawn. Only carrots can be farmed repeatedly, and essence comes from enemy corpses. Because of this, diamonds become the most valuable resource in the game. You need to be careful with manager buildings. Placing them poorly and bulldozing them later refunds fewer diamonds. You also need to prepare for Satan. He is extremely tanky, so you’ll want defenses that stall or slow enemies to give you enough time to kill him. Final thoughts Despite the extremely harsh early game and forced reruns, the game is pretty solid overall. The sound design is great, especially how it speeds up and slows down with game time. The visuals are cute, and the enemy designs and descriptions are creative and funny. If you’re willing to struggle early on and invest the time, the game is DEFINITELY WORTH PICKING UP. One last note My views and experiences might not be completely reliable. I could simply be a very unlucky player, and others may have had a smoother start than I did.
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July 2025
Very nice game, recommend. If you're used to tower defence games with resource management, it might be quite easy and boring for you. The game is very unpunishing for your mistakes unless they are very obvious. The goal of 100 stages is kind of boring - you're forced to play the rounds even if you've kind of won the game in 80 to 90 stages where you don't need to build any new towers. I would love another mode where it has few stages like 20-50 that are difficult but impactful where the enemies strenghts would differ every 10 levels or so that you have to actually think which turrets to play, and potentially replay it because you built wrong. For me, this game has little or no replay potential because the stages after level 50 are just so boring. You just need to gather resources by clicking thousands of times. It would be awesome if there was an option that all the refilling machines would be auto filled at the beginning of the round or something. After around 50 rounds it gets really tedious to handle economy. I don't want to click hundreds of times every round even with Shift+click which doesn't even work instantly. You have to wait one second after clicking and hold your mouse steady so it fills it up - it should be instant. Also the economy rounds are way too short - I don't want to play 95% of the time with grey screen. The play faster button resets after every round which is kind of annoying. This is a economy management simulator and an easy one at that. The game has really good visual clarity overall considering how much is happening in the screen. The spikes are kind of hard to click when deleting them. The turrets and enemies kind of mesh together so that nothing matters just put more turrets and kill more enemies - who cares what kind of turrets or enemies they are. Comparing this game to other similar one I played: If you like Nordhold you might enjoy this too but if you really love Nordhold, you might hate this game. Both games are good but they focus on different things, it's like night and day. The beginning of the game is really similar but the end game is very different. All the negative things aside, it's a lovely game, lovely experience like an adventure that satisfies your hunger for one evening. Would play again if the end game experience wasn't so insufferable. So if you buy the game and reach stages over 50, you can stop playing if you feel like it - the gameplay isn't going to change one bit towards the end in my experience. Overall it was very nice experience. 3/5
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July 2025
SokPop making another great game as always, ive already played stacklands which btw is awesome, then tried this game which is equally awesome but much more difficult which adds a new challenge to SokPops games (Or i just suck)
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June 2025
Finished it on my second run, loved it! Didn't expect to spend this much time but after your understand the mechanics, it's really fun. Only sad negative points is that it start to lag after a certain wave, depending on if you snowballed and got many barrack or building. The game crashed on wave 103 for me.
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Jan. 2025
While playing this game, I realized something about Sokpop that I really appreciate. It's that their games are designed to be completed in a foreseeable timespan. When I get into it, I can clearly see the end goals laid before me. Completing them one task at a time is very satisfying. Acquiring all the achievements is a reasonable task. If I wanted to, I could put in a couple more hours to get them all, but I feel I've experienced all this game has to offer and I enjoyed the time I spent on it.
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Frequently Asked Questions

clickyland is currently priced at 4.99€ on Steam.

clickyland is currently not on sale. You can purchase it for 4.99€ on Steam.

clickyland received 456 positive votes out of a total of 536 achieving a rating of 7.98.
😊

clickyland was developed and published by Sokpop Collective.

clickyland is playable and fully supported on Windows.

clickyland is playable and fully supported on MacOS.

clickyland is not playable on Linux.

clickyland is a single-player game.

clickyland does not currently offer any DLC.

clickyland does not support mods via Steam Workshop.

clickyland does not support Steam Remote Play.

clickyland is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for clickyland.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 18:11
SteamSpy data 24 January 2026 14:18
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 08:05

If you'd like to dive deeper into the details about clickyland, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about clickyland
  • SteamCharts - Analysis of clickyland concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck clickyland compatibility
clickyland
Rating
8.0
456
80
Game modes
Features
Online players
6
Developer
Sokpop Collective
Publisher
Sokpop Collective
Release 03 Jun 2024
Platforms