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Cogmind on Steam - User reviews, Price & Information

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Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.

Cogmind is a early access, traditional roguelike and atmospheric game developed and published by Grid Sage Games.
Released on October 16th 2017 is available in English only on Windows.

It has received 1,792 reviews of which 1,726 were positive and 66 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Cogmind into these genres:

Media & Screenshots

Get an in-depth look at Cogmind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: 1.8Ghz or faster
  • Memory: 1 GB RAM
  • Graphics: Anything
  • Storage: 80 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

110 hours played
June 2026
Cogmind is probably the best roguelike that I've ever played, although I've only seen a fraction of the content so far and haven't won a run yet. But I don't know if/when I'll finish it because the more I play the bigger the game seems to be, so I'll just give some highlights of the parts that I've played so far: As I said the game is big, much bigger than I thought at first. For a while it felt like Cogmind was just made up of several levels filled with increasingly difficult robots that must be destroyed. But it wasn't until about 40 hours in when I started exploring branches more intently that I discovered where all of the content was. The branch levels themselves add a ton of variety to runs, but my favorite parts of them are the hidden joinable factions that have settled in some of them. The factions all have really interesting lore and have a unique place in the history and current events of the facility. But they also all have important gameplay implications. While your primary goal in Cogmind is just to escape the facility, these factions have more ambitious goals, hence the many different endings, and hence why some runs you'll find online last longer than 8 hours. The difficulty is also a big highlight for me. Unlike most games that are considered difficult, but get easy after some time, Cogmind is always difficult. Some other roguelikes/lites that I like are Caves of Qud and Slay the Spire, but the only problem with those is that it feels like the goal of each run is to create a build that is so broken that the run becomes trivial. Cogmind's systems have not been built to be exploited, but to be understood thoroughly enough that the player can design a robot just barely capable of navigating the deadly facility. The last thing that I want to highlight would be the build variety, which isn't necessarily much better than other roguelikes, but is much better than I initially thought. I initially thought that there were essentially just two builds, gun robots and hacking robots. But after observing the massive variety of enemy robots in the game, I've realized that the possibilities are pretty much endless. Every enemy robot in Cogmind is made of the same parts that are available to the player, so builds similar to any of them can conceivably be made. From "Slayer" class robots who snipe from far away using targeting computers, "Slicers" who use thrusters to quickly close gaps and disable other robots with buzz saws, or "Programmers" who try to disable robots with EM weapons. And the builds feel very different to play as well. A heavy combat build will probably use tank treads to carry all of the weight of its build and the loot it picks up, and move at a snails pace because of it, while a hacker flies through the facility with at least 10 times faster movement speed because all it has to carry is weightless pieces of software to allow it to hack. And both are viable strategies for overcoming Cogmind. I definitely reccomend buying Cogmind if this difficulty and depth appeals to you, although keep in mind that it will take many hours until you actually grasp this game, and you may drop it before then. There are a lot of negative reviews of this game from people 10 or 20 hours in because they inevitably haven't discovered everything that the game has to offer yet. Like one saying that the early game isn't interesting because the branches/story are only accessible later into a run, while there are multiple interesting branches on the first floor, if you know how to find them. So all I can say is to stick with it and do as much exploration as possible.
16 hours played
Nov. 2025
While I would say this is mostly a niche game for a specific type of audience, I do think anyone could get into it if they were to give it a fair chance. If you've never played a traditional rougelike though it might be worth trying one of the many free open source ones like ToME or CDDA to see if you vibe with the genre. But if you know you like traditional rougelikes already, you really owe it to yourself to add this one to your collection. There's a polish to it similar to caves of qud. The polish extends to the audio and adds so much to the experience, and kind of puts to shame the audio found in other games in the genre. While there's usually a deceptive depth behind the combat in these rouguelikes, often the gameplay consists of nudge against the enemy until it dies. But in cogmind there is a unquie twist where every part of your "body" making up your build takes damage in a fight, your legs are useful to move, sure, but their most important attribute is their ability to stop bullets and protect your core. This might sound frustrating if you want to lock in a particular build. But it adds a frantic quality to the combat where your often find yourself cobbling together a robotic frankenstein out of bits you've just blown off a group of enemies just to stay in a fight. Also in these types of games often the user has to commit to memory a plethora of complex keybinds just to do the simplest things, but cogmind is able to straddle a space of complex game mechanics with relitively simple controls. Now I dare say you can evetually lock in a specific build not that I've been able to manage it. But I haven't played a massive ammount of the game yet. And even so, I've had numerous strange and intriguing encounters, found perculiar areas or discovered a surprising game mechanic. For me though the most impressive thing that cogmind has achieved is its cohesive tone, where the art, the sounds, the gameplay mechanics, the behaviour of the robots roaming the halls and the writing, which gives glimpses of the sci-fi world surrounding you, all combine into one of the most immersive traditional rougelikes I've ever played.
10 hours played
Oct. 2025
A neat sci-fi rogue-like, where your character doesn't evolve parameters rpg-style, but instead upgrades itself with different robot parts, scattered in tech dungeons.
623 hours played
Oct. 2025
Cogmind is an extremely well designed and detailed traditional roguelike. Unlike most traditional roguelikes, where you level up a fantasy character, you are instead a robot that attaches parts. As you explore the complex you'll come across better parts with a higher rating, so you're constantly adjusting and tuning your build accordingly. One of my favourite aspects of the game is the lore. The 'Complex' has a rich story, told by the other robots you run into as well as from chunks of lore from the terminals that you hack into. You can also align yourself with several different factions. Each has their own special aspect that either changes the normal mechanics of the game or introduces new mechanics. Some of them also have a 'quest', where you will meet them on one of the later harder levels and they will help you out. This game is not an RPG though - 99.9% of your interactions are as a 'silent observer', with binary decisions often made by moving into a piece of machinery. Or if you're feeling powerful you could just blast them to bits, which may have its own ramifications...any character and nearly all objects besides the stairways can be killed in this game. There's many different tactics you can use in this game. You can equip flight units and hacking suites and be a really stealthy guy that can hack terminals and slip past the enemies. Or you can equip treads and blow up anything you come across. Each tactic has been carefully curated by the developer so that nothing is too powerful and everything has ramifications - if you are tanky your parts last longer, but if you blow up too much, your 'alert' goes up and more and more nasty bots come after you, eventually overwhelming you. If you are a stealthy flight hacker, it is much easier to deal with 'alert', but you are very vulnerable and cannot take many hits. Like many traditional roguelikes, the game has a steep learning curve. There's so many small but important details you have to know to get good at the game. Compared to other traditional roguelikes I'd say the UI is generally excellent - once you learn the basic keys to play (fire, move, pick up parts) and the basic mouse commands (drag and drop parts from inventory to your slots) then you're off. A few things I don't like so much about the game - there's a bit of meta-progression knowledge, some which I don't entirely agree with, the biggest one being the manual hacks - manual hacks are such an important part of the game, and they are available to everyone no matter what lore you have uncovered about them, but you can only do them by hitting 'z' in a terminal and typing stuff out manually, and typing hints don't appear until you've used them the first time. I guess it was done this way so that new players aren't utterly overwhelmed, which is maybe a good thing. However I have had to set up Automapper hotkeys to save the poor fingers from all this manual typing, since manual hacking is something you do a lot of, especially once you get better at the game and know what you're doing. Another thing I don't like is that some of the mechanics are non-obvious until you go on the wiki (search 'cogminder' on google) and read up about it, then it becomes an 'aha! of course!' moment. An example is the random chance that being in Heavy sensor range sends reinforcements after you - Cutters if you're a flight build, or Specialists if you're a tank build. I think I was already hundreds of hours in the game without knowing this, and only by actually reading it in the wiki did it all make sense. Another common complaint is that there's a lot of content that is only accessible to the 1% of very skilled players. This is a true statement to an extent - even with 500 hours I am not skilled enough to take on the hardest content. However the game does have 3 difficulty levels. On Rogue (the default) I'm at the point now where I can get a basic win fairly consistently, and one of the minor harder wins every so often. On Explorer (the easiest) I've experienced a few of the really difficult endings that I could never do on Rogue. Overall the game is incredible. If you have any interest in roguelikes at all then buying it is a no-brainer. I highly recommend it. Development is still ongoing and the solo developer keeps on adding great new content with each 'beta' release (though I would not consider this in any way a beta - it really is a fully-fledged game right now).
10 hours played
Sept. 2025
Just so you know, it doesn't go on sale more than 10%, but it's worth the price.

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Frequently Asked Questions

Cogmind is currently priced at 24.50€ on Steam.

No, Cogmind is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Cogmind received 1,726 positive votes out of a total of 1,792 achieving an impressive rating of 9.15.
😍

Cogmind was developed and published by Grid Sage Games.

Yes, Cogmind is playable and fully supported on Windows.

No, Cogmind is not playable on MacOS.

No, Cogmind is not playable on Linux.

Cogmind is a single-player game.

No, Cogmind does not currently offer any DLC.

No, Cogmind does not support mods via Steam Workshop.

No, Cogmind does not support Steam Remote Play.

Yes, Cogmind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cogmind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2026 18:02 UTC
SteamSpy data 25 July 2026 13:16 UTC
Steam price 28 July 2026 18:38 UTC
Steam reviews 27 July 2026 13:53 UTC

If you'd like to dive deeper into the details about Cogmind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cogmind
  • SteamCharts - Analysis of Cogmind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cogmind compatibility
Cogmind
Rating
9.2
1,726
66
Game modes
Features
Online players
25
Developer
Grid Sage Games
Publisher
Grid Sage Games
Release 16 Oct 2017
Platforms