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The Doors of Trithius on Steam - User reviews, Price & Information

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The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?

The Doors of Trithius is a simulation, traditional roguelike and rogue-like game developed and published by Jake Donkersgoed.
Released on August 15th 2021 is available on Windows, MacOS and Linux in 17 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch, Hungarian, Polish, Thai, Turkish and Ukrainian.

It has received 506 reviews of which 489 were positive and 17 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified The Doors of Trithius into these genres:

Media & Screenshots

Get an in-depth look at The Doors of Trithius through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64bit
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Minimum resolution of 1280 x 768; 32-bit systems not supported
MacOS
  • OS: High Sierra (10.13) or newer (64-bit only)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Rosetta 2 is currently required for Apple Silicon macs; Minimum resolution of 1280 x 768; 32-bit systems not supported
Linux
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available space
  • Additional Notes: Minimum resolution of 1280 x 768

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
June 2026
Recommended, but with some caveats. I really enjoyed this game, which is exactly why I wanted to leave detailed feedback. I'd like to see it succeed, and hopefully some of this is useful both for the developers and for people trying to decide whether it's worth picking up. What I liked The game offers a great variety of quests and dungeons. Many of them contain unique boons, skills, and rewards that can significantly change how you play, making exploration consistently enjoyable and rewarding. The skill system is one of the strongest parts of the game. It's very reminiscent of Skyrim in the sense that you improve by doing. Progress feels meaningful because almost everything contributes to character growth. Completing dungeons also improves city development and faction relationships, unlocking new stores, services, and other benefits. Quest variety is excellent, and the combat remains engaging throughout. Character progression isn't simply "bigger numbers = better." Skill trees offer different ways to specialize through buffs, debuffs, accuracy, speed, and other mechanics, allowing for more nuanced builds. What I didn't like The biggest issue is that much of what makes the game great is locked behind a significant amount of playtime. Almost every skill must first be discovered and then invested into. Basic abilities such as repairing, cooking, medicine crafting, and foraging are unavailable at the start, meaning it can take several hours before your character feels fully functional. I also feel that many of the skill trees become somewhat inconsequential later on. For example, high-level Quartermastery mainly helps save materials, but materials become abundant in the late game. Likewise, advanced cooking allows you to make more complex meals, but these meals don't feel meaningfully stronger than the simpler recipes available much earlier. The economy could also use some tuning. Gold feels a little too scarce, and trading can be frustrating because not every town buys all types of loot. In practice, this often leaves you with only one or two locations where you can reliably sell items. Even then, merchant gold limits frequently prevent you from selling everything you have. Suggestions I'd love to see these systems become more rewarding and impactful rather than feeling like chores. Make cooking more meaningful, similar to Valheim, where higher-tier foods provide substantial stat bonuses and are worth pursuing. Expand Quartermastery to allow weapon and armor improvements, such as sharpening weapons or reinforcing armor. Slightly increase gold availability, especially during the early game. Ensure the starting town always contains a general store that buys most loot types. Increase merchant restock frequency and stock amount. Improve plant gathering by having location descriptions indicate which plants can be found there. I often end up with huge quantities of plants, just not the specific ones I need. Final thoughts Despite my criticisms, I enjoyed the game a lot. The foundation is excellent: exploration is rewarding, progression feels satisfying, and the variety of content kept me engaged for many hours. Most of my complaints revolve around balance and pacing rather than core design issues. If you're willing to invest some time before the game fully opens up, there's a lot here to enjoy.
8 hours played
May 2026
This game meets a specific need for me. It's uncomplicated, simple, and sandboxy, in a tiny package that's neither too tall nor too wide. And that fits well in my already cluttered library of dungeon crawlers and roguelikes. Most rogue-adjacent dungeon crawlers give me two kinds of fatigue. Focus fatigue, because permadeath demands focus in varying degrees to survive. And decision fatigue: where I'm overwhelmed by too many things I could be doing or items and systems to keep track of. This has no permadeath, while sharing ancestry with games that do. You can save anywhere, any time. Items are uncomplicated and generic, so I don't need to devil over stats and stacks instead of playing the game. Skills open up slowly, doing exactly what you expect them to. Quests are just deep enough to feel comfortable, with uncomplicated puzzles and solutions. And there's just enough variety to keep situations fresh, without spiking my blood pressure to solve them. This isn't going to win any awards for any specific system; it's all stuff that's been done before. But what's here is quietly implemented well (hiding the complexities from the player), bug-free (which is extremely refreshing and well done), and in this specific combination, is very fun to play. It fits in the ranks of Nethack, Stoneshard, and ToME for me while carrying its own identity. And it keeps its stakes and commitments low, making a fine wind-down game before bed. Recommended.
36 hours played
March 2026
Possibly my favorite classic style roguelike at the moment. It felt a bit harder and overly restrictive for me at first. you can easily die in the very first dungeon if you play it like most other games. My best advice is to learn to fear monsters with poison! But once you start engaging in it's systems it just keeps opening up more and more. Oh one other thing, I spent much of my first playthrough severely underpowered, because of an easy mistake that you might fall into as well. You gain skills when you sleep, and this was obvious so I just assumed that was all there was to it, but actually you can click on the menus in the lower right side of the screen to open up skill trees for each individual skill to periodically upgrade and unlock new abilities. This makes the game much easier, and opens you up to a huge amount of possibilities, but there's no pop up or anything other than a log saying your XX skill leveled up, so it's easy to miss. They really should put an icon or something to draw new players attention to it.
43 hours played
Feb. 2026
Splattercat gaming shown me the way and its through The Door of Trithius
71 hours played
Nov. 2025
Incredible game--I've completed a full playthrough and have just begun a second after a year or so of waiting. So much content has been added in that time. I'm very impressed. There are a couple of bits and bobs here that make the game truly a gem: - The game reminds me of old school RPGs (Morrowind comes to mind) in the way that you can grind and make yourself absolutely broken--the game doesn't mind, but it also doesn't force you down that route. Really truly the sandbox type of power fantasy. - The changing world feels grounded... the game doesn't provide you with constant feedback or updates about what is happening or why, but if you pay attention you'll notice towns fall to ruin if they're surrounded by incomplete dungeons, or new shops begin to open in towns you've quested for. It doesn't feel like you're the centre of the universe whilst still feeling responsive. Impressively walked tightrope. - The writing. It's understated and simple in dialogue, which I appreciate--I don't enjoy walls of text when I haven't sought them out--but when you delve into the books of the story and listen to the characters, there's a real lovely mix between fun & rich lore. It feels as though it doesn't take itself too seriously, but it does take its world, magic system and story seriously, and that's a special trait. I've also spoken to Jake, the creator of the game, after reaching out to see how I could support DoT. He is just lovely, and so passionate. I completely believe his vision of the game will come into fruition--so much of it already has. If you enjoy RPGs, I can't recommend this game enough. It's wonderful, and you won't find anything else quite like it.

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Frequently Asked Questions

The Doors of Trithius is currently priced at 14.99€ on Steam.

No, The Doors of Trithius is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, The Doors of Trithius received 489 positive votes out of a total of 506 achieving a rating of 8.95.
😎

The Doors of Trithius was developed and published by Jake Donkersgoed.

Yes, The Doors of Trithius is playable and fully supported on Windows.

Yes, The Doors of Trithius is playable and fully supported on MacOS.

Yes, The Doors of Trithius is playable and fully supported on Linux.

The Doors of Trithius is a single-player game.

Yes, there is a DLC available for The Doors of Trithius. Explore additional content available for The Doors of Trithius on Steam.

No, The Doors of Trithius does not support mods via Steam Workshop.

No, The Doors of Trithius does not support Steam Remote Play.

Yes, The Doors of Trithius is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Doors of Trithius.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 12:27 UTC
SteamSpy data 24 July 2026 09:13 UTC
Steam price 28 July 2026 18:34 UTC
Steam reviews 27 July 2026 09:53 UTC

If you'd like to dive deeper into the details about The Doors of Trithius, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Doors of Trithius
  • SteamCharts - Analysis of The Doors of Trithius concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Doors of Trithius compatibility
The Doors of Trithius
Rating
9.0
489
17
Game modes
Features
Online players
22
Developer
Jake Donkersgoed
Publisher
Jake Donkersgoed
Release 15 Aug 2021
Platforms