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The Doors of Trithius on Steam

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The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?

The Doors of Trithius is a simulation, traditional roguelike and open world game developed and published by Jake Donkersgoed.
Released on August 15th 2021 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 506 reviews of which 489 were positive and 17 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified The Doors of Trithius into these genres:

Media & Screenshots

Get an in-depth look at The Doors of Trithius through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or 11 (64-bit)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 1 GB available space
  • Additional Notes: Minimum resolution of 1280 x 768; 32-bit systems not supported.
MacOS
  • OS: macOS 11 Big Sur or newer
  • Processor: Apple M1 or newer, or Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 1 GB available space
  • Additional Notes: Universal build: runs natively on Apple Silicon and Intel Macs. Minimum resolution of 1280 x 768.
Linux
  • OS: Ubuntu 22.04 LTS or equivalent (64-bit)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 1 GB available space
  • Additional Notes: Minimum resolution of 1280 x 768

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
July 2026
It's like a way better version of Stoneshard that actually respects your time.
84 hours played
July 2026
Even in this unfinished state, this game is already worth the price and the time. Bravo to the creator. I went in blind and was able to figure things out intuitively as I went. I'm a notorious min-maxer/survivalist in these types of game and look for the fastest way to break things, and even after an underwhelming start as a hunter I was able to course correct within the same save without losing anything. Yes, all this time is from one playthrough where I proceeded to break everything and have a pretty fun time doing so. Regardless of how you start the game, the path to all styles and trees are (eventually) available. I soon realized archery is pretty weak, so I pivoted to 2H weaponry and proceeded to roll the rest of the game once I unlocked all the martial skill trees. I ended the run at level 57 having achieved relative martial immortality with full attunement to Nature magic. The worst part of my final build was that I did so much AoE martial damage that my pets were kind of always getting murdered by friendly fire. I mean, am I supposed to just NOT use Arcing Blade on CD? Pssha. My pets know who I am. My only gripes with the game are fairly minor, but I'll list them in case our guy sees them and somehow isn't aware of them. - Pets/NPCs who block doorways in town are sort of rage-inducing to manually path and re-path around. - It's easy to overlevel in the first area of the map by trying to complete all quests and beat all dungeons around your starter town to unlock the stores. - The roguelite aspect of my run meant I didn't even KNOW 'general' stores were a thing until like hour 30 and town 3-4. General stores are amazing and should be a primary unlock on any town. Anyone who lives in a crap town with a Dollar Tree can tell you that. - Related to my overlevel gripe, I expected to hit the desert/mountains and see enemies get a massive jump in level, but they were mostly the same difficulty as the scrubs I had trained on in the starting area. Would love to see outer areas of the map get a mid-to-endgame boost in lethality to really test those advanced builds. Overall, great work, and I look forward to revisiting this one once you get it finished!
42 hours played
June 2026
Recommended, but with some caveats. I really enjoyed this game, which is exactly why I wanted to leave detailed feedback. I'd like to see it succeed, and hopefully some of this is useful both for the developers and for people trying to decide whether it's worth picking up. What I liked The game offers a great variety of quests and dungeons. Many of them contain unique boons, skills, and rewards that can significantly change how you play, making exploration consistently enjoyable and rewarding. The skill system is one of the strongest parts of the game. It's very reminiscent of Skyrim in the sense that you improve by doing. Progress feels meaningful because almost everything contributes to character growth. Completing dungeons also improves city development and faction relationships, unlocking new stores, services, and other benefits. Quest variety is excellent, and the combat remains engaging throughout. Character progression isn't simply "bigger numbers = better." Skill trees offer different ways to specialize through buffs, debuffs, accuracy, speed, and other mechanics, allowing for more nuanced builds. What I didn't like The biggest issue is that much of what makes the game great is locked behind a significant amount of playtime. Almost every skill must first be discovered and then invested into. Basic abilities such as repairing, cooking, medicine crafting, and foraging are unavailable at the start, meaning it can take several hours before your character feels fully functional. I also feel that many of the skill trees become somewhat inconsequential later on. For example, high-level Quartermastery mainly helps save materials, but materials become abundant in the late game. Likewise, advanced cooking allows you to make more complex meals, but these meals don't feel meaningfully stronger than the simpler recipes available much earlier. The economy could also use some tuning. Gold feels a little too scarce, and trading can be frustrating because not every town buys all types of loot. In practice, this often leaves you with only one or two locations where you can reliably sell items. Even then, merchant gold limits frequently prevent you from selling everything you have. Suggestions I'd love to see these systems become more rewarding and impactful rather than feeling like chores. Make cooking more meaningful, similar to Valheim, where higher-tier foods provide substantial stat bonuses and are worth pursuing. Expand Quartermastery to allow weapon and armor improvements, such as sharpening weapons or reinforcing armor. Slightly increase gold availability, especially during the early game. Ensure the starting town always contains a general store that buys most loot types. Increase merchant restock frequency and stock amount. Improve plant gathering by having location descriptions indicate which plants can be found there. I often end up with huge quantities of plants, just not the specific ones I need. Final thoughts Despite my criticisms, I enjoyed the game a lot. The foundation is excellent: exploration is rewarding, progression feels satisfying, and the variety of content kept me engaged for many hours. Most of my complaints revolve around balance and pacing rather than core design issues. If you're willing to invest some time before the game fully opens up, there's a lot here to enjoy.
12 hours played
June 2026
Great game similar to stoneshard but imo a more indepth version of it, you can do so much like cooking, reading and alchemy. But what I would really say that ties it all together is the lore, you actually need to go around and take to people to know how to play the game and the world's events. Overall just a great game
8 hours played
May 2026
This game meets a specific need for me. It's uncomplicated, simple, and sandboxy, in a tiny package that's neither too tall nor too wide. And that fits well in my already cluttered library of dungeon crawlers and roguelikes. Most rogue-adjacent dungeon crawlers give me two kinds of fatigue. Focus fatigue, because permadeath demands focus in varying degrees to survive. And decision fatigue: where I'm overwhelmed by too many things I could be doing or items and systems to keep track of. This has no permadeath, while sharing ancestry with games that do. You can save anywhere, any time. Items are uncomplicated and generic, so I don't need to devil over stats and stacks instead of playing the game. Skills open up slowly, doing exactly what you expect them to. Quests are just deep enough to feel comfortable, with uncomplicated puzzles and solutions. And there's just enough variety to keep situations fresh, without spiking my blood pressure to solve them. This isn't going to win any awards for any specific system; it's all stuff that's been done before. But what's here is quietly implemented well (hiding the complexities from the player), bug-free (which is extremely refreshing and well done), and in this specific combination, is very fun to play. It fits in the ranks of Nethack, Stoneshard, and ToME for me while carrying its own identity. And it keeps its stakes and commitments low, making a fine wind-down game before bed. Recommended.

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Frequently Asked Questions

The Doors of Trithius is currently priced at 14.99€ on Steam.

No, The Doors of Trithius is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, The Doors of Trithius received 489 positive votes out of a total of 506 achieving a rating of 8.95.
😎

The Doors of Trithius was developed and published by Jake Donkersgoed.

Yes, The Doors of Trithius is playable and fully supported on Windows.

Yes, The Doors of Trithius is playable and fully supported on MacOS.

Yes, The Doors of Trithius is playable and fully supported on Linux.

Yes, The Doors of Trithius is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Doors of Trithius is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Doors of Trithius does not support VR.

The Doors of Trithius is a single-player game.

Yes, there is a DLC available for The Doors of Trithius. Explore additional content available for The Doors of Trithius on Steam.

No, The Doors of Trithius does not support mods via Steam Workshop.

No, The Doors of Trithius does not support Steam Remote Play.

Yes, The Doors of Trithius is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Doors of Trithius.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 11:00 UTC
SteamSpy data 19 October 2026 03:12 UTC
Steam price 26 October 2026 19:47 UTC
Steam reviews 19 October 2026 21:49 UTC

If you'd like to dive deeper into the details about The Doors of Trithius, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Doors of Trithius
  • SteamCharts - Analysis of The Doors of Trithius concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Doors of Trithius compatibility
The Doors of Trithius
Rating
9.0
489
17
Game modes
Features
Online players
36
Developer
Jake Donkersgoed
Publisher
Jake Donkersgoed
Release 15 Aug 2021
Platforms