Ctrl Alt Ego on Steam - User reviews, Price & Information

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Innovative genre mashup (first-person immersive sim puzzler FPS RPG) with emphasis on problem-solving and creativity. Unique vibes and original mechanics that you won't have experienced before. One of the best games of 2022 according to various credible sources!

Ctrl Alt Ego is a immersive sim, puzzle and sandbox game developed and published by MindThunk.
Released on July 22nd 2022 is available only on Windows in 9 languages: English, Russian, Turkish, German, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America and Ukrainian.

It has received 705 reviews of which 658 were positive and 47 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 18.99€ on Steam.


The Steam community has classified Ctrl Alt Ego into these genres:

Media & Screenshots

Get an in-depth look at Ctrl Alt Ego through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: x86, x64
  • Memory: 2 GB RAM
  • Graphics: 2016+
  • DirectX: Version 10
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
A thumbs up is not a recommendation to you, but a 'like' to the developer. The game has NOTHING but im.sim mechanics. Nonetheless, the chapter 7 (Conscious Robot Services) is WORTH completing the first 6, it's really good. (Severe difficulty; no leveling - aeronautics only; unidentified play) Gameplay: combat mechanics 3/10 stealth 6/10 atmosphere: "funky simulation" Gameplay as im.sim (mechanics only): 10/10 Lore and setting 5/10 <Story> Plot and characters/semiotics 4/10 Graphics 3/10 Sound work [some assets use HRTF positioning, others do not] 7/10 Sound design & music [it's about 4, but somehow it's not annoying] 5/10 . A perfect example of how even 1 indie developer can release a game in the most difficult genre to develop. Great work. Plus a score for an im.sim sophistication, "7/10".
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July 2025
Ctrl Alt Ego: My Full Review Normally I don't go this hard when reviewing something but this game deserves it. In short, this is one of the best immersive sims I have ever played, going up against Prey and even Cruelty Squad. And that's for a number of different reasons. This is probably my longest and more organised review I've written for a game but I wouldn't do this if I didn't feel like it deserves it. 1. The Premise Is Amazing Essentially, the main idea of the game is that humanity has digitized itself into computerized "Ego" that can transfer between different robot hosts at will. You are a rouge ego being led by a mysterious scientist to try and dismantle the nefarious corporation that presumably has control over most human egos and return humanity to a flesh and blood state. Personally, I love the storytelling of this game. It is surreal, lightly dystopian, rather tongue-in-cheek sometimes and just a very fun world that makes you want to unravel it's mysteries. Even though the focus isn't particularly on the story, it is still enjoyable to uncover and I found the scientist who "accompanies" you (Dr. Everyman), to be a very fun sidekick and an enjoyable partner. But, as I said before, the story isn't the main focus. 2. It Holds Up Against Other Immersive Sims This game is good. Really good. So good that it has been compared to games like System Shock, or even Prey. And while I love both of those games and think that the comparisons are mostly fair, I think it is better compared to Cruelty Squad, possibly the greatest Immersive Sim ever made. And this is because of the movement. It's janky. It's intentionally janky. In the menu, there is a setting for motion sickness that the developer recommends that you not touch unless you need it because it goes against the creative design of the game. You are the rouge ego of a human consciousness that has been crammed into a machine. It's hard to master, but once you do, you'll find yourself blazing through the latter half of the game, hopping between robots and finding ways to use the jank in your favor. Cruelty Squad works in a similar way with the Grappendex. I've found that physics in immersive sims are some of the most fun I can have and I love coming up with cool ways to mess around with the physics of a game engine in my favor. And that is what this game is all about. 3. It's Just Fun The way this game approaches open-ended problem solving is ingenious. In one level, you need to take a train to a shuttle station but the bridge is guarded by some nasty turrets. How would you get past all those? Why not farm ego from the robots around the area and use a stealth cloak to hide yourself from the turrets? Do you hate stealth? Use the ego you farmed to get a shotgun for some good old reliable spray-and-pray. Do you keep dying? Why not use the ego to control all the cameras and alarms so the turrets are never even activated. Don't have enough ego? Just control one turret and slowly pick off the patrolling machines one by one. You got spotted? Well why not rig the train with explosives and blow all the turrets up in one fell swoop and just walk to the station undisturbed. All of these are viable options and the game doesn't care which one you do. It won't shame you for going in guns blazing and there's no bad ending if you choose to do so. It presents itself as a stealth game "if you want it to be." I had fun slowly going through levels like hardcore stealth gauntlets (especially during the last two chapters. The second to last chapter was my absolute favorite) but then when things inevitably went south, I was forced to change my strategy on the fly and it lead to some pretty intense shootouts. And both of them were fun. I would come up with a perfect plan and it would be going swimmingly, but I would get over confident or miss one detail and have to quickly change my strategy to survive the encounter. And it was glorious. No matter if I was near-effortlessly gliding past security or blasting my way through a level like I was Terror Billy, I was having fun. Do I recommend this game? Yes. Obviously. I know I was VERY long winded but that's because this game deserves more attention and deserves to be talked about more. Mindthunk created something weird and amazing and I can't wait to see what they do next. This game is amazing and if you like games that allow you to be creative and make you really think about your next moves, this is the game for you. TLDR; Buy this game. It is worth it.
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April 2025
This is one of the best games I've played in years. Forget it being impressive for 1-2 developers - I would've been just as impressed if a team of 50 made this. It's that good. Some of the highlights: 1. This has the same addictive puzzle-solving gameplay loop as all my favorite immersive sims, where you're presented with an open space, various objectives and hazards, and a variety of tools and paths at your disposal, and then you're left to your devices. I felt that awesome sense of accomplishment as I worked my way through each space, tried things and failed, made use of so many different approaches, and got that satisfying feeling of having all the pieces fall into place. The game is so under-the-radar that there aren't even helpful guides available, which meant when I got stuck, I had to just keep working at it - and I'd almost always figure it out with a little more time and thought. 2. In other immersive sims, I often find I lean on one particular play style, usually dependent on just a couple of abilities/tools, but I probably used about half of this game's abilities/tools on a regular basis during my first playthrough. In part because the game is designed around letting you fail and keep going without too much of a penalty, I felt free from trying to get it "right," and had no problem jumping from one approach to another depending on the level. I'd change tactics based on my goals, like if I needed to preserve a certain resource, if certain types of enemies were present, if the space made it easier to move around in one way rather than another, if I wanted to have time for more thorough exploration of the space, etc. 3. The comparison to Prey is very apt. It's heavier on the puzzles and lighter on the action (it's very hard to fight through the game, even with fighting-related abilities upgraded), but the story themes and world, the way it feels to move through the world, the types of puzzles, etc., all warrant the comparison. The Portal comparison I understand because of the setting, puzzles, and humor, but to me it feels much more like Prey. 4. Like many immersive sims, it takes a minute to get used to. It felt a bit restrained and clunky at first - the movement style, the physics, the the narrow possibilities in the first few levels - but as the game progressed I totally acclimated to the feel of it. By the end I was instinctively flying around the levels and doing things that I had trouble even understanding for the first hour or two. The levels are very tutorial-like for a little while before they achieve that big, open immersive sim feel (again, like Prey) where you have lots to do and so many different ways to do it. The scope and complexity of the last few levels is incredible (and again, it's absolutely mind-boggling to think that 2 people created them). My only nitpicks: 1. The story is a bit convoluted, in part because the subject matter (consciousness and advanced technology) is complex, and I definitely had trouble following some of the finer points during the second half of the story. I would love to learn more about the broader world in which this game exists in a sequel. 2. The graphics aren't incredible but they're way more than good enough and have lots of personality. Honestly, I barely even noticed them because I was having so much fun. 3. As I noted above, fighting didn't really feel like a viable option. You have to one-hit kill enemies, catching them by surprise, most of the game, and good luck if a space has multiple enemies in close proximity. It'd be interesting to see more effective aggresive abilities/tools in a sequel. I'm shocked this game was so good. I suppose it feels "indie" because of the aesthetics and graphics, but the core gameplay here is so much better than that (or the game's low price) implies. I'd recommend this without hesitation to anyone who has enjoyed immersive sims like Prey, Dishonored, Deus Ex, Thief, Deathloop, etc.
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Jan. 2025
It gimmie the immie simmies. A new entry in the 0451 Hall of Fame! Unlike some other reviews my favorite part of the game was The Cloud at the end, the ability to go into open space was beyond fun. Overall great game, great story, it's sorely overlooked.
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Jan. 2025
I have just finished chapter 4 out of 8, and I think I might be tapping out, but I think the game is ultimately not to blame, it might just not be for me. One of my favorite games was Murdered: Soul Suspect, and I saw the gameplay loop of being an ego without a body as being somewhat similar to the loop of possessing people in order to complete tasks. However, while that game featured occasional out-of-body moments, this game runs on that as the sole feature, which might just not be for me. Something about the level design and upgrades also bumped for me. Instead of being a fun adventure, where each upgrade provided new options or strategies, each change was so minute that it never mattered. Gaining the ability to train ego off of hostile bots from a distance seems like a game-changer, until you realize it drains juice at such a rate that you can use this once or twice at best before you are drained, at which point it will cost 3 times what you just absorbed in order to refill the juice meter enough to use it again. I did go through each level to get every worm and memory chip, and in the end, it did not make me appreciate level design more. This is not an instance where I got to the end of the level and realized that I could have used stealth to go through a fully different way, or explored a whole new area. Anyway, I realize this reads like a bad review; someone put a lot of effort into this game, it has a lot of detail in the thoughts of the bots you are inhabiting, and the pads you find. The art design of the game is much better than I expected every time I saw the logo. I am marking it as a good review because I can think of people this game might be for, I am just not one of them.
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Frequently Asked Questions

Ctrl Alt Ego is currently priced at 18.99€ on Steam.

Ctrl Alt Ego is currently not on sale. You can purchase it for 18.99€ on Steam.

Ctrl Alt Ego received 658 positive votes out of a total of 705 achieving a rating of 8.73.
😎

Ctrl Alt Ego was developed and published by MindThunk.

Ctrl Alt Ego is playable and fully supported on Windows.

Ctrl Alt Ego is not playable on MacOS.

Ctrl Alt Ego is not playable on Linux.

Ctrl Alt Ego is a single-player game.

There is a DLC available for Ctrl Alt Ego. Explore additional content available for Ctrl Alt Ego on Steam.

Ctrl Alt Ego does not support mods via Steam Workshop.

Ctrl Alt Ego does not support Steam Remote Play.

Ctrl Alt Ego is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ctrl Alt Ego.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 04:14
SteamSpy data 25 January 2026 18:33
Steam price 29 January 2026 04:33
Steam reviews 26 January 2026 22:01

If you'd like to dive deeper into the details about Ctrl Alt Ego, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ctrl Alt Ego
  • SteamCharts - Analysis of Ctrl Alt Ego concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ctrl Alt Ego compatibility
Ctrl Alt Ego
Rating
8.7
658
47
Game modes
Features
Online players
2
Developer
MindThunk
Publisher
MindThunk
Release 22 Jul 2022
Platforms