Cuisineer on Steam - User reviews, Price & Information

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A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!

Cuisineer is a action roguelike, cooking and anime game developed by BattleBrew Productions and published by Marvelous Europe and XSEED Games.
Released on November 09th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 1,825 reviews of which 1,411 were positive and 414 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 12.49€ on Steam with a 50% discount.


The Steam community has classified Cuisineer into these genres:

Media & Screenshots

Get an in-depth look at Cuisineer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel Core i5-6600K (4 * 3500) or equivalent / AMD Ryzen 5 2500U (4 * 2000) or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 960 (4096 MB) / Radeon RX 560X (4096 MB)
  • DirectX: Version 12
  • Storage: 7 GB available space
  • Sound Card: PT2001 (NVIDIA High Definition Audio)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Cuisineer is better described as the low stakes version of whatever you get if you mix Mystia's Izakaya and Hades together. It's good, not excellent, but the art direction and very, very welcoming and accessible mechanics raise it to more than the sum of its parts. The designs of both the world and characters, and the catchy dungeon music stay with, and absorb, you. You'll be spending your time battling deep into the handful of roguelite dungeons Cuisineer's got to hunt for ingredients, and once you've got enough, you'll be using them to give the cutest customers ever delicious looking meals. Both sides of this cat paw shaped coin are quite simple, the combat is very forgiving, your dash is unlimited because there's no stamina tracking of any kind, but there's like a one second cooldown. Bigger abilities have a longer cooldown, but there isn't a secondary bar besides your HP to manage. The restaurant itself also requires little brain power. Customers will pick up their order at the bar, except for nobles, so you've got to only worry about interacting with the right cooking station and, once they're done eating, receiving your pay. Decorations have influence over the different types of customers that will visit your restaurant, but it won't hinder you from decorating how you want. The story is there. The typical debt repayment plot that comes with almost all of the career focused cozy life sims out there. In this, Cuisineer is also extremely forgiving. There aren't time limits of any kind, not for the main quest nor the fetch quests that other NPCs can give you. Instead, paying the debt opens new areas, and delivering the stuff other NPCs request of you gives you more recipes of better quality. You'll be wanting to do both to see those numbers go up. So, Cuisineer is simple. If you're looking for something more involved, a la Recettear (because you can haggle with clients in that one and also choose what and when to sell or buy), then just go play Recettear. If you want something that focus more on the minutiae of managing a restaurant, Mystia's Izakaya would also be a better choice (you also choose what to add to the menu and when to make a dish better or not) Why play Cuisineer, then? It's still a solid game about a cat girl repaying her parents' debt through hunting monsters with a giant spatula and then managing a restaurant, serving the stuff she killed with a giant spatula. The art and music direction carries Cuisineer to the finish line, running on top of what has been a very smooth experience. Specifically, the piano that plays while you run through the first dungeon has that ZUN-y feeling that Touhou's got, and the character designs in general are also very Touhou like in concept. Execution is miles better, if only because these aren't Zun's charming drawings (they're iconic in their own right). Some people also try to run away from your restaurant without paying and, like, I've never felt so offended before. No one's running from my super honest establishment without paying, nuh huh. Also, the wolf carpenter? He's my husband. Oh, is he your husband too? We can share, I don't mind. So yeah, this is a very good wind down game or an introduction to gaming sort of game. Works like a charm on Steam Deck, I'm loving it quite a lot. for reviews about cozy or creepy (or both!) games, consider taking a look at my curator page https://store.steampowered.com/curator/44079361-Ghostly-Ramblings/
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Jan. 2025
Pom, a young adventurer, returns to her hometown to take over her parents' restaurant (and debt) in this unique dungeon crawler/restaurant sim with absolutely stunning art. I found it entertaining and recommend it... with caveats. Gameplay Gameplay is simple and repetitive: you enter dungeons with your trusty spatula and thwack monsters for ingredients, then use those ingredients to stock the kitchen at Potato Palace. The roguelite elements are better fleshed out than the restaurant aspects: the various monsters attack and behave differently, so you need to exercise some strategy rather than button-mash. Your weapons all operate the same way but at different speeds (a Hades successor, this is not), and you progress by upgrading your gear rather than by developing skills/abilities. When the restaurant is open, you cook by activating the correct workstation and then you cash customers out; everything else is automated, and there's no real… sense of cooking or management. Honestly, it's mostly tedious, but it may be stressful if you don't like order management or the occasional upset customer. Review So this isn't a great dungeon crawler or a great restaurant sim, but it is absolutely gorgeous. The anime characters are cute and colorful; the dungeon and town are beautiful; and then there's the food . You unlock noodles right off the bat; I took one look at the art and ate homemade ramen for the next week. I'm ~10 hours into my current save, close to the next story act -- and am kind of bored. I do want to see more of this world and Pom's (admittedly minimal) story, and I genuinely think this is a fantastic game (especially on sale) but - as an avid fan of restaurant management - running the Potato Palace is so mundane that it feels like a chore. I plan to come back to this someday and see it through to the end, but in the meantime: Recommendation I recommend this if you enjoy Cult of the Lamb or if you're a cozy gamer interested in dabbling in roguelites or restaurant sims. It's not particularly crunchy or deep, but I've had a lot of fun with it so far. Follow [url=https://store.steampowered.com/curator/45365863/]Eekz Today for more crafting, life sim, management, puzzle, and story-rich recommendations.
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Nov. 2024
Cuisineer is an action roguelike game that duos as a cafe simulator. It's core gameplay loop is "good enough" to keep you playing, but ultimately falls a bit flat. The cafe simulator mechanic is similar to games like Overcooked and Coffee Caravan, but while those games have challenging skills-based gameplay, the gameplay here is trivially easy and lacks depth. The action roguelike gameplay has a bit more depth, and is similar to other games in the genre like Hades or Nuclear Throne. However, the weapon mechanics feel a bit messy and loosely designed. I still recommend this though because I find it fun, even if its mechanics can definitely be done better. If you haven't played Hades or Coffee Caravan, I highly recommend checking out those games before picking up this one. If you've played them and want to play a game that combines those two genres - albeit not with the same high quality - then this is a game you might enjoy. === A closer look at the gameplay mechanics === The Cafe: ---------- The cafe gameplay is really straightforward: 1. You wait for customers to come in and think of a menu item 2. Move to the correct prep counter to prepare the order 3. Wait for the food to magically make itself 4. Wait for the customer to pick up their meal, eat it, then walk up to the cashier counter 5. Cash the customer out There's pretty much just a lot of waiting around. The amount of customers that come in make it just barely frantic enough to be a little bit fun. But compared to games with similar mechanics, it feels a bit disappointing. If there were a way to increase the difficulty that would be great. For instance, It would be much more fun if instead of waiting for the food to magically prepare itself, you had to prepare the food yourself. But unfortunately this isn't how the game works. Furthermore, the highest difficulty setting is "normal" and the gameplay is never very challenging. The Action Roguelike: ----------------------- The action roguelike gameplay is a bit more in-depth, there are ton of different enemies with different attack patterns. You have to strategize and exercise skill while you're playing. But where it falls flat is where Hades shines (a similar game): in the mechanic design of the weapons. While each weapon in Hades as a different mechanic that you have to master, all the weapons in Cusineer are practically the same, just with different animation lengths and damage per hit. A spatula swings fast with low damage, a knife swings slower with higher damage, a tenderizer swings even slower with even higher damage. The result is that you pretty much decide early on which you like and you never really diverge from that style. You do have "alternate" weapons that you can fight with by pressing a different button, and these have a bit more variance in mechanics. I find myself only using one of them though, because it synergizes the best with slow-swinging weapon style of the knife and the tenderizer. Ironically, it's mechanically very similar to the other main weapon choice, the spatula. While there are many other alternate weapon options to choose from, they just didn't feel as effective. All-in-all the game could do with more main-weapon variance and more though put into how the alternate weapons synergize with the main weapons. The town: ----------- Technically there is a third part of the gameplay loop. Your restaurant is part of a town, and in the town there's a lot of people and shops to interact with. You can upgrade your shop, upgrade your weapons, or add buffs to your weapons. You can also talk to various townsfolk who will occasionally give you fetch quests. The design in upgrading your weapon makes no sense. you only increase your damage by one point with each upgrade, you're limited to a max of five upgrades, and each upgrade gets increasingly more expensive. It's incredibly costly to upgrade your weapon for almost no additional benefit. The mechanic is set up, but it seems like it was never iterated on to find the right balance. The bewery is where you can add buffs to your weapons. Most of the weapons you find already have buffs, so I've never really used the brewery. Its mechanics aren't very intuitive either. You have to cook a recipe beforehand and bring it with you to the brewery, but there's no in-game manual for what recipes give what buffs. Once you're at the brewery, You choose a weapon then a dish or two to brew with it, and you have a _chance_ of getting a buff - it's not garunteed you'll actually get one. Again, it's costly and doesn't seem very effective, and kind of confusing and hard to plan for. The boba shop is a lot more engaging and well designed. You start with only one type boba, which is like a health potion, but you can upgrade it and unlock new bobas by bringing prepared dishes to the shopkeepers. The cost is a lot more manageable and the benefit is a bit better than the other shops. The only issue is that during the heat of battle, you really can only have one boba ready, and you can't reorder them on your belt once you've purchased them. The boba mechanic is almost there, but needs better controller hotkeys. The townsfolk give you fetch quests which unlock more recipes. I think the fetch quests are fun, because it gives you a goal of what loot to prioritize picking up when you're exploring the world. Unlocking recipes is good because it makes the cafe gameplay more engaging. Review: -------- The game is fun, but I can't say it's "super fun." It's a good game, but a can't say it's a "great" game. It seems like there was a lot of feature creep, and the team just didn't have the time and resources to iterate on them. I think the game would have done a lot better if they'd kept their scope small and focused on perfecting the core gameplay loop.
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Oct. 2024
Cuisineer is such a unique cross of a dungeon crawler and restaurant sim, I love all the little creatures that give the different ingredients and I have had a blast designing my restaurant. There are so many little quests you can do and of course the shenanigans of mom, dad, and the tax man. This is the first game I have ever played that has what I would describe as a relaxing restaurant mechanic. Not being required to stand in front of a workstation to cook and customers getting their own food makes it so much more fun to see who is visiting and what they want to order instead of being stressed about getting everything to everyone. The dungeons are challenging without being ridiculous and the character art is so cute! Highly recommend, and I've had so much fun!
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Aug. 2024
This definitely isn't a "everyone's cup of tea" game, however it is up my alley in the sort of games I like, it's very similar to another game I played called Moonlighter which I adored, Both games have you exploring dungeons to get what you need to further progress and upgrade, whether you go into dungeons for food items, quests or materials. The art style is also very cute. All in all it's a fun and cute game about running your own restaurant and getting upgrades and new recipes to explore further in dungeons, do quests and upgrade your weapons, restaurant etc to go further. A very fun and enjoyable game in my opinion.
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Frequently Asked Questions

Cuisineer is currently priced at 12.49€ on Steam.

Cuisineer is currently available at a 50% discount. You can purchase it for 12.49€ on Steam.

Cuisineer received 1,411 positive votes out of a total of 1,825 achieving a rating of 7.45.
😊

Cuisineer was developed by BattleBrew Productions and published by Marvelous Europe and XSEED Games.

Cuisineer is playable and fully supported on Windows.

Cuisineer is not playable on MacOS.

Cuisineer is not playable on Linux.

Cuisineer is a single-player game.

There are 2 DLCs available for Cuisineer. Explore additional content available for Cuisineer on Steam.

Cuisineer does not support mods via Steam Workshop.

Cuisineer does not support Steam Remote Play.

Cuisineer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cuisineer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 15:19
SteamSpy data 12 June 2025 09:21
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 22:08

If you'd like to dive deeper into the details about Cuisineer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cuisineer
  • SteamCharts - Analysis of Cuisineer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cuisineer compatibility
Cuisineer
7.5
1,411
414
Game modes
Features
Online players
108
Developer
BattleBrew Productions
Publisher
Marvelous Europe, XSEED Games
Release 09 Nov 2023
Platforms