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Recipe for Disaster on Steam - User reviews, Price & Information

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Recipe for Disaster is a management sim that captures the fast-paced, drama-filled environment of a professional kitchen and dining room. Build your dream restaurant, create recipes, design menus and manage your staff, all while contending with demanding customers and disastrous situations!

Recipe for Disaster is a cooking, management and casual game developed by Dapper Penguin Studios and published by Kasedo Games.
Released on August 05th 2022 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese and Japanese.

It has received 698 reviews of which 496 were positive and 202 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 14.79€ on Steam, but you can find it for 0.99€ on Eneba.


The Steam community has classified Recipe for Disaster into these genres:

Media & Screenshots

Get an in-depth look at Recipe for Disaster through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Default API is Vulkan 1.1. Directx11 API is provided.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
Recipe for Disaster takes the familiar restaurant-management formula and gives it a stronger emphasis on people, personalities, and the unpredictable problems that emerge when a supposedly efficient business is staffed and visited by individuals with different expectations. Developed by Dapper Penguin Studios and published by Kasedo Games, it combines management, simulation, building, resource planning, and light social mechanics into an experience where designing an attractive restaurant is only the beginning. The real challenge comes from making that restaurant function when employees become exhausted, customers become impatient, ingredients run short, and several problems demand attention simultaneously. The game provides both structured scenarios and a freeplay option. The scenarios revolve around improving struggling establishments and provide clearer objectives for players who prefer progression with defined goals. Freeplay is better suited to experimentation, allowing greater freedom to develop a restaurant according to personal preferences. Both approaches revolve around the same interconnected systems: designing the establishment, recruiting employees, assigning responsibilities, managing inventory, constructing menus, satisfying customers, and gradually improving the business. The combination works because these mechanics rarely exist independently. A poor kitchen layout can slow employees, delayed service can upset customers, dissatisfied customers can damage the restaurant's reputation, and a badly organized workforce can turn an otherwise profitable operation into chaos. Staff management is one of its most distinctive elements. Employees are procedurally generated with different skills and personality traits, so hiring is more complicated than simply choosing whichever applicant has the highest statistics. Workers have preferences regarding the jobs they perform, while mood and stamina influence how reliably they operate. Assigning someone to work they dislike can create problems even if that employee initially appears useful. Players can manually control responsibilities or establish priorities that determine which tasks employees should tackle automatically. This system gives the restaurant a convincing sense of organized chaos because the player is effectively designing a workflow rather than directly controlling every individual action. Restaurant construction complements the personnel systems well. Kitchens need enough equipment to prepare the chosen menu efficiently, dining areas need sufficient seating and sensible access, storage must accommodate ingredients, and decorative or landscaping options provide room for personalization. The building mechanics are intuitive enough to encourage experimentation, but layout decisions still have practical consequences. A beautiful restaurant can perform badly if workers must constantly travel excessive distances between storage, preparation areas, appliances, and customers. Expanding an establishment therefore becomes a logistical puzzle as much as an aesthetic exercise. Larger restaurants create greater earning potential, but they also introduce more opportunities for bottlenecks and management failures. The recipe editor is arguably one of the game's most entertaining features because it allows players to create dishes instead of relying exclusively on predefined menu items. Ingredients can be combined into original recipes that are subsequently placed on the menu, turning food creation into another management consideration. The freedom encourages experimentation, but successful dishes still need to make sense within the broader business. Ingredients must remain available in storage, supplies have to be reordered, and customer preferences need to be considered. Dietary requirements, allergies, and unusual tastes complicate menu planning further, preventing the recipe system from becoming purely cosmetic. Customers contribute heavily to the unpredictability. They arrive with expectations and preferences that the restaurant must accommodate, and service problems can quickly influence their reactions. Players must respond to complaints and requests while deciding how accommodating they want to be. As the restaurant grows, additional pressures emerge through larger crowds and visits from figures such as critics and health inspectors. Other disruptive events can include cleanliness problems, fires, rats, overflowing toilets, stock shortages, and VIP customers. These situations transform what might otherwise have been a straightforward optimization simulator into a constant exercise in prioritization. That unpredictability is also responsible for some of the game's frustrations. Restaurant efficiency sometimes feels dependent on managing numerous small variables at once, and the behavior of staff or customers can occasionally make carefully constructed plans unravel faster than expected. Players who dislike micromanagement may find the constant monitoring exhausting, particularly when several service problems happen together. There is also a trial-and-error quality to discovering efficient layouts, staffing arrangements, menus, and task priorities. However, this is largely consistent with the game's central idea: success should emerge from learning how interconnected systems behave rather than simply purchasing upgrades until problems disappear. Visually, the colorful isometric presentation suits the relatively lighthearted treatment of restaurant disasters. The interface has to communicate considerable information about employees, orders, customers, equipment, ingredients, and business conditions, and while the amount of information can initially appear intimidating, the systems become more understandable once their relationships are learned. The game also supports Steam Workshop, which adds some community-driven flexibility beyond the standard experience. The strongest aspect of Recipe for Disaster is ultimately how its systems interact. Restaurant construction influences worker efficiency, employees influence service quality, recipes determine ingredient requirements, inventory affects what can be prepared, and customer satisfaction determines whether all that effort produces a successful establishment. It does not completely eliminate the repetition inherent in management simulations, and players expecting a relaxed cooking game may be surprised by how much attention must be given to personnel, logistics, and crisis management. Yet for players who enjoy watching complicated systems gradually become efficient through careful planning, there is substantial satisfaction in transforming a dysfunctional restaurant into a smooth operation. Recipe for Disaster succeeds as a restaurant simulator because it understands that food is only one component of hospitality. The more interesting challenge is managing the people, resources, spaces, priorities, and unexpected disasters surrounding every plate that reaches a table. Its recipe creation, staff personalities, building tools, inventory management, customer preferences, and unpredictable complications give it more personality than a simple restaurant tycoon game. Some rough edges and demanding micromanagement prevent it from reaching the very top of the genre, but its combination of creativity and controlled chaos makes it an engaging choice for management-simulation enthusiasts. Rating: 7/10
85 hours played
Aug. 2026
This is the kind of game that never ends. I love it. The way we can create and serve our own recipes is fantastic. I also love how employees can have terrible tempers and that it affects our restaurant's well-being.
36 hours played
May 2026
Underrated, Actually Recipe for Disaster is a flawed game that might've bankrupted its creator, BUT there are some really good things here! If you liked the Sims 2: Nightlife and Open for Business's restaurant simulation, but want more depth with the menus and general restaurant management, you might like this game as much as I did. + I found the character and overall visual design charming + I like the way the game simulates mental breakdowns of employees
11 hours played
Feb. 2026
Fun little restaurant manger sim. Reminds me of Sims but for Chefs. Not as in depth as sims but designing restaurants is the best part of this game. Creating recipes is super simple and you can make some creative dishes.
77 hours played
Nov. 2025
Love the game, it does have some flaws and bugs but nothing big and major to be scared of other than NO steam achievements yet that i can see yet. The game is very entertaining and keeps you on your feet! i highly recommend buying it and its worth the regular price even IMO. I sure hope there will e more added later on but the tutorial/story mode was very lengthy and helpful! i am now ready to start my own journey. Thank you for a wonderful game and PLEASE continue to work on more additions for us! We love you!

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Frequently Asked Questions

Recipe for Disaster is currently priced at 14.79€ on Steam.

No, Recipe for Disaster is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Recipe for Disaster received 496 positive votes out of a total of 698 achieving a rating of 6.81.
😐

Recipe for Disaster was developed by Dapper Penguin Studios and published by Kasedo Games.

Yes, Recipe for Disaster is playable and fully supported on Windows.

No, Recipe for Disaster is not playable on MacOS.

No, Recipe for Disaster is not playable on Linux.

This information about Recipe for Disaster is not available yet.

This information about Recipe for Disaster is not available yet.

No, Recipe for Disaster does not support VR.

Recipe for Disaster is a single-player game.

No, Recipe for Disaster does not currently offer any DLC.

Yes, Recipe for Disaster is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Recipe for Disaster does not support Steam Remote Play.

Yes, Recipe for Disaster is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Recipe for Disaster.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 August 2026 21:22 UTC
SteamSpy data 09 September 2026 20:12 UTC
Steam price 11 September 2026 18:34 UTC
Steam reviews 10 September 2026 04:04 UTC

If you'd like to dive deeper into the details about Recipe for Disaster, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Recipe for Disaster
  • SteamCharts - Analysis of Recipe for Disaster concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Recipe for Disaster compatibility
Recipe for Disaster
Rating
6.8
496
202
Game modes
Features
Online players
1
Developer
Dapper Penguin Studios
Publisher
Kasedo Games
Release 05 Aug 2022
Platforms
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