Dark Hero Party on Steam - User reviews, Price & Information

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Imos lives his peaceful life helping his sister Tori run a potion shop in a quiet village. However, when an order is given for all Dracovalis to hunt down the Demon Lord, that peace is shattered forever.

Dark Hero Party is a rpg, indie and anime game developed by U-ROOM and published by Kagura Games.
Released on April 09th 2020 is available only on Windows in 3 languages: English, Simplified Chinese and Japanese.

It has received 344 reviews of which 223 were positive and 121 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Dark Hero Party into these genres:

Media & Screenshots

Get an in-depth look at Dark Hero Party through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7/8/8.1/10
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Dark Hero Party is a narrative-driven Japanese-style RPG that deliberately contrasts familiar genre comfort with a bleak, emotionally heavy storyline that steadily dismantles traditional heroic expectations. Developed by U-ROOM and published by Kagura Games, the game presents itself at first glance as a classic fantasy adventure, but gradually reveals a much darker core centered on loss, moral ambiguity, and the fragility of personal bonds. It is a title that prioritizes story and atmosphere above all else, using conventional RPG mechanics as a vessel for a narrative that is intentionally unsettling and often uncomfortable. The game begins in a peaceful rural setting, introducing a protagonist whose life revolves around everyday routines and close relationships rather than grand destiny. This slow and grounded opening establishes a sense of normalcy that becomes essential to the emotional impact of later events. As external forces intrude upon this quiet life, the story shifts into a grim journey shaped by political decrees, religious authority, and the dehumanizing consequences of so-called righteous crusades. What initially resembles a standard quest against evil evolves into a tale that questions the very definition of heroism and exposes how easily good intentions can lead to irreversible harm. Gameplay follows a traditional turn-based RPG structure, with party-based combat, skill usage, and character progression that will feel immediately familiar to fans of classic Japanese role-playing games. Battles are generally straightforward, emphasizing planning and synergy rather than mechanical complexity, and the inclusion of combo mechanics helps streamline encounters while adding a layer of tactical decision-making. A selectable higher difficulty mode offers additional challenge for players seeking more demanding combat, though the systems themselves remain accessible and grounded rather than punishing or overly intricate. Despite its mechanical familiarity, the game’s true identity lies in its storytelling. Character interactions are central to the experience, and relationships are explored in ways that deliberately subvert expectations. Allies are not idealized paragons, and the narrative does not shy away from portraying emotional vulnerability, betrayal, or irreversible consequences. Many story arcs emphasize despair, powerlessness, and moral compromise, reinforcing a tone where victories feel hollow and survival often comes at a steep personal cost. The game consistently resists offering easy resolutions, instead leaning into discomfort as a thematic statement. Thematically, Dark Hero Party explores the darker implications of faith, authority, and societal expectations within a fantasy framework. Characters are often trapped by roles imposed upon them, whether by divine decree, political power, or social obligation, and the resulting conflicts drive much of the emotional weight. The story frequently places its cast in situations where no choice feels truly right, forcing the player to witness the fallout rather than resolve it cleanly. This narrative direction makes the experience emotionally taxing, particularly for players accustomed to more optimistic RPG storytelling. Visually, the game uses a retro-inspired RPGMaker presentation that prioritizes clarity and expressiveness over spectacle. Character sprites and environments are simple but effective, allowing dialogue and story beats to remain the focal point. While the visuals are not technically ambitious, they serve the narrative well by keeping attention on character interactions and emotional context rather than distracting effects. Music and sound design are similarly restrained, supporting the somber mood without overwhelming the scenes they accompany. Reception to Dark Hero Party tends to be divided, largely because of its uncompromising tone and narrative choices. Players who appreciate emotionally intense stories and darker deconstructions of fantasy tropes often find it memorable and thought-provoking. Others may find its bleakness excessive or its lack of traditional catharsis frustrating. This polarization is a natural result of the game’s refusal to soften its themes or cater to broader expectations of escapism. In the end, Dark Hero Party is not a game designed to comfort or empower in the conventional sense. Instead, it offers a deliberately harsh reflection on heroism, sacrifice, and the cost of blind devotion within a fantasy world. Its combat systems provide a familiar foundation, but its lasting impact comes from its willingness to explore despair, emotional loss, and moral uncertainty without compromise. For players seeking a story-focused RPG that challenges genre norms and embraces darker storytelling, it delivers an experience that is difficult, uncomfortable, and ultimately unforgettable. Rating: 6/10
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Dec. 2025
I liked the game but felt kind of disappointed because the entire review section really oversold how dark and hardcore it is. It barely felt like NTR considering how hopeless and pitiful the MC is. No way that dude was ever getting any girl let alone the exceptional ones he was surrounded with. Still liked it though.
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Sept. 2025
While absolutely not for the faint of heart, this is a brilliant game. I cannot imagine a more fully realized vision of NTR than when this game literally removes the protagonist from the adventuring party to be replaced by a different "hero". That, combined with the fact that almost every action the player tries to take either fails miserably, or makes things actively worse, creates such a sense of hopelessness and despair that I was truly floored. Also if you're into NTR, it's gonna get you there. But again, absolutely not for the faint of heart - this game has some of the darkest content I think I've experienced in really any medium. If you're into NTR games, or - and I mean this 100% sincerely - you're interested in games as an art form, I'd recommend this game very, very highly.
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March 2025
this game actually make me focus and read the story for once and it's depressing, good game
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March 2025
"Dark Hero Party" is definitely an experience. It's an NTR game where you play as the cuckold, like many others. But what makes it interesting is that the character is actively struggling against it, all within the backdrop of a larger world. Imos is a non-descript, audience self-insert. His weakness and pathetic nature are interwoven into the gameplay. When he is frustrated, the player is also frustrated and angry. The game has many unwinnable battles. Imos isn't built for this conflict; he only joined the war to protect Lotia, and he couldn't. If anything, she has to struggle and allow herself to be abused to protect him. Ultimately, this isn't enough. Imos's attempts fail spectacularly, no matter how much help he gets or even if he legitimately gets stronger. He is still outclassed by Trash and the Dracovalis. So, he gives up after being cucked and moves on. Or does he? The real climax of the game, and the entire appeal, is when Imos actively embraces the Demon Dragon Behernitch and the Demon Lord Al, becoming a Demon Lord himself and experiencing the cathartic training dungeon. Getting the different endings is hard but doable. I'd say the game's worst sin is... barely being a game. Yes, it's an unconventional JRPG where you're meant to be a weakling, but I think it could have been handled better. More dungeons that make it clear that Imos's issue isn't being weak, but being outclassed. Because as the gameplay stands? I think Imos was competent enough; he was just unfortunate to be around the Dracovalis. And that's good, because I empathize with his hatred. Another issue? The idea that Lotia could slowly love Trash is pretty much nonsense. If Trash wasn't so blatantly obvious (or, even better, if Trash was divided between the thug and another character who is a dick but without his worst excesses), I could buy the idea of Lotia actually falling in love with Trash after a year without Imos. Don't get me wrong, I like Lotia's conflict—her wanting to protect Imos, not out of genuine concern for him, but actually being motivated by ego, an ego that she shreds when she embraces Trash's open power. Also, I think it would have been interesting to have fought the Demon Lord's forces before the ending, at least once. Heck, imagine it happening and then getting a Trash x Lotia vanilla scene, a genuinely loving sex scene where the beneficiary is one of the most blatantly mean people in the game. Imos's jealousy would have broken the screen. But overall, I liked the game. I feel that it's a weird, abridged version of a larger story. I can't say I feel the characters got developed enough (Tori, in particular, didn't get a true conclusion; Krimina and Aina did; Lotia absolutely gets one). The True Ending is fitting to the game's premise. Either embrace the Demon Lord as a harbinger of dark peace with its consequences (humanity going extinct because Imos genuinely destroyed human drives and desires, ergo reproduction becomes more complicated), or hesitate (not genuinely deny—Imos is too broken to actually deny his hatred) and thus encourage Behernitch to give humanity a second chance, even if she has to be the villain they must defeat because her own nature as the embodiment of despair births monsters. ...Now that I think about it, humanity is going to be screwed against Behernitch's monsters without the Dracovalis (because Behernitch and Imos killed the dragons that powered them). We saw Imos, Tori, and Krimina struggle against low-level monsters, and even when trained, they still had hardships and depended on Dracovalis companions. I guess this is why the Post-Ending 6 version of Ending 4 is shown as the "real true ending" because it's a world where humanity is now truly free, with Imos having become its weird, dark defender, killing the monsters birthed by Behernitch as soon as they're born—not from a love of humanity, but because he wants to keep himself alive. Maybe Behernitch in Ending 6 can find a new Dark Lord to do the same thing. I mean, the rebirth of monsters and human passions will cause untold suffering. Eventually, someone will beg for power at any cost, and thus a Demon Lord will be born, and then said Demon Lord will prune the monsters of despair. It's a huge maybe, but that's the point of the ending. Imos has eradicated Phenice's life-bringing desires, but by doing so, he doomed humanity to sterility. Behernitch decides to revive the cycle, but without Phenice's counterbalance, it's a new gamble where humans are free to live or die, depending on whether one is strong enough. Anyway, Imos and Trash's stories are over. People will keep suffering, but it's their story, without dragons hoping to manipulate them into fighting their wars for themselves.
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Frequently Asked Questions

Dark Hero Party is currently priced at 12.49€ on Steam.

Dark Hero Party is currently not on sale. You can purchase it for 12.49€ on Steam.

Dark Hero Party received 223 positive votes out of a total of 344 achieving a rating of 6.23.
😐

Dark Hero Party was developed by U-ROOM and published by Kagura Games.

Dark Hero Party is playable and fully supported on Windows.

Dark Hero Party is not playable on MacOS.

Dark Hero Party is not playable on Linux.

Dark Hero Party is a single-player game.

Dark Hero Party does not currently offer any DLC.

Dark Hero Party does not support mods via Steam Workshop.

Dark Hero Party does not support Steam Remote Play.

Dark Hero Party is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dark Hero Party.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 08:14
SteamSpy data 25 January 2026 19:05
Steam price 28 January 2026 20:28
Steam reviews 29 January 2026 04:04

If you'd like to dive deeper into the details about Dark Hero Party, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Hero Party
  • SteamCharts - Analysis of Dark Hero Party concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Hero Party compatibility
Dark Hero Party
Rating
6.2
223
121
Game modes
Features
Online players
0
Developer
U-ROOM
Publisher
Kagura Games
Release 09 Apr 2020
Platforms