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Deadlight on Steam

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“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se

Deadlight is a zombies, platformer and indie game developed by Tequila Works and S.L. and published by Xbox Game Studios.
Released on October 25th 2012 is available only on Windows.

It has received 12,629 reviews of which 9,944 were positive and 2,685 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 11.99€ on Steam, but you can find it for 1.85€ on G2A.


The Steam community has classified Deadlight into these genres:

Media & Screenshots

Get an in-depth look at Deadlight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Microsoft® Windows XP SP3 / Vista / 7
  • Processor:2GHz+ or better
  • Memory:2 GB RAM
  • Graphics:Shader model 3.0 support
  • DirectX®:9.0c
  • Hard Drive:5 GB HD space
  • Sound:DirectX 9 compatible sound card
  • Additional:Supports Microsoft® Xbox 360 controller

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Oct. 2026
This game is so good . the parkour reminds me of mobile game called vector that I used to play when I was child. plot twist at the end was good but ending is meh like 6/10. but the gameplay and parkour and puzzle was so great . the world is like limbo with zombie and action. I really recommend. 9/10 But buy the director's cut if you want the better experience.
5 hours played
Sept. 2026
I'm really torn on whether I would actually recommend that someone play this game or not. There are some aspects of it that I really liked, but there are also some other aspects that I can honestly say on my mother and father's lives are some of the worst game design choices I have ever seen in my entire life. The environments look nice. I really enjoyed what they did with the 3d environments mixed with the 2d side-scrolling gameplay here. I haven't played very many games with this style, and it stuck out to me. It looks quite nice for a game that came out in 2012. The exploration, for what it is, is fun. This isn't a metroidvania, but, you can tell that the developers made the game with that type of level design in mind, just on a much smaller scale. This game is at its best when you feel like you are flowing through the level, going from sequences of running through buildings and fighting zombies, running through more buildings, fighting more zombies, and so on. It's a pretty simple game, but the combat and movement come together to make it feel good when the action and running around mesh together. There are some Assassin's Creed / Mirror's Edge style parkour and climbing mechanics in this game, and the character you play as has a lot of weight and momentum to them. It's a unique feel that you get used to after a while. That being said, the game is at its worst when it's trying to be a platformer. The movement and overall control of the character are serviceable enough while you're in combat, and they're fine for the more simple maneuverability mechanics that the game offers to you... but oh my god, there are some sequences in this game where you have to make some truly unholy moves in order to progress. I'm talking about nearly frame-perfect wall jumps chained straight into a roll. I'm talking about having to run from a helicopter that is spraying you with a minigun, and if you don't make it over the fence at the exact millisecond the game expects you to, you are getting sprayed. There were sequences in this game where I must have died 10 to 20 times in a row to the same stupid crap because of incredibly JANK movement. The vast majority of your deaths in this game do not feel deserved. It feels like you are trying to fight against the controls, almost like you're playing QWOP, except imagine if QWOP was also a Super Mario style platformer, and Mario is a fat old man who always either jumps too far, or doesn't turn around as fast as you need him to, or just trips over his own feet like a total dumb ass and kills himself. You WILL die to the environments in this game far more than you will die to the "Shadows" (zombies). The more difficult sections of this game are frustratingly difficult and seriously mess up the pace of the gameplay. They are NOT FUN and it teeters past the point where I'd say that the game design is just bad. Almost like it was never play tested a single time. There's no way that someone on the team made this and then just released it like this and said, "yeah, this is good, let's keep it like it is!" - GTFOH. Even when it comes to the combat, there are some moments where it feels unfair and unfun. To be specific, since this is a 2D/3D game, the enemies will walk after you, coming into the scene from the background, and you can not fight against them until they are actually parallel with you in the scene. This means that enemies will, in some instances, just be invincible until they are on top of you. There were never any moments where I was killed by a single enemy, the only time you will die to the zombies are when they swarm you, which in some scenarios seemed to be completely unavoidable. One of them will grab you, and then the rest of the zombies will just true combo you since they can still deal damage to you even when you are incapacitated. There are no invincibility frames or anything like that, so you can go down quite quick. Of course, that's kind of to be expected, this is a zombie game after all, but still, annoying. That being said, the "WHACK" of hitting the zombies with the axe is quite satisfying, gotta give the devs credit where it's due. The story, plot, and dialogue in this game are very sub-par. It's not horrendous by any means, but, it definitely does seem like it was written by some college kid for his literature class thesis, if you get my drift. The main character always feels like he's trying to be "too cool", and the rest of the characters are either so unbelievable that it's jarring, or they're so normal that they just make the main character seem like a completely mentally ill freak by comparison. Imagine The Last of Us if it was written by a child that's never written anything before, and then condense it down into a 4-5 hour long game. You're searching for your wife and daughter, that's the entire plot. Take it or leave it. Despite all of that, for some reason, I did like this game. It sat in my Steam library for over a decade before I finally decided to play through it, and I'm glad that I did. It's a game that knows what it's trying to be and knows exactly what it's not trying to be. I'd say that you should give it a shot if you can find it for less than $10.00, if you like zombie games, post-apocalyptic settings, and platforming. It's not worth $15.00. Decent, mid, jank as hell, good for a 2012 game, probably would have loved this if I played it when I was 13 on Xbox 360. No bugs or crashes that I can recall during my playthrough.
13 hours played
June 2026
Decent platformer. Can be frustrating until you get the timing right for some portions.
5 hours played
June 2026
I mean... it's alright. I was given a yes or no question. I found it okay, not terrible. The controls are a lil janky, but the most annoying part is how it takes the character a second to react to your moments. Not because of input lag, but because he literally can't do too many things at once like some others have said. It made it difficult to jump fences sometimes because of this, especially when speed is of the essence. You have to carefully wait and time your movement til after he's completed the last assigned movement. Also gun aiming was terrible. You can't tell what you're gonna hit until you see a red dot on the shootable object or enemy. It's fine for zombies and puzzle, but I had a hard time with humans. Not very fun. The story itself is quite plain. Nothing really great about it. Basic story for a basic game. If you're here for some platforming and somewhat tedious gameplay mechanics (but you find it fun to a degree) then buy it, otherwise, not the game for you. I think I paid less than $6 for this, and it lasted three game sessions. As I said, it was okay.
2 hours played
April 2026
Deadlight is a side-scrolling survival game that stands out through its atmosphere, visual identity, and strong sense of tension. Set in a ruined world shaped by fear, isolation, and collapse, it presents a version of the zombie apocalypse that feels more reflective than explosive. Instead of focusing on nonstop combat, the game builds its identity around movement, vulnerability, and the constant pressure of staying alive in an environment that never feels safe. One of the game’s greatest strengths is its presentation. The silhouette-based art style gives Deadlight a distinct visual character, turning ruined streets, abandoned buildings, and collapsing interiors into scenes that are both bleak and memorable. The environments communicate danger without relying on excessive detail, and the cinematic framing helps the journey feel dramatic from beginning to end. This artistic direction gives the game a personality that separates it from many other post-apocalyptic titles. Gameplay in Deadlight is built around platforming, timing, and resource management rather than empowerment. The protagonist is not designed to feel unstoppable, and that choice works in the game’s favor. Encounters often feel tense because every mistake carries weight, whether the player is escaping a trap, avoiding a horde, or deciding whether a fight is even worth the risk. The result is an experience where survival feels earned rather than guaranteed. At the same time, the game is not without flaws. Some mechanics can feel stiff, especially when precision is required under pressure, and a few sections rely on trial and error more than they should. Combat, while intentionally limited, does not always feel satisfying, and the controls can occasionally work against the pacing instead of supporting it. These issues do not ruin the experience, but they do prevent the game from reaching its full potential. Narratively, Deadlight succeeds because it keeps its tone serious and focused. It tells a personal survival story rather than trying to overwhelm the player with excessive lore or spectacle. The emotional weight comes from the world itself and from the sense that every step forward is difficult. While the writing is not especially complex, it fits the game’s structure well and supports the bleak, exhausted mood that defines the entire experience. Overall, Deadlight is a stylish and thoughtful survival platformer that leaves an impression through mood, restraint, and visual design. It may not be the most mechanically refined game in its genre, but it understands how to create tension and maintain emotional pressure throughout the journey. For players who appreciate atmospheric games with a darker tone and a more vulnerable approach to survival, Deadlight remains a memorable and worthwhile experience.

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Frequently Asked Questions

Deadlight is currently priced at 11.99€ on Steam.

No, Deadlight is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, Deadlight received 9,944 positive votes out of a total of 12,629 achieving a rating of 7.71.
😊

Deadlight was developed by Tequila Works and S.L. and published by Xbox Game Studios.

Yes, Deadlight is playable and fully supported on Windows.

No, Deadlight is not playable on MacOS.

No, Deadlight is not playable on Linux.

This information about Deadlight is not available yet.

This information about Deadlight is not available yet.

No, Deadlight does not support VR.

Deadlight is a single-player game.

Yes, there is a DLC available for Deadlight. Explore additional content available for Deadlight on Steam.

No, Deadlight does not support mods via Steam Workshop.

Yes, Deadlight supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Deadlight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deadlight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 06:06 UTC
SteamSpy data 14 October 2026 10:16 UTC
Steam price 28 October 2026 04:04 UTC
Steam reviews 21 October 2026 18:12 UTC

If you'd like to dive deeper into the details about Deadlight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deadlight
  • SteamCharts - Analysis of Deadlight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deadlight compatibility
Deadlight PEGI 18
Rating
7.7
9,944
2,685
Game modes
Features
Online players
2
Developer
Tequila Works, S.L.
Publisher
Xbox Game Studios
Release 25 Oct 2012
Platforms
Remote Play
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