Death and Taxes on Steam - User reviews, Price & Information

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In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!

Death and Taxes is a choices matter, story rich and simulation game developed by Placeholder Gameworks and published by Placeholder Gameworks and Hawthorn Games.
Released on February 20th 2020 is available on Windows, MacOS and Linux in 8 languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain and Japanese.

It has received 7,028 reviews of which 6,106 were positive and 922 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 11.99€ on Steam, but you can find it for 0.98€ on Gamivo.


The Steam community has classified Death and Taxes into these genres:

Media & Screenshots

Get an in-depth look at Death and Taxes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10, 11
  • Processor: i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics or GPU with atleast 512 MB of VRAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: macOS 10.12+
  • Processor: i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics or GPU with atleast 512 MB of VRAM
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 16.04+ or equivalent
  • Processor: i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics or GPU with atleast 512 MB of VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
May 2026
Really fun and relaxing game with a surprising amount of depth and replayability. You play as a grim reaper who is given a certain number of human profiles every day and you decide who lives and who dies. You have the choice to follow the specific instructions provided to you by your boss, Fate, or not, and your decisions lead to different consequences in the living world at the end of 4 weeks. There are customizable outfits, a shop to buy tools to aid you in your decision-making, and a bar where you can try different drinks based off a personality test you can take. It took me about 20 hours to get all the endings/achievements. You have to play the game several times to accomplish this, but the humans who come across your desk each time are different with different effects on world parameters so it doesn’t feel repetitive. I thought the sound design, music, and voice acting were all excellent as well. Also, I think it’s great that the game has been out for several years and the developers are still very active and responsive on Discord. I had a bug with the Yot achievement, and it was fixed in a matter of days, which I really appreciate. 100% would recommend!
13 hours played
Jan. 2026
I wish I was joking, but I fear I might actually be addicted to this game- I have already played the game in its entirety three times within two days of playing it. I’m literally having to tell myself to stop thinking about this game and finish other games in my backlog before coming back to this. (Also, I can fix Fate. Trust me, bro…)
2 hours played
Jan. 2026
I absolutely adore this game. I like being able to influence the fate of a bunch of people. Although! Can they add an option to go on a date with Fate?
5 hours played
Jan. 2026
Light-hearted game with Papers, Please style. Deals with theme of life and morality. There's a New Game + so even though you replay the game, there's a continuity to it.
7 hours played
Sept. 2025
I had been trying to get into management games for quite a while now, and “Death and Taxes” was the inaugural title to this endeavour. In my first playthrough, I found the core gameplay enjoyable, albeit a bit too simple. There were no new constraints or variations to spice things up. I would even argue that the game becomes easier as you progress, as death quotas become increasingly vague, and the evaluations more lenient. Better players can use this opportunity to their advantage and show more “creativity” in dealing with the state of the mortal world. I, however, closely followed whatever orders were being given. This resulted in a violent end of human civilisation . The problem was that I had misjudged what the objective of the game truly was. It was not maintaining people, but the ecology, health, peace, and prosperity of the world. Every decision to kill or spare someone did not just vaguely impact the world, as I had thought earlier. It came with a certain effect on these 4 attributes. My actual objective was to make sure that these attributes attain their best possible states . I had a vague notion of this, as I did receive the snow globe and the lamp eventually, but it was already too late. Had the game just ended with the final cutscene, I would have criticised it for lack of tutorialization. Instead, I was greeted by Mortimer, who made fun of the terrible job I had done and asked if I would like to retry. I would have my equipment intact, and most importantly, the benefit of hindsight. That was when I realised that I had been played. The first playthrough was the setup, and this was the punchline. I agreed, and this time tried my best to maintain the world order. One point of contention I had in my first playthrough was that there were no failed states or severe penalties for doing anything out of line. Yes, you could be denied your daily pay, but it was not the end of the world. The currency was not worth much anyway. There was no sense of urgency that these games ought to have. I stuck with it because I liked the lore and world-building. I liked that the writers chose to give “backstories” to even the smallest of the equipment. I liked the philosophical musings and conversations, all of which were acted competently. I even liked the somewhat monotonous music. The highlight for me was the art direction, which oozed warmth and personality. In this regard, the game was less about the burden of management and more about providing coziness and relaxation. Grimm has no personal stake in the choices he makes, and this leaves him more or less unaffected. In any other management game, this would be a blunder, but the overall vibe makes it work here. In my second playthrough, I meticulously evaluated the profiles with the lamp and kept track of the state of the world with the snow globe. I even kept a small spreadsheet to have an approximate count of each parameter . I had expected the challenge to increase by now, but it did not. Now that the novelty of the “vibe” had worn off, I could see that the gameplay clearly lacked depth. There just was not much to do. The core mechanic of evaluating profiles was also somewhat flawed. Here is how you would expect it to work: you read the description on the profile. Based on that description, you analyse how the world (attributes) might be affected by this individual’s life or death. You use this analysis to guide your decision. For example: you read the description of a corrupt CEO, and can easily point out that killing him will improve the ecology or prosperity of the world . It is a decent system, but the problem is that for a good chunk of these profiles, the change in attributes is independent of the description. I had times when saving old ladies somehow decreased the health of the world . It felt quite random, and there were no means to establish a proper cause and effect. I did not feel that I was engaging with the mechanics of the game in any meaningful way; I felt like an accountant keeping track of random attribute numbers . Despite its many flaws, I had a fun time. While I would have loved to see a bit more, I think that what we have right now would work as an excellent introductory title to the realm of management games.

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Frequently Asked Questions

Death and Taxes is currently priced at 11.99€ on Steam.

No, Death and Taxes is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, Death and Taxes received 6,106 positive votes out of a total of 7,028 achieving a rating of 8.43.
😎

Death and Taxes was developed by Placeholder Gameworks and published by Placeholder Gameworks and Hawthorn Games.

Yes, Death and Taxes is playable and fully supported on Windows.

Yes, Death and Taxes is playable and fully supported on MacOS.

Yes, Death and Taxes is playable and fully supported on Linux.

Death and Taxes is a single-player game.

Yes, there is a DLC available for Death and Taxes. Explore additional content available for Death and Taxes on Steam.

No, Death and Taxes does not support mods via Steam Workshop.

Yes, Death and Taxes supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Death and Taxes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death and Taxes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 03:36
SteamSpy data 12 June 2026 09:24
Steam price 13 June 2026 20:53
Steam reviews 13 June 2026 01:55

If you'd like to dive deeper into the details about Death and Taxes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death and Taxes
  • SteamCharts - Analysis of Death and Taxes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death and Taxes compatibility
Death and Taxes
Rating
8.4
6,106
922
Game modes
Features
Online players
19
Developer
Placeholder Gameworks
Publisher
Placeholder Gameworks, Hawthorn Games
Release 20 Feb 2020
Platforms
Remote Play
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