Death end re;Quest 2 on Steam - User reviews, Price & Information

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In collaboration with Corpse Party scenario writer Makoto Kedouin, this horror RPG follows Mai Toyama’s search for her sister in a quiet lakeside town. She’ll unravel clues to the town’s past by day, and battle Shadow Matter by night. Can you uncover the truth before reality is consumed by darkness?

Death end re;Quest 2 is a rpg, action and adventure game developed by Idea Factory and Compile Heart and published by Idea Factory International.
Released on August 18th 2020 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 470 reviews of which 326 were positive and 144 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 7.79€ on Steam with a 80% discount, but you can find it for 1.18€ on Gamivo.


The Steam community has classified Death end re;Quest 2 into these genres:

Media & Screenshots

Get an in-depth look at Death end re;Quest 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 (64-bit)
  • Processor: Intel i5 2.3GHz or AMD A9 2.9GHz equivalent
  • Memory: 4 GB RAM
  • Graphics: ATI Mobility Radeon HD 5xxx, 1GB VRAM 5000 Series
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectSound (DirectX) compatible sound card
  • Additional Notes: Optimal 4k performance may require better than Recommended System Requirements

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
This game is a must-play for anyone who loves the first one!
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March 2026
Death end re;Quest 2, developed by Idea Factory and Compile Heart and published by Idea Factory International, is a rare kind of JRPG that doesn’t just flirt with horror elements but fully embraces them as a core part of its identity. Set in the seemingly quiet town of Le Choara, the game follows Mai Toyama, a young woman with a deeply traumatic past who arrives at a secluded girls’ dormitory while searching for her missing sister. What begins as a subdued, character-driven mystery slowly unravels into something far more disturbing, blending psychological horror with traditional role-playing mechanics in a way that feels both deliberate and unsettling. The game’s structure is built around a stark division between day and night, and this duality defines the overall experience. During the day, it plays like a visual novel, emphasizing dialogue, character interactions, and narrative development. These sections are dense with exposition, often delving into the emotional struggles and histories of the cast. There’s a deceptive calm to these moments, with an almost slice-of-life tone that allows players to become familiar with the characters and their relationships. This sense of normalcy, however, is constantly undercut by subtle hints that something is deeply wrong beneath the surface. When night falls, the game shifts dramatically into dungeon-crawling territory, transforming the town into a twisted, hostile environment filled with grotesque enemies and oppressive atmosphere. This transition is not just a gameplay change but a thematic one, reinforcing the idea that the characters are confronting hidden fears and buried trauma. The contrast between the relatively grounded daytime sequences and the surreal horror of nighttime exploration gives the game a unique rhythm, though it can also lead to pacing issues. Players who are more invested in gameplay may find the lengthy dialogue segments slow, while those drawn to the story may feel the dungeon sections interrupt the narrative flow. Combat introduces a distinctive positional system that sets it apart from more conventional turn-based RPGs. Characters can launch enemies across the battlefield, chaining attacks by knocking them into walls, hazards, or other enemies in a way that resembles a controlled, strategic pinball effect. This mechanic adds an extra layer of planning, encouraging players to think about spacing and momentum rather than simply selecting the strongest attack available. While this system is creative and initially engaging, it doesn’t evolve significantly over time, which can make later encounters feel somewhat repetitive. Even so, it remains one of the game’s more memorable gameplay features. Narratively, Death end re;Quest 2 is unafraid to explore heavy and uncomfortable themes, including abuse, psychological damage, and the long-lasting effects of trauma. The story leans into these elements with a seriousness that distinguishes it from many other anime-inspired RPGs, though it occasionally relies on familiar tropes in its character archetypes. Mai herself is a compelling protagonist, shaped by her past in ways that influence both her actions and her relationships with others. The supporting cast adds further layers to the story, each bringing their own struggles into the larger narrative, though not all of them receive equal depth or development. From a presentation standpoint, the game reflects its mid-tier production values. Character illustrations are expressive and polished, particularly during dialogue sequences, helping to convey emotion effectively. In contrast, the dungeon environments can feel repetitive and somewhat lacking in detail, which slightly undermines the oppressive atmosphere the game aims to build. The soundtrack does a solid job supporting the tonal shifts, moving between softer, more reflective pieces during the day and darker, tension-filled tracks at night, though few compositions stand out as particularly memorable on their own. One of the more divisive aspects of the experience is its pacing and balance. The heavy emphasis on story can lead to long stretches with minimal gameplay, and while this works well for players invested in the narrative, it may test the patience of those looking for a more action-driven experience. Difficulty spikes, particularly during certain boss encounters, can also disrupt the flow, sometimes requiring grinding or careful preparation to overcome. These moments can feel at odds with the otherwise steady progression of the game. Despite these shortcomings, Death end re;Quest 2 succeeds in delivering a distinctive and emotionally charged experience. It doesn’t aim to compete with larger-scale JRPGs in terms of mechanical depth or technical polish, but instead focuses on crafting a cohesive blend of storytelling and atmosphere. Its willingness to tackle darker subject matter and its commitment to maintaining a consistent tone help it stand out in a crowded genre. In the end, Death end re;Quest 2 is a game that will resonate most with players who value narrative depth and aren’t deterred by slower pacing or unsettling themes. It offers a unique combination of visual novel storytelling and RPG mechanics, anchored by a strong sense of mood and purpose. While it doesn’t fully realize the potential of all its systems, it leaves a lasting impression through its ambition and its willingness to explore the darker corners of its world. Rating: 7/10
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Dec. 2025
Death end re;Quest 2 is a surprisingly gritty JRPG that blends visual novel storytelling with turn-based combat, and it doesn’t shy away from heavy themes. The game throws you into an unsettling setting early and leans hard into horror tension, which makes it feel different from a lot of more traditional anime-styled RPGs. If you like story-driven games that aren’t afraid to get dark, this one commits to the mood. The narrative is the main hook. It’s structured like a visual novel with lots of dialogue and character moments, and the pacing alternates between slow-burn mystery and sudden bursts of danger. The cast is easy to get invested in, and the game does a good job of making you want answers, even when the plot turns weird in a very “Compile Heart” way. Combat is turn-based with positioning and knockback mechanics that can turn a normal fight into a satisfying chain of hits. When you understand how to set up combos, battles become faster and more tactical than they first appear. It’s not the deepest system in the genre, but it’s engaging enough that regular encounters don’t feel like pure filler. Exploration adds a different flavor compared to the first Death end re;Quest. Moving around the town and its eerie locations at night gives the game a more survival-horror vibe, and it helps the setting feel grounded instead of purely “game world” fantasy. That said, some areas can feel a bit repetitive, and the navigation can be more functional than exciting. Visually, it’s a mix of strong character art and mood-driven environments with some rough technical edges. The character designs are expressive and fit the tone, but animations and certain assets can look a little stiff. Still, the overall presentation works because the game’s atmosphere carries a lot of weight. Audio does a lot of heavy lifting. The soundtrack supports both the creepy tension and the emotional story beats, and the voice acting helps sell the characters’ fear and vulnerability. Even when scenes get melodramatic, the sound design usually keeps it immersive. Overall, Death end re;Quest 2 is best for players who want a dark, story-forward JRPG with a horror twist and a combat system that rewards learning its tricks. It’s not polished in every area, but it’s memorable, unsettling, and hard to put down once the mystery takes hold. If you’re okay with lots of reading and mature themes, it’s an easy recommendation for the right audience.
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Sept. 2025
This game is how you do horror JRPG well.
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July 2025
While I do understand that this game is seen as a rather bad sequel to the first title, looking past the repetitive gameplay loop, the story has a really interesting premise. The right presentation of a good plot has always been a problem for a lot of JRPGs so that isn't something I wanna judge here. To set the right tone, I have to admit, that this game felt more like a Visual Novel with relatively poor gameplay aspects in it and is even bold enough to skip a few necessities every good JRPG needs. The scenes can be quite grotesque at times, which is a little bit different from the first title but a welcoming change for people who enjoy bloody mysteries. The cast of characters isn't bad but there aren't enough options to get creative, which is probably due to the game's theme in general, so this one can be forgiven - but it certainly eliminates a huge aspect about JRPGs in general because there is no reason to ever improve on your tactics or gameplay. The gearing system isn't particularly exciting and the success in combat comes down to very little knowledge about the game's mechanics and the level/gear of the playable characters. Unfortunately the story is only slightly connecting to the prequel, which is a shame, because it has a lot of potential. All in all I could enjoy this title a lot due to its theme, but it's nothing too fancy talking about the presentation and gameplay. If you're not too invested in the story and really enjoy reading, then this is probably not a game for you. Shoutout to the prequel and first entry to the series because in my opinion a lot of badly handled aspects of this game were done quite well there.
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Frequently Asked Questions

Death end re;Quest 2 is currently priced at 7.79€ on Steam.

Death end re;Quest 2 is currently available at a 80% discount. You can purchase it for 7.79€ on Steam.

Death end re;Quest 2 received 326 positive votes out of a total of 470 achieving a rating of 6.63.
😐

Death end re;Quest 2 was developed by Idea Factory and Compile Heart and published by Idea Factory International.

Death end re;Quest 2 is playable and fully supported on Windows.

Death end re;Quest 2 is not playable on MacOS.

Death end re;Quest 2 is not playable on Linux.

Death end re;Quest 2 is a single-player game.

There are 10 DLCs available for Death end re;Quest 2. Explore additional content available for Death end re;Quest 2 on Steam.

Death end re;Quest 2 does not support mods via Steam Workshop.

Death end re;Quest 2 does not support Steam Remote Play.

Death end re;Quest 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death end re;Quest 2.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 April 2026 00:38
SteamSpy data 29 April 2026 08:43
Steam price 29 April 2026 12:24
Steam reviews 27 April 2026 17:58

If you'd like to dive deeper into the details about Death end re;Quest 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death end re;Quest 2
  • SteamCharts - Analysis of Death end re;Quest 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death end re;Quest 2 compatibility
Death end re;Quest 2
Rating
6.6
326
144
Game modes
Features
Online players
2
Developer
Idea Factory, Compile Heart
Publisher
Idea Factory International
Release 18 Aug 2020
Platforms
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