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Cris Tales on Steam

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Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on one screen as you play!

Cris Tales is a rpg, adventure and jrpg game developed by Dreams Uncorporated and SYCK and published by Maximum Entertainment.
Released on July 20th 2021 is available only on Windows.

It has received 495 reviews of which 323 were positive and 172 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 1.57€ on K4G.


The Steam community has classified Cris Tales into these genres:

Media & Screenshots

Get an in-depth look at Cris Tales through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: OS Version: windows 7
  • Processor: Intel Core at 2.5Ghz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 Ti (2GB) or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: Medium Settings

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Aug. 2026
Short review after 100% the game and getting every achievement: A relatively short but fun turn based indie RPG not reinventing the wheel but adding some twists with time manipulation mechanics. Pros: - Superb art style and main selling point of this game, indie charm combined with beautifully designed world, map and characters making this a timeless game where even in 20 years it will still look amazing (from ancient to modern ruins, beautiful forests to amazing towns you have it all, rainbow lake area takes the cake for me so charming and beautiful) - Decent story line with time travel and manipulation adding a twist (while not mind breaking you can see most areas in the past, present and future and your impact on them mostly adding to the visual flair) - 7 characters distinct to each other in terms of combat adding to varied play style - Great monster and boss design (all of them have a past, present and future version changing their mechanics or weaknesses) - Good amount of side quest impacting the future of the areas you do them in and one bonus dungeon at end and a 30 wave Colosseum to test your strength - Good area music somber and sad and pretty good voice acting for an indie JRPG - Classic JRPG turn based combat with two twists, real time QTE (paper Mario or Clair Obscur etc...) to either parry or if you miss it a bit deflect an attack (not only damage reductions but you lower your chances to get bad stat ailments), same for attack press z at optimal time for a critical or if you miss a good attack (some melee attacks at critical do follow up attacks and skills do more damage and increase chance to add status ailments to enemies). Second twist is time manipulation in combat, you can move enemies and some skills to either past or future, for instance placing a mine and then sending that side to the future triggers it immediately, this also affects monsters, for instance sending a side to the future where a goblin soldier stood changes that goblin to a wise old goblin mage, weak in health but now able to cast spells (all monsters have past, present and future versions of themselves so be careful as some versions are more dangerous then others). While this sounds amazing the core JRPG combat still prevails as most of the time these time combos do not produce much better results if at all, only when it is story dictated Cons: - Really small world and relatively short game for an JRPG (only four real zones very small, combined the size of a normal chapter in other JRPG, under 20 hours for all side quests and main story my play time is bloated for grinding achievements, when you get the dragon your airship so to speak near endgame most of JRPG open up, here there is actually nothing more to do only main story) - Your benched characters do not level with your main ones in any capacity - Bugs present in achievements (consult guides if you hunt for them, i did everything wrong and it resulted in me getting Rena armory before upgrading gear to max and achievement for treasure chests before i opened all of them so i was kinda lucky rena armory might be the buggiest of them all) A great turn based indie JRPG a bit short but, can recommend to any JRPG fan while for others if the art style speaks to you try it as its great, but do beware that at later point in game hitting QTE for parrying/deflecting and getting good or critical attacks/skills becomes mandatory as this game does not have and difficulty options like lets say story mode in Clair Obscur.
61 hours played
May 2026
I like Cris Tales. It's just good JRPG--fun, simple, and sweet. Looks good, combat flows well, story's pretty good, and the game's fun. It's not the most amazing game ever, with some bugs here and there, but it is a good game and I recommend it. It's one of the few titles I found to be worth 100%ing even.
44 hours played
April 2026
A pretty fun game when it became free on epic so i decided to buy it on steam instead. I can't say too much about the story but it was entertaining for me (others wont say otherwise) and i thought it was really cool when it came to the core mechanic of the game, i just wished they implemented it a bit more. Artstyle and Soundtracks go really hard, I love it a lot. I wish there was more content of this game but its better to leave it as it is. *****SPOILERS******* I still hate how they remove one of your party members from the game permanantly, it really sucks a lot TvT
14 hours played
March 2026
Cris Tales is one of those rare RPGs that immediately distinguishes itself not through scale or spectacle, but through a clear artistic vision and a mechanical idea that feels genuinely fresh within a genre often defined by tradition. Developed by Dreams Uncorporated and SYCK, the game presents itself as a modern homage to classic JRPGs while attempting to weave in a more interactive relationship with time itself. From the outset, it leans heavily into a storybook aesthetic and a structure that echoes genre greats, but what keeps it engaging is how it frames its entire experience around the concept of seeing, influencing, and sometimes being burdened by the consequences of time. At the center of the narrative is Crisbell, a young orphan who awakens to her role as a Time Mage and is quickly pulled into a larger conflict threatening the world of Crystallis. The story unfolds in a fairly traditional arc—gather allies, confront a looming evil, uncover deeper truths—but it is filtered through a thematic lens focused on causality and responsibility. The game frequently asks the player to make decisions that shape the future of towns and characters, and while these choices are not always as deeply branching as they initially appear, they do create a persistent sense that your actions carry weight. The writing strikes a balance between earnest and familiar, occasionally predictable but consistently sincere, and the supporting cast adds personality even if some characters fall into recognizable archetypes. The defining feature of Cris Tales is its simultaneous display of past, present, and future, a mechanic that is seamlessly integrated into both exploration and combat. As you move through towns, the screen is split into three temporal perspectives, allowing you to instantly observe how environments and characters change over time. This system is more than a visual novelty—it becomes a puzzle-solving tool and a narrative device, letting players directly intervene in timelines. You might plant a seed in the present and watch it bloom instantly in the future, or choose whether to repair a structure and see the long-term consequences unfold before your eyes. It creates a constant dialogue between player action and world reaction, reinforcing the game’s central theme in a way that feels intuitive and immersive. Combat builds on this idea by allowing enemies to be manipulated across time, introducing strategic layers that go beyond standard turn-based encounters. You can send enemies into the past to weaken them or push them into the future to exploit status effects, such as accelerating poison or decay. Combined with timed button presses for attacks and defense, the system encourages active participation and rewards precision. There are flashes of brilliance in how these mechanics interact, especially in boss encounters where understanding temporal shifts becomes essential. However, the system doesn’t always expand in complexity as the game progresses, and after several hours, battles can begin to feel repetitive. The limited variety in enemy behaviors and a somewhat conservative approach to evolving mechanics hold back what could have been a truly groundbreaking combat system. Visually, Cris Tales is easily one of the most memorable RPGs in recent years. Its hand-drawn art style is bold and expressive, resembling stained glass brought to life with vibrant colors and exaggerated forms. Each region feels distinct, drawing inspiration from various real-world cultures, particularly Latin American influences that give the world a unique identity rarely seen in mainstream JRPGs. The environments are layered with detail, and the shifting timelines create a dynamic visual experience that constantly changes how you perceive the same space. Character designs are equally striking, though sometimes the stylization can make depth perception slightly awkward during navigation. The soundtrack complements the visuals with a gentle, melodic presence that supports the game’s emotional tone without overpowering it, even if it doesn’t leave a lasting impression. Despite its creativity, Cris Tales struggles with pacing and structural issues that occasionally disrupt its flow. Backtracking between areas, uneven difficulty spikes, and moments that require grinding can slow the momentum, particularly in the mid to late game. Load times and minor technical hiccups, depending on the platform, can also chip away at immersion. More notably, while the game emphasizes choice and consequence, not all decisions feel equally meaningful, and some outcomes can seem more cosmetic than transformative. There’s a sense that the game reaches for something deeper than it ultimately delivers, especially when it comes to branching narratives and long-term impact. Even with these shortcomings, Cris Tales remains a compelling and heartfelt RPG that succeeds in carving out its own identity. It may not fully realize the potential of its time-based systems or narrative ambition, but it offers enough originality, charm, and visual distinction to stand out in a crowded genre. For players who appreciate experimental twists on classic JRPG foundations, it provides a memorable journey that is as much about its ideas as it is about its execution. It’s a game that feels crafted with genuine care and artistic intent, even when its systems don’t entirely keep pace with its imagination. Rating: 7/10
21 hours played
Feb. 2026
8/10 not the biggest fan of tb rpg or this games aesthetics but this was nice

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Frequently Asked Questions

Cris Tales is currently priced at 39.99€ on Steam.

No, Cris Tales is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Cris Tales received 323 positive votes out of a total of 495 achieving a rating of 6.29.
😐

Cris Tales was developed by Dreams Uncorporated and SYCK and published by Maximum Entertainment.

Yes, Cris Tales is playable and fully supported on Windows.

No, Cris Tales is not playable on MacOS.

No, Cris Tales is not playable on Linux.

This information about Cris Tales is not available yet.

This information about Cris Tales is not available yet.

No, Cris Tales does not support VR.

Cris Tales is a single-player game.

Yes, there is a DLC available for Cris Tales. Explore additional content available for Cris Tales on Steam.

No, Cris Tales does not support mods via Steam Workshop.

No, Cris Tales does not support Steam Remote Play.

Yes, Cris Tales is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cris Tales.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 10:08 UTC
SteamSpy data 13 October 2026 05:33 UTC
Steam price 26 October 2026 19:35 UTC
Steam reviews 19 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Cris Tales, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cris Tales
  • SteamCharts - Analysis of Cris Tales concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cris Tales compatibility
Cris Tales PEGI 12
Rating
6.3
323
172
Game modes
Features
Online players
1
Developer
Dreams Uncorporated, SYCK
Publisher
Maximum Entertainment
Release 20 Jul 2021
Platforms
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