Death Toll on Steam - User reviews, Price & Information

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Death Toll is a multiplayer, open world first person survival shooter with a unique game mode that focuses on team play. Players are dropped into the world with nothing but their cunning, their will to survive, and the game's single goal: Escape the Island.

Death Toll is a action, indie and multiplayer game developed and published by DigitalDNA Games LLC.
Released on April 11th 2018 is available in English only on Windows.

It has received 306 reviews of which 220 were positive and 86 were negative resulting in a rating of 6.8 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Death Toll into these genres:

Media & Screenshots

Get an in-depth look at Death Toll through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8, 7 , Vista, XP,10
  • Processor: 3.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 or better with 4GB memory
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Sound Card: Direct X Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2019
More than $1 of fun for a game that is sort of like PUBG, but fixes all of PUBG's problems and is also not really like PUBG at all. It has similar looting/gun customization/running-around-a-big-map mechanics, but fights play out more like a combination of Battlefield 1942, some competitor to Arma 1 that went free and I can't remember the name, and Return Fire. The gameplay loop is about teams of up to 4 players trying to collect 4 briefcases and then get off the island. The briefcases are marked on the map by a radius circle that estimates where they are within a certain area, meaning that whoever is holding a case is going to have part of the rest of the server after them. Desperate chases and shootouts ensue, and if you go down then you can respawn in 20 seconds and come up with a new plan. It all sounds pretty basic, but when it comes together, oh man. I was playing 2v3 with my brother, and over the course of a couple hours we kept exchanging briefcases with the other team as they out-maneuvered and out-gunned us at every turn. It came down to us with one last case, a messed up tank and APC, and no real small arms. We knew they were coming for us, so we set up across a bridge, parking our vehicles just behind a slope and waited. They sent a lone tank across. We watched the turret scanning the horizon, trying to figure out where we were as the driver double-checked the radial circle on his map. When they were 3/4 of the way across, I shouted GO GO GO and we popped out of cover and started blasting. The tank blew up and I saw one guy go running and began peppering the ground around him. From across the river, I started taking fire from a second tank, its shells going off around me as I juked and chased the runner down. I heard a motorcycle speeding across the bridge toward us, which terminated when my brother hit it dead-on with a tank shell. I nailed the runner then spun the turret around and started pelting the tank, which started juking through its cover in the trees. My brother drove his tank onto the bridge and started advancing, firing into the woods. Their tank got away, we got two cases, and it was a huge turning point in the match. Another good one was earlier on, when it was 2v2v3. It was night, pitch black, and all three teams were scrambling around a farm in the darkness, trying to find a case and kill everyone else. The three-player team had an APC, which is death on wheels to everyone that isn't in a tank, so we got blown up, respawned, blown up again, and then we decided to just follow the APC by crawling through the grass, which at night makes you nigh impossible to find. So we stalked this APC for a mile until we caught up with it, and as we were cresting the hill we ran into the other 2-person team, themselves crouched and trying to scope out a good time to take the vehicle on. We watched them watch, hoping they'd jump the gun and be a distraction (they did) so that the 3v would relax and hop out of the APC long enough for us to hop in and rain death (we did). So what am I trying to say here. Hmm. I guess that its approach to encounters is kind of like Arma, in the sense that the scope of the game makes good tactics more important than shooting skills; but then again, its approach to gunplay and interaction is far less rigid. You can run and reload your gun at the same time without taking a speed hit. You can open a door and reload at the same time. It does everything that is fun about milsims and then jettisons the stuff that isn't, which leaves you with a game that is surprisingly tactical while also surprisingly arcadey. Like, getting killed will set you back because you drop all of your guns and inventory...but then it's totally feasible to stealth your way back into a good position. Or to run off and grab a tank. Or an rpg. Or a horse. There are always options in both the short and long game, and it's rare that you'll be totally locked out of both to the point of guaranteed failure. A lot of reviewers say that the biggest problem is that not enough people play it, which is true, but the mechanics scale well with any number of players. A full 32-player 4v4v4v4v4v4v4v4 is pure mayhem and really fun, but 1v1ing your friend is also good and the mechanics are rich enough that the loss in sheer activity is made up for by trying to outwit and outplan your opponent. In a lot of ways, it reminds me of how games were fifteen years ago. A great emphasis on fun, ambitious in scope, a design that doesn't demand a ton of players for it to be any good, and some rough edges that are noticeable but don't get in the way of the game. It's a deal at $5 and a steal at $1, and if you have a friend that also has that many dollars, well buddy, you're good to go.
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Jan. 2019
Way too much fun with just a few friends. The map is the perfect size so it's big enough to explore and find new things, but not so big as to never find anyone. Plus the vehicles are way too fast and unstable, which = more fun. For just a measly 10$? Totally worth it, especially if you get it on sale like me for only a dollar. Yes, the game is dead and few people play it. But all you need is a few buddies and it's a blast all afternoon.
Expand the review
June 2018
I wouldn't say this is a review as the game is literally dead, I encountered 2 maybe 3 players the whole time I was playing which was dissapointing because this game and it's mechanics has sooooo much potential, yh sure it's buggy and clunky (especially with certain vehicles) but it's got everything you'd want from a BR/Survival game, an objective and many ways to acomplish that objective but like I said this really isn't a review just a cry for help really but for now I will be refunding, fair enough it's not even 2 months old but I don't see the point playing a multiplayer based game on my own... I will be returning in the future most definetly but for now gonna give this one a miss. Great game though honestly!
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April 2018
First off this is NOT battle royale, please never let it become that. Teams of 4 battle for control of 4 cases accross a huge open map littered with buildings,vehicles,gear,weapons, and spare parts. The parts are needed to repair vehicles, they also require fuel. The tank sucks fuel, but my guess is that is for balance. I like the fact that you can join a game at any point, so if your team leaves others can join. You can close off a team so only friends may join, or go solo. If you are in a team and you die you will respawn near teammates. You can also if you so choose to leave current team and betray them and take all the cases (I only did this as they were just derping around) The vehicle third person camera could use some work, heli controls seem way too sensitive. It could use some optimization but on an i7 4790k 16gb ram 6gb gtx 1060 with graphics maxed out I get a solid 60 so not bad for day 1. Frames can drop when alot is going on though. I like the graphics style, it is clear enough to spot enemies far off. I would highly recommend this game, a good price for a good game even not on sale. This happens all the time, a good multiplayer game comes out, people dont buy it because of low pop. How is the pop going to go up if you dont buy it?? **Update 4/30/2018** Devs have updated with a huge increase in frames.
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April 2018
looks like a fun game, but I cant test it, cause there is litterly only 1 player online.... I hope it's going to heve some more players in future. but for the first look at te game, it's looking nice, it's running pretty smooth, but there's a lot of work to do for making it great. I can only say 1 thing, BUY IT!!!! So there are more people to play it!!! you'll see, it's going to be fun!!!
Expand the review

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Frequently Asked Questions

Death Toll is free to play on Steam.

Death Toll is not on sale because is already free to play on Steam.

Death Toll received 220 positive votes out of a total of 306 achieving a rating of 6.80.
😐

Death Toll was developed and published by DigitalDNA Games LLC.

Death Toll is playable and fully supported on Windows.

Death Toll is not playable on MacOS.

Death Toll is not playable on Linux.

Death Toll is a multi-player game.

Death Toll features PvP mode where you can test your skills against other players.

Death Toll does not currently offer any DLC.

Death Toll does not support mods via Steam Workshop.

Death Toll does not support Steam Remote Play.

Death Toll does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death Toll.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 11:06
SteamSpy data 11 June 2025 17:37
Steam price 09 June 2025 11:06
Steam reviews 12 June 2025 11:57

If you'd like to dive deeper into the details about Death Toll, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death Toll
  • SteamCharts - Analysis of Death Toll concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Toll compatibility
Death Toll
6.8
220
86
Game modes
Multiplayer
Online players
0
Developer
DigitalDNA Games LLC
Publisher
DigitalDNA Games LLC
Release 11 Apr 2018
Platforms