“Never pay more than 20 bucks for a computer game.” ~Guybrush Threepwood Even though I was in my 20s already, I still managed to make one heck of a lot of good memories in the 2000s. Of that specific kind you may call nostalgic. I mean, come on. Internet just stopped being all about those ugly “home pages” (remember those?) full of unholy GIF images and exploded with things like Flash -powered cartoons and webcomics. Online entertainment is taken for granted nowadays, but back in the day it was something fresh, something new. The fact that we were able to get indie content online for free? It was mind-blowing. Also, yes. Xbox 360 just came out. Watching Happy Tree Friends , reading Penny Arcade and playing Gears of War , that's what it was all about. Like I said, lots and lots of great memories. In order to fully understand DeathSpank , though, it's important for us to travel much further back in time. To the times when I was just a little kid. Maniac Mansion . Released in 1987, it was a quirky horror-comedy adventure that quickly became one of the most beloved games in the genre. Who made it? Ron Gilbert . It was he who wrote it, it was he who directed it and yes, he coded it too ( Maniac Mansion was the game that gave us SCUMM ). Soon after, Ron made Indiana Jones and the Last Crusade and after that... Yeah. Monkey Island . And again, he acted as both writer and director. Now, if you ever played at least one of those games, you know that Ron has a very specific kind of humor. Almost one of a kind. And since his LucasArts times were long over (and so were his times in Humongous and Cavedog ), he just fooled around, making things online. One of which was that Flash cartoon that had a character called DeathSpank . The idea was to create an over-the-top character who was absolutely, completely absurd. In order to fight stereotype, of course. And the result... was so strangely charming that Ron , his friend Clayton Kauzlaric (who worked with him at the time) and everybody around them instantly fell in love with it. One thing led to another, but since Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness already proved that web content can be turned into a video game ( Ron actually helped to make that game as a consultant) and be successful, well, here we are. DeathSpank: The Video Game . What exactly did we get? Well, Ron described his project as “ Monkey Island meets Diablo ”. Because that's... essentially what it was. Naturally, one should not expect anything complicated here. Pretty much everything in this game is simplified on purpose. The whole idea was not just to make a funny Diablo clone, but to make it dumb. You hit things and they die. No classes to choose from, no points to spend (stats go up automatically on level up), no builds to worry about... It's a parody, remember? Doesn't sound like a lot fun, though. That's probably why publishers weren't that excited and Ron had some pretty hard time convincing them (his time with Penny Arcade helped again here). I mean, parodies can be fun in things like cartoons and comics, but in video games? Like I said, it didn't sound like a purposely dumbed-down game is a good idea. Worry not, though. DeathSpank did have an ace up his sleeve. The thing is – what we have here is one of those juicy little Xbox LIVE co-op games. Just press the button on the second controller and here we are – DeathSpank is joined by his trusty companion Sparkles the Wizard . Yes, Sparkles . The Wizard . Because... justice . And also bacon. Anyway , DeathSpank is one of them co-op oriented games. And while fully playable in single-player, it's in co-op where it really shines. Just because what looks like a tiny little world map and a very lacking length (you can easily finish the whole game in one sitting), in co-op becomes “just the right size”. What's even better is that DeathSpank is not just about Diablo . It's also about Monkey Island , remember? They did try to make quests here a bit more tricky than usual and while there was a risk in that (overly complicated quests can ruin all the fun, especially in co-op), they almost succeeded. “Almost” because there are some quests that need slightly more polish, but thanks to the fortune cookies mechanics, which was designed to give you hints up to the “no, seriously, dude, go there and do that, it's that simple!” point, it actually worked. In other words, it's no Uru here (remember that “puzzle” in Uru that wanted us to stand still and do nothing for ten bloody minutes?). So yeah, it's... Quite a thing, really. Looks charming too. I mean, sure, those Flash -like cutscenes are only 720p , while the graphics itself are anything but high end (again, it was an Xbox LIVE game, designed for limited download speed at the time), but it came with its own signature style, which, years later was imitated in popular games like Don't Starve . So... is DeathSpank one of them forgotten gems? Kinda, yeah. But not without “buts”. The problem with DeathSpank is that pretty much everything here is kinda... flat. Nothing it does, it does with a bang. Jokes, for example, are fun, but not hysterical. They'll make you smile for sure (especially if you enjoyed Ron Gilbert 's previous works), but they'll rarely (if at all) make you laugh (as long as we're not talking about Michael Dobson , who voiced the lead character — Michael is downright hilarious and his voice will stay with you long after you'll uninstall the game). Gameplay? It sure works. The game is fun to play, but you'll also feel like you'll be fine without it. Like, there's no “five more minutes!” element here. And when you're done (another bad thing about DeathSpank is that it ends with a cliffhanger and no, it's not an element of a parody, they just didn't have enough time to finish everything they'd planned and therefore decided to split the game in two)? You won't feel like you need more. Still, DeathSpank is totally worth catching up with if you've somehow missed it back in the day. Not only is it one of those games that captured the mood of the time (make sure to listen to Crazy Frog songs in the background for the full effect), it also aged surprisingly well. Sure, sure, 720p cutscenes and UI won't look good, controls won't be as smooth as in modern alternatives, while there are some rough edges related to the PC version specifically (in order to play alone with the gamepad, for example, you'll need to change settings accordingly, otherwise you'll end up starting a co-op game instead since the gamepad is tied to the second player by default), but the thing is – DeathSpank is a very... relaxing experience. That's its strongest point. It doesn't ask anything from you. It allows you to just sit back and have simple fun. The game just doesn't take itself too seriously. Heck, even the in-built leaderboards are not about how good you are, they're about things like how many chickens you've killed. Yes, chickens . Because why the heck not, right? So yeah, if we'll judge DeathSpank by our usual standards and start asking it to do certain things? It's obviously lacking. In pretty much everything. It's not one of those games you buy for $999.999. Flat soda, remember? You don't buy it for the price of the real deal. But just for fun? It's totally a thing. Flat soda is still sweet and let's be honest, we all need some sweets now and then. That's just this game's philosophy. Not to try too hard and be funny. Exactly why it never became obsolete. And the best of all? It's below 20 bucks.