DeathSpank on Steam - User reviews, Price & Information

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For uncounted years, DeathSpank has been a Dispenser of Justice, a Vanquisher of Evil, and a Hero to the Downtrodden.

DeathSpank is a rpg, action and comedy game developed by Hothead Games and published by Electronic Arts.
Released on October 25th 2010 is available in English on Windows and MacOS.

It has received 916 reviews of which 864 were positive and 52 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified DeathSpank into these genres:

Media & Screenshots

Get an in-depth look at DeathSpank through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/Windows 7
  • Processor: Intel Pentium 4 (or equivalent with SSE2 support) running at 1.7 GHz or greater
  • Memory: 1 GB of ram, 1.5 GB (Vista and Windows 7)
  • Hard Disk Space: at least 2 GB of free HD space
  • Video Card: ATI Radeon X1900 GT 256MB and the Nvidia GeForce 6800 Ultra 256MB cards; Shader 2.0 and 24 bit depth buffer support required
  • DirectX®: DirectX9 Jun 2010
  • Local co-op requirements: A controller is required for the second player
MacOS
  • OS: Mac OS X v10.5.8 or v10.6+
  • Processor: Intel
  • CPU Speed: 1.8 GHz
  • Memory: 1.5 GB RAM
  • Hard Disk Space: 2 GB free disk space
  • Video Card: ATI Radeon x1900 or better / NVIDIA 8600 or better
  • Video Memory (VRAM): 128 MB or higher

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
May 2026
Deathspank is still funny. It's funny that they made Thongs of Virtue another game because they didn't want the game to be too big so that it could be easily downloadable at xbox live arcade. Thongs of Virtue is like Act II and III of Deathspank the original game. This ends with a blatant and ridiculous cliffhanger. They should make a Deathspank: Definitive Edition combining the first and second games and making it free for owners of both games and then make a sequel with Ron Gilbert. He wasn't involved in The Baconing. I liked it all the same but some people say it's not a real sequel. Oh and it runs perfectly on Windows 11. A few years ago I had some problems. I don't remember exactly. Dunno if they patched it or anything but it can run at your default screen refresh rate now it seems but I limited it to 60 fps because it kept making the fans go fast every so often at 165hz.
26 hours played
May 2026
“Never pay more than 20 bucks for a computer game.” ~Guybrush Threepwood Even though I was in my 20s already, I still managed to make one heck of a lot of good memories in the 2000s. Of that specific kind you may call nostalgic. I mean, come on. Internet just stopped being all about those ugly “home pages” (remember those?) full of unholy GIF images and exploded with things like Flash -powered cartoons and webcomics. Online entertainment is taken for granted nowadays, but back in the day it was something fresh, something new. The fact that we were able to get indie content online for free? It was mind-blowing. Also, yes. Xbox 360 just came out. Watching Happy Tree Friends , reading Penny Arcade and playing Gears of War , that's what it was all about. Like I said, lots and lots of great memories. In order to fully understand DeathSpank , though, it's important for us to travel much further back in time. To the times when I was just a little kid. Maniac Mansion . Released in 1987, it was a quirky horror-comedy adventure that quickly became one of the most beloved games in the genre. Who made it? Ron Gilbert . It was he who wrote it, it was he who directed it and yes, he coded it too ( Maniac Mansion was the game that gave us SCUMM ). Soon after, Ron made Indiana Jones and the Last Crusade and after that... Yeah. Monkey Island . And again, he acted as both writer and director. Now, if you ever played at least one of those games, you know that Ron has a very specific kind of humor. Almost one of a kind. And since his LucasArts times were long over (and so were his times in Humongous and Cavedog ), he just fooled around, making things online. One of which was that Flash cartoon that had a character called DeathSpank . The idea was to create an over-the-top character who was absolutely, completely absurd. In order to fight stereotype, of course. And the result... was so strangely charming that Ron , his friend Clayton Kauzlaric (who worked with him at the time) and everybody around them instantly fell in love with it. One thing led to another, but since Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness already proved that web content can be turned into a video game ( Ron actually helped to make that game as a consultant) and be successful, well, here we are. DeathSpank: The Video Game . What exactly did we get? Well, Ron described his project as “ Monkey Island meets Diablo ”. Because that's... essentially what it was. Naturally, one should not expect anything complicated here. Pretty much everything in this game is simplified on purpose. The whole idea was not just to make a funny Diablo clone, but to make it dumb. You hit things and they die. No classes to choose from, no points to spend (stats go up automatically on level up), no builds to worry about... It's a parody, remember? Doesn't sound like a lot fun, though. That's probably why publishers weren't that excited and Ron had some pretty hard time convincing them (his time with Penny Arcade helped again here). I mean, parodies can be fun in things like cartoons and comics, but in video games? Like I said, it didn't sound like a purposely dumbed-down game is a good idea. Worry not, though. DeathSpank did have an ace up his sleeve. The thing is – what we have here is one of those juicy little Xbox LIVE co-op games. Just press the button on the second controller and here we are – DeathSpank is joined by his trusty companion Sparkles the Wizard . Yes, Sparkles . The Wizard . Because... justice . And also bacon. Anyway , DeathSpank is one of them co-op oriented games. And while fully playable in single-player, it's in co-op where it really shines. Just because what looks like a tiny little world map and a very lacking length (you can easily finish the whole game in one sitting), in co-op becomes “just the right size”. What's even better is that DeathSpank is not just about Diablo . It's also about Monkey Island , remember? They did try to make quests here a bit more tricky than usual and while there was a risk in that (overly complicated quests can ruin all the fun, especially in co-op), they almost succeeded. “Almost” because there are some quests that need slightly more polish, but thanks to the fortune cookies mechanics, which was designed to give you hints up to the “no, seriously, dude, go there and do that, it's that simple!” point, it actually worked. In other words, it's no Uru here (remember that “puzzle” in Uru that wanted us to stand still and do nothing for ten bloody minutes?). So yeah, it's... Quite a thing, really. Looks charming too. I mean, sure, those Flash -like cutscenes are only 720p , while the graphics itself are anything but high end (again, it was an Xbox LIVE game, designed for limited download speed at the time), but it came with its own signature style, which, years later was imitated in popular games like Don't Starve . So... is DeathSpank one of them forgotten gems? Kinda, yeah. But not without “buts”. The problem with DeathSpank is that pretty much everything here is kinda... flat. Nothing it does, it does with a bang. Jokes, for example, are fun, but not hysterical. They'll make you smile for sure (especially if you enjoyed Ron Gilbert 's previous works), but they'll rarely (if at all) make you laugh (as long as we're not talking about Michael Dobson , who voiced the lead character — Michael is downright hilarious and his voice will stay with you long after you'll uninstall the game). Gameplay? It sure works. The game is fun to play, but you'll also feel like you'll be fine without it. Like, there's no “five more minutes!” element here. And when you're done (another bad thing about DeathSpank is that it ends with a cliffhanger and no, it's not an element of a parody, they just didn't have enough time to finish everything they'd planned and therefore decided to split the game in two)? You won't feel like you need more. Still, DeathSpank is totally worth catching up with if you've somehow missed it back in the day. Not only is it one of those games that captured the mood of the time (make sure to listen to Crazy Frog songs in the background for the full effect), it also aged surprisingly well. Sure, sure, 720p cutscenes and UI won't look good, controls won't be as smooth as in modern alternatives, while there are some rough edges related to the PC version specifically (in order to play alone with the gamepad, for example, you'll need to change settings accordingly, otherwise you'll end up starting a co-op game instead since the gamepad is tied to the second player by default), but the thing is – DeathSpank is a very... relaxing experience. That's its strongest point. It doesn't ask anything from you. It allows you to just sit back and have simple fun. The game just doesn't take itself too seriously. Heck, even the in-built leaderboards are not about how good you are, they're about things like how many chickens you've killed. Yes, chickens . Because why the heck not, right? So yeah, if we'll judge DeathSpank by our usual standards and start asking it to do certain things? It's obviously lacking. In pretty much everything. It's not one of those games you buy for $999.999. Flat soda, remember? You don't buy it for the price of the real deal. But just for fun? It's totally a thing. Flat soda is still sweet and let's be honest, we all need some sweets now and then. That's just this game's philosophy. Not to try too hard and be funny. Exactly why it never became obsolete. And the best of all? It's below 20 bucks.
11 hours played
April 2026
8.2/10 “Greetings, DeathSpank!” Replaying it this time, I finally realized what I truly love about DeathSpank . It’s not just the surface-level dark humor, but its way of expression—one where deconstruction comes before content. It uses a straight-faced heroic narrative to carry utterly absurd, everyday nonsense, turning meaning itself into the punchline. In this game, quests can be ridiculous, the hero can be foolish, and morality can feel arbitrary. Imagine mixing grand, epic hero dialogue with mundane, idiotic chatter— DeathSpank pulls this off brilliantly. It’s like a solemn knight from a classic chivalric tale suddenly starts spouting trash talk, or delivers something incredibly stupid with ceremonial gravitas. That contrast isn’t just black humor—it rises to a kind of “formalistic humor,” where the structure itself becomes the joke. That said, from a gameplay perspective, it’s relatively thin. At its core, it plays like an old-school ARPG in the vein of Diablo , but without much system depth. By the mid-to-late game, repetition sets in, and it’s easy to feel fatigued or bored. There’s also a slight sense that it starts strong but doesn’t quite stick the landing. These shortcomings are worth pointing out. Even so, its strengths far outweigh its flaws. What makes DeathSpank special is how it constantly deconstructs things that are usually treated with gravity—“quests,” “heroism,” “morality”—without hollowing out the experience itself. You’re still progressing, still making choices, still invested; you just gradually realize that none of it needs to be taken all that seriously. In a way, it’s not really telling a story about an absurd world—it’s gently reminding us that meaning might be constructed, even illusory, but the experience is real. There’s a touch of mild existentialism in that idea, and I find it genuinely appealing.
15 hours played
Dec. 2025
Great game. All be it just for nostalgia's sake. I miss Xbox Arcade where good indie games were featured on a big platform.
10 hours played
Nov. 2025
Deathspank overall is a very fun hack and slash RPG in the vein of Torchlight or Diablo, but with a parodic and tongue-in-cheek tone. This is one of those games that seems to partially hang its hat on its humor and is one of those rare cases that actually gets a lot more hits than misses, I many times found myself laughing out loud at some of the references or funny puns during the dialogue. You'll meet many colorful characters along the way, on Deathspanks quest to recover The Artifact. The game features loads of sidequests and a fun combat system that will require blocking, timing and reflexes to succeed. The game can be pretty challenging and isn't one where you can turn off your brain and succeed (at least on normal difficulty). The art style and sound design are also very stylized, it almost felt like a Maxwell Atoms Billy and Mandy alternate universe to me, in the very best sense of the comparison. I do have a few gripes about the game, it seems that at some points there are difficulty spikes that seem unfair, or occasionally getting hit by a swarm of enemies you're not familiar with only to be exploded in one hit, I think there would have been a slightly better way to streamline the mobs to gradually work the player up. However, this can be mitigated by doing a slight amount of grinding and upgrading your armor and weapons with better stuff. I also found some of the quests and goals to be cryptic to find and had to look up solutions, even when using the fortune cookie hint system which is helpful. The game in my opinion would have done well implementing a waypoint system, as so many times quests will involve visiting many different locations and the twisting paths of the map can quickly become mazelike and you'll spend too much time wandering figuring out how to get back to where you needed to be, a simple waypoint system would have mitigated any and all of that frustration and wasted backtracking. Overall despite being a bit rough in some areas the game is a very satisfying hack and slash game with some modest customization elements and a lot of fun and laughs to be had. It's a shortish experience, I got about 100% completion in slightly over 10 hours, not the longest game but definitely good bang for your buck. On sale for $3 it's a total steal but even $15 is a pretty reasonable price for the amount of fun I had. Check this out if you want an RPG thats a bit different and dark or if you love the moreish gameplay loop of games like Torchlight or even Champions of Norrath, you should have a blast!

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Frequently Asked Questions

DeathSpank is currently priced at 14.99€ on Steam.

No, DeathSpank is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, DeathSpank received 864 positive votes out of a total of 916 achieving a rating of 8.86.
😎

DeathSpank was developed by Hothead Games and published by Electronic Arts.

Yes, DeathSpank is playable and fully supported on Windows.

Yes, DeathSpank is playable and fully supported on MacOS.

No, DeathSpank is not playable on Linux.

DeathSpank offers both single-player and multi-player modes.

DeathSpank offers both Co-op and PvP modes.

No, DeathSpank does not currently offer any DLC.

No, DeathSpank does not support mods via Steam Workshop.

Yes, DeathSpank supports Remote Play Together. Discover more about Steam Remote Play.

Yes, DeathSpank is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DeathSpank.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 23:03
SteamSpy data 11 June 2026 09:17
Steam price 13 June 2026 20:49
Steam reviews 12 June 2026 07:59

If you'd like to dive deeper into the details about DeathSpank, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DeathSpank
  • SteamCharts - Analysis of DeathSpank concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DeathSpank compatibility
DeathSpank PEGI 12
Rating
8.9
864
52
Game modes
Features
Online players
3
Developer
Hothead Games
Publisher
Electronic Arts
Release 25 Oct 2010
Platforms
Remote Play