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Diplomacy is Not an Option on Steam

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Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

Diplomacy is Not an Option is a real-time with pause, resource management and simulation game developed and published by Door 407.
Released on October 04th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 9,673 reviews of which 8,217 were positive and 1,456 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 4.99€ on Eneba.


The Steam community has classified Diplomacy is Not an Option into these genres:

Media & Screenshots

Get an in-depth look at Diplomacy is Not an Option through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11 64 bit
  • Processor: Intel Core i5 6400 / AMD X8 FX-8300
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1070 / AMD Radeon RX Vega 56
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX 11 compatible
  • Additional Notes: mouse wheel

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

471 hours played
Aug. 2026
Ok I guess after 400+ hours and a DLC announced I can make a review for this. First of all, kudos to the devs for keeping this game alive, updated, with new content and stuff. Here's my review of DNO I'll try to templatize it a bit (2nd part) since I don't often review games: This game is both the itch and the scratch for a base-building logistics-army strategy-tactical game that is one of my favorite genres. It lands in the ballpark of They are Billions, From Glory to Goo and some older titles. But what this game does for me is actually the crazy part. It's like a time-bending loop where my brain goes into this headspace of thinking tactics and strategy, building layouts, map exploration and within like 30mins 2 hours pass by. I've "beaten" the game several times, once when I bought it, and another time a few months ago. I'm also playing exclusively on the hardest difficulty now since I've already learned the what/how/when/why and the actual challenge that this provided turned into 300+ hours of mastering the game. It's super simple graphics but are really polished, bugs are rare, gameplay loop is fantastic, game is updated and I'm actually hyped for the DLC Yeah if you like this sort of games, just go play it, learn it, have fun with it. It's fantastic value for money. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
34 hours played
July 2026
The developers seem afraid that allowing the player to become genuinely powerful would remove the challenge. But becoming powerful through competent leadership is one of the core rewards an RTS should provide. Diplomacy Is Not an Option has the foundations of a great strategy game: satisfying construction, strong defensive mechanics, large scale battles, and a campaign with personality. Unfortunately, the campaign often prevents the player from fully enjoying those strengths. Many missions feel designed around narrow, hidden win conditions that can only be discovered through trial and error. The problem is that these lessons often arrive far too late. You can spend hours building your economy, army, and defenses before realizing that the mission was already effectively doomed because you expanded too slowly, triggered an event too early, chose the wrong army composition, or failed to anticipate an enormous scripted wave. In a real battle, there is no restart. A commander must recognize a mistake, adapt, recover, and continue with what remains. That ability to adjust is also what makes strategy games dynamic and satisfying. Here, a misstep often does not create an interesting setback. It forces you to repeat a long mission from the beginning using knowledge you could not reasonably have had during the first attempt. This damages the feeling of victory. Winning does not always feel like overcoming the enemy through strategy. It can feel like finally discovering the specific sequence the scenario expected. Defeat is often exhausting rather than educational because it takes too long to reveal that the run is unrecoverable. By that point, the thought of repeating the entire buildup can kill any enthusiasm to continue. The asymmetry also feels excessive. The player must carefully manage food, workers, housing, resources, and limited soldiers, while the enemy appears able to replace thousands of casualties with increasingly larger and stronger waves. Successful defenses rarely seem to weaken the enemy’s actual capacity. Their losses are spectacle. Yours have consequences. I am leaving this review because the game has enormous potential, and I hope the developers consider the player experience alongside difficulty. Players have finite time. We want to be challenged, but we also want room to adapt, become stronger, and enjoy the systems the game was built around. A difficult game can still respect the player’s time. It should feel demanding, not like work. God bless
128 hours played
June 2026
I absolutely love this game so far. When I read the negative reviews for this game most of them were that this game was too difficult. As a person whose typical criticism of these types of games is that there is no real challenge seeing these types of comments was a massive positive for me since I like a challenge. This for me is one of the best games in it's genre full stop. I am very positive on this game, with a few criticisms, and a few things I hope they add. The Positives -This game is truly difficult. As someone who is typically very good at these types of games I am actively struggling to get through levels and when I do it feels like I achieved something. -The cut scenes for this game are oddly very appealing and though Scott is entertaining you will learn to dislike his existence. -There is a very good balance of resource extraction in this game where there is an active risk reward to going out building far away to extract. -Moving units though simple is very satisfying and works extremely well. With my right click I can actively have a formation of frontline, archers, and seige weaponry in one spot. -The game balances out your time of attacking, defending, city management, and decision making extremely well. There in most cases is always something you can be doing in the game whether it be microing units, building, upgrading, planning defenses. -The asthetics in this game are both extremely simple but work extremely well. It reminds me very well of the difference between factorio and satisficatory. Satisfactory sacrifices good in depth gameplay for the world to visually look good but even in looking good it feels empty. Where as factorio is lower graphically but the world feels full, the gameplay is immaculate, and it feels better to move/build. This is more on the factorio end. -The enemies are tough, the waves are difficulty, and you need to be a bit unique in your ways of handling them. -The unit types you use in the game actually matter. Usually in these types of games you will buy one unit and be able to steam roll the game not the case here. I thought this was the case when I struggled on one mission but built like 50-100 horse archers and won with ease. Then I tried it again and simply couldn't do it. I like that it keeps me honest and thinking. The Negatives -Walking corpses and being able to visibly see them or notice them effectively. There is a lot of games I've played so far where I have buildings not operating for significant periods of time because I can't see it. Also there are times where I have a grave digger + cemetery right next to dead bodies so you'd assume they'd be cleaned up. Then you are looking at something else, they turn into walking corpses, kill your grave digger and blow up your cemetery. I've tried using ballistas to long range deal with walking corpses, then a citizen dies under your tower, your ballista can not hit it and it kills your tower. There needs to be some tuning to this mechanic. The challenge of it is fine to have but the challenge shouldn't be whether my eyes can physically see it in the game imo. -Scott and Other characters you need to "keep alive" there should really be a way I can put them in a building. There is too many games where a type of character like that gets accidently selected or aggros into units and I lose because of that. Or simply make that not apart of the mission and at a cut scene at the end where scott gets up off the ground after he fell off his horse. What I hope they add to the game -More traps or unique/creative defensive options, higher tiered defensive structures -Add more citizen or troop buff buildings or capabilities such as a citizen happiness mechanics where they work faster with more entertainment or beautification. Or maybe potentially like statues or something like this that give troop buffs when near it. -Potentially like a moat if it can be done in a way that doesn't break the game -More unique resources to the game -As many building, research, or troop upgrades as possible to add to the game. It would be awesome if there were ten building upgrades each stat wise that you could really invest down one building path to get to a tier 10 building. Even if they didn't make large animation changes it would still be cool to have. Needless to say this game is awesome I was truly surprised by how good it plays, how challenging it is, how different it operates to these types of games typically. In this genre games usually have a critical flaw or major missing game mechanic that is not the case with this one. This is a type of game when I play it from a developer that makes me very interested to see what they are able to do in the future and I'd be highly likely to seek out new games made by them. As a person who plays a ton of these types of games this one is worth the purchase that is if you are looking for a true challenge.
9 hours played
June 2026
Fun game! It feels like it's missing a certain something, but the core gameplay loop is good. The campaign missions feel very same-y. Endless mode is closer to what I thought the best version of the game was, but ultimately didn't have a goal besides survive the next wave. The foundation for greatness is there, it just needs a long term goal to work toward - I feel like I've seen it all in less than ten hours
533 hours played
May 2026
Great game! Love the performance, gameplay, maps, and most of all campaign!

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Frequently Asked Questions

Diplomacy is Not an Option is currently priced at 28.99€ on Steam.

No, Diplomacy is Not an Option is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Diplomacy is Not an Option received 8,217 positive votes out of a total of 9,673 achieving a rating of 8.27.
😎

Diplomacy is Not an Option was developed and published by Door 407.

Yes, Diplomacy is Not an Option is playable and fully supported on Windows.

No, Diplomacy is Not an Option is not playable on MacOS.

No, Diplomacy is Not an Option is not playable on Linux.

Yes, Diplomacy is Not an Option is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Diplomacy is Not an Option is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Diplomacy is Not an Option does not support VR.

Diplomacy is Not an Option is a single-player game.

Yes, there are 3 DLCs available for Diplomacy is Not an Option. Explore additional content available for Diplomacy is Not an Option on Steam.

Yes, Diplomacy is Not an Option is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Diplomacy is Not an Option does not support Steam Remote Play.

Yes, Diplomacy is Not an Option is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Diplomacy is Not an Option.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 22:46 UTC
SteamSpy data 20 October 2026 04:46 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 05:57 UTC

If you'd like to dive deeper into the details about Diplomacy is Not an Option, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Diplomacy is Not an Option
  • SteamCharts - Analysis of Diplomacy is Not an Option concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Diplomacy is Not an Option compatibility
Diplomacy is Not an Option
Rating
8.3
8,217
1,456
Game modes
Features
Online players
464
Developer
Door 407
Publisher
Door 407
Release 04 Oct 2024
Platforms
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