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Diplomacy is Not an Option on Steam - User reviews, Price & Information

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Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

Diplomacy is Not an Option is a real-time with pause, resource management and simulation game developed and published by Door 407.
Released on October 04th 2024 is available only on Windows in 12 languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish and Portuguese - Brazil.

It has received 9,673 reviews of which 8,217 were positive and 1,456 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 5.12€ on Gamivo.


The Steam community has classified Diplomacy is Not an Option into these genres:

Media & Screenshots

Get an in-depth look at Diplomacy is Not an Option through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11 64 bit
  • Processor: Intel Core i5 6400 / AMD X8 FX-8300
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 960 / AMD Radeon R9 280
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX 11 compatible
  • Additional Notes: mouse wheel

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

128 hours played
June 2026
I absolutely love this game so far. When I read the negative reviews for this game most of them were that this game was too difficult. As a person whose typical criticism of these types of games is that there is no real challenge seeing these types of comments was a massive positive for me since I like a challenge. This for me is one of the best games in it's genre full stop. I am very positive on this game, with a few criticisms, and a few things I hope they add. The Positives -This game is truly difficult. As someone who is typically very good at these types of games I am actively struggling to get through levels and when I do it feels like I achieved something. -The cut scenes for this game are oddly very appealing and though Scott is entertaining you will learn to dislike his existence. -There is a very good balance of resource extraction in this game where there is an active risk reward to going out building far away to extract. -Moving units though simple is very satisfying and works extremely well. With my right click I can actively have a formation of frontline, archers, and seige weaponry in one spot. -The game balances out your time of attacking, defending, city management, and decision making extremely well. There in most cases is always something you can be doing in the game whether it be microing units, building, upgrading, planning defenses. -The asthetics in this game are both extremely simple but work extremely well. It reminds me very well of the difference between factorio and satisficatory. Satisfactory sacrifices good in depth gameplay for the world to visually look good but even in looking good it feels empty. Where as factorio is lower graphically but the world feels full, the gameplay is immaculate, and it feels better to move/build. This is more on the factorio end. -The enemies are tough, the waves are difficulty, and you need to be a bit unique in your ways of handling them. -The unit types you use in the game actually matter. Usually in these types of games you will buy one unit and be able to steam roll the game not the case here. I thought this was the case when I struggled on one mission but built like 50-100 horse archers and won with ease. Then I tried it again and simply couldn't do it. I like that it keeps me honest and thinking. The Negatives -Walking corpses and being able to visibly see them or notice them effectively. There is a lot of games I've played so far where I have buildings not operating for significant periods of time because I can't see it. Also there are times where I have a grave digger + cemetery right next to dead bodies so you'd assume they'd be cleaned up. Then you are looking at something else, they turn into walking corpses, kill your grave digger and blow up your cemetery. I've tried using ballistas to long range deal with walking corpses, then a citizen dies under your tower, your ballista can not hit it and it kills your tower. There needs to be some tuning to this mechanic. The challenge of it is fine to have but the challenge shouldn't be whether my eyes can physically see it in the game imo. -Scott and Other characters you need to "keep alive" there should really be a way I can put them in a building. There is too many games where a type of character like that gets accidently selected or aggros into units and I lose because of that. Or simply make that not apart of the mission and at a cut scene at the end where scott gets up off the ground after he fell off his horse. What I hope they add to the game -More traps or unique/creative defensive options, higher tiered defensive structures -Add more citizen or troop buff buildings or capabilities such as a citizen happiness mechanics where they work faster with more entertainment or beautification. Or maybe potentially like statues or something like this that give troop buffs when near it. -Potentially like a moat if it can be done in a way that doesn't break the game -More unique resources to the game -As many building, research, or troop upgrades as possible to add to the game. It would be awesome if there were ten building upgrades each stat wise that you could really invest down one building path to get to a tier 10 building. Even if they didn't make large animation changes it would still be cool to have. Needless to say this game is awesome I was truly surprised by how good it plays, how challenging it is, how different it operates to these types of games typically. In this genre games usually have a critical flaw or major missing game mechanic that is not the case with this one. This is a type of game when I play it from a developer that makes me very interested to see what they are able to do in the future and I'd be highly likely to seek out new games made by them. As a person who plays a ton of these types of games this one is worth the purchase that is if you are looking for a true challenge.
20 hours played
April 2026
If you’ve ever wondered what happens when a medieval city-builder gets thrown into a blender with relentless horde survival chaos, Diplomacy is Not an Option answers that question—loudly, violently, and with thousands of enemies on screen. This is a mix of RTS base-building and tower defense survival. You play as a reluctant noble tasked with defending your lands against absurdly large peasant uprisings, undead hordes, and other threats. As the title bluntly states—there’s no negotiating your way out. Where the game stands out is scale. Battles can feature tens of thousands of enemies swarming your walls, and surprisingly, it runs smoothly most of the time. There’s also a light morale and economy system, forcing you to balance military power with keeping your population alive and functional. However, don’t expect deep tactical unit control like in Total War — this is more about macro strategy and planning than battlefield finesse. The tone is surprisingly comedic, often poking fun at feudal politics and incompetence. Diplomacy is Not an Option knows exactly what it wants to be — and delivers. It’s not a deep grand strategy game, and it doesn’t pretend to be. Instead, it offers a focused, chaotic, and satisfying defensive RTS experience centered on overwhelming odds. 8/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT |AMAZING| MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
304 hours played
April 2026
This game was in early access for such a long time that I wouldn't have given it a positive review in the past. However, with the full release and the wide range of content that's been added (for free, mind you), the complete vision for the game by the devs is remarkably well-designed. In a world so devoid of good RTS games, Diplomacy is Not an Option is a breath of fresh air for the genre, that finally understands that RTS are not necessarily ment to be competitive and high-APM. This is a single player RTS that you can play either in a relaxed manner, either as a highly difficult optimization strategy game. The positives are therefore numerous : + base-building is reactive and fun + the maps are mainly procedurally generated and make the game varied and replayable + economy management is intricate and sensible + the fighting system is very well thought-out + the difficulty is enjoyable most of the time + the UI is frankly very functional and intuitive + the speed up and pause mechanic allows everyone to play at their pace + the campaign scenarii are fun and feel like they're straight out of the 90's + the game makes a true attempt at building some lore, as ironic and unserious as it is + some good attempts at humor; the game makes me think of Magicka in that regard + to my surprise, more content is being produced and implemented by the devs for no additional cost, which is unfortunately rare but appreciated A few negatives though : - the enemy waves rely too much on splash damage melee units, often making use of your own melee troops a bit trash - in that same line of criticism, some of your melee overlap in their role - some options are clearly better than others, railroading you into specific playstyles especially in higher difficulties - the cutscenes in the campaign are just painful : the overall stories are fun and lighthearted enough, but the cutscenes are unending, and based around reaction shots of characters just moving their head to the side or shrugging their shoulders to waste time In conclusion, I'd argue it's a somewhat specific game for people enjoying solo RTS and base defense, but an immensely enjoyable one.
61 hours played
Dec. 2025
Diplomacy is Not an Option is a great game that is a balance between RTS and Tower Defense. If you've played They Are Billions, this game will feel familiar, but with a lot more charm and polish. I will say that this game can be incredibly difficult, so much so that they just added a newer and even easier difficulty. Pausing is your friend and never ever underestimate enemy waves. The gameplay loop is fun. You build and manage an economy, always trying to expand and upgrade as much as possible. Humans rely heavily on walls and towers, and need to apply the concept of "defense in depth" to win without being brutalized. Undead rely more on units and actively engaging the enemy. The story is fun and bizarre. You start off as a lord suppressing peasant rebellions before being sent to a new continent to find riches! There aren't a lot of riches, but there are plenty of zombies, and the people on this new continent aren't excited about your arrival. (Spoilers!) During the campaign you can change sides and join the Undead, which is what I did, and their story is hilariously weird. Undead are motivated to spread their songs, so you and your chief advisors form a band and set out to conquer the world to spread your music! Sure, you have to kill a lot of people along the way, but you bring them back as zombies so they still get to appreciate the music! The game performs shockingly well. I have a decent computer (Ryzen 5 3600 @ 3.6GHz, 32GB of RAM, GeForce GTX 1660 Ti w 16 GB of memory) and I can play the game on max settings. It is a mystery to me how they can fit so many units on screen at once without slowing down. If I had to find something to complain about, I'd point out pathfinding and wave difficulty. Units can pathfind well going from A to B, but the pathfinding gets clunky when you have a large pile of units attacking together. I saw this mostly with the undead, where units wouldn't spread out to attack multiple wall sections, but this is pretty easy to fix with a bit of micro. Wave difficulty is find if you've played They Are Billions, but if you haven't it probably seems like a shocking escalation between waves. Other than those two minor things, I have no negative notes. This game is great!
22 hours played
Aug. 2025
I will recommend this game with the caveat that I absolutely abhor and loathe a specific gameplay feature... ---------Cemeteries----------- Problem: This is one of the most rage fueling features of this game, not because it exists, but because of HOW it exists. You have to have cemeteries for any large settlement so that gravekeepers can collect the bodies of the dead around your settlement. What you may not realize is, if even a fly touches your cemetery every single body that you buried there becomes a zombie that then destroys everything around it. If you are like me with a large settlement, that could be 200+ zombies animated instantly in the heart of your settlement. The idea I have to keep a tower with archers erected near every cemetery is not only an aesthetic nightmare, it is a complete APM trench that makes trying to get caught back up feel pointless and frustrating as you are being pummeled by constant waves of enemies. I do not believe you should be punished for doing the 'right' thing with the cemetery feature. Possible Solutions: 1. Give the cemeteries more base HP or allow them to be upgraded to include cemetery walls/fencing that gives them more base HP. They are far too soft as is. 2. Make gravekeepers able to repair and/or protect cemeteries. 3. Once they are buried, they can no longer be zombified. (Sanctified Burial) Or zombies become controllable by the player and can be used as fodder. (Necromancy) This would reward the player for being diligent about burials, instead of punishing them for it. As it currently is, you may as well just ignore dead bodies and not build a cemetery and let archers clean up random zombies rather than collecting them all in a cemetery to then be gathered as a group and weaponized against the player later. They are far more dangerous gathered together en mass than as small zombie groups roaming your settlement. Instead of punishment for using the intended buildings for their intended purposes, I believe some of the solutions I have offered would make the game feel much more rewarding for doing things right and still just as punishing for doing them wrong. This is a great game with Age of Empires and They Are Billions vibes. I would love to see this game grow and expand to a larger audience, so I hope the feedback I have offered will help get it there! Cheers!

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Frequently Asked Questions

Diplomacy is Not an Option is currently priced at 28.99€ on Steam.

No, Diplomacy is Not an Option is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Diplomacy is Not an Option received 8,217 positive votes out of a total of 9,673 achieving a rating of 8.27.
😎

Diplomacy is Not an Option was developed and published by Door 407.

Yes, Diplomacy is Not an Option is playable and fully supported on Windows.

No, Diplomacy is Not an Option is not playable on MacOS.

No, Diplomacy is Not an Option is not playable on Linux.

Diplomacy is Not an Option is a single-player game.

Yes, there are 2 DLCs available for Diplomacy is Not an Option. Explore additional content available for Diplomacy is Not an Option on Steam.

Yes, Diplomacy is Not an Option is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Diplomacy is Not an Option does not support Steam Remote Play.

Yes, Diplomacy is Not an Option is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Diplomacy is Not an Option.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2026 14:35 UTC
SteamSpy data 24 July 2026 20:46 UTC
Steam price 28 July 2026 18:47 UTC
Steam reviews 26 July 2026 07:50 UTC

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