(WILL UPDATE THE REVIEW AS I PLAY MORE OF THE GAME, PARTICULARLY THE PLAYSETS) So, this game is a dear fond memory of mine that I loved playing with my sister. The toys to life genre (despite being the absolutely unaffordable scam we can recognise it today as) was magical to kids like me, combine that with Disney and you get even more magical. I fondly remember playing through the Incredibles, Monsters University, Pirates of the Carribean, and Lone Ranger playsets, I was having the time of my life. So you can imagine my surprise as an adult when I found out all three Disney Infinity games (I only ever played 1.0) are available on Steam for an insanely low price with every character and playset included (OH MY GOD WHAT A BARGAIN). I did what any sensible adult would do and bought all three games on sale for a total of under £20, what a steal. Or was it? Yes it was. But the main question on my mind was are these games really that good, do they still hold up as an adult or does the magic quickly wear off? Let's find out. First off, I wanna be really clear about exactly what this game contains. As the store page doesn't make it clear and there IS content that was cut for this pc release, so here is the general roundown. What was cut: - NO Toy Box Launch (effectively the hub world of this game, which in the original version you would've been able to explore freely and edit and build on top of, containing neat secrets and collectibles and the iconic Disney castle in the middle, this is no longer accesible and after the prologue to the game, you get kicked to the main menu instead) - NO Online/Multiplayer accessibility (the online servers have long since shut down, so you cannot play online with others, download community made toy boxes or share your toy boxes online) - NO Coop/Split screen functionality (cannot play local coop at all, the game is strictly singleplayer now) What remains/GOT ADDED: - The opening prologue sequence introducing you to the game and its characters - The Toy Box (a free sandbox where you can use the game's tools to your heart's content and create whatever worlds and contraptions you wish) - Hall of Heroes (this preset toy box is still available, showcasing statues of all your characters with different colours symbolising the level milestones) - ALL characters and (probably) ALL playdiscs (every single character that would've had to be bought seperately is now included in the base game, along with most probably all the discs which can affect the environment and spawn vehicles, I never used those much so am unfamiliar on whether all of them are here. There are also the exclusive glowing versions of some characters available here as well) - ALL PLAYSETS (Every single paid playset is now included in the base game, this includes: The Incredibles, Monsters University, Pirates of the Caribbean, The Lone Ranger, Cars, and Toy Story in Space playsets) - Mastery Adventures (tutorials made to teach you about using all the game's mechanics effectively) - Adventures (premade quick toy box adventures usually themed around a certain character or world) Okay with all that out of the way, I'll begin my review by recalling my experience from start to finish. Upon launching the game I was greeted with the introductory opening segment which was just as charming and magical as I remember. It is a fantastic introduction of the game that lets you experience a sneak peek rush of playing as an assortment of characters in various climactic scenarios in their worlds. Upon finishing this section however, I was extremely disappointed to see that, as mentioned before, the Toy Box Launch was completely cut from the game and I only got to see a glimpse of it for half a second before being awkwardly booted to the main menu screen. For context, the Toy Box Launch served as your main hub world for the game, from where you could access all the other aspects of what the game has to offer. It was a wonderful sprawling little world which you could explore and edit to your own whims, and now it is sadly completely gone. A baffling decision. Now I was thrust into the main menu of the game, free to choose what to play next, so I'll tackle this review in the order I chose to go about things. The Toy Box: Arguably the selling point of the game, a place to unleash your creativity, and create whole worlds and mechanisms using the tools available, this was... not my thing. While I appreciated the freedom of the toy box, even as a kid I never much cared for any 'creative modes' in games, much more preferring to play people's published toyboxes online. With that functionality now removed, there was little reason for me to stick around long in the toy box itself. Mastery Adventures: These are small charming little tutorials introducing you to the basic mechanics found in the game such as the combat, vehicle controls, and creativi-toys. While nothing to write home about, I enjoyed these little levels, particularly the creativi-toys tutorial, as I really appreciated the diverse way in which you can customise those little machines to make the world run as you see fit. The Playsets: Now THIS is what kid and adult me are here for. The main draw for me was always the playsets, each serves as a couple hour-long game within a game specifically taking place in one of 6 Disney/Pixar properties. Generally, each playset consists largely of a small open world where you take on missions from various characters of the property ranging from combat, fetch quests, parkour etc, with you unlocking gadgets and decorations for the world. It's all very charming and each playset tends to have a gimmick of its own, so let's see how they have aged. Incredibles Playset: Oh...., well this didn't age well, at all really. I'll start with the positives though; the opener to this world is actually pretty fun (probably the most enjoyable part of the whole playset ahaha), having you progress through debris to save the citizens from the dastardly villains The Syndrome freed, it has some nice platforming and enjoyable combat, and getting to finally enter that big open world is exciting (at least initially). The gimmick for this playset is that its combat oriented and therefore has the most complex and intricate combat functionality that Disney Infinity has to offer, that being.... not that complex. Nethertheless, there is a secret superhero base that is fun to hang out in and upgrade, sadly that's about it for the positives. The sad realisation for me was that this playset kinda sucks. The world is open sure, but that's to its detriment, the entire open area is made up of these grey bland samey looking buildings, making finding your way around difficulty as every area feels the same. Most of the quests are accepted from the superhero hq which is seperated by a bridge connecting the city, so the majority of this playset is spent going back and forth and back and forth and it being quite tedious, even with the mobility options you unlock later. Point being, that the city just isnt any fun to traverse, its bland grey and boring. But the worst part is you never get a moment's peace, any time you walk out of hq, robot enemies spawn in constantly and relentlessly, at first it is exciting to engage the game's combat but the charm quickly wears of and you're left with constant annoyance as you can never get a moment's peace to at least attempt to explore the city without constant distractions. No, the enemies WILL keep spawning and you WILL keep fighting them. Another thing to note is I got softlocked in this world twice, where I was guided to an area as part of a mission, but the mission just wouldn't activate, it was frustrating, All in all I fail to understand how I ever found this playset fun even as a kid. Here's to hoping the others fare much better. (REVIEW WILL CONTINUE IN THE COMMENTS, KEEP AN EYE OUT)