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Lay of the Land on Steam

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Lay of the Land is a sandbox adventure game set in a fantasy world where everything is physically simulated. Use the environment to your advantage and Explore, Fight, Loot and Build your way through mysterious lands.

Lay of the Land is a adventure, action and voxel game developed and published by Southern Cross Interactive.
Released on April 08th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian and Ukrainian.

It has received 1,207 reviews of which 954 were positive and 253 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 20.49€ on Steam.


The Steam community has classified Lay of the Land into these genres:


Here is the detailed breakdown of supported languages for Lay of the Land:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian
Polish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Lay of the Land through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 5 2600 or Intel Core i5-8600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1660 Ti or AMD Radeon RX 5600 XT
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Graphic Settings: Low, Resolution: 1080p (Native), Target FPS: 30

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
Unbelievable potential for this game. Amazing physics, magic system, everything. But PLEASE make the map way bigger. Its almost claustrophobic. Exploration is one of the best parts of a sandbox game, so when its possible to reach all the borders in a very short time, it makes the rest of the game feel empty. Even still, this game is incredible. Highly recommend.
11 hours played
July 2026
This game is a voxel Teardown style second reincarnation of prime Cube World and the last thing that needs to be done is overwhelming the dev with negativity. This game ♥♥♥♥♥♥♥ rocks for something made by one guy and I'd say just give it time. Totally worth it, fun, especially for building. Negative reviews act like the game's some sort of mass produced money maker by an indie studio. The price is to support the project while the game's content slowly grows. Do get it, you'll like it, and if you find it boring after a while just let it sit and come back after a few updates for a fresh experience
14 hours played
May 2026
Cute little game! Very early in its life, but I believe in its future. Positive observations: Smoothest voxel editing I've yet dealt with. Seriously, great experience. The voxel physics is not the center focus of this game. This is a good thing, both because many games get lost in this, and because the physics is a little rough around the edges... but it's very neat overall. Gathering resources like wood and metals is engaging and rewarding. Building things is incredibly expressive and enjoyable while remaining quick. Crafting is an absolute joy. Lots of cool voxel materials to play with! I like that there are emissive things, and honestly all the other stuff too! Being able to just drag furniture, chests, and etc. around freely is amazing. The biomes all feel unique and are interesting, and while the variance in a given biome is rather low, the difference from one biome to another well makes up for it. Certain metals only being found in the caves of certain biomes is very nice. Beautiful structures to explore. Horsie! (I named mine John... but his friends call him Big John.) Negative observations: Tutorial isn't smart enough to skip stuff you've already done. I wish the inventory was always on the right or left side, but it switches and this is confusing. Being able to destroy one single voxel, no matter what it is, just by clicking things with an empty hand felt... wrong. Made the experience feel cheap at first, since it's the first thing you're told you can do when you spawn in. Movement is stiff and feels a bit unresponsive, especially on a horse. Lanterns cast very little light when on the ground, but are fine when held in the hand. Candles are a much better light source to place about, it seems. Combat needs work. Enemy AI is very rudimentary, nonreactive, and uninteresting. Enemies have a crapload of health compared to your damage. Bows are very slow to charge, and per-stack total damage is very low. Attacking enemies with tools may be inconvenient and clashes with their voxel editing modes. Getting armour doesn't feel like it helps much with soaking up damage. Things I want to see: Fishing! :D
17 hours played
May 2026
After reaching 100% completion, I'm confident that this game will be very popular as it continues to grow. It's not a game I'd have typically gone for given the pixel-like graphics, but it grows on you fairly quick, and everything about the world itself feels high quality and polished at that. The musical score for instance is one of the best, enjoyable to listen to all around while exploring. There's a fairly limited number of spells, armour, equipment, and weapons to find and play around with at this point, but given the size of the game, it feels just right. The progression from super weak to OP feels earned. Overall it was a very enjoyable experience. Some things I think the game could benefit from to make it even better are: 1. Less rainy/stormy weather, more sun. Maybe some more pretty sky atmospheres at night-time like the aurora borealis or moons, etc., to hint at more depth to the world/universe we're in. 2. Improved boss combat AI. Pretty much every boss we fight can be easily cheesed by just edging around the borders of the arena or hiding behind a pillar. 3. Performance when cave-ins happen. I have a what, $7000 specced out PC (as you'll see from what's attached), and I was getting mega stutters when I would use the levitate spell against a patch of dirt or sand or some such inside a cave or just generally when exploring. 4. NPCs.. like quest-givers, or traders, or some type of interaction that makes the island feel more alive. You can tell from the areas you explore that the island is or at least was lived in, yet literally all there is are monsters. What happened to the people? Hope the dev reads this and agrees! Thank you for making such an awesome game, and I hope it continues to grow.
19 hours played
April 2026
Here is my review as a completionist: The inventory is generous. Management is more about “how many different items you can carry” rather than “how much of each.” The hotbar could definitely use a couple more slots - 8 or 9 would feel ideal. Six works fine for combat, but building really benefits from the extra space. Visually, the game is gorgeous. However, depending on the biome and the blocks you're looking at, identifying materials can be pretty tiring on the eyes. Unlike Minecraft, where you instantly recognize blocks by their pattern, here you often have to hunt for subtle color variations at the pixel level. The heavy use of yellow light sources doesn't help with that strain. The level of control you get with building is very high, and the prefabs help a lot. Building materials are accessible early on and aren't locked behind progression (you might run into stronger monsters, but you can usually manage or avoid them). While you can build things you could never do in Minecraft, having so much freedom and control can sometimes feel a little overwhelming. I think Minecraft got it right by intentionally limiting your scale - it forces your creativity to run at full capacity. Building in Lay of the Land is still fun, and it's nice to be free from those limitations for a change, but I don't see LOTL builders ever getting quite as dedicated as the Minecraft community. Progression is very light. You naturally acquire side gear, and each ore tier takes very little mining to craft full sets of tools, armor, and weapons. Combat feels solid against regular enemies, it is engaging without being overwhelming. Bosses, however, are far too easy. I deliberately stopped upgrading my gear (except for new spells) for the last three and still beat them deathless. Ranged combat makes most boss encounters trivial, since you can safely attack from behind cover and often bait the bosses into doing nothing. Even going melee against them isn't significantly harder. Expect to beat everything the game has to offer - progression and all achievements included - in about 10 to 12 hours. Maybe 20 if you decide to build a big, luxurious, decorated house like I did (which was completely unnecessary, since a basic 30x30-pixel shed is more than enough storage). With 15,000 hours in Minecraft (yes, really) and almost 400 in Valheim, I was expecting a sandbox game like this to have more than 20 hours of content, especially for the price. That said, I do expect this game to receive many updates in the future, and if it does, I'd be damn excited to jump back in and see what's new. I bought the game knowing full well that it could still feel "incomplete". Now that I've beaten it, though? I don't think I'll come back until they drop a big update. A multiplayer mode would be revolutionary for me. The only real reason to keep playing after maxing progression is building, and in LOTL, building is purely for yourself. In Minecraft, I either build in multiplayer (often for others, in some way) or in singleplayer, I build huge prosperous cities for my "free-range", un-enslaved villagers. Lay of the Land has no friendly NPCs to be roommates or neighbors with. I wouldn't leave a negative review, though. It has some disappointing aspects, sure, but overall it's a well-delivered game with real potential, and I am counting on said potential to be delivered. Most of my time with it was genuinely enjoyable - exploring, creating, and taking in the sights while reminiscing about my first hours in Minecraft some 15 years ago, trying to make sense of a brand new and unique world. Lay of the Land will never surpass its predecessors, but I dare say it doesn't need to. It's its own thing, and I'm glad I got to experience it, incomplete as it may be. 7/10, for now.

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Frequently Asked Questions

Lay of the Land is currently priced at 20.49€ on Steam.

No, Lay of the Land is currently not on sale. You can purchase it for 20.49€ on Steam.

Yes, Lay of the Land received 954 positive votes out of a total of 1,207 achieving a rating of 7.56.
😊

Lay of the Land was developed and published by Southern Cross Interactive.

Yes, Lay of the Land is playable and fully supported on Windows.

No, Lay of the Land is not playable on MacOS.

No, Lay of the Land is not playable on Linux.

Yes, Lay of the Land is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Lay of the Land is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Lay of the Land does not support VR.

Lay of the Land offers both single-player and multi-player modes.

Lay of the Land includes Co-op mode where you can team up with friends.

No, Lay of the Land does not currently offer any DLC.

No, Lay of the Land does not support mods via Steam Workshop.

Yes, Lay of the Land supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Lay of the Land is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lay of the Land.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 23:51 UTC
SteamSpy data 21 October 2026 15:15 UTC
Steam price 21 October 2026 13:25 UTC
Steam reviews 17 October 2026 18:08 UTC

If you'd like to dive deeper into the details about Lay of the Land, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lay of the Land
  • SteamCharts - Analysis of Lay of the Land concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lay of the Land compatibility
Lay of the Land
Rating
7.6
954
253
Game modes
Multiplayer
Features
Online players
17
Developer
Southern Cross Interactive
Publisher
Southern Cross Interactive
Release 08 Apr 2026
Platforms
Remote Play