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Distance on Steam

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Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

Distance is a racing, great soundtrack and futuristic game developed and published by Refract.
Released on September 18th 2018 is available on Windows, MacOS, Linux, VR, Steam Deck and Steam Machine.

It has received 7,190 reviews of which 6,648 were positive and 542 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 20.99€ on Steam, but you can find it for 2.26€ on Eneba.


The Steam community has classified Distance into these genres:

Media & Screenshots

Get an in-depth look at Distance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
  • Additional Notes: Spec will be revised continually during Early Access
MacOS
  • OS: OS X 10.7 (Lion)
  • Processor: Intel Core 2 Duo 2.3 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
  • Storage: 5 GB available space
  • Additional Notes: Spec will be revised continually during Early Access
Linux
  • OS: Ubuntu 12.04
  • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
  • Storage: 5 GB available space
  • Additional Notes: Spec will be revised continually during Early Access

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Aug. 2026
Give this game a shot when it's on sale. It's a fun game, but disappointing in a couple of ways. Long story short: Expect to have fun and a great time, but with some trial and error moments, sometimes not the easiest to interpret obstacles, and to eventually possibly ask yourselves wether you're playing just a "wall riding simulator" at some point. The long version for those interested: I'll begin with the positives. Most of the tracks and maps are well designed , fun, keeping the pace and adrenaline up. The different abilities are fun to utilise. The art direction is alright, the music fitting. It offers a bunch of extra game modes and a lot of extra maps after the campaign is over, which is a plus in my book. There's also a story, which is an interesting aspect to a racing game. Let's now take a look at the negatives, and most likely in more detail. Firstly, the visual cues and communication between the game and the player. This is a problem that is most prominent in the early progression of the game, and litters the majority of the Adventure campaign, the very first levels the player is thrown into after booting up the game for the first time. In a lot of moments, it is unclear what exactly is to be expected next, whether it's "this or that" kind of obstacle and what the player is expected to do to progress further. Secondly, the viewing angle, because not being able to properly see what's ahead in the distance made the cohesiveness and communication between the game and the player worse. Personally, my eyes would also get sore after an hour of playtime because of it before I put more hours into the game. This so far, however, becomes less of an issue the more time the player spends in the game, because the tracks are easy to get used to, as in to read between the lines. Thirdly, there are a lot of moments of trial and error in the Adventure campaign especially, e.g. a sequence of short jumps is interrupted with one long jump without giving any cue that a long jump is expected, until the very last second, where the player sees the gap in front of them. In a game about navigating a track full of obstacles, I believe the fun comes from dodging said obstacles on the go, instead of remembering certain spots and memorising tracks. Additional disappointment for me were the collectables. Without going into spoilers, don't waste your time on these. It's not like the player might even get the idea of the presence of collectables in the game anyway, because unless they "f*ck around and find out" inside the tracks, there is little possibility of them encountering one, despite some of the visual or auditory clues; however, in a game where the priorities are speed, attentiveness to the obstacles on the racetrack and atmosphere, I believe that expecting players to pay attention to details that are irrelevant to the track and the current experience the player finds themselves in, and to expect them to slow down and carefully observe and explore every corner of the map, is madness. The final challenge that becomes available to the player after obtaining all collectables isn't worth it either. Its gameplay style is rather distant from the overall gameplay style of the campaign mode, and it isn't even fun to play. Follow a guide if you're interested in the collectables. Don't waste your time, it is not worth it nor worth your effort. Final words: The best levels offers especially the Lost to Echoes campaign (although I did begin to think to myself that I was playing a wall riding sim until I moved onto the other campaign/game modes). The game-to-player communication in those is very well done, the levels are easy to read and they don't hold back on the challenge. Another gem is the Overload level from the Adventure campaign. I also found the additional modes (such as Sprint or Challenge), offering more levels, enjoyable. 6/10
17 hours played
July 2026
I can't believe I never wrote a review for this. Sorry it took so long. This game is absolutely EPIC, with a slight touch of horror, but only slight. The game has secrets, a little bit of exploration, and just banging vibes. Mastering the controls is so satisfying, when you just fly the sections with the speaker blasting music. This is actually the only game I'm looking to by the soundtrack for. Nearly a decade later, and I swear, the game hasn't aged at all. The visual, the music, the controls, upgrading to a 240hz HDR monitor and theater speakers, just makes the experience so much better. This is actually one of the best games to really enjoy an immersive setup with. My only complaint, are we ever getting a sequal, or expansion? I'd love to see more form this.
2 hours played
July 2026
My goodness, presentation gets an A++++++++++ 😀 I never even wondered about what a car would drive like in zero G. A AAA studio could never make a game like this, this, it's flashy, fast, looks and feels amazing, also your car can explode, get bisected and lasered or get lost in space a dozen different ways. Funny thing is I only found out about this game from a yt comment thread 😂
62 hours played
May 2026
On a casual level, Distance is a lot of fun. Generally smooth controls (when you're not upside down!), a great many number of levels as well as community created stages provide many hours of entertainment, and as your skills develop you'll feel like a wizard with some of the slick tricks you'll start to pull off. However, the game is almost certainly too visually noisy. In my experiences both in singleplayer and multiplayer, drivers kept crashing to the same obstacles on certain maps over and over until you rote learn to avoid them. Conveyance is too often poor for a game demanding quick reactions, and some of the more complicated maps might leave you scratching your head as to how to even finish the stage at all. I think it's fair to say the game has a larger focus on the speedrunning community, given the way timers and scoreboards are built into the game, with you being able to add ghosts of players' runs into your own single-player game to compete with. This encouragement, alongside the shiny medals you can earn are excellent incentives to shave seconds off your time, which is always a great feeling. Unfortunately, some of the levels feel as though they are designed to be as unreplayable as possible. So! many! stages! start on a long, straight road with absolutely no obstacles for upwards of five seconds. Some missions have barebones gameplay for the first minute before the stage actually starts to get interesting. None of these sections are necessarily super long in and of themselves, but given Distance's emphasis otherwise on speedrunning, the trade-off in gameplay for atmosphere was (in my opinion) absolutely not worth it. Many stages are a drag to replay for this reason. Overall a fun time. You might want to try beating your personal best, though sometimes it's better to let sleeping dogs lie.
35 hours played
April 2026
Great racing game AND a must-listen soundtrack for all enjoyers of electronic music. This OST covers the whole emotional range, a variety of moods, and energy levels. Bonus points that the lead developer was ALSO the lead musician, that's how you know it's good.

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Frequently Asked Questions

Distance is currently priced at 20.99€ on Steam.

No, Distance is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, Distance received 6,648 positive votes out of a total of 7,190 achieving a rating of 8.95.
😎

Distance was developed and published by Refract.

Yes, Distance is playable and fully supported on Windows.

Yes, Distance is playable and fully supported on MacOS.

Yes, Distance is playable and fully supported on Linux.

Yes, Distance is playable and fully supported on Steam Deck.

Yes, Distance is playable and fully supported on Steam Machine.

Yes, Distance supports VR. You can play it using a compatible VR headset.

Distance offers both single-player and multi-player modes.

Distance offers both Co-op and PvP modes.

Yes, there is a DLC available for Distance. Explore additional content available for Distance on Steam.

Yes, Distance is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Distance supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Distance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Distance.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 20:25 UTC
SteamSpy data 13 October 2026 13:15 UTC
Steam price 27 October 2026 15:02 UTC
Steam reviews 21 October 2026 06:09 UTC

If you'd like to dive deeper into the details about Distance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Distance
  • SteamCharts - Analysis of Distance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Distance compatibility
Distance
Rating
9.0
6,648
542
Game modes
Multiplayer
Features
Online players
14
Developer
Refract
Publisher
Refract
Release 18 Sep 2018
Platforms
Remote Play
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