Do Not Feed the Monkeys on Steam - User reviews, Price & Information

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A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!

Do Not Feed the Monkeys is a point & click, political sim and management game developed by Fictiorama Studios and published by Alawar.
Released on October 23rd 2018 is available on Windows, MacOS and Linux in 6 languages: English, Spanish - Spain, Russian, Simplified Chinese, German and Korean.

It has received 11,026 reviews of which 10,334 were positive and 692 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 15.79€ on Steam, but you can find it for 0.59€ on K4G.


The Steam community has classified Do Not Feed the Monkeys into these genres:

Media & Screenshots

Get an in-depth look at Do Not Feed the Monkeys through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
MacOS
  • OS: MacOSX 10.10 or higher
  • Processor: Intel Core i5 – 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 6490M 256 MB
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04 LTS or more (64-bit OS required)
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Cool premise, you play as a chronically online apartment dweller who spies on other people's lives for information to give to the Monkey program. You must hustle money quickly to pay off your landlady who visits every few days, and juggle your time between eating, sleeping, spying or working odd jobs. Listening to character's conversations and figuring out their lives from highlighted words is a neat game mechanic. A fun game to spend a couple hours on. However, the game gaslights you into thinking there is so much more content than there is. Almost half of the cameras you unlock are for show and you're unable to interact with them. I like the idea of ordering takeout pizzas and hot dogs, which reduce the player's overall health, causing you to debate going to the grocery store for half an hour to buy fruit and yogurt to heal. Except, at half health, my character faced no repercussions for my poor choices and I'm left wondering if upkeeping health even mattered. A good consequence of poor health could be longer sleep periods, for example, the player sleeping for an hour but the character sleeps for three due to exhaustion. The player has minimal interaction with the other npcs in your apartment, like the landlady, the beggar or delivery driver. The player should be rewarded or punished based on if we pay rent on time, if we frequently give money to our neighbour, etc. It would be interesting if the neighbour provided information about the worldbuilding, or was a in-game hint system for confused players. If you order food at a certain time of the day or raise your affinity with the delivery driver, he could give information about other homes he delivers to (particularly the people we're spying on). Lastly, there should be more extensions the player can buy other than recording and night-vision. The player should be allowed to have a time-based calendar so they can note what interaction happens at what time, making it harder to miss a scene they were waiting for. Instead of just leaking information to the Monkey program, it would be better if the player had other choices like blackmailing the npcs for more money or helping them change their lives around. The game tries to do this, except on a minor scale and again there is no punishment despite the Monkey program explicitly saying not to "feed the monkeys". There should be a story element, different endings depending on if you followed the rules or made the most money. Even the suspicious disappearance of the friend that told you about the Monkey program was largely forgotten about. In short, the game has a cool concept but the execution falls flat. If the game could be updated to include more content, the price might be worth it. With that being said, at this point in time, this game is best bought on sale.
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Dec. 2025
It's weird that there is a whole genre based on the concept of watching people, right? This is a weird thing. And yet, here I am, playing another one of these games. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233656 Do Not Feed the Monkeys is a simulation game, part of a genre I like to call the "dystopian observation" genre. Like other dystopian observers, Do Not Feed the Monkeys involves the player observing a series of scenes, noticing the details and keeping track of what's relevant and what's not. Through their observations, players have the choice to get involved in the narrative, or to sit back and be passive observers, choosing instead not to feed the monkeys. Like all observation games, the devil is in the details, with gameplay requiring players to pay attention to the nuances of the scenes they're observing. Players collect details about scenes and the activities within them, using these details to answer questions and influence the scenes themselves. While observing, players must keep track of their health and funds, but are free to balance their time between observing, working, and sleeping to their heart's content. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233864 It's in that opportunity to influence scenes that Do Not Feed the Monkeys shines. While most observation games include some element of player choice, Do Not Feed the Monkeys combines the distance of observation with fragmented knowledge and the realities of having to survive. There are, for instance, significant incentives to blackmail someone I'm observing so I don't starve that week. Doing so is obviously wrong, though, and so these choices gain actual weight. Do Not Feed the Monkeys, for all the distance it keeps from the people being observed, still creates a real sense of meaning to each of the small stories it tells. It's easy to get engrossed in conversations. It's easy to get lost in the narratives of the individual characters. It's a deeply immersive game, and one where "right" feels impossible to figure out. Paired with this desire to take a certain action is the fact that information to influence the scene has to be gleaned from within the scene itself. Blackmailing a particular character, for instance, requires careful observation, waiting for enough information to be revealed for said blackmail to be possible. Information is gathered both from observing a scene and from researching the details separately, creating a situation where players have potentially exhausted all the information from a scene, but aren't sure what to search to get the information they need. This mechanic, in some ways, is reminiscent of point and clicks and their moon logic, but unlike point and clicks, feels earned by the game itself. It's reasonable that searching terms may not provide the answers an observer is looking for. The sense of powerlessness, though frustrating, is meaningful within the context of the game. Sometimes, we can't help. Do Not Feed the Monkeys is a good reminder of the separation between knowledge and action. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233968 Do Not Feed the Monkeys is perhaps one of the best dystopian observation games I've played, specifically because of the frustration of knowing without being able to act. Watching a character die over the course of days not only is a tragic event, but feels like one. Through a small set of lines of text and a few actions on a screen, Do Not Feed the Monkeys cultivates a deep and meaningful relationship with the scenes it depicts, and in so doing, makes the act of observation a meaningful one. Each character, each moment becomes compelling, and each failure to help, a tragedy. It's a sensation I haven't gotten from an observation game before, and one I found miserably delightful. If you enjoyed this review, please check out [url=https://www.jannekeparrish.com/game/] my other reviews and [url=https://store.steampowered.com/curator/44626948-Loons/] my curator page. Thanks for reading!
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Dec. 2025
I’ve spent 22 hours spying on strangers through hidden cameras under the friendly guidance of a suspicious cult. During that time I blackmailed people, devoured ungodly amounts of Chinese takeout, and kept a notebook full of other people’s dirty secrets. (Because if you’re going to invade privacy, you might as well be organized about it. Yeah) Then I went home, bought this masterpiece on Steam… and now I’m doing exactly the same thing. Stunningly. 10/10
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July 2025
The ultimate voyeurist simulator! First of all, I really liked the game. The whole idea is addictive, fun and the stories are hilarious. But at the same time, this game is fun to play one time only. Well, two playthroughs, if you are lucky with random. I already have some kind of love-hate relationship with some of the Alawar games, and Do Not Feed the Monkeys suffers from the same problems. What do I mean by love-hate? The Love Do Not Feed the Monkeys has extremely great tension being built, there is a clear progression, there are money, sleep, food and health to track - like in real life when you spend weeks in front of your computer without going out from your room. The main point of the game - to "spy" on people implemented perfectly. The characters are alive, fun to watch, and easy to remember. There are a lot of stories, almost each of those having multiple endings and you can "feed the monkeys" in multiple ways, getting the most out of it! I really can't choose my favorite "monkey" - maybe the poor grandma, or maybe the wonder-driver? Or maybe a girl that allows you to learn foreign language? Or a dying rock-star trying to record his last album? Well, as you can see - there are A LOT of things to do and immerse yourself in short stories. But... The Hate You want to see multiple endings? Cool, but you need to watch the same scenes over and over again, marking the same clues again and again. You want to see the cages that you didn't get last time? Pray that random generator will be on your side. Or you will have to watch the same scenes over and ov...well, you get it. You want to earn some money while working, or restore energy while sleeping? Then good luck memorizing the timing of events! Because you will sleep through the story twist (which you have already learned multiple times) - and have to reset a day or move forward with a risk of failing. You want to have...just some fun playing this game? Nope, just click through the same clues. This becomes tedious. While it is fun for a couple of times, beating the game to 100% is boring. Which is sad, because I want to see everything it has to give, because it is hilariously good! I have checked, so out of 16 available stories I saw 11 in two runs. But I couldn't do the third run, sorry. Seeing the same stories again for the third time, while I have completed all routes didn't give me any reason to continue. Overall This is a great game. Would definitely recommend it to anyone. But as with all choices-matter kind of games you will feel bored before you see all of the outcomes.
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July 2025
Such a fun and entertaining game! Starts off a bit slow, but once you unlock more cameras, things get faster and way more engaging. The topics for each camera are interesting and pretty fun. Sometimes you miss the event timings while switching between cams and waste a bit of time... But you get the hang of it eventually. nothing too annoying.
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Frequently Asked Questions

Do Not Feed the Monkeys is currently priced at 15.79€ on Steam.

Do Not Feed the Monkeys is currently not on sale. You can purchase it for 15.79€ on Steam.

Do Not Feed the Monkeys received 10,334 positive votes out of a total of 11,026 achieving an impressive rating of 9.11.
😍

Do Not Feed the Monkeys was developed by Fictiorama Studios and published by Alawar.

Do Not Feed the Monkeys is playable and fully supported on Windows.

Do Not Feed the Monkeys is playable and fully supported on MacOS.

Do Not Feed the Monkeys is playable and fully supported on Linux.

Do Not Feed the Monkeys is a single-player game.

Do Not Feed the Monkeys does not currently offer any DLC.

Do Not Feed the Monkeys does not support mods via Steam Workshop.

Do Not Feed the Monkeys does not support Steam Remote Play.

Do Not Feed the Monkeys is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Do Not Feed the Monkeys.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2026 20:13
SteamSpy data 29 April 2026 20:01
Steam price 29 April 2026 20:43
Steam reviews 28 April 2026 12:07

If you'd like to dive deeper into the details about Do Not Feed the Monkeys, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do Not Feed the Monkeys
  • SteamCharts - Analysis of Do Not Feed the Monkeys concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do Not Feed the Monkeys compatibility
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