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Do Not Feed the Monkeys on Steam - User reviews, Price & Information

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A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!

Do Not Feed the Monkeys is a point & click, political sim and management game developed by Fictiorama Studios and published by Alawar.
Released on October 23rd 2018 is available on Windows, MacOS and Linux in 6 languages: English, Spanish - Spain, Russian, Simplified Chinese, German and Korean.

It has received 11,026 reviews of which 10,334 were positive and 692 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 1.57€ on Steam with a 90% discount, but you can find it for 0.40€ on Gamivo.


The Steam community has classified Do Not Feed the Monkeys into these genres:

Media & Screenshots

Get an in-depth look at Do Not Feed the Monkeys through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
MacOS
  • OS: MacOSX 10.10 or higher
  • Processor: Intel Core i5 – 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 6490M 256 MB
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04 LTS or more (64-bit OS required)
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
June 2026
I picked this up without really knowing what to expect, and it ended up being one of the most unique games I've played in a while. Watching people through security cameras, piecing together clues, and deciding whether to get involved or simply observe creates a gameplay loop that's oddly addictive. I also like that the game doesn't tell you exactly how to play. It trusts you to experiment, make mistakes, and live with the consequences of your choices. That freedom makes each playthrough feel a little different.
25 hours played
May 2026
The game is hilarious but it won't let you fully enjoy it! There's a requirement to buy lots of new cages every few days and if you don't do it the game just ends... also balancing your own survival, like paying rent and staying fed.
5 hours played
Feb. 2026
Cool premise, you play as a chronically online apartment dweller who spies on other people's lives for information to give to the Monkey program. You must hustle money quickly to pay off your landlady who visits every few days, and juggle your time between eating, sleeping, spying or working odd jobs. Listening to character's conversations and figuring out their lives from highlighted words is a neat game mechanic. A fun game to spend a couple hours on. However, the game gaslights you into thinking there is so much more content than there is. Almost half of the cameras you unlock are for show and you're unable to interact with them. I like the idea of ordering takeout pizzas and hot dogs, which reduce the player's overall health, causing you to debate going to the grocery store for half an hour to buy fruit and yogurt to heal. Except, at half health, my character faced no repercussions for my poor choices and I'm left wondering if upkeeping health even mattered. A good consequence of poor health could be longer sleep periods, for example, the player sleeping for an hour but the character sleeps for three due to exhaustion. The player has minimal interaction with the other npcs in your apartment, like the landlady, the beggar or delivery driver. The player should be rewarded or punished based on if we pay rent on time, if we frequently give money to our neighbour, etc. It would be interesting if the neighbour provided information about the worldbuilding, or was a in-game hint system for confused players. If you order food at a certain time of the day or raise your affinity with the delivery driver, he could give information about other homes he delivers to (particularly the people we're spying on). Lastly, there should be more extensions the player can buy other than recording and night-vision. The player should be allowed to have a time-based calendar so they can note what interaction happens at what time, making it harder to miss a scene they were waiting for. Instead of just leaking information to the Monkey program, it would be better if the player had other choices like blackmailing the npcs for more money or helping them change their lives around. The game tries to do this, except on a minor scale and again there is no punishment despite the Monkey program explicitly saying not to "feed the monkeys". There should be a story element, different endings depending on if you followed the rules or made the most money. Even the suspicious disappearance of the friend that told you about the Monkey program was largely forgotten about. In short, the game has a cool concept but the execution falls flat. If the game could be updated to include more content, the price might be worth it. With that being said, at this point in time, this game is best bought on sale.
3 hours played
Dec. 2025
It's weird that there is a whole genre based on the concept of watching people, right? This is a weird thing. And yet, here I am, playing another one of these games. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233656 Do Not Feed the Monkeys is a simulation game, part of a genre I like to call the "dystopian observation" genre. Like other dystopian observers, Do Not Feed the Monkeys involves the player observing a series of scenes, noticing the details and keeping track of what's relevant and what's not. Through their observations, players have the choice to get involved in the narrative, or to sit back and be passive observers, choosing instead not to feed the monkeys. Like all observation games, the devil is in the details, with gameplay requiring players to pay attention to the nuances of the scenes they're observing. Players collect details about scenes and the activities within them, using these details to answer questions and influence the scenes themselves. While observing, players must keep track of their health and funds, but are free to balance their time between observing, working, and sleeping to their heart's content. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233864 It's in that opportunity to influence scenes that Do Not Feed the Monkeys shines. While most observation games include some element of player choice, Do Not Feed the Monkeys combines the distance of observation with fragmented knowledge and the realities of having to survive. There are, for instance, significant incentives to blackmail someone I'm observing so I don't starve that week. Doing so is obviously wrong, though, and so these choices gain actual weight. Do Not Feed the Monkeys, for all the distance it keeps from the people being observed, still creates a real sense of meaning to each of the small stories it tells. It's easy to get engrossed in conversations. It's easy to get lost in the narratives of the individual characters. It's a deeply immersive game, and one where "right" feels impossible to figure out. Paired with this desire to take a certain action is the fact that information to influence the scene has to be gleaned from within the scene itself. Blackmailing a particular character, for instance, requires careful observation, waiting for enough information to be revealed for said blackmail to be possible. Information is gathered both from observing a scene and from researching the details separately, creating a situation where players have potentially exhausted all the information from a scene, but aren't sure what to search to get the information they need. This mechanic, in some ways, is reminiscent of point and clicks and their moon logic, but unlike point and clicks, feels earned by the game itself. It's reasonable that searching terms may not provide the answers an observer is looking for. The sense of powerlessness, though frustrating, is meaningful within the context of the game. Sometimes, we can't help. Do Not Feed the Monkeys is a good reminder of the separation between knowledge and action. https://steamcommunity.com/sharedfiles/filedetails/?id=3625233968 Do Not Feed the Monkeys is perhaps one of the best dystopian observation games I've played, specifically because of the frustration of knowing without being able to act. Watching a character die over the course of days not only is a tragic event, but feels like one. Through a small set of lines of text and a few actions on a screen, Do Not Feed the Monkeys cultivates a deep and meaningful relationship with the scenes it depicts, and in so doing, makes the act of observation a meaningful one. Each character, each moment becomes compelling, and each failure to help, a tragedy. It's a sensation I haven't gotten from an observation game before, and one I found miserably delightful. If you enjoyed this review, please check out [url=https://www.jannekeparrish.com/game/] my other reviews and [url=https://store.steampowered.com/curator/44626948-Loons/] my curator page. Thanks for reading!
22 hours played
Dec. 2025
I’ve spent 22 hours spying on strangers through hidden cameras under the friendly guidance of a suspicious cult. During that time I blackmailed people, devoured ungodly amounts of Chinese takeout, and kept a notebook full of other people’s dirty secrets. (Because if you’re going to invade privacy, you might as well be organized about it. Yeah) Then I went home, bought this masterpiece on Steam… and now I’m doing exactly the same thing. Stunningly. 10/10

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Frequently Asked Questions

Do Not Feed the Monkeys is currently priced at 1.57€ on Steam.

Yes, Do Not Feed the Monkeys is currently available at a 90% discount. You can purchase it for 1.57€ on Steam.

Yes, Do Not Feed the Monkeys received 10,334 positive votes out of a total of 11,026 achieving an impressive rating of 9.11.
😍

Do Not Feed the Monkeys was developed by Fictiorama Studios and published by Alawar.

Yes, Do Not Feed the Monkeys is playable and fully supported on Windows.

Yes, Do Not Feed the Monkeys is playable and fully supported on MacOS.

Yes, Do Not Feed the Monkeys is playable and fully supported on Linux.

Do Not Feed the Monkeys is a single-player game.

No, Do Not Feed the Monkeys does not currently offer any DLC.

No, Do Not Feed the Monkeys does not support mods via Steam Workshop.

No, Do Not Feed the Monkeys does not support Steam Remote Play.

Yes, Do Not Feed the Monkeys is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Do Not Feed the Monkeys.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 12:05 UTC
SteamSpy data 26 July 2026 13:01 UTC
Steam price 01 August 2026 18:42 UTC
Steam reviews 31 July 2026 02:01 UTC

If you'd like to dive deeper into the details about Do Not Feed the Monkeys, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do Not Feed the Monkeys
  • SteamCharts - Analysis of Do Not Feed the Monkeys concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do Not Feed the Monkeys compatibility
Do Not Feed the Monkeys
Rating
9.1
10,334
692
Game modes
Features
Online players
84
Developer
Fictiorama Studios
Publisher
Alawar
Release 23 Oct 2018
Platforms
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