Dragon Age II: Ultimate Edition on Steam - User reviews, Price & Information

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You are Hawke, a refugee seeking to escape the darkspawn-plagued land of Ferelden and become Champion of Kirkwall. Rise to power and fight epic battles while making decisions that determine the course of civilization.

Dragon Age II: Ultimate Edition is a rpg, adventure and fantasy game developed by BioWare and published by Electronic Arts.
Released on June 04th 2020 is available only on Windows in 7 languages: English, French, Italian, German, Polish, Portuguese - Brazil and Russian.

It has received 6,537 reviews of which 5,311 were positive and 1,226 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 7.49€ on Steam with a 75% discount.


The Steam community has classified Dragon Age II: Ultimate Edition into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age II: Ultimate Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista with SP3, SP2 or windows 7
  • Processor: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater; AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon HD 2600 Pro 256 MB; NVIDIA GeForce 7900 GS 256 MB cards
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Sound Card: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Bioware's most flawed masterpiece. I have always been this entries biggest defender, even when the controversy of its release was at its most fresh. This game received a lot of derision at first release, but time heals wounds and as the series has strayed further and further from the template set by Origins, you can look at this game with eyes less clouded by that games shadow. The flaws still exist, but the core design of what make Origins so special still exists in this game, with arguably the best characters in the series. The combat system is a simplification of Origins by most measures, however of all the sequels it still manages to keep a lot of the core systems in place. You still have AI tactics, that allow a level of granularity that Inquisition lost a lot of. You still have full control of your party in a real time with pause system that Veilguard abandoned. The combat is a lot snappier than Origins, and that gives the false impression it is a more action oriented affair. In harder difficulties, you still need to approach encounters with a tactical eye... but that brings attention to DA II's biggest failing. The encounter design is bad, most encounters are a wave based affair. The battlefields will routinely drop in supplemental enemies to fight, so you can never make a good initial evaluation of the situation. This is compounded with reinforcements always covering pretty much all sides of the zone, so you can't plan ahead for logical routes they might take. You basically just have to plan to be surrounded again every time you wipe out a group. This unfortunately makes combat fatigue set in a lot more than it needs to. The game would have benefited by dropping the wave design and just beefing up individual enemies, that way combat still had a challenge but you could make better tactical decisions. The world design of the best in the series. Kirkwall is such a well developed city, with history and lore dispersed throughout and the artistic vision executed fantastically. The game looses some of the more realistic tones of Origins, but I think time has treated this games graphics so much better than Origins. Chasing realism only gives you short term qualities, an artstyle that accepts the limitations of what they were given with systems at the time can be appreciated long past the hardware cycles that may have been the determining factor for the style. This unfortunately brings us to the most infamous problem with DA II. The reusing of dungeon maps for multiple quests. This is definitely a noticeable issue, but outside of the first playthrough, I don't find this to be a big detriment. I have always found the wave based combat to be a bigger issue with the game, but the community as a whole decided the asset reuse was the bigger issue (Which led to the map bloat of DA I, which is a worse issue to me personally). Either you can accept it, or you can't. It is what it is, and I don't see a big reason to dwell on it. The story in this game sets up and continues so much of what Origins started, I think it makes a great sequel. The few changes and retcons, like the visual representation of the Qunari, pay off that I have no problems accepting them. The later sequels had a big problem with toning conflicts and darker elements way down, but this game revels in it. The ethical dilemmas of the various nations and organizations are not only fully in play still, they define the entire outline of the story. Tevinter isn't whitewashed into a free and noble nation like in DA V, the Crows are still pretty despicable assassins, and the city of Kirkwall was built on the framework of oppressive slave trade and the entire architecture of the city represents that. The history of the city leaves ripples that the party has to deal with 100s of years after the fact. Classism, racism, slavery, abuse, themes that even Inquisition started to shy away from are directly confronted in this game. This is the only other game after Origins that embraces these elements and makes interesting scenarios from them. The characters in this story are the biggest shining element. Of course, this is entirely subjective, but I have always found this entry to have the best party in the series. Unless you game the approval system, playing the story naturally will always have a team member opposing a bigger decision. There isn't a peaceful solution for the overall story. You can't be the perfect good guy. Now, there are fewer opportunities to be a comically bad guy like Origins, but if you accept that your character is more like a Mass Effect Shepard than a free form character like Origins, you still have a lot of play in how you shape the character and your decisions can have massive changes in how your character acts and how the team treats them. Your decisions are made in a very similar way to the Mass Effect 2 vague Good Sarcastic Drastic decision wheel, but in the confines of this series, this is a simplification of Origins but better than the following games. Your party members have a good depth and well developed personalities to reflect that. They kind of fall into the trap of being a little too quippy that has kind of been too played out at this point, everyone kind of has their own Alistair style comments, but outside of that each character leaves a distinct impression. Varric might be the best character in the series, but I might be biased. You could take most comments from the game, and instantly be able to recognize who said them even without context. I would maybe have like more interactions with each character, but that is because each character is so good I just want more of it. This game is so old at this point, so I doubt anyone will even see this review. Even knowing a review this long for a game largely left behind in time will probably never be read, I still felt compelled to right this after replaying it. Sadly my 360 died long ago, but the sale price of this game was stupid cheap, and the PC version is still pretty playable, even with the EA bloat. I was very happy to replay this game that I spent multiple playthroughs years ago/
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Dec. 2024
The story is fine, the gameplay and scenarios are just too repetitive with a lot of repeated backtracking. But, considering this was the result of only a 15-month dev cycle, it's pretty impressive.
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Nov. 2024
Dragon Age II is a mess and I absolutely adore it. It's some of the rawest environments, characters, and combat BioWare has ever delivered. Kirkwall is a dump, your companions are delusional wrecks, and the torment never ceases.
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Nov. 2024
Playing Veilguard reminded me of how exceptional BioWare used to be at crafting compelling characters and engaging stories. The fact that this incomplete, rushed game—developed in just 14 months—outshines BioWare’s recent titles in key RPG elements like dialogue, companions, and overall narrative quality, really underscores how much the studio has lost its touch.
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Sept. 2024
Rating: ★★★★ - Great Time Played: 41.5 hours Difficulty: Normal Peripheral used: Keyboard and Mouse Gameplay: • In comparison to Dragon Age Origins, the tactical combat system is more streamlined, allowing more focus on individual combat as opposed to micromanaging the entire team. • Combat is more reminiscent of MMO tab targeting play. • The character customization options are limited, but still allow a handful of builds and playstyles within the 3 classes of Mage, Warrior and Rogue. • Party-based mechanics are still encouraged with thoughtful selection and synergy between characters, specifically starting half way through Act 2. • Exploration is limited, with environments and dungeons reused constantly. Story\Dialogue: • The story and characters are more reminiscent of Mass Effect 2; Rich and immersive with even the smallest of side-quest giving impactful story and choices. • While set away from Dragon Age Origins, continues interwoven in the choices of your playthrough of Dragon Age Origins (if you have your save file). • Act 3 is strongly linked to the catalyst of Dragon Age: Inquisition and is a good investment if planning to play that next. • The dialogue is well-written and often presents meaningful choices that can significantly impact the narrative and relationships with companions. • The characters are memorable and well-developed, each with their own backstories, personalities, and unique questlines. Graphics: • While the graphics are somewhat dated by modern standards, they've been much improved from Dragon Age: Origins. • Environments and dungeons have a very similar colour tone throughout and could of used some variation. • Character models and animations are detailed, with the stiffness of the previous game being fixed. • The spell and ability effects are visually satisfying and add to the immersion during combat. • Game on modern hardware has been known to crash but only has done so a handful of times. Before you Play: • Make sure you own 'Dragon Age II DLC Bundle' on Steam. If you don't, even if it says you own Dragon Age: Ultimate Edition, you will need to rebuy it to get the 'Dragon Age II DLC Bundle'. (Specific issue fix for if you bought Dragon Age 2 before EA repackaged it into Dragon Age: Ultimate Edition) • For your first playthrough set the difficulty to Normal. This will give you enough of a challenge without making it feel boring to fight through. • If planning to use save file decisions to link into Dragon Age: Inquisition and Dragon Age: Veilguard story, be sure to recreate story decisions in Dragon Age Keep (Link below). Unfortunately, save file carries from Dragon Age Origins to 2, but doesn't auto carry across to the other games and will to be manually created. • Best played focusing on your single character zoomed in like you would World of Warcraft. While the tactical mode has been removed for this game, there are some tough fights that requires a lot of pausing and micromanagement across the team. • Save often, to alleviate any time loss from the rare crash and challenging battle. • Take your time with character creation and skills to ensure your build aligns with your preferred playstyle but also focus on character builds. • Do NOT use Auto-Level up. This will make the game more difficult and may potentially stunt your progress. • Can only give your companions weapons and accessories, so feel free to sell armour that you don't intend on using for your own character. • Don't try to clear quests based on area as you will be easily be confused. Focus on starting and completing questlines individually and in full from the order of first to last: Side Quests > Secondary Quests > Companion Quests > Main Quests. • When aiming AOE rings, hold down shift to prevent the spell from locking on to targets to get the best range. • In very specific fights where enemies use AOE, use 'Hold Party' when moving them around as they always seem to run back into the AOE. Playthrough Recommendations: Before Playing, Set your options: • Check: Pause at the start of combat • Subtitles: Conversations and ambient dialogue • Difficulty: Normal • Hotkey: Autofight from R to Tab (If you're used to Tab Targeting MMO's, it will feel a lot more familiar) Gameplay Setup: • Ratio of Classes (Warrior\Rogue\Mage); • If Female Hawke, companions are 3:3:2. Suggest picking Mage. • If Male Hawke, companions are 2:3:3. Suggest picking Warrior. • Always have at a minimum 1 Warrior (as Tank) and 1 Mage (with revival capabilities) in the party. Mod Recommendations: Faster Run Speed: https://www.nexusmods.com/dragonage2/mods/4309 Ultimate HD Pack: https://www.nexusmods.com/dragonage2/mods/4156 No Follower Autolevel: https://www.nexusmods.com/dragonage2/mods/2982 LAA (RAM Patch): https://www.techpowerup.com/forums/threads/large-address-aware.112556/ Helpful Links: Borderless Gaming (Borderless Windowed Mode): https://store.steampowered.com/app/388080/Borderless_Gaming/ Tips for Designing Tactics: https://dragonage.fandom.com/wiki/Tactics_(Dragon_Age_II)#Examples Dragon Keep: https://dragonagekeep.com/en_US/
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Frequently Asked Questions

Dragon Age II: Ultimate Edition is currently priced at 7.49€ on Steam.

Dragon Age II: Ultimate Edition is currently available at a 75% discount. You can purchase it for 7.49€ on Steam.

Dragon Age II: Ultimate Edition received 5,311 positive votes out of a total of 6,537 achieving a rating of 7.90.
😊

Dragon Age II: Ultimate Edition was developed by BioWare and published by Electronic Arts.

Dragon Age II: Ultimate Edition is playable and fully supported on Windows.

Dragon Age II: Ultimate Edition is not playable on MacOS.

Dragon Age II: Ultimate Edition is not playable on Linux.

Dragon Age II: Ultimate Edition is a single-player game.

Dragon Age II: Ultimate Edition does not currently offer any DLC.

Dragon Age II: Ultimate Edition does not support mods via Steam Workshop.

Dragon Age II: Ultimate Edition does not support Steam Remote Play.

Dragon Age II: Ultimate Edition does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon Age II: Ultimate Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 23:30
SteamSpy data 07 September 2025 05:09
Steam price 13 September 2025 12:25
Steam reviews 10 September 2025 22:02

If you'd like to dive deeper into the details about Dragon Age II: Ultimate Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon Age II: Ultimate Edition
  • SteamCharts - Analysis of Dragon Age II: Ultimate Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon Age II: Ultimate Edition compatibility
Dragon Age II: Ultimate Edition PEGI 18
Rating
7.9
5,311
1,226
Game modes
Online players
170
Developer
BioWare
Publisher
Electronic Arts
Release 04 Jun 2020
Platforms