Lots of silliness, little dread. The 3rd Dread X collection has a nice hub in a “cute Halloween” style and interesting (if somewhat drawn-out) discussions between an MC and … an entity… with a sprinkle of point-n-click-ish gameplay in-between the main games. While the set-up is intriguing, the main course is quite bland. It’s platform-heavy and terrible-controls-heavy at the same time - obviously, an unfortunate combo. And while there are a few good experiences and one kick-ass one, the rest feel underbaked and rushed. Lastly, this installment is surprisingly short on, well… dread. It ends up being entertaining as a whole but lagging a bit behind the previous installments. Nerdy cliff notes on all the games below: Submission The gem of this collection. An action/adventure horror that managed to be genuinely creepy and meta-humorous at the same time. The variety of gameplay (you’ve got point-n-click, shooting, “coding” puzzle…) and very silly (but wholesome in that silliness) plot rounds up this indie mini-extravaganza. There are also graphic styles galore – kudos to the dev for pulling this off in a 10-day period, it takes real talent. This was tons of fun! Matter Over Mind A platformer-like (or platformer-lite?) where you, as a brain-eating mass (adorable and, apparently, good-smelling), try to escape the lab and get out into the big, wide world. Sounds more fun than it is purely due to the wonky controls. There is a decent amount of jumping (on top of people’s heads to capture their brains, for example), and it’s wildly imprecise and sometimes unresponsive. Also, if you die – you’ll have to go back to the start and lose all the DNA samples (that are NOT needed for the win) you’ve been collecting which, on top of problematic controls, could turn frustrating. This one is a “meh”. Radiator This was a fun but very linear story (or a “short feature” as the game calls itself), where when asked a question – you only get one answer you still, for some reason, need to “choose”. Pretty usual set-up as far as “sci-fi with AI” stories go, nothing groundbreaking but entertaining enough for a single playthrough walking sim. A bit unsettling at times, with cool music and a neat ending though. Nice Screams at the Fun Fair. Surrealistic horror-light that’s leaning towards “style over substance” territory with a sprinkle of sim-like gameplay and eye-popping visuals that actually work for this piece. Very short. Kiiiinda fun. Still, could have been so much more. Oh, and controls are janky as hell. Disparity of the Dead Pretty cool game if you happen to be a big fan of platformers. Slightly less cool game if you aren’t. The concept (more so thought-provoking than horror-related) is interesting, the aesthetics are there, and the gameplay is too, but endless platforming over the same locations (game could be rather vague in what exactly you need to do) on the way to rather anti-climactic ending became a bit drawn out and overstayed its welcome by the finale. “Fun to play, forget right after” kinda situation. Bete Grise. An iso top-down hotel sim. Cutesy anime style I didn’t care for, and the gameplay that consists of WASD-pressing with an occasional QTE and some repetitiveness. Hard-to-embrace directional controls made for a head-scratching time. The concept of horror is there, yes, but it’s not at all scary or even spooky and rather abrupt. Didn’t care for this one at all. But you do get to wipe some mirrors and put away pens which the game seems to be excited about, so there’s that. Soul Waste Platformer/hack’n’slash mix that I left unfinished. Not my genre to begin with but the fact that your movement feels like you are constantly sliding on ice doesn’t help to make it any mor enticing. Might be enjoyable for those who love nothing more than to slip and slide their way through the enemy lines. If there’s a will, there’s a way. EDEN: Garden of the Faultless. I have no idea what this game has to do with horror, but I thought it was fun if a bit slow. You have a garden in which you raise gods (by feeding them fruit), and then enroll them into an overly long race where you can only watch and cheer. That about sums it up. It’s on the weird and surrealistic side, kinda heart-warming too (you can pet your little god) with as simple-as-it-gets gameplay. I like what I saw here, just not sure why it is a part of Dread X. SATO Wonderland. Incredibly short (for what it was setting itself up for) adventure. I’ve seen the word “investigative” used to describe it on several occasions. Well, if you call putting few words together out of about 8 of them to find new ones “investigative” - then sure, that’s what it is. Despite PS1-inspired graphics being used overwhelmingly in this collection, I felt like here it was the least fitting – half the time I couldn’t tell what I was looking at. The only thing that is going for the game is as old as the world premise that could have been fun even if it’s overused, but the game would need to be longer than 10 minutes for this to happen. Alas! Spookware at the Videostore. A series of 10-15 second mini games that test your finger dexterity and reaction, aka extremely condensed QTE galore. Many seem to enjoy this, and I did not. I prefer to engage my brain rather than fingers. Aesthetics were adorable though. The only thing horror-y here is 3 skeletons deciding to celebrate Halloween by watching horror movies. Yes, it’s as cute as it sounds and not even remotely dreadful. Bubbo’s Adventures on Gerald’s Island Another platformer (and a collectathon) with controls that are step above the others in the collection, which makes them not perfect but good enough to enjoy the game. Cartoon/kiddie horror is mostly for the giggles, but at this point the H word is used so loosely in this Dread X that it’s no longer an issue of any kind. Pleasant in a throw-back way little game that will give you a solid hour or more of adventuring on the island of Gerald (a man with this kind of name can only be evil personified), and you’ll be locked in a one-on-one with him with your survival at stake. Of course, while making serious bank collecting all those conveniently placed coins. Chip’s Tips This is a silly joke of a game without being even remotely spooky (but it is spooPy, I suppose). A hidden object/ point’n’click mix with references to other Torple Dook’s games and a charming wiener dog -everything you ever wanted as a true horror connoisseur. Super short. Super wacky. Nothing to write home about but fits right in this collection. Which is to say that this installment of Dread X has a few prevalent ideas that can make or break your enjoyment from it. It is platformer-centric and cutesy/giggly horror-themed (in some cases calling it “horror” is a serious stretch), and it sacrificed the variety for a more uniform experience, which makes it a-OK in my book, but a step below previous collections, as I found the crazy diversity of horrors to be the collection’s main strength. Add unstable controls in many of the games and very similar visual style, and you’ll get a more middle-of-the-road Dread X collection that I (being a fan) enjoyed but wouldn’t recommend people to start with. Go with 1 or 2, see if you like those first then jump into this one, as you’ll be willing to make all kinds of excuses after you already liked the other parts, so this one will be written off as “entertaining enough”, and you’ll be getting the next one anyway.
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