Venge on Steam - User reviews, Price & Information

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Get ready to explore a movie studio that vanished into thin air, only to find yourself trapped in a twisted, alternate dimension where creatures lurk in the shadows, waiting to ensure you never see the light of day again...

Venge is a horror, survival horror and exploration game developed and published by Costek Games.
Released on July 28th 2020 is available in English on Windows, MacOS and Linux.

It has received 391 reviews of which 365 were positive and 26 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Venge into these genres:

Media & Screenshots

Get an in-depth look at Venge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3-6100U
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580 (6 GB VRAM)
MacOS
  • OS: MacOS Catalina
  • Storage: 64 MB available space
Linux

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    March 2026
    So I played on my Steam Deck and it does work. most basic controls but it won't let me crouch. Tried to figure out which button but there us none. So far it's a good game. only completed act 0. Hope the rest could get fixed and this gets verified.
    61 hours played
    March 2026
    x-- 9/10 --x A love letter to horror fans! What a fantastic and well crafted game. There is so much love here that it shines around every corner. The horror itself was decent, one or two jumpscares got me. Also, this is a PC killer. My rig was burning up while playing this.
    11 hours played
    Oct. 2025
    Venge, developed and published by Costek Games, is an atmospheric indie horror adventure that blends surreal world-building, puzzle-solving, and psychological tension into an experience that feels both intimate and unsettling. Rather than relying purely on jump scares or traditional horror mechanics, it constructs its dread through setting, pacing, and tone. The story begins with the player venturing into the abandoned remains of the Rotnic Studio, a once-prominent film facility that has fallen into mystery and ruin. What should be an ordinary exploration quickly spirals into something far stranger, as the player finds themselves trapped in a distorted reality that exists between dimensions—a place where memory, illusion, and fear intertwine. From the opening moments, Venge sets out to create a horror experience that’s as much about atmosphere and discovery as it is about fright. The game’s structure unfolds across multiple acts, each presenting a self-contained area with distinct aesthetics, themes, and mechanics. The first, Act 0, functions as a prologue that introduces the player to the core mechanics and tone, establishing the world’s rules while deliberately leaving its mysteries unanswered. Act 1 expands on these ideas, inviting deeper exploration of the shifting environments of Rotnic and the strange parallel dimension that mirrors and corrupts it. The player’s goal is never as simple as escaping; instead, it becomes a journey to uncover what happened to the studio, why it was sealed away, and what role you truly play in its fate. The game’s pacing is deliberate, alternating between quiet exploration and sudden bursts of tension. There are moments when silence stretches unbearably, only to be broken by whispers, footsteps, or the distant hum of something unseen. The feeling of being watched is constant, even in seemingly safe spaces. Venge’s greatest strength lies in its ability to evoke emotion through environment and sound. Every hallway, room, and open space feels curated to tell a story, even when no dialogue is spoken. The lighting is subdued and often unstable—flickering bulbs, pulsing red corridors, and sudden blackouts heighten the sense of unease. The art direction uses minimalism to great effect, relying on the interplay between emptiness and detail to unsettle the player. It’s a game that understands how to make the ordinary terrifying; a simple desk or film reel can become ominous when framed correctly. The sound design reinforces this immersion, with ambient noise and environmental cues that keep players constantly on edge. Soft hums, distorted radio chatter, echoing voices, and the creak of unseen machinery all contribute to a mood that feels alive and oppressive. Even when nothing is happening, the tension never dissipates—it lingers like a presence just out of view. The gameplay itself mixes exploration, environmental puzzles, and brief moments of survival. Rather than overwhelming the player with complex systems, Venge focuses on intuitive interaction: pulling levers, examining notes, solving spatial riddles, and navigating between the normal and “flipped” dimensions. This dual-world mechanic is one of the game’s defining features, creating a constant push and pull between two realities that reflect each other in distorted ways. Traversing these shifting spaces can reveal new paths or rewrite entire rooms, keeping exploration unpredictable. Occasional chase sequences and encounters with hostile entities punctuate the experience, but combat is minimal; the player’s primary defense is understanding their surroundings and anticipating what’s coming. This design choice gives the game a sense of vulnerability that suits its tone—players are never truly in control, only trying to survive the next distortion of reality. Narratively, Venge takes a fragmented approach to storytelling, preferring implication over exposition. The story unfolds through scattered notes, cryptic dialogue, and environmental hints rather than cutscenes. As the player progresses, they piece together a tale of ambition, loss, and guilt tied to the studio’s downfall. The deeper you go, the more the line between dream and memory blurs. It’s not always clear whether you’re exploring a real location or wandering through the protagonist’s broken psyche. This ambiguity gives the game its psychological edge, encouraging players to interpret its events rather than having them spelled out. The world feels handcrafted, every corridor and note placed with purpose, and while not every mystery receives a definitive answer, the narrative succeeds in leaving a lasting impression of dread and curiosity. Visually, Venge balances abstraction with realism, crafting spaces that feel familiar yet alien. The Rotnic Studio environments are cluttered with remnants of the past—film reels, stage props, and forgotten machinery—but they’re distorted by time and decay. The transition between dimensions amplifies this, turning static sets into surreal, shifting landscapes where geometry bends and gravity becomes uncertain. Some areas almost feel painterly, with color and light used symbolically rather than literally. The presentation evokes a sense of being trapped inside a nightmare where physical laws no longer apply. Despite being developed by a small team, the level of detail and stylistic cohesion is impressive, showing a clear artistic vision behind the world’s design. Though deeply atmospheric, Venge isn’t without imperfections. Some players may find its pacing uneven, with slower exploration sequences occasionally stretching too long or certain puzzles feeling repetitive. Technical hiccups such as collision issues or brief performance dips can occasionally disrupt immersion. The controls, while serviceable, can feel stiff during high-pressure sequences, and the limited guidance can leave some players unsure of how to progress. Yet these flaws are outweighed by the strength of the experience itself. There’s an authenticity to its imperfections—a sense that this is a labor of love rather than a mass-produced horror template. The developer’s attention to detail, commitment to experimentation, and willingness to embrace discomfort make the game stand out in a crowded genre. What ultimately defines Venge is its identity as an emotional, handcrafted horror experience. It doesn’t just aim to scare; it aims to unsettle, to make you question the reality you inhabit within its walls. It’s a game about exploring trauma and memory as much as it is about facing monsters. Every act peels back another layer of its decaying world, drawing you further into a web of existential unease. It’s an experience that rewards patience and curiosity, and while it may frustrate players seeking constant action or clear answers, it captivates those who appreciate atmosphere and mood-driven storytelling. In the end, Venge stands as a testament to the power of indie horror done with conviction. It’s haunting, imperfect, and deeply personal—a game that feels as though it’s been pulled from the subconscious of its creator and placed, trembling, before the player. Its unsettling beauty, emotional weight, and imaginative design make it one of the more memorable psychological horror titles of recent years. Venge lingers long after the credits roll, not because of its scares, but because of the quiet, lingering dread that something in its world—and perhaps in yourself—remains unresolved. Rating: 9/10
    7 hours played
    Sept. 2025
    I would recommend this game, because for its price, it's insanely long, has quite a story, and is worth finishing. the music is my favorite part of the whole game, too. i will say the voice acting is decent, but Efix's voice really threw me for a loop lol. there were also times when i was so frustrated at constantly dying that i almost gave up (you are being chased quite a bit and the input lag is real). honestly, i recommend experiencing Act 0 and 1 to the fullest. you can really tell the dev has put a ton of heart and soul into their work. can't wait to see what happens in the next part!
    7 hours played
    Sept. 2025
    Okay so based on my previous review I mentioned that I had not put a lot of time in the game. I made points that the game was quiet and really really slow. I have now finished it (even replayed for some other paths but not fully since act 2 will hopefully come soon). I still stand by that the game is really bad with no sound. For example one part of the game a gate comes down but its barely audible and when being chased it lifts up, however, this is also barely audible (in fact I don't even know if it makes a noise) and the game being as dark as it is you can very easily be confused. If you ask me the game itself fails as a horror game. BUT only as a horror game it does have some spooky elements but it flat out doesn't scare you all that much. But as a puzzle esc game or even just a different path game, hell even a story game it's actually pretty enjoyable. Getting to know what monsters you are coming up against and having multiple things you can do with them. The game will make you feel guilty. And for some reason I kind of like that. There is some bugs in the game, you can fall in some places that are probably not intended to fall in and there can be some visual bugs. There's also a very fun bug an example of the bug is if you drop far usually you auto drop your flashlight HOWEVER if you drop your flashlight just before you hit the ground that causes it, you can get a spare flashlight. Now it's not useful but it's a fun thing to find. But again the game itself wouldn't really be labelled as a horror game for me and I still think ACT 0 is the worst gameplay iv ever played. The bike scene is just... no. But after the first section of ACT 1 (the theatre) it gets good. The theatre stage feels REALLY dead. Nothing is chasing you, nothing is stalking you and nothing exciting going on. You can find laptops for lore but that's about it. You are walking in the dark with loud noises and nothing else looking for an item with most of the time no hints (sometimes you do get directional highlights to items which is nice). But with no sound this area almost made me quit the game for good. I'm glad I played it through it does get really fun and I like the paths. I love helpsie and I love being able to do a bunch of different things to change my run. I will look forward to ACT 2 I hope it does not cost too much and it remains as a nice gem. Notes that will help improve the gameplay: Before the theatre some kind of music or at least sound effects that don't make you go crazy or even some directional help. Pinters section is nauseating. The chase is full of really bad flashing colours (that purple section actually made me ill and I don't usually suffer from anything like this). Other than this it's a pretty easy fight. Whilst the chase scenes are nice...It's just not that tense. I feel like a lot of the enemies are slow? Maybe some kind of difficulty can change this I don't know. Usually you are good for a while. Bike gameplay. Either take it out or rework it hard. That camera just doesn't work. The weird shifty corners and everything.. Horrible Footstep noises. This is pretty much a must. You already have this but it's so quite. And there is a section where you NEED to know if you are making noise or not. ON THIS NOTE this section (I wont spoil it but I am sure you can gather where it is) IS SO LONG doing the same thing. It's nerve racking but its just, go turn this on, go turn that on, grab this, put it in turn it on, turn that on, etc. Other than that I don't think I had to many issues with the game. There is some visual issues with the game (some objects just didn't have a side visible and even notes would sometimes not have the paper behind it so made it REALLY hard to read. I did need full brightness I feel like even on full brightness the default torch is useless. But yeah I ended up enjoying it more than I started out too and I hope ACT 2 is going well in development. I look forward to seeing what else can be done. As a story and as a puzzle like game I actually enjoyed myself.

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    Frequently Asked Questions

    Venge is currently priced at 4.99€ on Steam.

    No, Venge is currently not on sale. You can purchase it for 4.99€ on Steam.

    Yes, Venge received 365 positive votes out of a total of 391 achieving a rating of 8.62.
    😎

    Venge was developed and published by Costek Games.

    Yes, Venge is playable and fully supported on Windows.

    Yes, Venge is playable and fully supported on MacOS.

    Yes, Venge is playable and fully supported on Linux.

    Venge is a single-player game.

    Yes, there are 3 DLCs available for Venge. Explore additional content available for Venge on Steam.

    No, Venge does not support mods via Steam Workshop.

    No, Venge does not support Steam Remote Play.

    Yes, Venge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

    You can find solutions or submit a support ticket by visiting the Steam Support page for Venge.

    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates
    Steam data 05 June 2026 15:23
    SteamSpy data 12 June 2026 06:50
    Steam price 14 June 2026 12:51
    Steam reviews 12 June 2026 23:54

    If you'd like to dive deeper into the details about Venge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Venge
    • SteamCharts - Analysis of Venge concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Venge compatibility
    Venge
    Rating
    8.6
    365
    26
    Game modes
    Features
    Online players
    0
    Developer
    Costek Games
    Publisher
    Costek Games
    Release 28 Jul 2020
    Platforms