Dream Tactics on Steam - User reviews, Price & Information

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Dream Tactics is a GBA-styled strategy RPG with cunning card combos and deep character customization. Pick your party, manage cards to create unique playstyles, and outsmart hordes of pillows in turn-based combat to save the Dream World from its inevitable collapse.

Dream Tactics is a jrpg, tactical and strategy game developed by Spectra Entertainment Inc. and published by indie.io.
Released on April 15th 2024 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 508 reviews of which 466 were positive and 42 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 16.99€ on Steam, but you can find it for 2.44€ on Gamivo.


The Steam community has classified Dream Tactics into these genres:

Media & Screenshots

Get an in-depth look at Dream Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3 processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.1+ Support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
What a fantastic game, super cute and addictive. And hard! Especially if you play on Nightmare difficulty and/or with Hardcore mode enabled (perma-death). For me there are three highlights: [*] Pacing : After the first introductory chapter, you arrive at a hub area with access to four chapters to choose from. You can freely enter and leave any chapter at any time , meaning if you get stuck on a fight, you can always check if progression is easier in another chapter and grab new items, money, and leveled-up stats for when you come back. You can't go three minutes without finding new gear and cards that entirely change your team dynamic. [*] Build customization : It's so in-depth and balanced. Throughout the game you unlock seven characters and their personal 41 cards (28 common, 10 rare, 2 legendary, and 1 ultimate). Your team can be any combination of 4 characters decking 15 cards each. You can trade cards between characters at a cost of Trade Points that increase with rarity. Couple this with equipment that modifies the basic mechanics of combat, of stats, or of cards, and you get an incredible ocean of possible character builds and team synergies . [*] Writing : It's silly. Almost every single character, playable or not, is a complete airhead. So every dialogue is a funny, absurd interaction. That complements the mood of the visuals and soundtrack. I mean, you play as a band of girls battling pillows in Dream land, it's silly from beginning to end . My only complain would be the lack of some UI quality-of-life. I commend the devs for implementing a Help buttom that allows you to inspect any information during combat, but the screen where we buy items doesn't show what each character has already equipped, so if you're restructuring the whole team, there's a lot of back-and-forth between menus. Nevertheless, the issue didn't detracted from how much I enjoyed every second of my playthrough .
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Jan. 2025
It's one of the best games I have ever played. It's simple, relaxing, have humorous stories, easy controls, good for refreshing from working. Nice graphics & unique item effects. Well I can also get all of the achievements on easy with hardcore mode.
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Sept. 2024
7.5/10 Surprisingly good even though I don't usually like anime artstyle or rated G subject matter. The good reviews are definitely deserved here. It's a tactical/strategy RPG with a card/deck system instead of just having abilities. Revolves around card combos, redrawing cards, etc. Pros: - Good music, if slightly repetitive at times. Most noticeable in longer fights - A good balance between "cute" and fun, with some subtle jokes for adults ("Pillow Enlargement Pills", lol). In other words, it's not saccharine - Incredibly good controls using keyboard/mouse even though game recommends a controller. I am baffled as to why other games can be so terrible at this when it's so intuitive and straightforward here - You can reroll some cards to try for a better combo - Fantastic info system for learning icons and card mechanics. Again, I'm just baffled that other games make it so difficult to get basic information when it's so intuitive and straightforward here - While cards "belong" to a specific player, you can equip them on someone else too (for a cost), creating unique hybrid decks - Unique gear changes card functionality and enables really cool combos - Great boss fights Cons: - Many card mechanics within a character's list are awkward. Like debuffing allies, requiring multiple buff swaps, or summons that are always considered hostile. Luna often wants to put down a carrot from a card, move to carrot, play another card, gather carrot, and maybe play yet another card - that's just awkward and a lot of going back and forth between menu buttons for one turn - Not enough synergy between character card lists. Allies all kind of do their own thing in combat for most of the game. Gets better later, but takes too long to do so - Color palette is a bit dull considering the subject matter and tone of the game - Sprites are a little small and therefore a bit over-pixelated - Too easy. Halfway through the game, I oneshot everything on "Hard". This will likely happen shortly after you get a 4th party member - No sort function (yet). Supposedly going to be added, but without it, getting new gear/cards later on is a huge chore
Expand the review
Sept. 2024
This is a fairly solid tactical RPG, 25-30 hours or so of gameplay will be available. Graphically it's reminiscent of the GBA era. It's very colorful, which works well with the theme of being in a dream world. Terrain has a good amount of detail, though the sprites are a bit small for my tastes. There is a zoom option, but it will make things a bit blurry or pixelated. Gameplay involves exploration and combat, exploration has fairly expansive areas, with a good amount of secrets and optional fights to encounter. It definitely pays off to explore as you can find additional cards and equipment to help power up your characters. There are also several puzzle areas, some required and some optional. Most of the puzzles are fine, but a few (such as homing fire on lava floors) are quite frustrating if you don't move perfectly. Some puzzles also don't really sync too well with the timing of when you approach them. One example is a narrow path with sawblades, and if you come from the top, you have to sit there and wait up to 10 seconds for the sawblade to pass before you can make another attempt at the puzzle. Combat is typical tactical RPG fare, units can move, then use cards (which are your attacks, support abilities, and spells). Aside from one specific character's card, you can't move after attacking, only move before. There are a total of 7 characters, each with a few different archetypes that they can use. Each character has a deck of 15 cards (no more, no less), and will normally draw 5 cards a turn and have 5 magic points to spend on those cards. Cards can cost 0 to 5 MP to use, and there is a redraw mechanic where you can spend redraw points (which you get a certain number of added each turn) to try to redraw cards until you get the silver bullet you need. One of my complaints is that this redraw appears to be random, it doesn't go by what remains in your deck. You can redraw the same card multiple times if you do the redraw you want and never end up getting what you need even if you use 15 redraws (which should be more than the max needed to see every card). One thing that's fun is that cards (aside from the character's unique elite ) are able to be equipped by other characters. You can have multiple people sharing massive fire and ice AoE damage, or multiple healers, or multiple debuffers. Characters also have equipment, which can be red (offensive) or blue (defensive). Each levelup, you get more capacity to wield equipment. This equipment can be completely game changing, where you can build for completely new archetypes of play. A number of equipment will modify the behavior of a particular common/starter card. Finally there are a lot of boring but necessary stat boosters and minor effects. One item in particular I really enjoyed was a weapon that will share any buffs you get with your party members. Another would do a magical explosion around the recipient of a healing spell that damage foes. This led to a powerful support character who could do some decent damage over time with those support spells. A few archetypes I found to be a bit frustrating to use, either very "fiddly" or just unfun to use. Luna's carrot mechanic and Willow's summoning then requiring another card to take control of the summon felt unfun to use. Each character also has their own stat alignment, so while you can give card (and equipment) to someone who's not the owner, sometimes it won't work out too well. Some characters with low base INT might have trouble using INT based spells, as while you can use equipment to make up some of the gap, you can't make up all of it. The game ran well with controller, and ran perfectly on Linux (desktop) so it's pretty much a perfect SteamDeck game. In general the quality of life was good. There are a few things that I found lacking or frustrating. The final fight involves managing a dangerous debuff and cleansing it at the right time with a limited pool of cleanses . It would be nice on the overview when you start a turn (and where you see the card pool your characters drew) to also show your buffs and debuffs. After the introductory chapter and you have access to the main game hub, you get access to several different worlds. While in those worlds, your "exit to main menu" option in the game menu is changed to "return to hub". While in the hub, you can exit back to the main menu to close the game. While you do return back into those worlds where you last left them, it would be nice to not have to do that extra step of returning to the hub to exit the game. There's also the very small sprites that I personally didn't like much, and redraws being mostly random rather than deck cycling. Overall though, it's a pretty solid title that I still enjoyed well enough to recommend.
Expand the review
July 2024
for a game about girls fighting pillows this game has an astonishing level of depth to its combat due to it's unique equipment/ card gimmicks. Plus that hardcore difficulty does not mess around.
Expand the review

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Frequently Asked Questions

Dream Tactics is currently priced at 16.99€ on Steam.

Dream Tactics is currently not on sale. You can purchase it for 16.99€ on Steam.

Dream Tactics received 466 positive votes out of a total of 508 achieving a rating of 8.53.
😎

Dream Tactics was developed by Spectra Entertainment Inc. and published by indie.io.

Dream Tactics is playable and fully supported on Windows.

Dream Tactics is not playable on MacOS.

Dream Tactics is not playable on Linux.

Dream Tactics is a single-player game.

Dream Tactics does not currently offer any DLC.

Dream Tactics does not support mods via Steam Workshop.

Dream Tactics does not support Steam Remote Play.

Dream Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dream Tactics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 23:08
SteamSpy data 13 June 2025 07:32
Steam price 15 June 2025 12:48
Steam reviews 14 June 2025 03:55

If you'd like to dive deeper into the details about Dream Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dream Tactics
  • SteamCharts - Analysis of Dream Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dream Tactics compatibility
Dream Tactics
8.5
466
42
Game modes
Features
Online players
6
Developer
Spectra Entertainment Inc.
Publisher
indie.io
Release 15 Apr 2024
Platforms
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