Fuga: Melodies of Steel on Steam - User reviews, Price & Information

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Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.

Fuga: Melodies of Steel is a rpg, strategy and jrpg game developed and published by CyberConnect2.
Released on July 28th 2021 is available only on Windows in 12 languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, German, Korean, Spanish - Latin America, Portuguese - Brazil and Russian.

It has received 1,123 reviews of which 1,049 were positive and 74 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam with a 50% discount.


The Steam community has classified Fuga: Melodies of Steel into these genres:

Media & Screenshots

Get an in-depth look at Fuga: Melodies of Steel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: AMD Phenom II X4 940, 3.0 GHz / Intel Core i3-2100, 3.10 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 6870, 1 GB / GeForce GTX 460, 768 MB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible sound card or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
May 2026
A rather cute yet unorthodox little RPG, but one that I can't help but love with all of my heart for what it does. As a game, it may sound random and hard to pitch to your friends, as "furry kids cruise around on a mega tank fighting the 'German' army" sounds very out of left field in theory. But don't do yourself a disservice by not giving the game a shot, as I feel it deserves way more attention that what it ever got. Doing away with a lot of conventions like world exploration and grinding, Fuga strips everything down into two sections. Firstly, the gameplay, where you ride along different paths acquiring items, fighting the "Bermans", and healing up your tank, otherwise known as the Taranis. The other half is the story beats. This either happens when you transition between chapters, whenever an important fight is reached, or is explored during the many different Intermissions given to the player. A lot of your mileage is dependent on how much you enjoy these two aspects, as well as the art and music and stuff like that. If you're a fan of huge open worlds with plenty of side-quests and places to explore, Fuga might not be up your alley In terms of the battles, I think they are a comfortable mix of fun and challenging mechanics. Every one of your units fills into one of three weapon types, each with their own niches and use-cases (and also exploiting weaknesses to delay attacks). Fuga doesn't use a simple system of going from person to person, but rather having everyone sitting on a timeline that dictates turn order. This lets you plan tactically, either using items or blocking when you might deem it necessary, or manipulating different abilities to push enemies down the timeline or force yourself to act earlier. You can also constantly juggle around your units, which is necessary when they inevitably get inflicted with some sort of status ailment. It may also do you well to change formation to place different units with others, to proc different boons and bonuses depending on bonds you develop during Intermissions. Intermissions are the brief moment of respite you get before trudging back into the battlefield. You get to walk all over the Taranis, which has been kitted out with the most luxurious commodities I've ever seen in a tank. A workshop, an entire kitchen, a farm with animals and crops, BEDS?! The whole thing, despite being a soulless war machine with the power to kill anything and everything, feels very cozy and safe in some roundabout way. This is definitely due to the many art pieces crafted up by the team, that are all gorgeous and really well made. Even at the quickest glance, you can tell that these children are still able to smile and have fun despite their (frankly horrible) circumstances. Perhaps its just the hope speaking I'm also using this moment to praise the art and music, as it is a homerun in every sense of the word. A lot of the full art you see is present in either story moments, or in the brief Intermissions I just described. I'm not sure whoever was behind these pieces (it seems like a lot, if the end of chapter splash art is to be believed), but they did great. These scenes can both be haunting and eerie, or comforting and relaxing. The character designs are simple, and yet they really work. The characters are just children, not some battle-hardened soldier or super cool badass, and as such are just lugging around whatever they had on prior to hopping on board the Taranis. Even smaller things that you may miss, like the comic pages, are super soft and cozy. Its all wonderful, and complimented by the music. In the Taranis, during downtime, a soft jingle plays to signify that you are safe. And then, during boss fights, epic songs with lyrics begins to blare out, that can send a shiver down your spine. I'm just rambling here and definitely not giving it the credit it deserves, but just know its good. Especially in the beginning of the game, where the story ramps up. It comes out of the gate swinging with maybe one of the best cold opens I've ever seen utilized in a video game. Right away, you are forced to bear the same weight and grief that these children have. Scared, confused, forced to open fire against any threat in fear of their life. Clinging to the only lifeline they have: the monstrously huge tank known as the Taranis. They are locked in a desperate situation where any decision is the difference between life and death for any and all of them. The depression following a horrible, tragic choice. This opening sets the stage for the game in a near perfect way. I had my jaw on the floor, especially with the way that this melds with the gameplay and haunting yet beautiful music in the opening chapter. Which makes this all the harder to say: I feel like the main story misses the mark during the whole middle of the game. There are plenty of great bits, with the children's motivation waxing and waning and each new kid they find along the way having different motivations for tagging along. You can tell that the damage the Berman army has done is visible and horrible. Their banter is also quite believable, and a lot of the things the characters talk about feel real. But there isn't much in terms of an actual story to sink your teeth into for a lot of the game. It feels like each chapter doesn't get much in terms of story content besides a new party member, some quick comments from the opposing forces, and a talk with some enigmatic entity or voice on the radio. I like the characters, and I think they still get plenty of moments to shine during Intermissions. And of course, there is always the main objective in the back of the player's mind, that being to fight back the Bermans. Its not necessarily a bad thing, I guess? I just think it could be improved with more time spent on the characters, or world building, or something else. Although, around the point where you receive the final party member, I believe that the story quality begins to rise up again. Characters talk even outside of intermissions, and more plot is fed to the character through conversations on both sides of the war. It really sinks in that this is war, with a certain side partaking in blatant experimentation and war crimes for the love of the game. I also think the final characters added to the party are my favourite, with more complexity and nuance due to their circumstances. Its honestly pretty sad, but their plight makes them more captivating than some other group members (although I think every party member is fun and worth exploring). I won't say anything on them, as I feel their introductions are better when you meet them as blind as possible. The story continues to rise in quality for the rest of the game At the end of the day, Fuga is really well made and I'm shocked I never hear more about it. Its got a lot of soul in it, and it can really pluck on your heartstrings if you let it. Give it a shot
18 hours played
Feb. 2026
I recommend it… but with an asterisk. Fuga melodies of steel is a particular JRPGs settled in an endearing world reminiscent of Europe at the dawn of the first two World wars. It narrates the story of a group of kids determined to save their relatives from the upcoming war using an ancient giant tank. It’s a curious setup for a tale, which features beautiful visual presentations, powerful messages and an entertaining gameplay. But I will discuss deeply only two points, these couple of elements are the skeleton of the game, and they will establish if you will enjoy it or not. - GAMEPLAY First cardinal pillar, the gameplay, it’s entertaining albeit repetitive. I highly suggest to play the demo first, because the first chapter offers you the entirety of the gameplay loop: Advance through the battlefield, choose a riskier or safer branching path with enemies and rewards, fight through turn based combat stages and halt your tank to manage resources. All-round this loop works, the turn based combat is exciting on how you have to switch your units strategically for every fight, administrating a tank is fun, but it’s not that complex. Enemy variations is thin, fun only comes from the high challenging paths which will actually make you ponder on how you can survive. If I have to deliver some arbitrary percentages 50% of the time is spent on the combat, 25% on the tank and just a 25% on the story. Therefore if you don’t enjoy the core gameplay you will detest it. - WRITING/STORY Fuga contains such intriguing setting that never reaches its full potential, all of the cards for a great plot with compelling characters and villains are there, but none are fleshed out. It touches so many dark topics such as revenge, death, loss, war, doesn’t explore any of them. Out of the 12 playable characters only one gets an arc and a character development, and it’s not even the protagonist! Everyone else starts and remains the same till the conclusion. In a world where JRPGs are known for their bloated storylines and numerous dialogues, Fuga melodies of steel does the unthinkable by having a sparse and flat writing. And I am not declaring that the writing is overall terrible, because there are clearly great moments in Fuga, again the first chapter is a powerful introduction, Pretzel character is interesting and scattered around the 15 hours of gameplay there are present worthy moments of narration. Albeit most of it is left as raw potential, which irritated me multiple times. It’s supposed to be the first chapter of a long trilogy but other than the lore, it doesn’t feel as if it should have a sequel. Little or no foreshadowing is present for future villains or conflicts. The ending is simply too grand and conclusive, that I simply would have not expected for a first entry! - CONCLUSION Even with my harsh criticism on the story and writing, I really cannot stay mad at Fuga. Since the beginning passion for the world building gushes on little details, mechanics and lore. The art is gorgeous, the character design endearing and the music encapsulates magnificently the vibe that is aiming for. The boss theme especially represents adamantly the grief of a forced battle. You can criticize as much as you want the flaws of Fuga but something that you cannot declare is that it hasn’t a soul. Therefore if you can stand an engaging but repetitive turn based combat and a writing/plot that never blossoms in what you would ache for, Fuga melodies of steel offers a lovely decent experience. I don’t regret playing it, and I am actually looking forward to see what the sequel holds.
22 hours played
Oct. 2025
I just finished FUGA, I absolutely love it! I did it without firing the soul cannon once, therefore had a full party at the end. Apparently there are other endings if you don't, I assume they're depressing AF so I'm not interested. I have a couple more achievements I'd like to try and get, so I might give it a quick replay, it has an NG+ that carries over data. I also have FUGA 2 lined up! My friend nicknamed FUGA 'Howl's Moving Tank' and I see the resemblance, lol. But with furries, all the furries! The music in this game is amazing, the art is gorgeous too. Gameplay wise it gets a little repetitive but the system is interesting and it gets tough by the time you learn how to master it. The constant options between safe, normal and dangerous paths you can switch between at junctions, is an interesting way to do difficulty. As well as normal leveling, you upgrade your vehicle with found and bartered items, and improve combo attacks by letting the kids enjoy themselves and socialise at certain points, which is adorable! Keeping up the kids' mood also gives them buffs, while letting them get depressed or injured causes serious debuffs. There is an option constantly available if you're running low on HP, to activate your Soul Cannon, which perma-kills a character to do massive damage to the enemy. This game can get quite dark like that - at the end of the day, you're little kids surviving in wartime, and it doesn't sugar coat this! I was worried it'd be too depressing for me but it provides a nice balance. The last thing I like about this game is that it connects to a few other games, Tail Concerto and SolatoRobo, and there is a wider, consistent world.
19 hours played
Sept. 2025
A masterpiece of storytelling interwoven with game mechanics. Every part of it is singing in harmony with every other part. Wappa Charlotte is in it. 5/5
24 hours played
Aug. 2025
Fuga: Melodies of Steel is a uniquely emotional and strategically engaging tactical RPG that tells the poignant story of a group of children caught in the turmoil of war. Set in a war-torn world inspired by historical conflicts but with a fantasy twist, the game masterfully balances heartfelt narrative moments with challenging, turn-based combat. What truly sets Fuga apart is its ability to blend the innocence and resilience of childhood with the harsh realities of survival, creating a deeply affecting experience that resonates beyond typical strategy games. The gameplay centers on commanding a small squad of children as they navigate battlefields aboard a massive, tank-like war machine known as the Taranis. Combat takes place on grid-based maps where positioning, unit abilities, and environmental factors play critical roles. Each child has distinct skills and roles, from frontline fighters to support characters, and players must carefully coordinate their actions to overcome increasingly difficult enemies. The presence of the tank adds a unique layer of tactical depth, serving both as protection and a mobile base of operations. Managing the Taranis’s resources—such as fuel, ammunition, and repairs—is essential and forces players to strategize beyond just battlefield tactics, emphasizing survival and long-term planning. Exploration is interwoven with the combat, as players move through devastated landscapes, abandoned towns, and war-ravaged villages in search of allies and supplies. These moments allow players to uncover pieces of the story, learn more about each character’s background, and gather resources necessary for survival. The game’s art style, featuring charming yet expressive anime-inspired character designs and beautifully rendered environments, contrasts poignantly with the grim subject matter. This visual approach enhances the emotional weight of the story, highlighting both the innocence of the protagonists and the devastation surrounding them. Narratively, Fuga: Melodies of Steel excels at delivering a mature and compelling tale about the cost of war and the strength of hope. The children are not mere pawns in a conflict but fully realized characters with hopes, fears, and growth arcs that unfold over the course of the journey. The game does not shy away from difficult themes such as loss, sacrifice, and the moral ambiguity of war. Player choices influence the story’s outcome and character relationships, adding a layer of emotional investment and replayability. The dialogue is well-written, balancing moments of levity and warmth against the backdrop of an unforgiving world, making the narrative both engaging and heartfelt. The soundtrack complements the game’s atmosphere beautifully, featuring haunting melodies that capture the bittersweet tone of the story. Music swells during key battles and quiet moments alike, enhancing immersion and emotional resonance. Sound design also adds depth to the experience, from the clanking of the tank to the distant echoes of conflict, further grounding players in the game’s somber world. While Fuga: Melodies of Steel delivers a memorable experience, it is not without its challenges. The resource management aspect can feel punishing at times, requiring careful planning and sometimes grinding to maintain supplies and keep the Taranis operational. Combat difficulty ramps up steadily, which may present a steep learning curve for players unfamiliar with tactical RPGs. Some pacing issues arise during exploration phases where the momentum slows between combat encounters, potentially affecting engagement for those who prefer faster gameplay. Additionally, a few minor technical hiccups, such as occasional UI awkwardness, have been noted but do not detract significantly from the overall experience. In conclusion, Fuga: Melodies of Steel is a remarkable blend of tactical gameplay and emotionally charged storytelling. Its compelling characters, challenging combat, and immersive world-building combine to create a truly impactful journey. The game stands out as a poignant exploration of war through the eyes of children, delivering a message of resilience and hope amid despair. For fans of strategy RPGs who appreciate narrative depth and meaningful player choice, Fuga: Melodies of Steel offers a rewarding and unforgettable adventure. Rating: 9/10

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Frequently Asked Questions

Fuga: Melodies of Steel is currently priced at 19.99€ on Steam.

Yes, Fuga: Melodies of Steel is currently available at a 50% discount. You can purchase it for 19.99€ on Steam.

Yes, Fuga: Melodies of Steel received 1,049 positive votes out of a total of 1,123 achieving a rating of 8.82.
😎

Fuga: Melodies of Steel was developed and published by CyberConnect2.

Yes, Fuga: Melodies of Steel is playable and fully supported on Windows.

No, Fuga: Melodies of Steel is not playable on MacOS.

No, Fuga: Melodies of Steel is not playable on Linux.

Fuga: Melodies of Steel is a single-player game.

Yes, there are 21 DLCs available for Fuga: Melodies of Steel. Explore additional content available for Fuga: Melodies of Steel on Steam.

No, Fuga: Melodies of Steel does not support mods via Steam Workshop.

No, Fuga: Melodies of Steel does not support Steam Remote Play.

Yes, Fuga: Melodies of Steel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fuga: Melodies of Steel.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2026 14:18
SteamSpy data 12 June 2026 02:37
Steam price 13 June 2026 12:50
Steam reviews 12 June 2026 17:51

If you'd like to dive deeper into the details about Fuga: Melodies of Steel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fuga: Melodies of Steel
  • SteamCharts - Analysis of Fuga: Melodies of Steel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fuga: Melodies of Steel compatibility
Fuga: Melodies of Steel
Rating
8.8
1,049
74
Game modes
Features
Online players
19
Developer
CyberConnect2
Publisher
CyberConnect2
Release 28 Jul 2021
Platforms
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