Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Fuga: Melodies of Steel on Steam

Quick menu

Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.

Fuga: Melodies of Steel is a rpg, strategy and jrpg game developed and published by CyberConnect2.
Released on July 28th 2021 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, German, Korean, Spanish - Latin America, Portuguese - Brazil and Russian.

It has received 1,190 reviews of which 1,107 were positive and 83 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 13.96€ on G2A.


The Steam community has classified Fuga: Melodies of Steel into these genres:


Here is the detailed breakdown of supported languages for Fuga: Melodies of Steel:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Fuga: Melodies of Steel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: AMD Phenom II X4 940, 3.0 GHz / Intel Core i3-2100, 3.10 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 6870, 1 GB / GeForce GTX 460, 768 MB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible sound card or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
A relatively simple strategy game with a relatively simple story, but it makes excellent use of its medium. Frankly, the writing and the gameplay are each just mediocre on their own merit, but the way they work together elevates them to something really compelling, helped out by the evocative music and visual art. The basic ludonarrative conceit of the soul cannon is brilliant, though it could have been even more effective with some meatier writing and more challenging gameplay backing it up. I would ALMOST recommend this to anyone interested in exploring how video games can work as an art form, but there's one caveat. As you might be able to guess from the promotional materials, the story involves a fantastical WWII allegory. Unfortunately, it's not particularly thoughtful in how it handles that very loaded concept. There's nothing outright hateful toward any of the real-world groups that the real-world Nazis targeted, but it falls into lot of common, lazy tropes that tend to reinforce mainstream misconceptions about how racism and genocide work. If you consider that a dealbreaker, give this game a pass.
24 hours played
Aug. 2026
While I end up recommending Fuga, it ends up being more timidly than I expected at the start. The game left me with a great first impression. The combat mechanic is excellent with the right amount of depth yet a very smooth learning curve helped by the fact that your strategic options keep expanding as you unlock more crew members and abilities. The time management aspect is also very solid as you always feel like there are many things you want to do whenever you get a break from the action with some non obvious decisions, yet you still feel like you can do most of what you wanted to and don't have to feel too frustrated, which is a difficult balance to reach. The opening sequence that forces you to |SPOILER]sacrifice a child|/SPOILER] is very effective and gripping, although immediately undone by the fact that the game doesn't commit to it and lets you rewind time to abort that decision. The aspect of constant progression is also a good thing. It removes the need or even the tentation of grinding and helps keep the pace through the 15 hours or so of the story. The music is nice although a few more tracks wouldn't have hurt. The artistic direction is also fine and the concept of anime WW2 would be interesting if I hadn't seen it in many other anime and games, starting with Valkirya Chronicles. Making everyone a furry doesn't bother me, but I don't think it adds to the charm. Now on to criticisms, starting with the less important : the boss fights aren't good. They are not terrible by any means and do their job at testing that you powered up enough by the end of the chapter, but they ar mechanically uninteresting, bringing almost no mechanic that isn't found on common enemies. That isn't their main issue though. That would be that they for the most part have no story relevance. They almost always come out of nowhere, barely get a few lines and then get blown up by our tank. And that's the best case! Some of them are just big versions of standard enemies with no dialogue at all. And when the narrative tries to build them up and make them intimidating, they end up to easy. Shout out to the lady that you beat once, swears to get revenge and then comes back all fired up... in the same tank that you beat her once in! I almost pitied her. That brings up to my second issue which is the difficulty. While the fights can be pretty engaging, especially is you always pick the dangerous paths when given the option, I never felt challenged or like I was about to lose and that was my first blind playthrough without any guide. And in most games, that would be fine. I enjoy a challenge, but a power fantasy aboard a big tank is also fun. The issue is a that thematically, this is supposed to be a grueling journey where the kids are always on the brink of having to sacrifice on of their own to make it through. But in practice, I never got close to need the Soul Cannon even once. And that's an issue, it prevented me from feeling the stories most impactful beat of having to sacrifice one of your crew to succeed. Part of the issue is that restorative items are too powerul and abundant. I made a liberal use of them and still ended up with way more than I could use. The other issue is that, as I already said, bosses are too weak, especially if you take the dangerous paths where stadard waves can be just as, if not more dangerous and you rake in tons of exp and items. In fact, I suspect the most interesting challenge is to only take the "safe" routes to limit you xp intake for the boss but that's dumb, counterintuitive and makes most of the level boring. Finally the fact that you get both a rest point and a HP/SP refill before every boss makes it trivial to heal your injured/depressed crew members, boost them to the max with food and roll over the boss, no matter how much you might have struggled in the rest of the level. That difficulty issue might get addressed in NG+ but I feel no interest in going there since it doesn't seem to bring up anything new besides bigger numbers. I guess the incetive is to max out all relationships to get every children's full sotry but... well... The story sucks. That's my final but also my main complaint. The charcaters are fine. Very tropey, but cute and distict enough for you to get attached. But aside from that, there is nothing interesting. The interactions you get when you level up relationships are soooo boring. I get that there were a lot of possible interactions and they had to keep them short, but they could still have given them some sense of progression or conclusion. To give you an example, the story of the two twins starts with "Hey, aren't we going along?" and ends, after maxing out their relationship with "Hey, aren't we going along?". [SPOILER]Brtiz[/SPOILER] is an even worse offender. Most of his relationships start with "I'm sure you are a traitor!" and end with "Okay, maybe you're not so bad." which is a fine enough progression, but is sooo boring when it feels like that's what all his interactions boil up to, especially when the other guy is still doubting him at lvl 5, meaning they have at this point spent dozens of battles fighting together! And the worst part is [SPOILER]when he actually "betrays" us all these same characters who were doubting him minutes ago are suddenly shocked and beg him to come back. Speaking about that, that betrayal incident was also completely uninteresting. You know from the start that he his forced to do so and the fact that his family is found safe right after he leaves us has some irony to it but makes solving the conflict ridiculously easy. There is no sacrifice, no tough decision, just "Hey, turns out your familiy is alright and we don't mind that you were about to blast us and help a genocidal tyrant destroy our country in the hope that he'll let you see them. You can join us again."[/SPOILER] As for the main plot, it doen't fare much better. The plot twists are obvious and underwhelming, the villain is paper-thin and spends all his screen-time looking clever and complex until the last part of the story where we realize that he is neither. The fact that the children are so incurious and never ask questions about their situation doesn't help. Nor the fact that they seemingly have to fight a whole war alone as the adults of their faction are shockingly useless. The tone is also flawed. From the setting to the opening chapter, it seems qhuite clear that the story wants to portray a gritty and cruel world torn up by war and atrocity, but never dares to fully commit. There is literally a doctor Mengele character running experiment on prisonners and the game doesn't show us anything more horrific than a few people drained of their life energy. I'm sorry but you can't do WW2 for children. If that is your setting, commit to it. At least Valkyria Chronicles had concentration camps. [SPOILER]The fact that everyone's family is alive and well is also a terribly missed opportunity for drama.[/SPOILER] I could go on because, past the first act, the story is that much of a trainwreck but I'll give it a rest. After all, despite all my gripes with it, I still had a good time with the game. It is mechanically excellent and that somewhat makes up for it's subpar story. The run time is enough to enjoy it without is feeling dragged on. If you want to enjoy a very solid turn-based combat with a nice presentation, I would recommend it. 6.5/10
18 hours played
Aug. 2026
I'm giving all three games in the series the same review because the fundamental structure, graphics, and gameplay are virtually identical, except for a few variations as time progresses. I consider these games to be a single story divided into three parts, and they should be played as such. This is a story that starts out simple but goes to places that truly no one (who hasn't played the other games in the Little Tail Bronx project) could have predicted. Few games manage to expand while maintaining coherence across successive chapters, and this series does it very well. If you haven't played Tail Concerto or Solatorobo, certain situations and twists within the Fuga story will be incomprehensible, but I don't recommend searching for further explanations online until you've finished the third game to fully enjoy the crazy stuff that happens. And from the second game on, it only gets more insane. All three games have great replay value and plenty to discover, especially if you're interested in solving all the individual mysteries of the single game and learning more about the characters and the world you'll be taking with you throughout this long story. This is a project (Fuga and the entire universe of Little Tail Bronx) made with passion by people with great vision and great storytelling and worldbuilding skills, who worked hard to bring it to life, and it has my full admiration. Highly recommended.
20 hours played
July 2026
Normally I'm not too big into RPG games but I got this on discount and the artstyle stood out a lot, plus the main gameplay concept revolved around a giant tank and I like tanks. (Also I guess its criminally underrated given how little people seem to own this game? At the time of writing this its on sale, won't go lower than that!) I'm not gonna go into the story since I think its better to just experience it yourself and plus the short summary in the store page and trailer already provide enough of a starting point and initially it looks as simple as group of kids finding a secret weapon (the Taranis, which is the giant tank you take control of) to take on the invading country to rescue their parents. (But it's not) Gameplay wise, you take turns picking moves or actions with certain ones moving you further down the timeline bar seen at the top of the screen, typically the more potent moves will push you back in the turn order meaning the enemy gets to take more actions. Of course spamming high damage and long delay moves can work, if used in conjunction with other buffs (Boron is a big favourite if you can nullify his huge accuracy penalties with moves like Overload or Shell Festival to guarantee all his hits combined with huge damage, which can make bosses pretty easy). There are other mechanics in play but its not something you won't be surprised by given the game teaches you these things as you progress or you look up a guide. Weaponry on the tank is tied to a character, machine gun/grenade/cannon which have different attacks/delay and effects. Enemies are weak to one type, so abusing this weakness mechanic is key to battles along with using attacks that quickly strip away armor, which of course reduce the damage you deal to enemies. Once their armor is stripped away is when you unleash all your heavy hitting/high SP attacks. Of course there is the titular 'Soul Cannon' that shown off that requires feeding one of the party members into it to fire it... but if you can play semi-competently and take the hard paths when travelling/progressing through the story you basically will have no reason to fire it (aside from curiosity). Additionally if you want the good ending, don't use a kid as ammo. (The Deluxe Edition does give you one free 'shell' or Dummy Soul so I guess feel free to one shot a boss if its annoying without any consequence. No idea if you can get another one, since if it drops I haven't seen it happen). You get the option to use it if your HP drops to critical levels, but they don't force you to. Travelling through the world is somewhat linear and you have VERY limited chances to grind EXP and obtain materials. There is no concept of random battles when moving around, you are given a set path with some branching options determining whether you want less battles and more recovery (at the expense of less EXP) or more fights and harder battles (making it risky if you can't handle back to back battles or lack a lot of recovery items but more EXP). Highly suggest you just go the harder/risker routes all the time since it will make the boss fights later on a lot more easier. Skipping too many fights because you took the easy routes all the time will probably ensure you are forced to use the Soul Cannon if you want to progress past bosses. At certain intervals you get to explore around the giant tank and talk to your other party members. Even for just an intermission section this is still an important part of gameplay (and partially your survival in battles). You get a limited amount of AP to spend in these sections, you spend them on talking to characters or performing actions on the tank (farming or laundry etc), whether healing up injuries sustained in battle by sleeping it off or if you're lucky.... the potty.... (yes, its just a toilet, but the way its done is entirely comedic but it does give the character that used it full mood which gives them Hero Mode, greatly boosting their stats and triple speed but it only lasts about 5 turns, you can't exactly control when it happens, so better to move that character to the backline to "reserve" it for a boss). There are also very tiny (and I do mean tiny) dungeon exploration sequences which just involve basic trap avoidance and killing enemes (though you have a limited amount of these bullets for enemies and obstacle destruction). This is where you will get a lot of your materials alongside scrap fishing on the Taranis. You'll need it in order to upgrade the stats of the Taranis, simple as more HP or higher damage for the weapon types. The aethestics of the game I'd say are the big part of drawing people in and the idea of kids piloting a giant building sized tank. The store images say it all really. Music is pretty good too. (To the point where I am considering buying the CDs) Also one of the few games I played on the Steam deck, it runs fine from what I could tell. There isn't any important DLC to get, its either cosmetics or non-game related material (manga). The deluxe edition does give the Dummy soul, if you play well, you will never use it. its a guest review for [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan]Narmaya Onee-chan.
20 hours played
May 2026
A rather cute yet unorthodox little RPG, but one that I can't help but love with all of my heart for what it does. As a game, it may sound random and hard to pitch to your friends, as "furry kids cruise around on a mega tank fighting the 'German' army" sounds very out of left field in theory. But don't do yourself a disservice by not giving the game a shot, as I feel it deserves way more attention that what it ever got. Doing away with a lot of conventions like world exploration and grinding, Fuga strips everything down into two sections. Firstly, the gameplay, where you ride along different paths acquiring items, fighting the "Bermans", and healing up your tank, otherwise known as the Taranis. The other half is the story beats. This either happens when you transition between chapters, whenever an important fight is reached, or is explored during the many different Intermissions given to the player. A lot of your mileage is dependent on how much you enjoy these two aspects, as well as the art and music and stuff like that. If you're a fan of huge open worlds with plenty of side-quests and places to explore, Fuga might not be up your alley In terms of the battles, I think they are a comfortable mix of fun and challenging mechanics. Every one of your units fills into one of three weapon types, each with their own niches and use-cases (and also exploiting weaknesses to delay attacks). Fuga doesn't use a simple system of going from person to person, but rather having everyone sitting on a timeline that dictates turn order. This lets you plan tactically, either using items or blocking when you might deem it necessary, or manipulating different abilities to push enemies down the timeline or force yourself to act earlier. You can also constantly juggle around your units, which is necessary when they inevitably get inflicted with some sort of status ailment. It may also do you well to change formation to place different units with others, to proc different boons and bonuses depending on bonds you develop during Intermissions. Intermissions are the brief moment of respite you get before trudging back into the battlefield. You get to walk all over the Taranis, which has been kitted out with the most luxurious commodities I've ever seen in a tank. A workshop, an entire kitchen, a farm with animals and crops, BEDS?! The whole thing, despite being a soulless war machine with the power to kill anything and everything, feels very cozy and safe in some roundabout way. This is definitely due to the many art pieces crafted up by the team, that are all gorgeous and really well made. Even at the quickest glance, you can tell that these children are still able to smile and have fun despite their (frankly horrible) circumstances. Perhaps its just the hope speaking I'm also using this moment to praise the art and music, as it is a homerun in every sense of the word. A lot of the full art you see is present in either story moments, or in the brief Intermissions I just described. I'm not sure whoever was behind these pieces (it seems like a lot, if the end of chapter splash art is to be believed), but they did great. These scenes can both be haunting and eerie, or comforting and relaxing. The character designs are simple, and yet they really work. The characters are just children, not some battle-hardened soldier or super cool badass, and as such are just lugging around whatever they had on prior to hopping on board the Taranis. Even smaller things that you may miss, like the comic pages, are super soft and cozy. Its all wonderful, and complimented by the music. In the Taranis, during downtime, a soft jingle plays to signify that you are safe. And then, during boss fights, epic songs with lyrics begins to blare out, that can send a shiver down your spine. I'm just rambling here and definitely not giving it the credit it deserves, but just know its good. Especially in the beginning of the game, where the story ramps up. It comes out of the gate swinging with maybe one of the best cold opens I've ever seen utilized in a video game. Right away, you are forced to bear the same weight and grief that these children have. Scared, confused, forced to open fire against any threat in fear of their life. Clinging to the only lifeline they have: the monstrously huge tank known as the Taranis. They are locked in a desperate situation where any decision is the difference between life and death for any and all of them. The depression following a horrible, tragic choice. This opening sets the stage for the game in a near perfect way. I had my jaw on the floor, especially with the way that this melds with the gameplay and haunting yet beautiful music in the opening chapter. Which makes this all the harder to say: I feel like the main story misses the mark during the whole middle of the game. There are plenty of great bits, with the children's motivation waxing and waning and each new kid they find along the way having different motivations for tagging along. You can tell that the damage the Berman army has done is visible and horrible. Their banter is also quite believable, and a lot of the things the characters talk about feel real. But there isn't much in terms of an actual story to sink your teeth into for a lot of the game. It feels like each chapter doesn't get much in terms of story content besides a new party member, some quick comments from the opposing forces, and a talk with some enigmatic entity or voice on the radio. I like the characters, and I think they still get plenty of moments to shine during Intermissions. And of course, there is always the main objective in the back of the player's mind, that being to fight back the Bermans. Its not necessarily a bad thing, I guess? I just think it could be improved with more time spent on the characters, or world building, or something else. Although, around the point where you receive the final party member, I believe that the story quality begins to rise up again. Characters talk even outside of intermissions, and more plot is fed to the character through conversations on both sides of the war. It really sinks in that this is war, with a certain side partaking in blatant experimentation and war crimes for the love of the game. I also think the final characters added to the party are my favourite, with more complexity and nuance due to their circumstances. Its honestly pretty sad, but their plight makes them more captivating than some other group members (although I think every party member is fun and worth exploring). I won't say anything on them, as I feel their introductions are better when you meet them as blind as possible. The story continues to rise in quality for the rest of the game At the end of the day, Fuga is really well made and I'm shocked I never hear more about it. Its got a lot of soul in it, and it can really pluck on your heartstrings if you let it. Give it a shot

Similar games

View all
Fuga: Melodies of Steel 2 The sequel to the captivating tale of Fuga: Melodies of Steel has arrived! This turn-based RPG is back with a ramped up battle system for more strategy, as well as a brand new event system that gives you more thrilling choices to affect your experience!
Hidden gem
Similarity 98%
Price -67% 13.32€
Rating 8.8
Release 10 May 2023
Disgaea 5 Complete The nefarious Overlord Void Dark seeks to enslave countless Netherworlds...and only the young demon Killia can stop him! Assemble your tenacious army of rebels and unleash vengeance in this hell-raising adventure! The stakes are high, the damage cap is higher, and the destruction is limitless!
Similarity 88%
Price 39.99€
Rating 8.4
Release 22 Oct 2018
Langrisser I & II The battle between light and chaos comes to a head in this remake of legendary Strategy RPGs Langrisser I and Langrisser II.
Similarity 83%
Price -55% 22.90€
Rating 7.0
Release 10 Mar 2020
Disgaea 6 Complete Join Zed on his quest to destroy the God of Destruction in the newest installment of the SRPG series, Disgaea! Join the zany cast for one HL of an adventure and use specialized abilities like Super Reincarnation to battle your way to victory! Disgaea 6 Complete includes all previously released DLC!
Similarity 83%
Price -26% 44.65€
Rating 6.1
Release 28 Jun 2022
Disgaea 4 Complete+ The ultimate Disgaea has arrived to Steam! HL-raising action and a horde of special features await you in this tale of fiery revolution.
Similarity 80%
Price 39.99€
Rating 8.4
Release 10 Sep 2020
Banner of the Maid Banner of the Maid is a tribute to the golden age of tactical RPGs. Set in an alternate French Revolution, you play as Pauline Bonaparte, commanding your army on smoke-filled battlefields and navigating the turbulent political salons of Paris to forge a heroic epic like no other.
Similarity 80%
Price -85% 2.57€
Rating 8.5
Release 27 May 2019
Zold:out Zold:out is a semi-turn-based tactical RPG combined with deck building. You will use multiple weapons in one turn to challenge powerful enemies in a non-grid battlefield. Recruit clerks, forge weapons, and save the world with your strategy and creativity!
Similarity 79%
Price Free to play
Rating 6.5
Release 20 Oct 2023
Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Similarity 76%
Price -96% 1.22€
Rating 8.5
Release 30 Apr 2019
Demeo Adventurers, it’s time to unite! Gather your friends and battle the dark forces that have overtaken the world of Resolution Games' award-winning RPG dungeon crawler, Demeo. The next generation of tabletop adventure has arrived!
Similarity 76%
Price 22.99€
Rating 8.3
Release 06 May 2021
SUPER ROBOT WARS Y Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Similarity 75%
Price -56% 26.64€
Rating 8.0
Release 27 Aug 2025
Super Robot Wars 30 30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Similarity 74%
Price -81% 9.55€
Rating 8.4
Release 27 Oct 2021
Mercenaries Blaze “Mercenaries Blaze”is the 5th fantasy tactical simulation RPG. Turn-based battles are carried out on an isometric map. Attack and defense results vary depending on the direction you face, distance and elevation, making gameplay challenging enough to satisfy the even pickiest strategy lovers.
Similarity 73%
Price -32% 13.75€
Rating 7.1
Release 10 Jun 2021

Frequently Asked Questions

Fuga: Melodies of Steel is currently priced at 39.99€ on Steam.

No, Fuga: Melodies of Steel is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Fuga: Melodies of Steel received 1,107 positive votes out of a total of 1,190 achieving a rating of 8.79.
😎

Fuga: Melodies of Steel was developed and published by CyberConnect2.

Yes, Fuga: Melodies of Steel is playable and fully supported on Windows.

No, Fuga: Melodies of Steel is not playable on MacOS.

No, Fuga: Melodies of Steel is not playable on Linux.

Yes, Fuga: Melodies of Steel is playable and fully supported on Steam Deck.

Yes, Fuga: Melodies of Steel is playable and fully supported on Steam Machine.

No, Fuga: Melodies of Steel does not support VR.

Fuga: Melodies of Steel is a single-player game.

Yes, there are 22 DLCs available for Fuga: Melodies of Steel. Explore additional content available for Fuga: Melodies of Steel on Steam.

No, Fuga: Melodies of Steel does not support mods via Steam Workshop.

No, Fuga: Melodies of Steel does not support Steam Remote Play.

Yes, Fuga: Melodies of Steel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fuga: Melodies of Steel.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 08:06 UTC
SteamSpy data 16 October 2026 01:42 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 22 October 2026 17:46 UTC

If you'd like to dive deeper into the details about Fuga: Melodies of Steel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fuga: Melodies of Steel
  • SteamCharts - Analysis of Fuga: Melodies of Steel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fuga: Melodies of Steel compatibility
Fuga: Melodies of Steel
Rating
8.8
1,107
83
Game modes
Features
Online players
18
Developer
CyberConnect2
Publisher
CyberConnect2
Release 28 Jul 2021
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.