Dungeons of Eternity on Steam - User reviews, Price & Information

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Endless fantasy action and adventure await you and your friends in Dungeons of Eternity. Hack-n-slash takes on a new meaning in VR: swing swords, throw axes, use bows, wield magic staffs, and more to make it out alive. Become the most powerful adventurer in this blockbuster VR experience!

Dungeons of Eternity is a rpg, action rpg and vr game developed and published by Othergate.
Released on September 11th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Spanish - Latin America.

It has received 777 reviews of which 705 were positive and 72 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Dungeons of Eternity into these genres:

Media & Screenshots

Get an in-depth look at Dungeons of Eternity through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • VR Support: Meta Quest, Valve Index, HTC Vive, or similar

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
To me “Dungeons of Eternity” is a high standard of contemporary VR games. It has got features which, in my opinion, are vital for any good VR games today: 1. Cross-platform multiplayer . Cross-play is a game-changer. While multiplayer is essential for any VR game, the ability to play the PC version with friends on Quest 3 takes the experience to another level. 2. Wide set of options to customize your character appearance . What is good – no clothes or armor influence your statistics. That is how it must be. Look as you wish and fight as you can. It's VR. 3. Punishment for death in the game isn’t high . Your friends can resurrect you in multiplayer mode. You don’t lose any loot or experience, so you are not afraid to experiment! 4. Procedurally generated labyrinth with an option of saving your favourite maps. 5. Combat system is well-balanced . The higher tier of difficulty the cleverer enemies you see. Not just more HP on them, but their behaviour becomes different. 6. Perfect lip sync to voice chat , plus realistic eye movement and blinking. The immersion boost is unreal! 7. Attention to details is fantastic. Little things make a big difference – like it remembers your friends' room codes so you don't have to re-enter them. They even have themed weather: rain on Halloween and falling snow and ice in open areas for New Year's. 8. No glitches! Actually, this game reminds me good old PC games Diablo I and Diablo II but in VR. However, 1. You can’t exchange things with other players . I’ve got six bows and don’t use them. My friend prefers bows. Why can’t we trade? 2. The set of procedurally generated halls is rather limited . Quite soon you know every corner there. It becomes boring too fast. In Diablo there are different bioms which look differently. 3. There is no campaign . No campaign at all. Ride, loot, return and enjoy. Maybe, it is good, maybe not. For example, in Diablo I and II (which is also hack and slash game) was a story. 4. There is no way to sort, filter or search through your weapon blueprints - let alone the weapons themselves. If I want to find a specific type (for example, a poisonous hatchet), I have to click through all my blueprints one by one. I hope one day we'll be able to take Nova the Wolf on a journey through the labyrinth and face a dragon in battle. They can't just sit on their nests forever! After all, we already have giant wasps, enormous spiders, huge scorpions, but there are still no bat bosses.
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Oct. 2025
I play using a Quest 3 and Virtual Desktop, usually with gnirehtet to bypass the wifi requirement and use a cable link. I don't know if its my wifi but I often get bad stutters while using wifi streaming. The game works and plays great, I've never crashed or disconnected from a lobby once since I started playing a few weeks ago. So I've been enjoying this game much more recently after joining the discord and finding a group of regulars to make plans and play with. Random lobbies tend to be... okayish but the reality of the game is that it was originally released on Meta, which for some reason has a massive playerbase of annoying children below steam's own TOS age restrictions. if you play any other time than later at night, you'll likely run into a bunch of kids who goof around in the lobby wanting to show you their weapon collection instead of getting anything done. So for the gameplay itself, I very much enjoy the way the game works with a few gripes that I'll get into. You start off small, with a set of common weapons and the option to play a very helpful tutorial. It WILL teach you helpful things that you likely won't learn on your own until another player sees you struggling and tells you. The armor in this game is all entirely cosmetic. For character stats, you instead have whats called the exosuit which is divided into four slots, Mind, Chest, Arms and Legs, each of which have a set of perk choices to equip on that slot and each of those choices will become available at certain levels with your character's level progression and you will need to spend a farmable currency called Exo Crystals to unlock and upgrade your exosuit perks, each upgrades up to a level of 5. The gameplay loop consists of joining either a solo or multiplayer lobby, managing your equipment and then choosing a dungeon to run and the difficulty of that dungeon. There are three different types of dungeons, the standard Dungeon Raid is your bread and butter for experience and loot, the Crystal Hunt is where you'll collect Exo Crystals to upgrade your exosuit, and Soul Harvest is where you'll collect souls to unlock potions that you can fabricate in the lobby for a small cost of gold. The gameplay itself feels quite smooth. Over time I've leaned toward mostly using the bow, which leads into my first gripe with the game. Melee combat has a few issues, mostly with blocking. Enemy melee attacks will often go straight through your attempts to block or parry, even with a shield, and enemies will also sometimes just walk directly through your guard and into your character, hitting you while on top of you. This becomes especially frequent if an enemy with ice element manages to inflict you with freeze. You can wield greatswords and spears with a single hand but if you do, they will not benefit from most special effects they can have, but the problem with double-handing a two-handed weapon is that double-handed weapon handling feels quite rigid, I'm not sure how else to explain it. Others who talk about it in the discord often mention that they wish it worked more like how Blade and Sorcery's double-handing. In general, you'll often be punished for engaging in melee combat, especially while you're still learning the game. Ranged combat, however, really shines in this game. You have a few options for ranged combat. Bows and crossbows, fireball staves (magic staves need some work which I'll mention more about later), and thrown weapons. Bows are a strong preference for me because they feel better to use than in any other game I've yet tried and they are more interactive/ immersive to use than any other weapon in the game. Crossbows are a mixed bag. They'll come in two types: Single-shot with higher damage per shot or crossbows that can load multiple shots in a single reload with less damage per shot. I don't like crossbows personally but a lot of people really enjoy the utility of a multi-loading x-bow, particularly one imbued with ice damage. Thrown weapons are a very strong pick and it is often encouraged to keep at least one in your loadout. Any weapon can technically be thrown, but what defines a thrown weapon is its ability to soft-track targets, significantly assisting your aim with them. The weapons with that tracking are daggers, axes, maces, and spears. Regular swords CAN have thrown tracking if they have the "Throwable" perk. Magic staves are... interesting. They're almost never used because they can be quite underwhelming compared to all the other options. They have a small amount of usage before needing to be recharged with a magic crystal, which you can carry a maximum of three of and will need to use them frequently if you're actively using your staff, meaning you can easily run completely out of charge and have a useless stick. Fireball staves in particular have issues with their hitboxes. The other staves are more utility-oriented, like the ice staff freezes enemies, the chrono staff slows them, the healing staff heals and resurrects fallens allies from a distance ect. The dungeons themselves are quite fun to explore. You can choose from a dungeon at the central map table in the lobby from a "list" of sorts that will rotate new randomly generated dungeons every 20 minutes. If you find a dungeon that you like, there is a terminal near the map table that will let you save the dungeon you just came out of with a limit of 10 save slots. At the end of every raid dungeon will be either a gauntlet of enemies and a boss, or a gauntlet of three bosses in a row. Some bosses are tougher than others, usually depending on your loadout. For example, Skeleton Knight bosses will almost require you to use a ranged weapon as fighting them in melee can often be a bad choice since the only way to damage them is by hitting them in the face and they are notorious for getting inside your hitbox. While in dungeons, you'll find keys used to open chests, which are your main source of new weapons, cosmetics, and gold, potions to keep yourself healthy, mana crystals to keep staves charged, and a couple unique objects such a map of the dungeon and a skull that helps keep a rare threat at bay. The game rewards your long term progression by allowing you to "prestige" at level 60, returning you to level 1 while keeping all your stuff and progress and allowing you to choose a quite strong Mythic weapon with your choice of two perks. These weapons feature a unique attack with a short cooldown based on the type of weapon that it is. The terminal will preview these attacks while you are making your choice. In general I really enjoy this game, and again, it gets much better upon finding a group of at least semi-regulars to play with. The official DoE discord helps with this. A lot of people lately are getting swept up in the grind race to get that level 60 mythic weapon but honestly, the game is much more enjoyable if you just take your time and not burn yourself out by choosing to grind out quick, easy, meaningless dungeons. The game itself is partly responsible for this phenomenon as it currently in no way rewards you extra experience or anything for choosing higher difficulty dungeons. If they address this with a fix, I'll try to remember to come back and update this criticism.
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Sept. 2025
Most VR games I’ve played are pretty scuffed in one way or another, but here the problem is minimal, if not nonexistent. For once, I don’t feel like I’m playing a glorified tech demo. This feels like a complete game. This game has actual progression, good enemy variety, satisfying combat and mechanics, and great matchmaking when playing with friends. Everyone I’ve played with has been genuinely surprised by how fast the load times are for dungeons and joining lobbies. This has easily become my favorite VR title I’ve ever played. I never write reviews but I had to for this game. Highly recommend.
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Sept. 2025
Update 23Sept2025: I have to drop my review score to a C. The reason being that on or around 20 September an update was released for Nvidia's driver update. This game also had a soft update. I cannot say which did it but the game runs very poorly now with lag spikes even on low settings with my 5090. I have tried several guides to attempt to resolve this each resulting in new problems like random slow downs, crashes, and sudden FPS drops (though my GPU never goes above 20%) I think this game needs a bit more time in the oven. Tldr; This game is a B. Needs balancing where potions costs are concerned. Ex. 1000g for a Haste potion( that only lasts 30s) that the game will just delete when it crashes or you exit? For reference some whole dungeons give less than 1000g. That is broken and stupid. It also needs more varied content as the dungeon dives gets repetitive quickly. (Reviewed on Valve Index) Okay so let's get this straight, I like this game and the things it is trying to do, for the most part, it does very well. Dungeons are unique, large, and bring a good feel to them which I love. The music is good and keeps the player feeling pretty locked in. It could be a little better as some tracks get a bit repetitive but it isn't super noticeable because you are either focusing on the dungeon and combat or goofing with your friends. The controls are pretty solid but will mess up in the heat of battle because of course they will. Sometimes you are running by loot and when you go to grab it you will get your weapon instead which is annoying but not game breaking of course. The enemy AI is pretty good at predicting where you will go so it requires that you juke them out which is enjoyable and feels realistic. Some even jump or dismount platforms to shortcut to you which I really like. Sometimes it does get irritating when the hitbox doesn't register and you hit an enemy but for some reason they do not flinch and instead get a free hit on you because CQC. Especially annoying in higher level dungeons where 1 hit can mean death. The difficulty is certainly up there. I like that I have to try to do well and not play lazily or else I will get smoked. That said, I feel like it is a missed opportunity to not have player gear like armor with DEF stats or BUFFs. On the top difficulty dungeys one hit and its curtains and alone that feels impossible. Other notes: I've noticed a lack of explanation for some stuff that others mentioned and I agree. Exo points and how you earn them is not explained. I'd also like to see what my weapon does (stats) while in a dungeon. The map sometimes bugs when you place it on the ground; after a minute it will bug out and shoot off in a random direction, no clue why. I also dont like that you cant point at rooms while displaying the map to the party because you will grab the map orb. What I'd like to see: The game needs more content. The dungeons are fun and challenging but there is too much repetition. How about adding weekly raids where its just a boss that the players fight or if you want to go grand scale, 4 teams of 4 queue up to fight a big, big bad! I'd also like to see an option to expand player storage. I do not like when you are done playing you essentially destroy your potions that you can't fit on the tiny shelf. Another suggestion would be giving the player the ability to salvage these potions. I'd love to see a reroll mechanic. But my biggest want it armor that has effects on it. Things like "Auto Haste when 30% health, or while at 100% health damage taken is -50%" Thanks for reading my two cents.
Expand the review
Sept. 2025
It's what Legendary Tales should have been, my friends and I finally have a replacement.
Expand the review

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Frequently Asked Questions

Dungeons of Eternity is currently priced at 28.99€ on Steam.

Dungeons of Eternity is currently not on sale. You can purchase it for 28.99€ on Steam.

Dungeons of Eternity received 705 positive votes out of a total of 777 achieving a rating of 8.52.
😎

Dungeons of Eternity was developed and published by Othergate.

Dungeons of Eternity is playable and fully supported on Windows.

Dungeons of Eternity is not playable on MacOS.

Dungeons of Eternity is not playable on Linux.

Dungeons of Eternity offers both single-player and multi-player modes.

Dungeons of Eternity includes Co-op mode where you can team up with friends.

There are 8 DLCs available for Dungeons of Eternity. Explore additional content available for Dungeons of Eternity on Steam.

Dungeons of Eternity does not support mods via Steam Workshop.

Dungeons of Eternity does not support Steam Remote Play.

Dungeons of Eternity is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeons of Eternity.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 18:20
SteamSpy data 27 January 2026 12:13
Steam price 28 January 2026 20:55
Steam reviews 27 January 2026 13:58

If you'd like to dive deeper into the details about Dungeons of Eternity, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeons of Eternity
  • SteamCharts - Analysis of Dungeons of Eternity concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeons of Eternity compatibility
Dungeons of Eternity
Rating
8.5
705
72
Game modes
Multiplayer
Features
Online players
74
Developer
Othergate
Publisher
Othergate
Release 11 Sep 2025
VR VR Only
Platforms