I play using a Quest 3 and Virtual Desktop, usually with gnirehtet to bypass the wifi requirement and use a cable link. I don't know if its my wifi but I often get bad stutters while using wifi streaming. The game works and plays great, I've never crashed or disconnected from a lobby once since I started playing a few weeks ago. So I've been enjoying this game much more recently after joining the discord and finding a group of regulars to make plans and play with. Random lobbies tend to be... okayish but the reality of the game is that it was originally released on Meta, which for some reason has a massive playerbase of annoying children below steam's own TOS age restrictions. if you play any other time than later at night, you'll likely run into a bunch of kids who goof around in the lobby wanting to show you their weapon collection instead of getting anything done. So for the gameplay itself, I very much enjoy the way the game works with a few gripes that I'll get into. You start off small, with a set of common weapons and the option to play a very helpful tutorial. It WILL teach you helpful things that you likely won't learn on your own until another player sees you struggling and tells you. The armor in this game is all entirely cosmetic. For character stats, you instead have whats called the exosuit which is divided into four slots, Mind, Chest, Arms and Legs, each of which have a set of perk choices to equip on that slot and each of those choices will become available at certain levels with your character's level progression and you will need to spend a farmable currency called Exo Crystals to unlock and upgrade your exosuit perks, each upgrades up to a level of 5. The gameplay loop consists of joining either a solo or multiplayer lobby, managing your equipment and then choosing a dungeon to run and the difficulty of that dungeon. There are three different types of dungeons, the standard Dungeon Raid is your bread and butter for experience and loot, the Crystal Hunt is where you'll collect Exo Crystals to upgrade your exosuit, and Soul Harvest is where you'll collect souls to unlock potions that you can fabricate in the lobby for a small cost of gold. The gameplay itself feels quite smooth. Over time I've leaned toward mostly using the bow, which leads into my first gripe with the game. Melee combat has a few issues, mostly with blocking. Enemy melee attacks will often go straight through your attempts to block or parry, even with a shield, and enemies will also sometimes just walk directly through your guard and into your character, hitting you while on top of you. This becomes especially frequent if an enemy with ice element manages to inflict you with freeze. You can wield greatswords and spears with a single hand but if you do, they will not benefit from most special effects they can have, but the problem with double-handing a two-handed weapon is that double-handed weapon handling feels quite rigid, I'm not sure how else to explain it. Others who talk about it in the discord often mention that they wish it worked more like how Blade and Sorcery's double-handing. In general, you'll often be punished for engaging in melee combat, especially while you're still learning the game. Ranged combat, however, really shines in this game. You have a few options for ranged combat. Bows and crossbows, fireball staves (magic staves need some work which I'll mention more about later), and thrown weapons. Bows are a strong preference for me because they feel better to use than in any other game I've yet tried and they are more interactive/ immersive to use than any other weapon in the game. Crossbows are a mixed bag. They'll come in two types: Single-shot with higher damage per shot or crossbows that can load multiple shots in a single reload with less damage per shot. I don't like crossbows personally but a lot of people really enjoy the utility of a multi-loading x-bow, particularly one imbued with ice damage. Thrown weapons are a very strong pick and it is often encouraged to keep at least one in your loadout. Any weapon can technically be thrown, but what defines a thrown weapon is its ability to soft-track targets, significantly assisting your aim with them. The weapons with that tracking are daggers, axes, maces, and spears. Regular swords CAN have thrown tracking if they have the "Throwable" perk. Magic staves are... interesting. They're almost never used because they can be quite underwhelming compared to all the other options. They have a small amount of usage before needing to be recharged with a magic crystal, which you can carry a maximum of three of and will need to use them frequently if you're actively using your staff, meaning you can easily run completely out of charge and have a useless stick. Fireball staves in particular have issues with their hitboxes. The other staves are more utility-oriented, like the ice staff freezes enemies, the chrono staff slows them, the healing staff heals and resurrects fallens allies from a distance ect. The dungeons themselves are quite fun to explore. You can choose from a dungeon at the central map table in the lobby from a "list" of sorts that will rotate new randomly generated dungeons every 20 minutes. If you find a dungeon that you like, there is a terminal near the map table that will let you save the dungeon you just came out of with a limit of 10 save slots. At the end of every raid dungeon will be either a gauntlet of enemies and a boss, or a gauntlet of three bosses in a row. Some bosses are tougher than others, usually depending on your loadout. For example, Skeleton Knight bosses will almost require you to use a ranged weapon as fighting them in melee can often be a bad choice since the only way to damage them is by hitting them in the face and they are notorious for getting inside your hitbox. While in dungeons, you'll find keys used to open chests, which are your main source of new weapons, cosmetics, and gold, potions to keep yourself healthy, mana crystals to keep staves charged, and a couple unique objects such a map of the dungeon and a skull that helps keep a rare threat at bay. The game rewards your long term progression by allowing you to "prestige" at level 60, returning you to level 1 while keeping all your stuff and progress and allowing you to choose a quite strong Mythic weapon with your choice of two perks. These weapons feature a unique attack with a short cooldown based on the type of weapon that it is. The terminal will preview these attacks while you are making your choice. In general I really enjoy this game, and again, it gets much better upon finding a group of at least semi-regulars to play with. The official DoE discord helps with this. A lot of people lately are getting swept up in the grind race to get that level 60 mythic weapon but honestly, the game is much more enjoyable if you just take your time and not burn yourself out by choosing to grind out quick, easy, meaningless dungeons. The game itself is partly responsible for this phenomenon as it currently in no way rewards you extra experience or anything for choosing higher difficulty dungeons. If they address this with a fix, I'll try to remember to come back and update this criticism.
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