Dungeons of Eternity on Steam - User reviews, Price & Information

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Endless fantasy action and adventure await you and your friends in Dungeons of Eternity. Hack-n-slash takes on a new meaning in VR: swing swords, throw axes, use bows, wield magic staffs, and more to make it out alive. Become the most powerful adventurer in this blockbuster VR experience!

Dungeons of Eternity is a rpg, action rpg and dungeon crawler game developed and published by Othergate.
Released on September 11th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Spanish - Latin America.

It has received 385 reviews of which 345 were positive and 40 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Dungeons of Eternity into these genres:

Media & Screenshots

Get an in-depth look at Dungeons of Eternity through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • VR Support: Meta Quest, Valve Index, HTC Vive, or similar

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
I'm updating my review after putting a few more hours under my belt. I've learned a few thing: So first of all (as I stated originally), this is a good game! It's fun on your own, but multiplayer is pretty darn awesome! I do highly recommend the game. As to some of my original complaints, many of them did have solutions or partial solutions, and I do have some new issues that have arisen, so first the original complaints that have solutions (I left the original numbers I had in the original review): 1.) Game too dark -> There is an option hidden under "Visuals" that lets you up the lighting somewhat. I think they could still give you a bit more here, but it helps tremendously! 2.) Continuous movement speed is god-awfully slow. -> There is an "always sprint" options again buried in the "controls" (I think it was "controls") menu. This was exactly what I was looking for! 6.) Explanations of things could be a bit better. -> Error was on this side of the screen. They do have tutorial popups. I just missed the one that explains Exo points. Old complaints with updated commentary/suggestions: 3.) Item pickup is a bit difficult. -> This gets a little better with practice, but I do still often grab my weapons when I'm trying to grab coins or potions from the floor. One really easy solution here would be to allow user customization of the hip weapon slots. 4.) Holding weapons requires constant pressure on the grip button. -> For me, this is not an issue, but other reviewers have mentioned it, and I have seen a few reviews that were negative solely for this reason. Having to maintain constant grip can be hard on Index users and can actually cause damage to the tendons in the hands (depending on how hard the grip is) so I do think they should add a grip toggle option for those that would want it. 5.) Game menu is fixed to the headset, which means if you can't read the text from the fixed distance it's set at, you're SOL ->My workaround is to screenshot the meun and zoom in on the screenshot. Accessability options here would be nice New stuff: 7.) Accessability options for colorblind people. I'm 100% colorblind (you will notice I mention a lot of visual problems. FWIW, I am legally blind under US law, but obviously see well enough to do things like VR.). A lot of the avatar customization options are color accents and I have no clue what color I am. Be nice to see an opotion for color labels somewhere. 8.) Loadouts and Exosuit have options where you can save multiple layouts. Might be cool if you could do the same thing with avatar apearance. Specifically, I get a new cosmetic, I go to click on it to see it and more often than not I decide I don't want it but then have to click on every other cosmetic to find the old one. A "save new or revert" option here would I think be a nice quality of life improvment. 9.) Got to go to the bathroom while playing with friends? Too bad! Put your headset down for a minute and you get booted from the server. Doesn't matter if you said "hey, guys, give me 2 minutes to go to the bathroom" and they say "sure!". Be nice if either the boot time was customizable on private servers (or non-existent). Orignal review below: ------- This is a good game! Very fun multiplayer experience! Highly recommended! That said, I think there are a few things that could move this form "good" to "great"! (and FYI, I'm playing on a valve index, in case it matters) 1.) Lighting -- there are parts of this game that are really dark and hard to see. Game could benefit from some ambient lighting in a lot of areas. 2.) Continuous movement speed is god-awfully slow. It's so slow, in fact, that you can't make some of the jumps unless you switch temporarily to teleport mode. Movement speed is also not consistent. Sometimes I move at an OK speed and other times I move very slowly with no indicator/explanation as to why. 3.) Item pickup is a bit difficult. About half the time you try to pick items up off the floor, you hit your inventory or pick up a weapon by mistake. 4.) Holding weapons requires constant pressure on the grip button. A grip toggle option would be nice (if there is one, I didn't see it). 5.) Game menu is fixed to the headset, which means if you can't read the text from the fixed distance it's set at, you're SOL (and this is why if there is a grip toggle option that I may have missed it). Some kind of accessability option for us low-vision types would be appreciated. 6.) Explanations of things could be a bit better. For example, what the heck are "Exo Points" and how do I get them? A few other thigns could be explained as well, but most thing you can figure out with a little patience. And again, maybe there is an explanation somewhere that I just couldn't read, so take this one with a grain of salt. Even with these complaints, I do think this is currently one of the better VR games available and do recommend it.
Expand the review
Sept. 2025
Update 23Sept2025: I have to drop my review score to a C. The reason being that on or around 20 September an update was released for Nvidia's driver update. This game also had a soft update. I cannot say which did it but the game runs very poorly now with lag spikes even on low settings with my 5090. I have tried several guides to attempt to resolve this each resulting in new problems like random slow downs, crashes, and sudden FPS drops (though my GPU never goes above 20%) I think this game needs a bit more time in the oven. Tldr; This game is a B. Needs balancing where potions costs are concerned. Ex. 1000g for a Haste potion( that only lasts 30s) that the game will just delete when it crashes or you exit? For reference some whole dungeons give less than 1000g. That is broken and stupid. It also needs more varied content as the dungeon dives gets repetitive quickly. (Reviewed on Valve Index) Okay so let's get this straight, I like this game and the things it is trying to do, for the most part, it does very well. Dungeons are unique, large, and bring a good feel to them which I love. The music is good and keeps the player feeling pretty locked in. It could be a little better as some tracks get a bit repetitive but it isn't super noticeable because you are either focusing on the dungeon and combat or goofing with your friends. The controls are pretty solid but will mess up in the heat of battle because of course they will. Sometimes you are running by loot and when you go to grab it you will get your weapon instead which is annoying but not game breaking of course. The enemy AI is pretty good at predicting where you will go so it requires that you juke them out which is enjoyable and feels realistic. Some even jump or dismount platforms to shortcut to you which I really like. Sometimes it does get irritating when the hitbox doesn't register and you hit an enemy but for some reason they do not flinch and instead get a free hit on you because CQC. Especially annoying in higher level dungeons where 1 hit can mean death. The difficulty is certainly up there. I like that I have to try to do well and not play lazily or else I will get smoked. That said, I feel like it is a missed opportunity to not have player gear like armor with DEF stats or BUFFs. On the top difficulty dungeys one hit and its curtains and alone that feels impossible. Other notes: I've noticed a lack of explanation for some stuff that others mentioned and I agree. Exo points and how you earn them is not explained. I'd also like to see what my weapon does (stats) while in a dungeon. The map sometimes bugs when you place it on the ground; after a minute it will bug out and shoot off in a random direction, no clue why. I also dont like that you cant point at rooms while displaying the map to the party because you will grab the map orb. What I'd like to see: The game needs more content. The dungeons are fun and challenging but there is too much repetition. How about adding weekly raids where its just a boss that the players fight or if you want to go grand scale, 4 teams of 4 queue up to fight a big, big bad! I'd also like to see an option to expand player storage. I do not like when you are done playing you essentially destroy your potions that you can't fit on the tiny shelf. Another suggestion would be giving the player the ability to salvage these potions. I'd love to see a reroll mechanic. But my biggest want it armor that has effects on it. Things like "Auto Haste when 30% health, or while at 100% health damage taken is -50%" Thanks for reading my two cents.
Expand the review
Sept. 2025
It's what Legendary Tales should have been, my friends and I finally have a replacement.
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Sept. 2025
Will be up there with Pavlov, Contractors, B&S, and Battle Talent, very soon mark my words. New fav vr game for sure it literally has everything, and it actually has PROGRESS, its not just some dumb sandbox like all the rest.
Expand the review
Sept. 2025
Neat little dungeon grinder, similar to Legendary Tales or VR Dungeon Knight, but heavily uses throwing weapons and other ranged attacks. For some stupid reason the default setting is stick-click to sprint. There is an option for auto run. Turn on auto run to save yourself a couple hundred dollars in broken controllers.
Expand the review

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Frequently Asked Questions

Dungeons of Eternity is currently priced at 28.99€ on Steam.

Dungeons of Eternity is currently not on sale. You can purchase it for 28.99€ on Steam.

Dungeons of Eternity received 345 positive votes out of a total of 385 achieving a rating of 8.30.
😎

Dungeons of Eternity was developed and published by Othergate.

Dungeons of Eternity is playable and fully supported on Windows.

Dungeons of Eternity is not playable on MacOS.

Dungeons of Eternity is not playable on Linux.

Dungeons of Eternity offers both single-player and multi-player modes.

Dungeons of Eternity includes Co-op mode where you can team up with friends.

There are 8 DLCs available for Dungeons of Eternity. Explore additional content available for Dungeons of Eternity on Steam.

Dungeons of Eternity does not support mods via Steam Workshop.

Dungeons of Eternity does not support Steam Remote Play.

Dungeons of Eternity is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeons of Eternity.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2025 14:30
SteamSpy data 27 September 2025 14:43
Steam price 27 September 2025 20:54
Steam reviews 26 September 2025 03:49

If you'd like to dive deeper into the details about Dungeons of Eternity, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeons of Eternity
  • SteamCharts - Analysis of Dungeons of Eternity concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeons of Eternity compatibility
Dungeons of Eternity
Rating
8.3
345
40
Game modes
Multiplayer
Features
Online players
142
Developer
Othergate
Publisher
Othergate
Release 11 Sep 2025
VR VR Only
Platforms