DYNASTY WARRIORS: ORIGINS on Steam - User reviews, Price & Information

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Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms

DYNASTY WARRIORS: ORIGINS is a hack and slash, spectacle fighter and wargame game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on January 16th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean and Arabic.

It has received 20,715 reviews of which 19,369 were positive and 1,346 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 79.99€ on Steam.


The Steam community has classified DYNASTY WARRIORS: ORIGINS into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10/11 64-bit
  • Processor: Intel Core i5-8400 or higher, AMD Ryzen 5 2600 or higher
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (VRAM 6GB) or better, AMD Radeon RX 590 (VRAM 8GB) or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: 16-bit stereo with 48KHz playback
  • Additional Notes: Based on a display resolution of 1920x1080 and a frame rate of 30FPS, with the Graphics Quality set to "Low" and the Texture Quality set to "Low." Note: Windows® 11 system requirements apply when using that OS.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Out with the Han Dynasty, in with the Harem Dynasty That's right buckos, enter a world where *every* character wants a piece of you. Travel the world with your femboy wife as you kill tens of thousands of commoners in the name of peace, while getting sexually harassed by both male and female figures in the game. The ladies proposition you the first time you meet, the lords engage in maximum rizz to win you over. Swoon over Guan Yu's beautiful beard and question your sexuality during every interaction. Wonder, why you as a player character are an emotionless brick wall but still manage to be a godlike magnet for sexual tension. Leave every interaction feeling like you need to contact HR, and ponder "did they *really* just say that?" It almost feels like an intentional gag by the developers. Even Lu Bu; who's supposed to be the baddest mf'er in the series, channels his inner Lube Bu and goes as far as to say "I'm going to take you when I want you" in a cutscene interaction after maxing out his favor. Cringe at the corny dialogue, and don't leave your chair if you have company over after a Diaochan cutscene. 10/10 Gameplay 0/10 HR Nightmare
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June 2025
An amazing re-imagining of a great series. I've played every Dynasty Warriors game since the REAL original (Dynasty Warriors 2). The series has often been accused of being "another one of these" but real fans know that each game tends to add or subtract certain features that make each game unique. There are some real stand-out games (like 4 & 8) and some dogs (like 9). However, the series has never reinvented itself like this. The elephant in the room is that there is only one player character this time around and it's an OC. I thought this would mean the game was cheap and lacked content, but that is definitely not the case. Do I miss playing as Ziahou Dun or Zhou Yu? Sure I do. This is a cool idea for a single game, but personally I don't want to see this become the norm. Pros: This is the best playing Warriors game. Each weapon is like a character class with a complete suite of moves, "arts", and nice little quirks (for instance the lance can absorb enemy attacks and unleash them back, the wheels can be retrieved and perfect launched again for a massive bonus in damage). The music is stellar, the battles REALLY feel like battles and not just a video game map where you go from zone to zone fighting mobs. Soldiers will cheer and scream, charges on horseback feel amazing and fast, and the rain thunders down onto a siege to give the environment a muddy, hellish look. This is a gorgeous game. Character models look amazing and don't change the classic looks TOO much, the clothing and armor looks cool and the weapons look realistic and awesome. It also sounds amazing with a great soundtrack and the thunderous sounds of battle. The voice acting is hit or miss. Some characters like Cao Cao sound amazing, while others like Guo Jia sound like they are an AI just learning the English language (they're not, of course). Cons: The bond scenes are stupid. Whoever thought turning every single warrior's conversation into a barely veiled attempt to hit on the player character needs to have their head examined. It's weird when Cao Cao's wife implies she wants to elope with me, and just plain strange when Lu Bu tells me he WANTS me, ha ha. Keep in mind that EVERYONE is like this. It's crazy and downright hilarious. Too bad they ruined the opportunity to give these classic figures some life, humor, and give the player a reason to look forward to these scenes. I hated them almost universally. It should also be mentioned that the Ultimate Warrior mode (the hardest difficulty) is required for a ton of cool content and to complete the game. If you just play these games for the relaxation, keep this in mind. This game is a lot of fun. I'd say it's the best DW game in ages and would easily give it a 9 if you are a series fan, and 8 even if you are not and just wanted to try a cool action game.
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March 2025
Parry system is cool, killing thousands of soldiers/bandits/revolutionist is pretty cool. Going around the map and supporting flanks on the battle field is pretty cool. Cutscenes are pretty cool, Guan Yu is really cool. Pretty cool game
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Feb. 2025
Review written from the perspective of someone whose been playing these games since DW2. Short version: I do recommend the game, but its a 7.5/8 out of 10. not the 10/10 everyone is making it out to be. Storytelling/Narrative: A big effort was made to revamp their approach to storytelling in these games, and if we graded on effort, then yes, this game would be a 10/10. the execution however, shows a lot of flaws that end up hampering the success of their attempts. The decision to frame the entire game around an original made up character is imo the biggest blunder the narrative of this game suffers. having an amnesiac mute, who has to be constantly talked at and over explained to every.single.cutscene really grows tiring super quick. The game already has a lot of padding in the cutscene department, so when you then have to make those scenes take even longer because characters can no longer talk among themselves naturally, they must always talk at the player to explain every single thought/event creates this weird unbalance in storytelling vs gameplay (combat). There is an attempt to give the amnesiac mute a backstory, but its....its bad. if you read a geocities OC character fanfic back in the dark ages, you already know what you're going to get here. The thing that I don't understand is why did they decide this? The 3 Kingdoms novel, and the games are stuffed full of characters with complex story arcs as they each attempt to shape the chaos of the turmoil and bring their vision of a unified china to reality. By having the entire game revolve around this original character, all of their achievements are undermined. no longer are the great deeds of these warriors their own, its all the original character that did everything, everyone as a result is a useless standby. The game also has a bond system that's just a slog of copy and pasted cutscenes that play over and over. you "meet" an npc in the world map, they give you training scrolls (kill 40 enemies doing a dab, conquer 5 bases wearing a tutu, etc). and when completed you get a cutscene of them expressing how kawaii you are. repeat this process 2-3 times per character, over and over. There is a massive lack of originality or enjoyment from these, there were 3 of these bond cutscenes I chuckled or got some scene of "hey that was worth it" that's 3 out of like 100. The game features alternate story paths at certain points, which is a staple in their last entries, however here, they are....surprisingly disappointing. You'll have the option to save certain characters that are meant to die in respective battles(usually a battle they actually died in in history). in previous entries saving these characters would often result in wildly different outcomes to the story of a kingdom, saving the would be ruler would result in that kingdom thriving rather than collapsing under the weight of grief, or lack of leadership. here saving them amounts to an extra cutscene of them going "wow you saved me, that's awesome, anyways, I'm gonna just pretend I'm dead and chill" and then the rest of the game plays out as if they had died. maybe instead of doing 100 boring bond cutscenes we could have done a few that meaningfully chance the outcome of a kingdom when these altered fates occur. All of these narrative issues add up and cause a big unbalance in the amount of playtime spent doing fights vs just watching cutscenes. chapter 1 especially is gruelingly long, its 2 fights with over an hour of cutscene padding it. Previous entries had you spend 2-5 minutes max between fights. You cant just go to the in to look at the encyclopedia quickly, you have to load the cutscene of the character slowly walking in and sitting down, and then oops you forgot to check the weapon store, so now you have to wait for the cutscene of him getting up and walking away, over and over, these little issues impede and pad up the runtime of the game needlessly. Combat: OK lets get to the meat of the game. its why we all got into this. Overall the combat is fantastic, with some minor wrinkles. The game has battle arts which are special weapon abilities you can equip and "cast" using a resource called Bravery. Bravery is obtained by doing damage, parrying, perfect dodging, countering, slapping, etc. The game now features a parry mechanic, and an evade mechanic with a "perfect evade" mechanic that rewards you with extra bravery. There are a total of 10 weapons and they each handle quite uniquely and that was pretty cool to see. There is a blueprint here for how to do a proper DW game in the future with an actual roster of characters where they each wield their own weapon and that's very exciting. My one real complaint about combat is that....there's a shit ton of cutscenes that happen in the middle of fights that don't need to be cutscenes. in previous entries if an enemy unit sprung an ambush you would just hear a voice line and see a dot on the minimap indicating what happened, and the battle summary (text that occasionally appears on your HUD explaining how your allies are doing in different parts of the map while you fight elsewhere) would go over the outcome of said ambush. But not here, if an ambush happens, cutscene, if an ally burns a bridge, cutscene happens, there's 1 fight in specific for the Wu Kingdom where an ally will aim to burn 5 bridges, and each of the 5 times you see the same cutscene. constantly interrupting your combat. whats worst is sometimes the cutscenes will reset the endurance of enemies (deplete their endurance and you can stun them and do extra damage), so the amount of times I used my resources, to deplete their endurance, only to be interrupted by 1 of these cutscenes, and then afterwards they were standing reset was infuriating. Another frustrating aspect of combat is that when allies of enemies use special tactics (rally their forces to charge, or do river dancing, etc) the game will yank your camera away from what you're targeting to force you to see this. I appreciate this the first few times it happens, but this game desperately needs an option to turn this camera hijack off. its infuriating to be in the middle of a combo and then the game yanks the camera, (you can still get hit when this happens, its...FUN). If they add an option to turn off these excessive cutscenes in combat and the camera hijacking during tactics, this combat loop would be the golden standard for musou games. Other, Misc: Voice acting - I found the voice acting to be underwhelming compared to the previous entries. there's a gradient when it comes to voice acting in games: So bad its fun (old Dynasty Warriors, devil may cry, etc) -> middle of the road meh (this game) -> so good you are moved (Last of Us, God of War, etc) My point here is your voice acting should either be committed enough to be taken seriously, or so wacky that its jut a fun silly time. sadly in this game, while there are some good performances, a lot of it just feels muted and boring. this in turn makes the long cutscene runtime feel even longer. This critique is limited to the English voice acting, I don't speak Japanese nor Chinese so i have no critique on their respective voice actors in this game. Sound Track - its pretty solid, but I don't feel like there's as many iconic songs as previous entries. Previous entries have the benefit of having 5-10 times the amount of battles as this game though. Zhang Jiao - I wanted to shout out 1 thing I thought the game successfully improved narratively, and that's with the character of Zhang Jiao who lead the yellow turban rebellion, his upgrade in character from a 1 dimensional whack-job, to a leader that's lost his way is really good. Closing thoughts: If you read my grievances and feel like they're things you'd be into, then get it now. if you like DW combat, but the grievances I mentioned seem concerning, wait for a discount sale to occur. I DO recommend the game and think its a 7.5 out of 10.
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Jan. 2025
PROS: An evolution of gameplay that was asked for many years. 2. new and interesting choice of varieties of combos, each weapon has its own unique fighting style. 3. An unique story mode, perfect for veterans and newcomers of the series. 4. Character design has been renewed, giving characters different personalities, while maintaining their historical goals. 5. Despite the original music composer having left the company, the soundtracks are still very good, with remixes of the old ones that will make the veterans shed tears of nostalgia and newcomers appreciate it. 6. Enemy officers don’t look like ants in front of you, their shape increases depending on how difficult they are to take on, the series had a drastic difficulty change starting from DW7, making it way too easy and boring, the ps2 titles had what it takes for a good challenge and Origins, finally brings that back, making the game being true to its title. 7. The voice acting has been made good again, DW9 had an huge fiasco due to the very poor english voice casting, but now you can relax and be stress free, many professional voice actors joined the cast of Origins, making the game more enjoyable, so you can avoid fighting and reading texts at the same time and not being forced to put voices in Japanese, although the original japanese voice cast is more than worth to listen to if you can focus properly. Although the new English voices are good, I can’t help but miss the old cast and their iconic lines, which are kinda different hearing them from new voices. I have also noticed they struggle to pronounces names, when they do you can clearly tell even if you don’t pay attention, since they slow down quite a bit when they do, this is to make sure they pronounce it correctly, it’s understandable I guess, not everybody can have deep knowledge about chinese pronunciation. 8. Some npc officers don’t feel anymore generic and forgettable, they do actually interact in the story and have important dialogues, it’s hard to believe it, and you forget that they are npcs and not playable officers, due to some of them having deep connection into the story. This is something that no other DW has ever done before, it’s really crazy to think about, now I won’t spoil you which npc is important to the story, but trust me you won't be disappointed. 9. The Battlefield feels more immersive, it gives you the feeling that you are really in the Three Kingdom Era, a feeling that previous DW games tried to achieve, but did not get anywhere until now. 10. To make things more challenging and interesting, the game features boss fights, who will fight you with unique moves and will require you to use more of your brain instead of your fingers, something that the previous titles could have easily added, both DW and SW could have been more intense and fun with this feature, for example when you fight Oda Nobunaga during the incident at Honnoji in SW4, it doesn’t exactly add much except for you being locked in the fiery temple and Nobunaga healing once… yea that does not exactly add much and you can easily bring him down, but Origins totally change things and will make sure you’ll have a fun and challenging experience during these boss fights. 10. Leveling up it’s kinda different here, you are required to increase your weapons proficiency, each time you level it up with any weapon, you will automatically level up your stats, this system seems to have been made in a way to make you play as every weapon in the game and give you an experience full of variety during Story mode. There are a total of 6 skill panel upgrades to boost your stat or learn new arts for your weapons. This system will surely keep you occupied, DW surely didn’t lose its grindy spirit. 12. Battles are not fought like we used to, enemy AI is very engaging, making officers put up a lot of resistance with a super armor that you’ll need to break multiple times in order to defeat them. You will have to cooperate with your allies in order to win, supporting them in their fight is essential to achieve victory, helping them will increase their morale and sometimes join you in chain-attacks, so unlike the older titles, you are going to share sweat and pain alongside them, if you want to complete the stage. It has been a very long time since Dynasty Warriors was considered a hard game, and finally after so long it is once again! Origins is really challenging, making you think twice before you smash those buttons without a brain, your allies will play a major role in battle, let them die and you will be punished heavily by making the battle more difficult and eventually lose. To me Dynasty Warriors 6 was the last hard title of the series, despite what everyone might think about 6, you cannot deny that the difficulty was still challenging. Somehow I can’t help but think that Dynasty Warriors 6 tried to achieve what Origins did, however the game was heavily rushed and it cut so many contents only for the sake of being released for PS3 as early as possible, since the console was just released. I’m not sure how long they've been working on Origins, but they surely have brought the series to be recognised and got out of the mediocre circle that the series long suffered into. 13. You can’t spell Dynasty Warriors without ‘’Don’t pursue Lu Bu’’. This time he is no joke, Origins brings Lu Bu to his full potential, giving you a big scare when he ends up approaching you. For those who played the demo, might know what I mean, however this is by far the strongest version of Lu Bu that you’ll ever see, he is so strong that it might even compare to his Wo Long Fallen Dynasty counterpart. I’m not saying that other DW games had a weak Lu Bu, in fact I still have nightmares of some fights against him, like in DW3, where he is considered one of the strongest to this day. Hell even in spin off games like Strikeforce he is a big of a challenge, but Origins truly surpasses them all. 14. Besides the usual hack n slash combat, this time you are able to gather your own personal unit, to make them launch different types of stratagems, such as charging with their spears or launch a rain of arrows, this is something you don't get in your usual Dynasty Warriors and I think it works perfectly for this one, since this feature seems something more appropriate for an Empires or a Kessen game, if anyone even remember what are those. CONS: Other characters can only be playable temporarily in selective stages. What’s worse is in order to ‘’play’’ as them you’ll have to fill an huge chunk of Rage bar, which can take you a bit and by the time, the stage already ended or you are close to beat it and let’s not forget that when the rage ran out you will swap back to the wanderer, this makes things very insulting to the player, since Dynasty Warriors has always been about playing with your favourite character, and the fact that Origins toys with you about it, it’s really sad and pathetic. The self insert protagonist is totally unnecessary, since his background story can easily be filled by a customised character, this is a very poor choice, since the game heavily promotes bonding with famous officers, this rpg aspect serves far better for your own OC, therefore I find the Wanderer very invasive, annoying and forced. by not adding the option of creating your own character, this game loses a big chunk of points. Many characters’s iconic weapons have been changed to something more ‘’generic’’. Exploration is very limited, although the walkable map is nice, it would have been fun a tiny bit of free roaming (example DW7) especially inside the inn and visiting towns.
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Frequently Asked Questions

DYNASTY WARRIORS: ORIGINS is currently priced at 79.99€ on Steam.

DYNASTY WARRIORS: ORIGINS is currently not on sale. You can purchase it for 79.99€ on Steam.

DYNASTY WARRIORS: ORIGINS received 19,369 positive votes out of a total of 20,715 achieving an impressive rating of 9.13.
😍

DYNASTY WARRIORS: ORIGINS was developed and published by KOEI TECMO GAMES CO. and LTD..

DYNASTY WARRIORS: ORIGINS is playable and fully supported on Windows.

DYNASTY WARRIORS: ORIGINS is not playable on MacOS.

DYNASTY WARRIORS: ORIGINS is not playable on Linux.

DYNASTY WARRIORS: ORIGINS is a single-player game.

There are 3 DLCs available for DYNASTY WARRIORS: ORIGINS. Explore additional content available for DYNASTY WARRIORS: ORIGINS on Steam.

DYNASTY WARRIORS: ORIGINS does not support mods via Steam Workshop.

DYNASTY WARRIORS: ORIGINS does not support Steam Remote Play.

DYNASTY WARRIORS: ORIGINS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DYNASTY WARRIORS: ORIGINS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 00:51
SteamSpy data 25 January 2026 14:35
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 08:04

If you'd like to dive deeper into the details about DYNASTY WARRIORS: ORIGINS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DYNASTY WARRIORS: ORIGINS
  • SteamCharts - Analysis of DYNASTY WARRIORS: ORIGINS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DYNASTY WARRIORS: ORIGINS compatibility
DYNASTY WARRIORS: ORIGINS PEGI 16
Rating
9.1
19,369
1,346
Game modes
Features
Online players
1,702
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 16 Jan 2025
Platforms