Xuan-Yuan Sword VII on Steam - User reviews, Price & Information

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Xuan-Yuan Sword VII is an ARPG rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.

Xuan-Yuan Sword VII is a rpg, martial arts and historical game developed by SOFTSTAR and DOMO Studio and published by SOFTSTAR and Yooreka Studio.
Released on October 28th 2020 is available only on Windows in 10 languages: Simplified Chinese, Traditional Chinese, English, German, Russian, Japanese, Spanish - Latin America, Korean, French and Turkish.

It has received 9,484 reviews of which 5,949 were positive and 3,535 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 26.49€ on K4G.


The Steam community has classified Xuan-Yuan Sword VII into these genres:

Media & Screenshots

Get an in-depth look at Xuan-Yuan Sword VII through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel Core i5 4590 or AMD equivalent (or better)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or equivalent (or better)
  • DirectX: Version 11
  • Storage: 50 GB available space
  • Sound Card: Direct compatible sound card for audio

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Overall: 6.5/10 Story: This is the first Xuan-Yuan Sword game I’ve played, but from what I gathered before jumping in, each entry tells its own story, so you don’t really need knowledge of the previous games to understand what’s going on here. In theory, that’s great for newcomers like me. The narrative is clearly meant to be one of the biggest focuses of XYS7, and I appreciated being able to jump in without homework from older titles. That said though, by the end of the game the overall narrative still felt a little all over the place, slightly disjointed, and unfortunately pretty undercooked. XYS7 is also a bit of a slow burn at the start, and it takes a while before things really get moving. However, the core motivation is clear enough: Taishi Zhao is trying to restore his sister Xiang’s body through magic after she gets mortally wounded. It’s a strong and personal starting point, but the journey that follows and all the information you learn along the way ends up feeling scattered and difficult to follow at times. The real issue, at least for me, is that this game tries to juggle too many plot threads for a story that only lasts around 15 to 20 hours. You can tell the developers didn’t want the plot to be as simple as “just go resurrect your sister,” (which is understandable), but the way the journey is extended doesn’t always feel convincing. You’ll run into elements like the Blackflame disaster, political conflicts between factions, and various pieces of Chinese mythology. All of these ideas are interesting on their own, but they rarely feel like they connect together in a satisfying way. It’s not outright bad, but the best way I can describe the narrative is "surface level", in a game where the narrative is a HUGE focus. Outside of the main goal of saving Xiang, most of the other story threads only give you just enough context to understand the immediate situation you’re in. They rarely go deeper than that, even if you take the time to read the character logs and location entries the game provides. By the end, I felt like there were a lot of potentially cool ideas floating around, but not enough time or focus spent tying them together into something more cohesive. Gameplay: The gameplay left me feeling slightly conflicted. On one hand, the combat is a pretty fun and approachable action RPG system that focuses on fast swordplay, stance switching, and flashy executions rather than overtly punishing difficulty, but just like the story, it took a while to really “get there.” Going in, I had also seen a lot of comparisons between this game and the souls-like genre because of features like a stamina bar, parry/dodge mechanics, and enemies respawning after resting at campfires, but in my experience this is 100% not a souls-like. At most, it’s an action RPG with a few moderate souls-like elements layered in. Regardless, when I first started playing, the combat actually felt pretty stiff, and I had to reel myself in and meet the game where it was at for a while before things began to click. But even then I'd say XYS7 is just good at what it does, not great. Despite that, most encounters revolve around locking onto enemies, chaining light and heavy attacks into quick combos, and dodging/blocking when monsters try to attack, which quickly felt familiar without getting the sense that the game was trying to do too much. Furthermore, there are four martial art stances you unlock throughout the game, which change the properties of your heavy attack and give you access to unique special techniques, keeping combat fresh while further proving its distance from a souls-like formula. With all that said though, one of my biggest pet peeves with the combat is how bosses always seem to target you, the player, exclusively during boss fights. On hard difficulty this made certain bosses with faster move sets like Sun Ke or Mo Huang feel genuinely tedious, especially when potion + stamina cooldowns forced me to back off constantly. There were several moments where I found myself getting chased around an arena while my companions freely attacked from the sidelines without ever pulling the boss’s attention, leaving them completely unharmed while I tried to survive. It just made some moments feel more frustrating than challenging. World: I genuinely liked the map, but there is no sense in beating around the bush about its structure, the entire world is basically one long corridor. Progression is extremely linear, with each area feeding directly into the next rather than offering any real exploration opportunities off the beaten path. Still though, I would not call the world lazy or even repetitive. In fact, XYS7 does a pretty good job of giving each city/region you pass through along the way its own distinct personality. My biggest issue with the world design, then, is that although you have the option to, there's honestly no real reason to ever return to any of these cities after you move on from them for narrative reasons. Aside from the Chess players or merchants, there is nothing to interact with. From a technical standpoint, however, the world generally runs quite well. I experienced little to no frame drops during my playthrough, and aside from a couple spots inside Kunyang or right outside Caiyang, there was not much noticeable pop-in either. It is just a shame that there is not more to actually do in any of the towns, because the world itself has enough charm and identity that I found myself wishing the game gave me more reasons to spend time in it. Visuals: By the time I finished XYS7, I actually felt that the visuals were also good, especially considering what the game is and the scale of the project. During normal gameplay the environments, character models, and lighting all look very solid. The real problems with the visuals show up in the cutscenes rather than the gameplay. A lot of the major story scenes are surprisingly cinematic and almost movie-like in how they are framed and directed, but several of the smaller/more transitional cutscenes can feel a little funky. More than once I noticed subtle issues like characters moving/rotating faster than their animations, or camera angles that feel awkwardly positioned during conversations. The biggest visual issue for me, though, is how blurry some of the cutscenes can look. Even the well produced ones. At times, it feels like the depth of field is way too aggressive or simply not positioned correctly, which causes characters or parts of the scene to lose clarity when they are obviously intended to be in focus. It is not something that happens in every cutscene, but it certainly happened throughout the entire game. It's a shame too, because when the camera isn't smeared in Vaseline, XYS7 genuinely looks good. Music/Sound Design: The music is easily one of the best aspects of XYS7, hands down. The soundtrack leans heavily into traditional Chinese instruments, which fits the game’s historical fantasy setting extremely well and gives the world a distinct musical identity. However, what surprised me the most was just how much variety there is across the soundtrack, and how well the music reinforces the atmosphere of each location and moment in the narrative. On the dialogue side of things, even though I couldn't understand exactly what was being said since the game is voiced in Chinese, I still felt like most of the character performances were expressive and well acted. The tone, emotion, and delivery still came through clearly enough that I rarely felt disconnected from what was happening in big narrative moments. On the other hand, the general sound design outside of the music and voice acting is not anything particularly special. It was all serviceable, but at the same time nothing about them ever really stood out or left me particularly impressed.
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Oct. 2025
Great game, enjoyed the story and good combat.
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July 2025
Anithier great chinese based game with an awesome story. a little short, as all games like this are but still a terrific game none the less
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July 2025
I'm... Recommending this only because it is a functional piece of software. I did not have a good time with it overall, but that's just my experience with the game. It might be your jam, especially if you're a fan of the series (honestly it does feel like it plays off the past entries of the game a loooot), but for a first timer... The combat is somewhat flashy, but so simple it kinda hurts. It does have dodge and parry mechanics, but I never really understood when the frames kicked in. Just when I press the button? A little bit after? Sometimes I would get a perfect guard, other times I wouldn't. Some enemies it works super well, other times it didn't and it felt like there was a lot of clashing information throughout the chaos of the fights. Especially when there's a lot of things around and you keep getting attacked off screen. It wasn't a very fun time, and the bosses were almost no different. Visually, the game is fine and there's a little to explore/find throughout the areas, but I feel like it's not enough. They got a lot of good areas here but they could be used a lot more often. Shame really. The lore is what really got me irked. The story... Again, I feel like I can't really say too much about its content due to not knowing the series (it does feel like one of those games) but it's fine. But there's something that just really grinds my gears as an actual writer about the story here, and that is attempting to follow it. The game is Chinese with English subtitles, I normally don't have a problem with that. But trying to follow what the fish is going on...? Okay, a little bit of a writing lesson here in the middle of a random Steam review: if you are going to write a story involving many names, places, etc- MAKE. THEM. SIGNIFICANTLY. DIFFERENT. Do not have your opposing factions both start with the letter L and have very very similar spellings like Linjin and Linlin or something (I don't remember the exact names). If you want to get information across clearly, try to use different letters in front of names- Without repeating them too much. Have a main character start with T, sure, and then another with Z, H, etc. That's fine. But don't make a Kung with their rival Kong, they're just too similar and you're going to cause your audience to confuse them at a glance. Considering how fast the subtitles in this game goes, you're basically speed-reading through this thing. Okay, lesson over. You can try the demo if you like, it gives you kiiiiinda an idea of what to expect but very very little in terms of the actual combat. The demo is 80% story. But it did make me curious enough to get it on sale, and I honestly believe (if interested even after the demo) maybe you should too. Otherwise, a 5/10 game- being generous.
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May 2025
It's a really good game. Honestly, I didn't expect this title to be so much fun, but it turned out that I really liked the game and had a really good time with it. That's why I rate it very positively 9/10.
Expand the review

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Frequently Asked Questions

Xuan-Yuan Sword VII is currently priced at 29.99€ on Steam.

Xuan-Yuan Sword VII is currently not on sale. You can purchase it for 29.99€ on Steam.

Xuan-Yuan Sword VII received 5,949 positive votes out of a total of 9,484 achieving a rating of 6.19.
😐

Xuan-Yuan Sword VII was developed by SOFTSTAR and DOMO Studio and published by SOFTSTAR and Yooreka Studio.

Xuan-Yuan Sword VII is playable and fully supported on Windows.

Xuan-Yuan Sword VII is not playable on MacOS.

Xuan-Yuan Sword VII is not playable on Linux.

Xuan-Yuan Sword VII is a single-player game.

There are 3 DLCs available for Xuan-Yuan Sword VII. Explore additional content available for Xuan-Yuan Sword VII on Steam.

Xuan-Yuan Sword VII does not support mods via Steam Workshop.

Xuan-Yuan Sword VII does not support Steam Remote Play.

Xuan-Yuan Sword VII is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Xuan-Yuan Sword VII.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 April 2026 16:13
SteamSpy data 29 April 2026 09:52
Steam price 29 April 2026 04:25
Steam reviews 27 April 2026 18:03

If you'd like to dive deeper into the details about Xuan-Yuan Sword VII, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Xuan-Yuan Sword VII
  • SteamCharts - Analysis of Xuan-Yuan Sword VII concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Xuan-Yuan Sword VII compatibility
Xuan-Yuan Sword VII
Rating
6.2
5,949
3,535
Game modes
Features
Online players
0
Developer
SOFTSTAR, DOMO Studio
Publisher
SOFTSTAR, Yooreka Studio
Release 28 Oct 2020
Platforms
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