Emily Wants To Play on Steam - User reviews, Price & Information

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It’s 11pm and the last house on your route. The windows are boarded up, the yard is overgrown, but the lights are on and the front door is open… strange place to deliver a pizza. You’re getting soaked from the rain, so you hesitantly step inside the house. You shouldn’t have done that.

Emily Wants To Play is a horror, survival horror and multiplayer game developed by Shawn Hitchcock and published by Hitchcock Games.
Released on December 10th 2015 is available on Windows and MacOS in 16 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese and Turkish.

It has received 2,191 reviews of which 1,711 were positive and 480 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Emily Wants To Play into these genres:

Media & Screenshots

Get an in-depth look at Emily Wants To Play through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 - 32 bit
  • Processor: Intel i5 or AMD equivalent (AMD FX 8500+ Series)
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM - will work with less, but wouldn't look too good.
  • DirectX: Version 10
  • Storage: 1 GB available space
  • VR Support: SteamVR
MacOS
  • OS: 10.9.x
  • Processor: Intel i5 or equivalent
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Emily Wants To Play is a tight, atmospheric horror experience that nails tension through simplicity and pacing rather than spectacle. You play as a pizza delivery person trapped in a house with a mysterious girl named Emily and her three creepy dolls, each with unique behaviors that you must learn and adapt to if you want to survive the night. The game cleverly blends observation, pattern recognition, and quick decision-making — every unexpected noise or movement keeps you on edge. What makes this game effective is how it builds dread from minimalism. The environments are ordinary, almost mundane, but the way each entity’s behavior is telegraphed — and then broken — creates genuine tension without overwhelming the player with mechanics. Short enough to complete in a handful of hours, Emily Wants To Play delivers an intelligent, memorable horror experience that feels both retro and refreshingly direct. — The Ember Archives https://store.steampowered.com/curator/45601239/
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Jan. 2026
Scary and stressful, but the final requires a lot of much luck to get through which is pretty annoying.
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Nov. 2025
This was one of my favorite games to 100%, challenging and great gameplay loop. once I figured out what to do, it was on. very entertaining for such an simple loop, would recommend if you got a weekend to spare.
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Nov. 2025
Emily Wants To Play, developed by Shawn Hitchcock and published by Hitchcock Games, is a tense, minimalist horror experience that distills fear down to its most essential ingredients—darkness, uncertainty, and the feeling of being watched. The game begins innocently enough as you take on the role of a pizza delivery man making what seems like a routine stop late at night. When you step inside the house, however, the door locks behind you, and what should have been a quick transaction turns into a nightmare of survival. The house is dimly lit, cluttered, and eerily silent except for the occasional whisper or distant laughter. It soon becomes clear that you are not alone. A young girl named Emily and her trio of sinister dolls want to play, and their idea of a game is simple: keep you trapped until dawn. The structure of Emily Wants To Play revolves around surviving from 11 p.m. to 6 a.m., with each hour introducing a new threat. At first, you are given little instruction and must rely on exploration and observation to understand what’s happening. The environment feels almost mundane, but every flickering light, moving door, or giggle from another room signals that the rules of reality are shifting. Each hour, a different doll appears with its own twisted behavior. Kiki will attack unless you look directly at her, forcing you to balance awareness and panic. Mr. Tatters demands that you freeze when he appears, or you’ll meet a sudden end. Chester, on the other hand, is unpredictable and relentless, chasing you through the halls until you manage to evade him. Emily herself doesn’t join the fray until the later stages of the night, when all the dolls are active at once, turning the final hours into a chaotic test of reflexes and nerves. Gameplay is straightforward but effective. The controls are simple—move, look around, interact with lights and doors—and this simplicity works in the game’s favor. There are no weapons or elaborate escape plans, only the player’s wits and an increasing understanding of how to survive each doll’s particular “game.” The tension arises from learning their patterns and reacting appropriately under pressure. Every sound matters. A soft giggle could mean Kiki is behind you. The shuffling of footsteps could signal Chester’s approach. The game forces you to listen, to stay alert, and to think quickly. Mistakes are met with sudden, jarring jump scares—sharp, high-pitched sounds and grotesque close-ups of the dolls’ faces—which, while relying heavily on shock value, are undeniably effective in the moment. What makes Emily Wants To Play especially unnerving is its atmosphere. The house feels alive in a way that few environments manage to achieve. Lights flicker at random, furniture seems to shift subtly, and rooms that once felt safe become claustrophobic traps. The lack of background music heightens the unease, leaving you to fill the silence with your imagination. Every time you open a door, you wonder what’s waiting on the other side. The developers understood that fear isn’t just about what’s seen—it’s about anticipation. The game’s pacing takes advantage of this by giving you moments of calm between outbursts of terror, ensuring that you’re never quite comfortable but always waiting for the next scare. From a technical perspective, Emily Wants To Play shows its indie roots but uses them to its advantage. The visuals are basic but serviceable, with the dolls’ exaggerated features and jerky animations adding to their uncanny presence. The sound design, though repetitive in places, is the real star—each creak, laugh, and whisper contributes to the pervasive sense of dread. The lighting system plays a crucial role as well, forcing players to manage visibility carefully. Turning on too many lights makes it easier to be seen, while too much darkness leaves you vulnerable. The minimalist approach helps keep the focus on survival rather than spectacle, and while the game doesn’t boast the technical polish of big-budget horror titles, its rawness amplifies the sense of vulnerability that defines the experience. The game’s short length works both for and against it. On one hand, the concise runtime—typically just a few hours—keeps the tension high and prevents the mechanics from overstaying their welcome. On the other hand, once the player learns each doll’s patterns, the fear factor begins to diminish, and the experience loses some of its unpredictability. The final act, where all the entities are active simultaneously, is a highlight that ties together the lessons learned in previous hours, but beyond that, there isn’t much incentive for replay unless you’re chasing the alternate endings or revisiting it for the thrill of the scares. The narrative is minimal, told through scattered notes and environmental details, leaving most of Emily’s story ambiguous. This vagueness adds to the unease, though some players may wish for a clearer sense of motivation or resolution. Despite its simplicity, Emily Wants To Play succeeds in what it sets out to do: it creates tension, delivers scares, and immerses the player in a claustrophobic nightmare. It doesn’t rely on elaborate lore or high-end visuals but instead uses clever sound design, pacing, and anticipation to provoke fear. It’s the kind of horror experience that works best in short bursts—played late at night, in the dark, with headphones on. The moments of panic when you hear a laugh behind you or turn to see a doll frozen in place are visceral and unforgettable. For players seeking an atmospheric horror game that strips away excess and focuses on pure, primal tension, Emily Wants To Play offers an experience that is both terrifying and strangely addictive. It may be a modest indie title, but its scares linger long after the credits roll, a testament to the power of simplicity in horror design. Rating: 7/10
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July 2025
i didnt play this for 9 hours, more like 1. i had friends over, we decided to play a horror game i bought this and we never got past like the 3 hour. it's fantastic if shitting your pants is something you like
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Frequently Asked Questions

Emily Wants To Play is currently priced at 4.99€ on Steam.

Emily Wants To Play is currently not on sale. You can purchase it for 4.99€ on Steam.

Emily Wants To Play received 1,711 positive votes out of a total of 2,191 achieving a rating of 7.53.
😊

Emily Wants To Play was developed by Shawn Hitchcock and published by Hitchcock Games.

Emily Wants To Play is playable and fully supported on Windows.

Emily Wants To Play is playable and fully supported on MacOS.

Emily Wants To Play is not playable on Linux.

Emily Wants To Play is a single-player game.

Emily Wants To Play does not currently offer any DLC.

Emily Wants To Play does not support mods via Steam Workshop.

Emily Wants To Play supports Remote Play on TV. Discover more about Steam Remote Play.

Emily Wants To Play is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Emily Wants To Play.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 00:02
SteamSpy data 27 January 2026 05:30
Steam price 29 January 2026 04:47
Steam reviews 27 January 2026 23:53

If you'd like to dive deeper into the details about Emily Wants To Play, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Emily Wants To Play
  • SteamCharts - Analysis of Emily Wants To Play concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Emily Wants To Play compatibility
Emily Wants To Play
Rating
7.5
1,711
480
Game modes
Features
Online players
4
Developer
Shawn Hitchcock
Publisher
Hitchcock Games
Release 10 Dec 2015
VR VR Supported
Platforms
Remote Play
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