En Garde! on Steam - User reviews, Price & Information

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En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

En Garde! is a swordplay, female protagonist and spectacle fighter game developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.
Released on August 16th 2023 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Italian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 3,597 reviews of which 3,290 were positive and 307 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for less on Gamivo.


The Steam community has classified En Garde! into these genres:

Media & Screenshots

Get an in-depth look at En Garde! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 4 Core 2.5GHz (TBC)
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 or RX 580 (TBC)
  • DirectX: Version 11
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
A rare example of a game developer who understood the assignment. You won't find the usual AAA stuff here. There's no open world to explore, no towers to climb, there isn't 500 side quests, no collectables, not 60 different types of guns, not 30 different types of gameplay, no conversation trees, no 'choices matter' story telling. No crazy hour long cinematic cutscenes. No skill tree. No character customisation. No inventory management. No forced puzzle sections. No forced stealth sections. The game is: Sword fighting. And.... That's it. Aside from the visuals and more modern/refined gameplay mechanics and modern features like autosaves, it could have easily been a PS2 game in terms of how 'back to basics' it is. And I mean that in a good way. The game/devs basically seem to be saying is: "What we got here is a core gameplay loop that we've polished until you can see your reflection in it, and that's it, we're so confident you'll like it, that we've based the entire game on just that." There's levels, a simple plot, some characters, a light hearted tone, short basic still frame cutscenes at the start/end of each level. Levels consist of small areas where you fight enemies until they're all defeated, then move onto the next area. And each level ends with a boss fight. It sounds simple but it is just really well done and easily one of the most enjoyable combat systems I've ever tried. One of those 'simple to learn but hard to master' type gameplay loops where the more you practice the better you get, and the harder the enemies and bosses become. It's a combination of getting faster with your reflexes to do the right moves at the right time, learning patterns and behaviours of enemies, and using every trick the game gives you (and there's a lot of them, including many environment based attacks) to your advantage at the right time. And when you get it right, visually it looks great, and it feels/looks like an action scene from a movie, and in many respects the fighting combat system seems to use 'movie logic' for how things work, which is kinda why it's so enjoyable. The game has a very comedic and light hearted tone. Enemies don't even die as far as I can tell, they just fall over. Lots of funny voice lines and banter between the main character and enemies even mid fight or after defeating them. Main character is fun and likeable. The other characters so far have been entertaining too. Music is great. Visually the game has a nice style that suits the game and it's well executed. So yeah. Overall. Just a very straight forward no bull fun game, recommended. If you enjoy the first level, you'll love it since the rest of the game, as it's just more of that.
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July 2025
Short game (4 dedicated hours wrapped up the campaign, still got some post game stuff tho), but incredibly fun and pretty unique. Oozing sharp charm, quick wit and sharp, quick swords, the campaign really drew me in with both its silly, over-the-top plot, beautiful art, animation and score, and fun characters - dashing rogues and rakes with golden hearts, a hilariously hateable villain, and a hundred nameless lackeys on a first name basis with the heroine that are really only here for the dental. I wanna call it camp, but without the low-effort connotations, because the game is definitely not low effort. Even without the plot, the combat shines through with its novelty. You play as Adalia de Volador, a daring swashbuckler, opposing the oppressive regime of the evil Count-Duke and his tyrannical laws along with her comic relief of a brother and her Not-A-Crush. The entire game, plot, dialogue, art, score and combat, all revolve around that premise. Just like the old stories of Zoro, Robbin Hood, Pus-in-Boots, the Dread Captain Roberts, and others like them, that the game so clearly took for inspiration (I mean, they're all directly referenced in the game,) our heroine stabs, slashes and kicks through hundreds of nameless lackeys, but she does it with Panache . Combat is all about balancing defensive mobility and vulnerable offense. Swooshing around and using each level's unique environment to maneuver the masses of your enemies in just the right way before darting in, quickly taking out targeted threats and slipping back out before those remaining - if any - are able to retaliate. This loop makes each level feel almost like a puzzle, while never actually straying from its frenetic dodge/parry/counter Action RPG flow that give the player the feel of a swashbuckler - Jumping over tables to surprise your enemies, throwing buckets on their heads to blind them, oil on the ground so they slip, or just maneuvering them to kick off a bridge or under a falling chandelier. When I managed to find the flow, the game felt amazing. I was the smartest person in a room of easily hateable idiots, the fastest in a crowd of sloths, the seer leading the blind to their doom. Float like a butterfly, sting like a bee, take down corrupt officials like an IRS agent with a sword, that's me. When I lost it, I felt just as clunky and stupid as my enemies were before - but the game made it easy enough to find back my rhythm that it almost entirely served as motivation to improve. The level of challenge is decent - I played on normal cause I wasn't looking for too much difficulty today, and the game felt engaging and smooth while still having a few bites of challenge I had to chomp at for a couple tries. The post game (Arena mode) seems to serve as more of a challenge, but I hadn't had a chance to try it more than a couple times yet. My only two criticisms, really, are fairly mild, even as they kinda run counter to each other. 1. the game is too short. Even with a very moderate base cost, a four hours main campaign didn't really feel like enough. They were excellent four hours, and I did get it on a pretty hefty sale, but I really wish there was more of it. 2. My other criticism runs almost counter to the previous, but the game does overstay its welcome by the tiniest bit. This might be related to the fact I basically binged the whole thing, but the final level started feeling a bit samey, lacking the constant innovation of the previous 3 and just throwing everything they'd already introduced at the player at once. That's pretty basic for these kinda games, kind of a final wrap up, but with the final level being about 25% of my total playtime, it ended up dragging a bit thin. Basically, I wish the game was longer and also had a little more stuff in it to match. But honestly, these criticisms ended up feeling pretty minor. I had a blast, and the game didn't really feel like anything I've played before, which is far too rare of a feeling. I heartily recommend you play it- though, maybe wait for a sale.
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May 2025
Fuuuuuuuuuuu*ck, this game hard as f*ck! From the very beginning looks like Sekiro for kids, but in reality this game will whip your ass, just get prepared for it! Funny, atmospheric and challenging game. Combat system just perfect! Absolutely love it! p.s. If anyone knows something close to this, please recommend me
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Nov. 2024
epic game you must learn to play by its systems and its not afraid to kill you very quickly. but if you know what you're doing you can cause hell it's also hilarious and lesbians
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Nov. 2024
It's been said before, but honestly the only downside of the game is that it's so fun and unique in presentation that you just can't help but want more of it. These are the kind of games you pray get a AAA budget, but can only exist in an environment where creators can make the game they truly want to make. It truly does know itself, and is full of wit and pasión! <3
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Frequently Asked Questions

En Garde! is currently priced at 4.99€ on Steam.

En Garde! is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

En Garde! received 3,290 positive votes out of a total of 3,597 achieving a rating of 8.79.
😎

En Garde! was developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.

En Garde! is playable and fully supported on Windows.

En Garde! is not playable on MacOS.

En Garde! is not playable on Linux.

En Garde! is a single-player game.

There is a DLC available for En Garde!. Explore additional content available for En Garde! on Steam.

En Garde! does not support mods via Steam Workshop.

En Garde! does not support Steam Remote Play.

En Garde! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for En Garde!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2025 22:21
SteamSpy data 12 September 2025 11:54
Steam price 14 September 2025 04:31
Steam reviews 14 September 2025 03:55

If you'd like to dive deeper into the details about En Garde!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about En Garde!
  • SteamCharts - Analysis of En Garde! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck En Garde! compatibility
En Garde!
Rating
8.8
3,290
307
Game modes
Features
Online players
28
Developer
Fireplace Games
Publisher
Fireplace Games, Kepler Ghost
Release 16 Aug 2023
Platforms
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