En Garde! on Steam - User reviews, Price & Information

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En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

En Garde! is a swordplay, female protagonist and spectacle fighter game developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.
Released on August 16th 2023 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Italian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 3,597 reviews of which 3,290 were positive and 307 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified En Garde! into these genres:

Media & Screenshots

Get an in-depth look at En Garde! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 4 Core 2.5GHz (TBC)
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 or RX 580 (TBC)
  • DirectX: Version 11
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I found En Garde to be an arcade version of the "repeat until perfected" model of game design. The combat is fast-paced, built for controllers, and a stylish change of pace from the typical fighting game. The art direction, writing, and acting are hilarious and fun! I would ❤️ to see a return to this "student project" provide slightly better tuning on the enemy AI & object pick-up mechanics that Sifu seemed to perfect.
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Sept. 2025
Its like Zorro but Zorro is a girl and still doesn’t gently kiss me on the mouth. En Garde! Is this game that came out in 2023 that no one talked about or even heard of. You play as Adalia de Volador, a duelist living in. Uh. Spain? Is this Spain or Colonial Spain? Either or, Adalia is a swords woman and a hero of the people, going on adventures to stop the evil Count-Duke from being a prick and stealing stuff from the people you never see. After getting into yet another adventure, Adalia must sword fight for what is probably the 100th time to stop the Count-Duke from stealing everyone’s money and using it to buy, I dunno, TVs or some shit. En Garde is an action game that takes from other games like the Arkham series and Assassin’s Creed. A third person sword fighting game where attack and parrying is key, but also you have to dodge certain attacks that you can’t parry, creating this system where you have to single out stronger opponents while also fending off the others around you. They don’t wait for you to take them out one and a time, and someone is usually preparing an unblockable to use the exact same time his buddy gets parried. Don’t play this game tired, I did and it turned a fight I finished in 2 minutes later into a 3 try debacle. Outside of just slapping people with your sword or using a special move, Adalia is good at fighting dirty. A big thing the game pushes is you using the environment to your advantage. Kicking boxes at guys, tripping them over tables, using explosive barrels, lighting cannons to go, leaping over them with a vault, Adalia is very agile, and its good that she is because a good chunk of the game is based around separating who you’re fighting from one another to make it easier to handle. Its a cute little game, you can beat it in less than 3 hours if you aren’t achievement hunting or dabbling into the arena mode. Adalia doesn’t even really kill anyone through the entire game, just sort of knocks them out. I’d say its a kids game if it wasn’t such a ball buster at points. It has a lot to do with Sifu, at least the developers are friends, I guess, and they play a lot alike. But its still its own thing, I would give it at least a single playthrough. You can get En Garde! On sale from time to time for around 6 Canadian Beaver bucks or 4 American Freedom Dollars. En Garde! Gets 7 whiffed dodges out of 10. Team Cherry delayed Silksong by seven years so it wouldn’t be overshadowed by Silksong. [url=https://steamcommunity.com/groups/Dickbuttexperience] Join the Dirk Knife Fight Club.
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July 2025
A rare example of a game developer who understood the assignment. You won't find the usual AAA stuff here. There's no open world to explore, no towers to climb, there isn't 500 side quests, no collectables, not 60 different types of guns, not 30 different types of gameplay, no conversation trees, no 'choices matter' story telling. No crazy hour long cinematic cutscenes. No skill tree. No character customisation. No inventory management. No forced puzzle sections. No forced stealth sections. The game is: Sword fighting. And.... That's it. Aside from the visuals and more modern/refined gameplay mechanics and modern features like autosaves, it could have easily been a PS2 game in terms of how 'back to basics' it is. And I mean that in a good way. The game/devs basically seem to be saying is: "What we got here is a core gameplay loop that we've polished until you can see your reflection in it, and that's it, we're so confident you'll like it, that we've based the entire game on just that." There's levels, a simple plot, some characters, a light hearted tone, short basic still frame cutscenes at the start/end of each level. Levels consist of small areas where you fight enemies until they're all defeated, then move onto the next area. And each level ends with a boss fight. It sounds simple but it is just really well done and easily one of the most enjoyable combat systems I've ever tried. One of those 'simple to learn but hard to master' type gameplay loops where the more you practice the better you get, and the harder the enemies and bosses become. It's a combination of getting faster with your reflexes to do the right moves at the right time, learning patterns and behaviours of enemies, and using every trick the game gives you (and there's a lot of them, including many environment based attacks) to your advantage at the right time. And when you get it right, visually it looks great, and it feels/looks like an action scene from a movie, and in many respects the fighting combat system seems to use 'movie logic' for how things work, which is kinda why it's so enjoyable. The game has a very comedic and light hearted tone. Enemies don't even die as far as I can tell, they just fall over. Lots of funny voice lines and banter between the main character and enemies even mid fight or after defeating them. Main character is fun and likeable. The other characters so far have been entertaining too. Music is great. Visually the game has a nice style that suits the game and it's well executed. So yeah. Overall. Just a very straight forward no bull fun game, recommended. If you enjoy the first level, you'll love it since the rest of the game, as it's just more of that.
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July 2025
Short game (4 dedicated hours wrapped up the campaign, still got some post game stuff tho), but incredibly fun and pretty unique. Oozing sharp charm, quick wit and sharp, quick swords, the campaign really drew me in with both its silly, over-the-top plot, beautiful art, animation and score, and fun characters - dashing rogues and rakes with golden hearts, a hilariously hateable villain, and a hundred nameless lackeys on a first name basis with the heroine that are really only here for the dental. I wanna call it camp, but without the low-effort connotations, because the game is definitely not low effort. Even without the plot, the combat shines through with its novelty. You play as Adalia de Volador, a daring swashbuckler, opposing the oppressive regime of the evil Count-Duke and his tyrannical laws along with her comic relief of a brother and her Not-A-Crush. The entire game, plot, dialogue, art, score and combat, all revolve around that premise. Just like the old stories of Zoro, Robbin Hood, Pus-in-Boots, the Dread Captain Roberts, and others like them, that the game so clearly took for inspiration (I mean, they're all directly referenced in the game,) our heroine stabs, slashes and kicks through hundreds of nameless lackeys, but she does it with Panache . Combat is all about balancing defensive mobility and vulnerable offense. Swooshing around and using each level's unique environment to maneuver the masses of your enemies in just the right way before darting in, quickly taking out targeted threats and slipping back out before those remaining - if any - are able to retaliate. This loop makes each level feel almost like a puzzle, while never actually straying from its frenetic dodge/parry/counter Action RPG flow that give the player the feel of a swashbuckler - Jumping over tables to surprise your enemies, throwing buckets on their heads to blind them, oil on the ground so they slip, or just maneuvering them to kick off a bridge or under a falling chandelier. When I managed to find the flow, the game felt amazing. I was the smartest person in a room of easily hateable idiots, the fastest in a crowd of sloths, the seer leading the blind to their doom. Float like a butterfly, sting like a bee, take down corrupt officials like an IRS agent with a sword, that's me. When I lost it, I felt just as clunky and stupid as my enemies were before - but the game made it easy enough to find back my rhythm that it almost entirely served as motivation to improve. The level of challenge is decent - I played on normal cause I wasn't looking for too much difficulty today, and the game felt engaging and smooth while still having a few bites of challenge I had to chomp at for a couple tries. The post game (Arena mode) seems to serve as more of a challenge, but I hadn't had a chance to try it more than a couple times yet. My only two criticisms, really, are fairly mild, even as they kinda run counter to each other. 1. the game is too short. Even with a very moderate base cost, a four hours main campaign didn't really feel like enough. They were excellent four hours, and I did get it on a pretty hefty sale, but I really wish there was more of it. 2. My other criticism runs almost counter to the previous, but the game does overstay its welcome by the tiniest bit. This might be related to the fact I basically binged the whole thing, but the final level started feeling a bit samey, lacking the constant innovation of the previous 3 and just throwing everything they'd already introduced at the player at once. That's pretty basic for these kinda games, kind of a final wrap up, but with the final level being about 25% of my total playtime, it ended up dragging a bit thin. Basically, I wish the game was longer and also had a little more stuff in it to match. But honestly, these criticisms ended up feeling pretty minor. I had a blast, and the game didn't really feel like anything I've played before, which is far too rare of a feeling. I heartily recommend you play it- though, maybe wait for a sale.
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May 2025
Fuuuuuuuuuuu*ck, this game hard as f*ck! From the very beginning looks like Sekiro for kids, but in reality this game will whip your ass, just get prepared for it! Funny, atmospheric and challenging game. Combat system just perfect! Absolutely love it! p.s. If anyone knows something close to this, please recommend me
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Frequently Asked Questions

En Garde! is currently priced at 19.99€ on Steam.

En Garde! is currently not on sale. You can purchase it for 19.99€ on Steam.

En Garde! received 3,290 positive votes out of a total of 3,597 achieving a rating of 8.79.
😎

En Garde! was developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.

En Garde! is playable and fully supported on Windows.

En Garde! is not playable on MacOS.

En Garde! is not playable on Linux.

En Garde! is a single-player game.

There is a DLC available for En Garde!. Explore additional content available for En Garde! on Steam.

En Garde! does not support mods via Steam Workshop.

En Garde! does not support Steam Remote Play.

En Garde! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for En Garde!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 03:22
SteamSpy data 20 January 2026 22:39
Steam price 29 January 2026 04:32
Steam reviews 26 January 2026 21:46

If you'd like to dive deeper into the details about En Garde!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about En Garde!
  • SteamCharts - Analysis of En Garde! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck En Garde! compatibility
En Garde!
Rating
8.8
3,290
307
Game modes
Features
Online players
5
Developer
Fireplace Games
Publisher
Fireplace Games, Kepler Ghost
Release 16 Aug 2023
Platforms
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