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Soulstice on Steam - User reviews, Price & Information

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Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.

Soulstice is a hack and slash, spectacle fighter and character action game game developed by Reply Game Studios and published by Maximum Entertainment.
Released on September 19th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Czech.

It has received 2,239 reviews of which 1,654 were positive and 585 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 0.59€ on Gamivo.


The Steam community has classified Soulstice into these genres:

Media & Screenshots

Get an in-depth look at Soulstice through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit windows 10
  • Processor: Core i7 4770k @3.5GHZ/Ryzen S 1600
  • Memory: 8 GB RAM
  • Graphics: GTX1060/RX5500XT
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: GPU Memory: 6GB or Higher

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
June 2026
Soulstice is your typical hack and slash with heavy influences, and it may bring back memories of other titles. This game is: -50% Devil May Cry (Original Trilogy) -40% Darksiders (Part 1, 2 and 3) -10% God of War (Original Trilogy) I am not comparing in the sense of "this game is as great as those". The comparison is for anyone who reads this so they get the gist of it. Soulstice is fun and at times can be a bit challenging. ***Spoliers*** One thing I really like about this game is the weapons. You get 7 spread throughout the game and all 7 of them are fun to use. Each weapon has its strength and weakness, so I found myself having to use each one at times midway through a battle. There are 25 total chapters. The first 8-10 chapters do feel a bit repetitive but eventually things open up a bit. There are no major puzzles, and you are confined to whichever area you are currently in but that can be a good thing if you are looking to pick up a controller and just destroy every creature you see. Most of the chapters do have a hidden challenge where you have to defeat enemies with a stipulation. Completing these gives you items. Especially if you are looking to expand your health. I did find a few a bit challenging, but the biggest challenge was actually finding them lol. Some were easy to find and others you really had to search for it. You collect red and blue orbs which help unlock Briar's weapon combos and Lute's Counterattack/Defensive powers. For me, Lute can be a bit annoying. If you happen to wear gaming headphones, be aware that Lute speaks in an echoish voice so depending on your headset it can be high pitch and overpowering. I put my headset to Bass Boost and that fixed the issue. Now the ending - There is a post credit ending that leaves the game open for a sequel (Developers original plan). As of June 2026, the sequel has been cancelled due to layoffs from the company (I googled this info). Hopefully the IP does get picked up one day and we do get a more polished sequel. All in all, it was fun and I do recommend it if you are itching for a good old-fashioned hack-n-slash.
24 hours played
May 2026
This game is like if Berserk, Claymore and Devil May Cry had a child, it wears its influences on its sleeve while doing enough original things to stand on its own, so even if you're not familiar with Berserk or Claymore you'll enjoy it if you like dark fantasy or hack and slash games. It makes you wonder why neither Berserk nor Claymore had a good game to this day when the idea is just this obvious, just make it a good hack and slash. The game is great and all of its shortcomings are minor inconveniences that don't hinder the experience at all, and are all forgivable due to the fact this is not a AAA game. Only thing I didn't like is that the time you spend on a level counts negatively towards your score at the end of the level, this punishes exploration on a game where exploration is very rewarding, so dear Devs, I wanna spend more time on the levels you've crafted, not less, don't punish me for wanting to appreciate your art more. I wish I knew about this game when it was released so I could have shown my support more properly and I really hope this gets a sequel, we need more dark fantasy hack and slash games (and not just soulslikes), but given that less than 10% of the people that bought the game reached the final couple of levels according to the Steam achievements, I don't know how likely it is for a sequel to happen, and yet I hope, I truly do. Go buy this game, it's really good, so give them your money so we can have more of this, please. PS: apparently the sequel was cancelled after one of those big layoffs of 2026, so f you capitalism, you take another great thing from us, but go play this game anyway, it's really good.
34 hours played
March 2026
8.5/10 Soulstice is a great game. If you like Devil May Cry, Bayonetta and the like, you'll most likely enjoy this one too. At first, combat feels incomplete , maybe even clunky. It's not untill you get a couple of upgrades that the game starts clicking (at least for me it did). Also bear in mind that there aren't a lot of combos but you do get a bunch of weapons and other things I'd rather not spoil. Soulstice also implements some great ideas such as tying special attacks to the "combo meter" or treating it as a resource later on. But it also makes a lot of weird choices: fixed-camera plataforming (I know some people enjoy it; I've always found it kind of annoying but not a deal-breaker), how the game manages combo scores when using certaing things (looking at you Overcharge "build"), grading the timing for the whole level and not just the sum of the battles and assigning each weapon a strength and a weakness to certain enemy types (which I loved since it encouraged experimentation) and locking that information behind a "Kill x enemies to reveal more". I understand this also promotes tinkering, but not all enemy types are inherently obvious. As for the story, I liked it. It has some twists and turns I didn't expect. Lastly, the game keeps introducing mechanics almost up to the ending, so please keep playing it. Currently only 9.6% of players have completed the game on any difficulty and it's such a shame since it really is a good game. Thank you for reading and have a great day!
22 hours played
Jan. 2026
i just finished the game and it was good , at the start of the game story was not good but as game goes on the story got really good and liked the ending thats it
17 hours played
Dec. 2025
Recommended with a "But..." Get this on sale, and I think it's worth it. The story is actually interesting, the combat is tight, though it does take some getting used to. The characters are well written, well voiced and well designed (think Claymore). I've seen some complaints regarding the environments (saying it's all same-y), and it is all same-y. You're essentially exploring a huge castle, no different than you were in DMC1. I liked it; thought the environments and map designs were cool, but this type of same-y isn't for everyone and that's ok. [Edit] Played a bit more, and man... people weren't kidding. Maps, rooms, lifts, there is a LOT of reusing exact room templates here. So, what is that "but" then, right? It's not the combat. It's the encounters. The encounters (and to a certain extent, enemies themselves) just feel uninspired. You will always be swarmed, and enemies are TANKY. Like dogs... You remember those. Dark Souls, Bloodborne, Sekiro, RE series, most games have fodder dogs just to annoy you, right? This game has them too, but they are TANKY AF! Even the god**mn dogs are tanky little f**kers. This only gets compounded when you start having to play the Red/Blue mini-game midway. It's like DmC (Ninja Theory), where you have to alternate auras depending on the enemies. This mechanic + enemies being a bit too tanky + always being swarmed, and the encounters start to overstay their welcome very quick. Honestly, there were a few times I caught myself thinking "man, I wish I could just explore without having to deal with encounters". Bosses don't escape this fate either. From my playtime so far, bosses fall into three categories: "kinda cool", "serviceable" and "just... why". There's a boss that's basically a Crash Bandicoot level (large disco ball rolling after you). There's even a boss that disables your dash and parry... "Why are my options for not taking any damage being taken away?" "Oh, and of course you have the quickest enemies as fodders for this boss..." "Ah... and the fodder enemies have a red aura, whereas the boss has a blue aura... of course, because why the f**k not, right?" Oh, and I should mention that some combos are just weird. Each weapon has a (forward) -> (forward) -> (Square) combo. Yeah... the good ole double analog stick input + attack button that everyone loves so much. C'mon, man... this ain't SF or Tekken. No one wants that in a hack-n-slash. Again, I actually find myself liking the game as a whole, but man... the encounters really start dragging the pacing down midway through the game. Even with the environmental puzzles being pretty uninspired (hack at red crystal, hack at remote red crystal, hack at remote red crystal with hazards), I still loved the areas. The overall castle design is pretty damn gnarly. Dude... ok, yeah. The puzzles are REAL f**king uninspired. Step 1 - Hack at red crystal Step 2 - Hack at remote red crystal Step 3 - Hack at remote red crystal with hazards Step 4 - I s**t you not... Hack at REGENERATING red crystals Step 5 - Hack at regenerating red crystal with hazards Step 6 - Hack at regenerating red crystals with hazards WHILE ALTERNATING BLUE AURA Step-f**king 7000 - I AM TIRED OF RED F**KING CRYSTALS AND THEIR G*DD*MN INBRED FAMILIES! I do hope the devs are planning on making another game, and that they strongly consider incorporating some common player feedback for that future title! I will never buy another game by these devs if any f**king crystals are involved!

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Frequently Asked Questions

Soulstice is currently priced at 39.99€ on Steam.

No, Soulstice is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Soulstice received 1,654 positive votes out of a total of 2,239 achieving a rating of 7.15.
😊

Soulstice was developed by Reply Game Studios and published by Maximum Entertainment.

Yes, Soulstice is playable and fully supported on Windows.

No, Soulstice is not playable on MacOS.

No, Soulstice is not playable on Linux.

Soulstice is a single-player game.

Yes, there are 3 DLCs available for Soulstice. Explore additional content available for Soulstice on Steam.

No, Soulstice does not support mods via Steam Workshop.

No, Soulstice does not support Steam Remote Play.

Yes, Soulstice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulstice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 09:15 UTC
SteamSpy data 23 July 2026 15:22 UTC
Steam price 28 July 2026 18:31 UTC
Steam reviews 27 July 2026 07:56 UTC

If you'd like to dive deeper into the details about Soulstice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulstice
  • SteamCharts - Analysis of Soulstice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulstice compatibility
Soulstice
Rating
7.2
1,654
585
Game modes
Features
Online players
12
Developer
Reply Game Studios
Publisher
Maximum Entertainment
Release 19 Sep 2022
Platforms
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