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En Garde! on Steam

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En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

En Garde! is a swordplay, female protagonist and spectacle fighter game developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.
Released on August 16th 2023 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Italian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 4,192 reviews of which 3,773 were positive and 419 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for 1.76€ on Eneba.


The Steam community has classified En Garde! into these genres:


Here is the detailed breakdown of supported languages for En Garde!:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Traditional Chinese
Ukrainian

Media & Screenshots

Get an in-depth look at En Garde! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 4 Core 2.5GHz (TBC)
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 or RX 580 (TBC)
  • DirectX: Version 11
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
July 2026
TLDR: En Garde! features likable characters, a light-hearted, stylistic premise and setting, and gameplay that becomes increasingly frustrating and tedious. GAMEPLAY OVERVIEW: En Garde is a third-person melee fighting game set in a Renaissance-ish Spain. The protagonist, Adalia De Volodor, has made it her mission to bring down the evil Count Duke and his minions, and help the poor. Controls are intuitive and minimal. The game recommends a controller but I had little trouble with Kb/M. As Adalia, the player can attack, parry, and dodge with ease. Kicks stun enemies, fling barrels and crates at them, or knock them into objects which will collapse and knock them out. There are objects to throw for a brief attack or buckets to toss on an enemy's head to render them blind for a few moments. Adalia can climb on walls and canopies, and swing from bars and ropes to traverse areas, escape, or find a new angle of attack. It's got dashing parkour vibes and generally works well. The game progresses through four chapters, each with mounting difficulty and introducing new enemies of various danger and skill. The overall number of enemy types is pretty limited, sadly. Foes in En Garde do not come at the player one at a time but will attack en masse in groups of four or more. All but the weakest enemies intelligently defend each other, driving Adalia back with unparryable strikes when she attacks one of their fellows. Past the first chapter, the game rarely goes easy on the player. Each chapter ends in a boss fight, all of whom have unique move sets and can be quite difficult to put down. That's pretty much the entire gameplay loop. Fight a group of enemies, parkour through an area, see some interesting scenery, encounter a new group of enemies, repeat. Combat itself is not necessarily easy, even on Normal difficulty. Enemies are fast, often attack at the same time, and their reach is deceptively long. Many times I was hit by a foe when I thought I was well out of range. They're also fast, so running to reposition for a better attack was often unsuccessful; I'd turn around and they were already right in my face, winding up to attack. Creating separation often requires a change in elevation, such as jumping to a lower/higher area, or vaulting over obstacles they can't climb and must run around. That buys the player a few seconds, but you'll be doing it over and over and over. En Garde is generally good about giving the player room to work, but there are some duels in very tight areas, leaving very little space to maneuver, and the margin in those fights gets very thin. The game features accessibility options, including Auto-Parry and Invulnerability, which allow the player to be more sloppy but still won't allow brute-forcing the combat, as enemies have very competent defenses. Despite interesting arena-style fights and the charming nature of the game itself, the cycle grew tedious with nothing to break it up. Late-game enemies require specific patterns of parrying/dodging, then striking, to break their guard, with any miss refilling their stamina bars. It is exceedingly easy to exhaust the environmental factors (crates, flingable objects, explosives, etc.), leaving the player locked in a rinse-and-repeat cycle to gradually wear down the bosses or mini-bosses. The game itself isn't long and can be finished in four-ish hours. If it had been any longer, I am not sure I would have bothered to finish it. As it was, I managed to finish on Normal difficulty, though the last few fights were exercises in patience and tedium more than skill. Aside from the main campaign, there is also the Arena mode, which pits Adalia in three successive different area fights, with a boss fight in the final one. This is kept fresh with the inclusion of random modifiers, such as Adalia's kicks restoring her health, and enemy grenades also stunning the player in addition to damage. Each round adds a random negative modifier and gives the player a choice of one of three positive ones. The Arena adds a bit of fun, as the modifiers make the play a little more dynamic and force an adjustment of tactics with each run. STORY / WORLDBUILDING: The swashbuckling nature along with the Spanish-themed setting brought to mind something between Zorro and the Three Musketeers. Character dress and speech appear period-appropriate. All of the characters, including the player, ham it up with grandiose speeches and banter. It's meant to be lighthearted and fun, and for the most part, it is. The plot is boilerplate and the villains cartoonish, but the tongue-in-cheek attitude fits. This is a game that doesn't take itself too seriously, even to the point that finishing foes doesn't result in death, as they will continue to mouth off or poorly fake being unconscious as the player runs past their fallen bodies. Numerous points of interest, such as wanted posters, logs, or interesting objects provide some amusing color commentary and background. Level design is linear and other than the tight spots noted above, the areas with heavy fighting are mostly okay, making the most of varying the environments to keep the repeated mechanics as fresh as possible. TECHNICAL ASPECTS: The game loads and runs quickly and other than enemies occasionally hanging on terrain, I didn't run into any immediate bugs. The most annoying technical issue was probably the camera, which would sometimes get locked behind obstacles, but even that was rare. Graphical presentation is colorful and bright, matching the mood, and the soundtrack has a zippy guitar-heavy theme that also plays right into the setting. In terms of presentation and mood, En Garde nails its delivery. Steam achievements will be a pain for anyone not enjoying the combat, since maxing relies on no-damage speed runs, and repeated arena victories. Also, some points of interest refused to count properly for me, despite repeated runs and numerous attempts to interact, meaning certain achievements were locked out. You can delete all save data and undo all your progress for a "fresh" count but that's an absurd solution when you might already have substantial progress and numerous runs into the Arena. FINAL WORD: This is yet another game where I wish we had a "Neutral" option in rating. I love the charm of both setting and characters but the mounting gameplay irritations took a toll. I did have some fun, so I'll give this a borderline thumbs up. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly.
3 hours played
June 2026
En Garde! is a great game with fun combat but the only major downside is how short the main story is. I managed to finish it on normal difficulty in just a handful of hours and was left wanting more once the final cutscene ended. I can easily recommend getting the game on sale due to the short runtime.
3 hours played
May 2026
This game definitely gave a breath of fresh air because of the emphasis on the enemy stun mechanics using the environmental objects. Other than that, it's just a Ghost of Tsushima style parry dodge focused combat but the visual presentation, funny voice acting and excellent combat encounters carry the game. A must play if you are looking to play short indie action games.
2 hours played
April 2026
It's a good amount of content for it's current 1.99 price. There are some issues here and there but overall nothing really overstays it's welcome. Pick it up on sale and just have a nice indie action game for the price of a bean burrito at taco bell.
5 hours played
March 2026
This was a masterful and incredibly fun game! It always was at least a little light hearted throughout the entire time, and operated within the same level of bright and playful action as you'd expect from a morning cartoon, which was honestly quite refreshing compared to the many more violent games I have seen with similarly in-depth combat systems! The story is playful and fun, and the combat was quite a challenge to adapt to for me! I play plenty of games that use different controls for similar actions which made my muscle memory cause me more issue than not, but I had a lot of fun with this! And, while its story is short, it does have an arena gamemode that I have not yet tried, which allows you to play with the combat system beyond just the main story!

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Frequently Asked Questions

En Garde! is currently priced at 4.99€ on Steam.

Yes, En Garde! is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

Yes, En Garde! received 3,773 positive votes out of a total of 4,192 achieving a rating of 8.68.
😎

En Garde! was developed by Fireplace Games and published by Fireplace Games and Kepler Ghost.

Yes, En Garde! is playable and fully supported on Windows.

No, En Garde! is not playable on MacOS.

No, En Garde! is not playable on Linux.

Yes, En Garde! is playable and fully supported on Steam Deck.

Yes, En Garde! is playable and fully supported on Steam Machine.

No, En Garde! does not support VR.

En Garde! is a single-player game.

Yes, there is a DLC available for En Garde!. Explore additional content available for En Garde! on Steam.

No, En Garde! does not support mods via Steam Workshop.

No, En Garde! does not support Steam Remote Play.

Yes, En Garde! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for En Garde!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 October 2026 21:06 UTC
SteamSpy data 17 October 2026 15:41 UTC
Steam price 26 October 2026 19:42 UTC
Steam reviews 19 October 2026 17:49 UTC

If you'd like to dive deeper into the details about En Garde!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about En Garde!
  • SteamCharts - Analysis of En Garde! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck En Garde! compatibility
En Garde!
Rating
8.7
3,773
419
Game modes
Features
Online players
11
Developer
Fireplace Games
Publisher
Fireplace Games, Kepler Ghost
Release 16 Aug 2023
Platforms
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