Encased: A Sci-Fi Post-Apocalyptic RPG on Steam - User reviews, Price & Information

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A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.

Encased: A Sci-Fi Post-Apocalyptic RPG is a crpg, turn-based combat and strategy game developed by Dark Crystal Games and published by Prime Matter.
Released on September 07th 2021 is available on Windows and Linux in 8 languages: English, Russian, French, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 4,542 reviews of which 3,519 were positive and 1,023 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 2.99€ on Steam with a 90% discount, but you can find it for 0.59€ on Gamivo.


The Steam community has classified Encased: A Sci-Fi Post-Apocalyptic RPG into these genres:

Media & Screenshots

Get an in-depth look at Encased: A Sci-Fi Post-Apocalyptic RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS® 7, 8, 8.1, 10
  • Processor: Intel® Core™ i5-3.3 GHz or better, or AMD Equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660m or AMD Radeon™ R7 260x (2GB of video memory)
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectSound (DirectX® compatible sound card)
Linux
  • OS: Ubuntu 16.04, Ubuntu 18.04
  • Processor: Intel® Core™ i5-3.3 GHz or better, or AMD Equivalent, x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660m or AMD Radeon™ R7 260x (2GB of video memory)
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Encased – A Great RPG Held Together by Duct Tape (But Still Worth Playing) I just finished Encased on Steam, and overall I had a great time with it. The game offers amazing character customization, fun gameplay mechanics, and an interesting story centered around an anomalous zone. It strongly reminded me of games like S.T.A.L.K.E.R., though Encased feels much lighter in tone, gameplay, and even overall optimism. The world is still dangerous throughout, with a solid faction system, reputation mechanics, plenty of levels, and a wide variety of perks, skills, and stats. That said, the game does a very poor job of explaining many of its systems—especially crafting. I had to figure most of it out on my own. My biggest piece of advice: save often. The game lacks proper tutorials and contains several game-breaking bugs. For example, if you steal items on Level 3 of Magellan (the underground city), the entire floor can turn permanently hostile—even if you were never caught. I tried everything to fix this, and the only solution that worked was stealthing before entering the level, right-clicking the NPC needed for the quest, completing the required interaction, immediately running away, re-stealthing, and then exiting the level. Extremely frustrating, and absolutely immersion-breaking. Quest bugs are another major issue. It’s very easy to break quests with little to no way to fix them. If you’re a loot goblin like me and steal everything that isn’t nailed down, you might accidentally obtain a quest item before starting the quest—then lose it—and permanently lock yourself out of completing that quest. The dog tags quest was also bugged for me; I collected all of them, yet the game still insisted I was missing one. Several quests behaved this way. Equipment stats were another problem. Many items did not actually provide the bonuses they claimed, either due to bugs or misleading descriptions. I also experienced an issue where interactable objects could not be highlighted for a period of time, with no clear reason why. Despite all of these issues, the game is still very fun. The mechanics are enjoyable, faction interactions are interesting, and many quests have personality. I really liked how completing quests for one faction could increase your reputation with them while simultaneously lowering it with another—choices actually matter. Not everything relies on combat either; stealth and clever play can solve many problems. That said, stealth is massively overpowered and probably needs a serious nerf. I had a ridiculous amount of fun sneaking around in broad daylight, robbing NPCs blind right in front of them, then coming back a few days later to do it again. While entertaining, it made the game far too easy. Still, as a fellow loot goblin, I can’t deny how much fun I had abusing it. I reached around level 49 and completed almost everything available. I do wish there were more side quests for allied NPCs and something more impressive for reaching 100 reputation with a faction—currently, the rewards are usually just trinkets that may not even fit your build or playstyle. I was also bothered by how strongly the game seemed to push the player toward a specific ending. The way certain factions are handled near the conclusion didn’t feel natural at all. Some of these groups would not realistically have simply dissolved or vanished over time—especially when we have real-world historical examples of similar factions not only surviving, but thriving, particularly within the cultural and political zeitgeist of the real 1970s. This aspect felt poorly researched and added to the immersion-breaking elements of the game. It came across as the developers trying to force a particular narrative outcome rather than allowing events to flow organically from the player’s choices and playstyle. Even though I wasn’t personally aiming for that ending, I still found it frustrating. With more thought and nuance, this part of the story could have felt far more believable and satisfying. One small but memorable detail: there’s a weapons station where you can buy extremely powerful (and expensive) gear—or steal it. A song plays in the background there that drove me crazy because I couldn’t find it listed anywhere. After a long search, I finally discovered it on SoundCloud: “Wintertime Sumba” by The Muddy Rabbits. It’s oddly difficult to find online, isn’t listed on the official soundtrack, and almost no one seems to know it exists. The track has some random Russian guy as the image on SoundCloud, and you can’t even buy the song anywhere. Absolute pain to track down—but now you know. Lastly, it’s clear that some modern political themes were inserted into the game. They weren’t enough to completely deter me, but they felt unnecessary and occasionally immersion-breaking—especially considering the game is set in an alternate 1970s timeline. I would have expected politics appropriate to that era instead. Final Verdict: Encased is a buggy, often frustrating game with serious technical and design flaws—but it’s also genuinely fun, mechanically interesting, and built on a great story concept with solid atmosphere and soundtrack. If you can tolerate (or work around) the bugs, it’s absolutely worth playing. I highly recommend trying it sooner rather than later—before future patches potentially “fix” some of the fun. Another disappointment for me was the lack of companion quests. While this has unfortunately become more common in modern RPGs, I still found it underwhelming. Companions are present, but they feel largely static, and the absence of personal questlines made them far less memorable than they could have been.
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Jan. 2026
Fallout 3 "as it should be". You actually need to read dialogues, remember npcs, observe environment, think about solutions, no quest markers, only notes. First half of game being really challenging, many fights almost impossible - sneak is often only solution, then maybe come back later with bigger gun to gain XP from enemies (and remember when you did not clear it yet :D ). In second half difficulty kinda broke, character got too strong, enemies not scaling properly - sneak changed to "go in guns blazing", even after bumping difficulty setting to max. Also quests become somehow "spread too thin" (especially compared to first half being packed really dense). Encountered game breaking bug in endgame location (unable to exit location after entering it - played on Linux Steam version). Also had some loading problems before, but solvable. For any Fallout 1 / 2 fan mandatory, also good for turn based combat enthusiasts in general - watch out for bugs though.
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Oct. 2025
The game starts very strong. The latter half does fall off, but if you're a fan of the genre, I'd say that spending $30 for 50+ hours of 'starts strong, ends poorly' is probably a winning bargain. I know that's not the most crazy over the top review, but come on. It's an isometric CRPG released in 2020, if you're this deep in the reviews, just put it on your wishlist and get it on sale.
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June 2025
"Encased" is a game with huge potential — albeit not fully realized. It lacks overall cohesion and polish, especially in terms of combat balance and system depth. Yet, it offers so many strong and memorable elements that my overall experience remained positive. I have not looked into the developers background, but according to Steam, this is their only project. If this is indeed their debut, they have my respect. "Encased" feels like an attempt to combine the best aspects of classic RPGs: the interface and turn-based combat mechanics are clearly inspired by "Divinity: Original Sin II", while the character progression and world exploration resemble "Fallout". Sure, Unity doesn't provide the same physics fidelity as "Divinity", but these borrowed ideas are implemented with care and thoughtfulness. The setting appears heavily influenced by Soviet science fiction — particularly "Roadside Picnic" by the Strugatsky brothers. The Dome is a mysterious, isolated zone where the laws of physics are distorted and people develop paranormal abilities. Elements like the colored "Wing" hierarchy, the rehabilitation program for prisoners, and the one-way nature of entry into the zone all contribute to a dystopian world layered with social commentary. There's plenty of humor, Easter eggs, and tongue-in-cheek references scattered throughout the game. Crafting is present, though relatively shallow. Still, it's fun to watch weapon visuals and descriptions evolve as you apply upgrades. Combat, unfortunately, is the weakest link. Some weapon types feel outright obsolete. For instance, I found psionic gloves far more effective than most firearms — no need for ammo, no reloading, just instant and reliable attacks. Sure, certain enemies have immunities, but there's always a workaround. The world map encourages exploration: in addition to story locations, you'll encounter random events reminiscent of "Fallout". And beyond isometric travel and world navigation, there's a third layer: text-driven quests with multiple-choice outcomes, akin to what you'd see in "Space Rangers". The story? It's... average. It does't fail, but it also doesn't quite reach the narrative ambition it seems to aim for. The opening hours are rich with mystery and discovery, while the pacing noticeably drops toward the end. Still, despite its flaws, Encased left a good impression. It's not groundbreaking or flawless — but it has heart. And that alone makes it worth playing. The developers have earned my trust, and I'll be watching closely for whatever they create next.
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April 2025
Encased is a brilliant isometric game that didn't get enough love when it landed on STEAM. I played over 100 hours on my first play-through as a mentally challenged Silver (the elite, administrator class). If you want a unique roleplaying experience, on your FIRST play-through be sure to run an intellectually challenged Silver and enjoy the ensuing hijinks. The dialogue with the NPCs is GENIUS as confused questgivers try to figure out how to explain complex situations to your mentally limited character while gently trying to redirect you from eating Christmas lights and stealing erasers from their desks. If you choose a different background--such as melee-oriented, paroled convict (Orange), weapon-based security guard (Black), proficient mechanic (Blue), or educated scientist (White)--you will get a more complete picture of what is happening in the Encased world, significantly changing your overall experience. ALL THE DIALOGUE with NPCs adjusts to reflect how your character--theoretically at least--can UNDERSTAND what is going on in the Encased world. The game then becomes a fairly decent apocalyptic RPG, similar to Wasteland or the original Fallout. I can't emphasize enough how impressed I am with the writers who crafted the interactive conversations in this game. I wish this game had a sequel -
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Frequently Asked Questions

Encased: A Sci-Fi Post-Apocalyptic RPG is currently priced at 2.99€ on Steam.

Encased: A Sci-Fi Post-Apocalyptic RPG is currently available at a 90% discount. You can purchase it for 2.99€ on Steam.

Encased: A Sci-Fi Post-Apocalyptic RPG received 3,519 positive votes out of a total of 4,542 achieving a rating of 7.53.
😊

Encased: A Sci-Fi Post-Apocalyptic RPG was developed by Dark Crystal Games and published by Prime Matter.

Encased: A Sci-Fi Post-Apocalyptic RPG is playable and fully supported on Windows.

Encased: A Sci-Fi Post-Apocalyptic RPG is not playable on MacOS.

Encased: A Sci-Fi Post-Apocalyptic RPG is playable and fully supported on Linux.

Encased: A Sci-Fi Post-Apocalyptic RPG is a single-player game.

There are 3 DLCs available for Encased: A Sci-Fi Post-Apocalyptic RPG. Explore additional content available for Encased: A Sci-Fi Post-Apocalyptic RPG on Steam.

Encased: A Sci-Fi Post-Apocalyptic RPG does not support mods via Steam Workshop.

Encased: A Sci-Fi Post-Apocalyptic RPG does not support Steam Remote Play.

Encased: A Sci-Fi Post-Apocalyptic RPG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Encased: A Sci-Fi Post-Apocalyptic RPG.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2026 19:35
SteamSpy data 12 April 2026 22:26
Steam price 16 April 2026 12:19
Steam reviews 15 April 2026 19:51

If you'd like to dive deeper into the details about Encased: A Sci-Fi Post-Apocalyptic RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Encased: A Sci-Fi Post-Apocalyptic RPG
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Encased: A Sci-Fi Post-Apocalyptic RPG compatibility
Encased: A Sci-Fi Post-Apocalyptic RPG
Rating
7.5
3,519
1,023
Game modes
Features
Online players
24
Developer
Dark Crystal Games
Publisher
Prime Matter
Release 07 Sep 2021
Platforms
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