Erannorth Chronicles on Steam - User reviews, Price & Information

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Erannorth Chronicles blends old-school card strategy with deep RPG progression in a vast sandbox world. With no fixed story, revel in unmatched freedom and limitless character customization.

Erannorth Chronicles is a deckbuilding, rpg and character customization game developed and published by Spyridon Thalassinos.
Released on September 16th 2021 is available in English only on Windows.

It has received 381 reviews of which 337 were positive and 44 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Erannorth Chronicles into these genres:

Media & Screenshots

Get an in-depth look at Erannorth Chronicles through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 x64bit
  • Processor: Dual Core CPU or better
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Storage: 6 GB available space
  • Additional Notes: Only 16/9 resolutions are supported in full screen.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
I've played more than 30 different card games on PC and Erannorth Chronicles is one of the best and truly special. The scope of its sandbox options, RPG quests, and the cards pool is like nothing out there. MASSIVE CARDS POOL, UNIQUE MECHANICS The complexity of builds and storylines you can create, backed up by tons of cards, truly stands out. Playing as a Witch, organizing a coven with other Witch character cards, manipulating day/night cycle to "bewitch" enemies to fight each other is just an example how unique the Erannorth Chronicles mechanics and options are. COMPLEX CHARACTER CREATION, ENDLESS REPLAYABILITY In EC you can play as 14 organizations, plus unaligned: occult groups, covens, pirates, nobility, scientists…. Plus 15 Species with different stats and several subspecies each (humans, angels, undead, elemental, shapeshifters …). Then 15 classes with several subclasses (the Witch has 10 different options for example). And then a choice from a ton of Backgrounds to add even more story and depth to your character. All these provide cards and access to different card sets. So EC has so many options to juxtapose, creating a different game experience each playthrough (if you're willing to experiment). I haven't seen this complex card game before. I enjoy almost everything about EC. The most important is that building decks is a lot of fun. A free moving around and exploration are exciting. Big map with many different regions, enemy types, cards, npcs and (legendary) items to equip. A lot of flavor and mystery! No fixed story and captivating events in between card battles. You visit towns with their own politics, intrigues and legends you can become a part of. Did I mention you can build your own castle? The only criticism I have, I wish its deckbuilding UI had just a few extra, simple options to make it more user friendly. (For instance, when using "q split view" in the column on the left where your deck is shortlistedt: instead of "my deck" at the top there should be the name of the deck you have open currently and I wish the "b Card Collection" button would switch on/off between all the owned cards to cards in this particular deck only. It seems like if I want to see what cards are in my deck only, I have to go back and forth to "F6 manage decks" and click the deck I want to see = unnecessary trouble and clickfest). Above the character picture its all traits should be listed (if you're a witch, dancer, mystic etc) EC is a complex game and requires time to get used to. I dropped it right after buying it due to frustrations (I'd say the game is original in its design and takes time to get used to). Then after a few months I tried it again and fell in love! Erannorth Chronicles is a super unique, massive card game that has been the best mix of a sandbox RPG with cards on the market. Fully recommended!
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Jan. 2025
This is such a hidden gem. If you like card games at all and collecting loot, you need to get this and start theory crafting builds. It's amazing.
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Dec. 2024
This is for the base game only, I used no DLC/workshop content. I got 300 hours out it so yeah, I'd say it's good...just know what you're getting yourself into first. This definitely isn't made for everyone, most people will either get bored within the refund window or lose hundreds of hours of their life to it, with little middle ground. You can probably already tell if you'd like this just from the screenshots above (actually, looking at a static image of a menu screen will give you a pretty good idea of what playing the game is actually like). Here's some stuff to know before you buy: Don't go in expecting anything like StS or other popular deckbuilders. EC is about as different from those as a game can be while still sharing roughly the same Steam tags. This game is more like an open-world rpg with cards (think Shandalar) and while you can play it as a roguelike, it isn't recommended until you know what you're doing, which can take a loooong time. If you get hung up on a game's presentation, this isn't for you. Animation is minimal, mostly it's static icons over static backgrounds, both of which are as generic as can be (DLC or mods may improve this). The UI is bland but functional, which is good enough considering the amount of information available at any time (just remember you can alt-click on cards). I can't really say much about the music - it's a podcast game for me - but I sort of remember thinking it sounded okay? It's a theorycrafter's sandbox. EC is great for people that like finding creative ways to turn small numbers into much bigger numbers. There are more race/class/coalition combinations than the number of hairs on a galdorak's tongue, and oh boy I hope you like keywords! There is no overarching storyline. The closest you're going to get is some quests that trigger one or two other quests, even then you're only getting a couple sentences of backstory at the beginning of each (again, DLC may change this). For the most part you're just ****ing around until an endgame quest pops up. It's intimidating at first. Even after hundreds of hours there are still some mechanics I'm not really clear about. It doesn't help that online resources are almost non-existent, because apparently only like like a dozen people have ever played this game. There's no wiki or even a dedicated subreddit, and most of the guides here are about modding. That's why I recommend keeping it bite-sized when starting out, just focus on learning whatever class/race you're currently playing and ignoring everything else. Many of the systems/keywords are class-specific, for example I have used the crafting system only twice, however I never messed around with the Inventor class so I never really needed it for anything. I'll take a moment to shout-out the dev, who is active on the forums and seems like a sincere dude who really loves this stuff.
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Dec. 2024
If you like theory crafting, this game is for you. There's not really a story or any incredibly deep lore, and the fighting will get somewhat repetitive, however if you enjoy figuring out interesting combinations of cards, builds, and challenging yourself to succeed without dying, there will be oodles of fun to be had here.
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Nov. 2024
The game has a steep learning curve. For real. It doesn't really have a tutorial, just an in-game rulebook, so you have to invest. Nonetheless it's worth reading the rulebook and the guide which can be found here on the game's community hub. Also alt+left click on the card explains some keywords, too. Basically (technically more) there are two types of cards: action cards and equipment cards. Each turn, you draw up to 4-7 action cards from your deck (which is fully customisable according to your class) and gain all the activable equipped items (you redraw them every turn). The customisation factor and the opportunities for synergies are awesome and enormous. You can play finite cards per turn, according to your AP and exhaustion points. You can also be helped by ally cards who have some special attacks (special cards) and can attack individually. The enemies intentions are shown (and also explained if you move the cursor on the intention) but enemies change tactics e.g. they are going to be defensive if you had dealt huge damage on them on your turn. You can also change enemies acting orders. Some enemies - especially bosses - can have exceptional resistances, but it can be circumvent with correct deck building or some statuses (like vulnerable or bleeding, intense dmg etc.) which are able to bypass (numerical) resistances. You can do questing on the campaign map moving from cities to villages or ruins. Quests have usually 4-6 encounters ending with a boss fight. You may run away if you die, but save frequently. The narrative is very loose, don't expect some big overarching story here (there are chain quests but nothing special). Character generation is very detailed and like a ttrpg, you had better to start a game with a premade character. Also I find the game incredibly difficult. E.g. the difference between the first two difficulties are huge. Not joking, I do recommend playing some runs on the lowest difficulty before trying the next. I usually bleed out during the early game there where I get overwhelmed quickly by multiple enemies who deal also more damage. Leveling is allocating learning point (increasing stats or skills which can define how strong and which type of cards you can play) and taking define number of perks (can increase stats, make card types stronger or obtain some unique cards). After playing 20 hours, I also noticed a window where you can find and claim the rewards for your achievements and leveling! Don't forget that, some extra LPs can make your life easier. The base game itself has tons of content. Here I some suggestions that could improve the game in my opinion: 1. A tutorial or teaching mode. 2. An online (off-game) wiki and codex for cards. 3. Slower resolutions of enemy turns. I mean it's ok to be fast but everything happens at the same time. Without experience it's hard to follow or reread from the logbook. 4. Somewhat more narrative.
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Frequently Asked Questions

Erannorth Chronicles is currently priced at 20.99€ on Steam.

Erannorth Chronicles is currently not on sale. You can purchase it for 20.99€ on Steam.

Erannorth Chronicles received 337 positive votes out of a total of 381 achieving a rating of 8.20.
😎

Erannorth Chronicles was developed and published by Spyridon Thalassinos.

Erannorth Chronicles is playable and fully supported on Windows.

Erannorth Chronicles is not playable on MacOS.

Erannorth Chronicles is not playable on Linux.

Erannorth Chronicles is a single-player game.

There are 5 DLCs available for Erannorth Chronicles. Explore additional content available for Erannorth Chronicles on Steam.

Erannorth Chronicles is fully integrated with Steam Workshop. Visit Steam Workshop.

Erannorth Chronicles supports Remote Play on Tablet. Discover more about Steam Remote Play.

Erannorth Chronicles is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Erannorth Chronicles.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 20:02
SteamSpy data 12 September 2025 17:17
Steam price 14 September 2025 04:32
Steam reviews 14 September 2025 05:55

If you'd like to dive deeper into the details about Erannorth Chronicles, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Erannorth Chronicles
  • SteamCharts - Analysis of Erannorth Chronicles concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Erannorth Chronicles compatibility
Erannorth Chronicles
Rating
8.2
337
44
Game modes
Features
Online players
2
Developer
Spyridon Thalassinos
Publisher
Spyridon Thalassinos
Release 16 Sep 2021
Platforms
Remote Play