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Evergarden on Steam - User reviews, Price & Information

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You have just arrived in a magical forest world with a hexagon board at its center, a mysterious creature nearby, and secrets lurking in the shadows. Why are you here, and what will you do next? A deceptively simple puzzle game, wrapped in a magical adventure.

Evergarden is a puzzle, strategy and adventure game developed and published by Flippfly LLC.
Released on August 16th 2018 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 752 reviews of which 648 were positive and 104 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for 0.45€ on Eneba.


The Steam community has classified Evergarden into these genres:

Media & Screenshots

Get an in-depth look at Evergarden through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: SSE2 instruction set support
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 150 MB available space
MacOS
  • OS: Mac OS X 10.11+
  • Processor: SSE2 instruction set support
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
July 2025
I am giving Evergarden a very, very slight thumbs up. The game bored me initially, but as I played more, I realized it's quite a bit more complex than it appears at first. Your task is to merge plants together to create ever more complex plants, up to lvl 6; at that point, the next merge creates a monolith that gives you a symbol after you finish the round. You need those red symbols (and a few other symbols from the environment) to solve puzzles in the various screens of the "overworld", so to speak, and get closer to the end of the game. What kept me going, despite the large amount of repetition, was that the better you do at the puzzle, the more symbols you will get as you will create more monoliths. You also get patterns you need to create during that puzzle, which give you additional flowers, and the monoliths can serve as wild cards too. If you put those monoliths together and plan out a triangle, you get an extra monolith which in the end will award more red symbols. Trying to plan out how you lay out flowers to get monoliths in the right fields is pretty fun and made me want to finish the game after initially being pretty bored. Here is the caveat though: it took me 6 1/2 hours to finish the game and, at time of writing, only 6.4 % of people even finished it. And the reason why is, as mentioned, that the game is just very repetitive. The base puzzle never really changes, there are only few patterns available and the only mixup is the songs you unlock over the course of the game which make flowers grow or have other effects and can only be used once. Even so, it becomes very repetitive very quickly and I don't blame anyone who gets tired of it after an hour or two - I did too, but decided to power through. I learned to appreciate the slightly higher complexity that I didn't see at first, but don't be fooled - Evergarden is still a very simple, samey game with barely any story to speak of that requires you to do the same puzzle dozens of times to finish it. The simple visuals are okay, but don't really impress and the soundtrack is calm, but about as repetitive as the game itself. Overall, I would give the game a mixed review if I could, but I do see the vision here and ended up enjoying it a bit more than I thought, so I will opt for a thumbs up - but wait for a sale.
11 hours played
July 2022
An extremely well made puzzle game, sorta. The story behind is not much to be honest but a well made one. Takes around 10-12 hours of playtime to complete all of the achievements. However you can continue playing if you'd like to make it to the leader boards. Overall a game worth your time.
8 hours played
April 2019
Update April 5, 2019: I initially gave this game a negative review, because of its desperate need of an Undo button, and a way to end the game early and collect your earned pieces once you know you're done...and lo and behold, they added both features! So I'm crossing out those complaints. The game is still overly simplistic and too heavily impacted by randomness for my tastes, but I'm flipping my review to positive - because the fact that Flippfly listened to the community to add those features is enough to outweigh those last complaints. *** Like many of the other reviews here, I learned about Evergarden through my love of another Flippfly game, Race the Sun. As a casual puzzle enthusiast, seeing that team bring a similar aesthetic to this pocket garden world definitely piqued my interest. And makes me sad to have to give it a thumbs down. As suggested, the key thing this game gets right is style and mood. With a carefully chosen colour palette, angular and yet still flowing simplistic animation, and gentle but complex music, everything visually and audibly meshes together to create a unique and pleasant environment. The Evergarden is certainly a welcoming and relaxing environment…at least at first. But what's abundant in style is missing in substance. 95% of the game is spent playing the same puzzle game over and over and over and over and over and over to earn mosaic pieces to progress the story, and that puzzle gets real old, real fast, for two primary reasons. The first is that the interface is quite clunky and visually bare, making it really easy to accidentally make unintended moves , and there’s no undo, so you get stuck with having your whole 6-turn plan you have laid out in your head screwed up because the first time you thought you clicked on a plant it didn’t register and the seeds moved in the wrong way as a result . Worse, the puzzle is far too heavily impacted by randomization, to the point that it grossly outweighs player skill. The order in which you are assigned pattern targets has huge impact on both how quickly you can get through the early game, and how many mosaic pieces you can manage to collect in the late game. As well, the Rabbit – a pest that appears randomly to sabotage your work – is far too powerful, able to destroy in two turns what it takes you several to try to build, effectively destroying any chance you have of finishing a pattern, if it happens to pick the wrong path. And there is very little you can realistically or consistently do to prevent that from happening. While I concede randomization is necessary, it is only because otherwise a puzzle this simplistic in design would become solved and stale very quickly, and I don’t see that as an excuse for the overly powerful and punishing randomness of this game. Rather, it shows that the base puzzle game itself is weak, and the fact that the store page only shows one screenshot, and less than 10 seconds of trailer time, of the mode where you’ll spend almost all of your gameplay, only emphasizes that point. Combine that with the other puzzles and gameplay being overly simplistic , a desperate need for both an undo button and a “give up” option – because in all seriousness, sometimes you have no chance of possibly finishing a pattern, earning another mosaic piece, or even getting a new high score with 6 or more turns remaining, that you then need to manually blow through – and the overly clunky interface of moving around the garden to do things, and I just can’t can just barely give this a thumbs up. No matter how pretty it is.
29 hours played
April 2019
Evergarden Evergarden is a puzzle game, and a very nice, relaxing one indeed. If any off you ever remember "Triple Town" and enjoyed playing that puzzle game, Im sure you will be right at home with this puzzle game as well. Only this game is set in a garden scene, with a poly colour art style, which I do like very much. They game does not give you a tutorial or explanation on whats expected, but it is rather easy to figure it out, just by clicking icons and arrows and taking a look around. There are puzzles to solve and a daily challenge to do once you unlock them. You will earn Triangles, for every monolith you make in the game, collect those as you will need them for when you solve puzzles. Also you will find a few hidden coloured Triangles, you will need those as well. The game can be very challenging and is not a game everyone will enjoy. I am currently stuck at a puzzle as it gives no picture description of what is expected Unless im missing something! Anyway I will look to youtube for any help, if Im stuck in a spot and just cant solve it by myself. What this game offers: Steam Achievements. Leader boards. Trading Cards. Power ups to earn and equipt at start of puzzle they have limited use per game, but you keep them once unlocked. I usually equipt 2 leaving 1 space free for bonus flowers as you can only have 3 . Enemies so far seen are a Rabbit which likes to eat my plants, and a Hedgehog who likes to block my path. OH and there is a Cat but he does not do anything bad, he is watching over my game for me :D
2 hours played
Aug. 2018
Evergarden is a neat little puzzler from the folks that brought us Race the Sun . I do have a few complaints, though. First and foremost, it's not really at all an original experience. The core puzzle mechanic has been done before, and in arguably better titles. Triple Town would be the most notable title I can think of. Not exactly the same, but uncomfortably close. This brings us to my next issue - which is that the price point is a bit high. The artwork is okay, but really any style would work. The final issue I have is that while there are global leaderboards, you gain buffs as you progress through the game - which sort of muddies the ranks until you have everything unlocked. The playing field is uneven and so there is a false sense of rank. Sort of a questionable design decision. Maybe the leaderboards should only unlock when you complete the game? I don't know. Okay, so I just dumped all over the game. But it's still quite fun and I'm enjoying digging through it. Now I've played dozens of hours of this type of puzzle game before, and I've learned one thing - the learning curve is such that there are diminishing returns with more and more hours put in. I never *quite* master it, but I guess that's kind of the point. But it is a bit unsatisfying in my humble opinion. Pros: +It's certainly fun, and even more so if this is the first time you are playing this type of puzzle game Cons: -Eh, too expensive -Progressive unlocks, yet everyone is still compared on the same leaderboard -The core puzzle mechanic has been done before -Both of us thought the controls felt 'sticky' when clicking; several several times moves were made incorrectly (this could be fixed with either an undo function or right-click to unhighlight) -The fairly generic setting did little for me personally Yeah, Evergarden is a good enough time.

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Frequently Asked Questions

Evergarden is currently priced at 9.75€ on Steam.

No, Evergarden is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Evergarden received 648 positive votes out of a total of 752 achieving a rating of 8.12.
😎

Evergarden was developed and published by Flippfly LLC.

Yes, Evergarden is playable and fully supported on Windows.

Yes, Evergarden is playable and fully supported on MacOS.

Yes, Evergarden is playable and fully supported on Linux.

Evergarden is a single-player game.

No, Evergarden does not currently offer any DLC.

No, Evergarden does not support mods via Steam Workshop.

No, Evergarden does not support Steam Remote Play.

Yes, Evergarden is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Evergarden.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 07:14 UTC
SteamSpy data 26 July 2026 10:08 UTC
Steam price 28 July 2026 18:40 UTC
Steam reviews 27 July 2026 19:59 UTC

If you'd like to dive deeper into the details about Evergarden, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Evergarden
  • SteamCharts - Analysis of Evergarden concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Evergarden compatibility
Evergarden
Rating
8.1
648
104
Game modes
Features
Online players
1
Developer
Flippfly LLC
Publisher
Flippfly LLC
Release 16 Aug 2018
Platforms
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