Evil Genome, developed by Crystal Depths Studio and published by Phoenix Game, is an ambitious but uneven attempt at creating a 3D Metroidvania adventure set in a crumbling post-apocalyptic world. The game places players in the role of Lachesis, an agent navigating a vast wasteland filled with mutants, renegades, and remnants of lost civilization. Accompanied by her floating AI companion, Alfa, Lachesis embarks on a mission to uncover the truth behind the downfall of humanity and the hidden forces manipulating what’s left of the world. From the outset, Evil Genome positions itself as a story of survival and discovery in a futuristic landscape where both technology and nature have been corrupted. It seeks to blend fast-paced combat, platforming, and light RPG systems within a semi-open world structure, but while its ambition is clear, its execution struggles to maintain consistency. The first thing that stands out about Evil Genome is its scope. Unlike many indie Metroidvanias confined to two-dimensional planes, this title attempts to bring the genre into a 3D side-scrolling hybrid environment. The world is large and interconnected, with multiple regions to explore, secrets to uncover, and shortcuts to unlock as new abilities are gained. Traversal feels fluid at times, with a mix of jumping, wall-climbing, and dashing mechanics that recall genre classics while adding a sense of depth and perspective. The level design, however, is inconsistent. Some areas are sprawling and atmospheric, while others feel repetitive or sparsely detailed, with little incentive to revisit them beyond occasional loot. The open structure sometimes works against the pacing, as backtracking can become tedious due to uneven enemy placement and limited fast travel options. Despite these issues, moments of exploration still evoke the intended sense of adventure, especially when you stumble across hidden passages or piece together fragments of the world’s history through environmental storytelling. Combat is the game’s most prominent feature, and it delivers both excitement and frustration in equal measure. Lachesis can switch between melee and ranged weapons, stringing together combos that blend sword strikes with gunfire. When the combat engine behaves, chaining attacks feels fast and satisfying, allowing for brief bursts of stylish violence. There’s a rhythm to the battles that can be rewarding once you master enemy patterns and learn to balance stamina with aggression. Unfortunately, this fluidity is undermined by inconsistent hit detection, occasional sluggish input response, and an unreliable dodge mechanic that sometimes fails under pressure. Enemy AI can also swing between mindlessly passive and unfairly aggressive, creating difficulty spikes that feel more unbalanced than intentional. Boss fights fare slightly better, featuring larger, more distinct opponents that test patience and adaptability, though they too suffer from technical roughness. The combat system carries genuine potential—it has the bones of something engaging—but it never quite achieves the precision or polish needed to stand among stronger genre contemporaries. The RPG elements add depth but lack refinement. Players earn experience to unlock skill trees divided between offensive, defensive, and passive upgrades, yet the system’s presentation feels opaque. Some abilities provide clear, tangible benefits, while others seem poorly explained or underwhelming. Gear and weapon upgrades exist, but their impact on gameplay is often minimal beyond basic stat increases. The loot economy feels underdeveloped, with a limited sense of progression despite the number of menus and crafting options available. These mechanics create the illusion of depth without delivering the substance that true RPG customization demands. As a result, progression feels more like routine maintenance than meaningful evolution, and by the late game, experimentation becomes less about building a unique playstyle and more about managing incremental improvements. Narratively, Evil Genome aspires to tell a sweeping story of genetic manipulation, lost technology, and the moral decay of a world brought to ruin by human ambition. The premise has potential, and there are hints of intrigue scattered throughout the dialogue and datalogs you discover. However, the storytelling is hampered by awkward pacing and an inconsistent tone. Much of the exposition is delivered through stilted exchanges between Lachesis and Alfa, whose commentary oscillates between informative and unintentionally comedic. The localization and translation issues further weaken the script, often rendering emotional moments flat or confusing. Key plot developments sometimes arrive abruptly, leaving the player to piece together the meaning from context rather than clear storytelling. Still, the underlying concept—a lone survivor searching for truth in a genetically devastated world—has a certain tragic allure that sustains curiosity even when the narrative falters. Aesthetically, Evil Genome manages to impress more consistently. The art direction captures the melancholy beauty of a desolate future, blending the mechanical decay of ruined cities with the creeping reclamation of nature. Lighting effects, color palettes, and environmental variety help distinguish zones, giving each area a distinct mood. The world feels genuinely bleak, evoking a sense of isolation that suits the tone of the story. Character models, while somewhat stiff in animation, are detailed enough to convey personality, and the enemy designs—ranging from mutated beasts to armored soldiers—reinforce the game’s atmosphere of decay and chaos. The soundtrack complements this world with a mixture of electronic and ambient themes that shift between tension and somber reflection. It doesn’t draw much attention to itself but provides a fitting backdrop for both combat and exploration. Technical performance, unfortunately, is where Evil Genome’s potential most often collapses. The game suffers from frequent frame rate dips, lengthy loading screens, and occasional crashes that disrupt immersion. Texture pop-in and animation glitches are common, and hit detection problems during combat make precision difficult. These performance flaws combine with unrefined controls to create an experience that feels unfinished. The lack of polish also extends to smaller details, such as untranslated text, interface inconsistencies, and erratic camera behavior during hectic encounters. While patches have improved stability since launch, the lingering roughness prevents the game from ever feeling fully cohesive. Despite its flaws, there is a sincerity to Evil Genome that keeps it from being a complete failure. It is a game that clearly aims higher than its resources allow, and that ambition gives it a certain charm. When exploration clicks and combat flows smoothly, it offers glimpses of what could have been a truly memorable Metroidvania hybrid. The sense of loneliness that permeates the world, combined with its haunting visual design, gives the game a melancholy beauty that lingers even after frustration sets in. It’s easy to see that the developers had grand ideas about storytelling, world-building, and progression; they just lacked the refinement and technical foundation to realize them fully. Evil Genome ultimately stands as an example of ambition exceeding execution. It reaches for the scope of great Metroidvanias and action RPGs but lacks the polish and design coherence to stand beside them. Still, for players willing to overlook its flaws, it offers a curious, sometimes rewarding journey through a broken world that mirrors its own development—uneven, haunting, and filled with glimpses of brilliance amid the rubble. It may not achieve greatness, but it earns a degree of respect simply for daring to try. Rating: 6/10
Expand the review