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Minoria on Steam

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Ink and blood stain the streets of Ramezia. Witches must burn and sins must be judged. Venture forth as Sister Semilla to burn down the pillars of heresy in Minoria, an action-platformer by Bombservice, creators of Momodora.

Minoria is a action, metroidvania and female protagonist game developed by Bombservice and published by DANGEN Entertainment.
Released on August 27th 2019 is available on Windows, Steam Deck and Steam Machine.

It has received 2,488 reviews of which 2,022 were positive and 466 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 2.60€ on Eneba.


The Steam community has classified Minoria into these genres:

Media & Screenshots

Get an in-depth look at Minoria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Sept. 2026
This is the only review I have written for a game, but I felt compelled to do so after completing this one and seeing a lot of the other reviews and discussions. I love the Momodora series, but there is just something different and special about Minoria. The combat and gameplay is familiar but yet has its own flavor to it. You start feeling like you are made of glass, but by the end once you get upgrades and get used to the mechanics you feel like a cannon (still kind of made of glass though!) The biggest thing is the world and atmosphere. It feels unique to this game, and makes you want to know more. To be fair, this game does have flaws. The jumping can feel a little janky, like you have to hold the button just a fraction of a second longer than you feel like you should for the maximum height, and you miss jumps that feel like you should be able to make. The parry seems to have some bugs, as you can parry and get hit at the same time, which feels like it shouldn't be the case. You can also get one‑shotted sometimes by enemies way beneath your level which feels like a bug as it is way more damage than you normally ever receive from them. The weapons and abilities seem a little undercooked, like they could have used more R&D to make them feel better, have more variety, and feel more rewarding. You really don't feel the need to use the abilities and alternate weapons aside from maybe 1. The world building is also a little undercooked. There is something really cool and special boiling in this game, but it feels like they never quite got it over the finish line. A lot of the map is wasted instead of fleshing things out. There also is no fast travel until you beat the game, which since they didn't build out the world as much, isn't a huge deal as backtracking doesn't gain you much. However I wish they gave you a reason to have it and you may miss it if you didn't fully explore each area before moving on. The story has some cool elements but does go exactly where you think it's going. I don't mind that they didn't spice up a kind of tried‑and‑true plot "twist", but with how interesting the building blocks of the world are I wish they had dug deeper to integrate what makes their game unique into that template. This probably sounds like a negative or "mid" review at this point, but it isn't. I just wanted to get the weaknesses out in the open before asserting just how much I loved this game. Despite these flaws, I want more. There is a great foundation here for something that I think just needs another development cycle to be outstanding, but I think if you enjoy the genre you will still have a great experience anyway. Stick with it. The opening is slow and can be a bit frustrating, but if you stick with it and get used to the mechanics and that little bit of jank, I think you will also find yourself wishing there was a sequel to queue up next. Maybe if this game can catch fire, even this many years later, we can see the dev bring these bones out of retirement and we can get a truly amazing second entry at some point.
11 hours played
Aug. 2026
I played and enjoyed Momodora: Moonlit Farewell long before I even considered Minoria, despite it being the earlier game and my hesitation, it seemed, was somewhat justified. I enjoyed this game - it looks good, feels good, and sounds good - but whilst the visual style was an attempt to step forward, the game takes 2 steps back in many other regards which leaves the experience feeling a bit lacking. In updating to a 2.5D style, the essence of the Momodora 'franchise' is mostly retained by the moody palettes and dark fantasy setting, but loses much of its pixellated charm. It's not hard to see why the team returned to the pixelart style for Moonlit Farewell as the animations in this game feel somewhat stiffer than other momo games. Which brings me onto my next point: I do not know for a fact how the speed of the player character compares objectively, but subjectively, in this game you feel much more sluggish - Sister Semilla, a nun, daintily jogs about rather than runs, which makes sense from a lore perspective, but not from a game design perspective. It's the first thing I noticed when starting the game so that's why i've put it first in my review. It makes moving about the sizeable game map feel more tedious than it otherwise should, which is why you'll spend 99% of your time traversing areas just spamming the roll button, which thankfully is not on a cooldown/stamina bar. Combat is responsive and feels about on par with the other Momodora titles. You now have access to collectible weapons; however they do little to change the gameplay as all the weapons obtainable through regular means have the exact same damage modifier, so apart from some different weapon abilities it mostly comes down to personal preference. There are also Incenses available which are basically replenishable magic items which have various effects on combat [and one very useful passive one which makes a noise when you're near a hidden item.] The bosses are, imo, much harder than in the other games, but the levelling system allows you to simply get better stats if you're having trouble with any one of them. The levelling system is actually a welcome addition and serves as a replacement for any kind of difficulty setting. Most of the boss designs are simply humanoids however and the variety of designs felt a bit lacking. Music is okay. Very similar in quality in style to the other momodora games- good, and sets the atmosphere well- but nothing particularly memorable - it does the job of setting the mood of the various areas whilst not jumping out at you, which I understand to be a necessary part of game music. Still, the boss music is mostly the same singular track for every boss - would've been nice to have more variety there. The map design is arguably one of the weakest aspects of the game, as the late game path feels like you are mostly just going in a straight line, bypassing bosses and moving on. There is only really one part that was 'ability gated' in true metroidvania style, the rest of the game depends largely on keys and bosses blocking the path. Additionally, there is no fast travel feature until after beating the game unlike RUTM which makes endgame achievement/item hunting very painful and tedious. Even once you do unlock it, you cannot warp to individual ink pots/bells/bonfires, but instead about 6 or 7 predetermined locations. Better than nothing, but would have been far improved if it was available from the start or even mid/late game. Overall I still enjoyed the game despite its shortcomings, but it doesn't hold a candle to RUTM or Moonlit Farewell. Get it with a heavy discount and you will have a fun 8ish hour experience with snappy combat but lacking much of the charm and many of the features of other Momodora games.
4 hours played
Aug. 2026
Quite fun, albeit, pretty short and simple. I enjoyed the plot and the characters to it, even if there wasn't a ton, and the gameplay while on the simple side I found to be pretty fun? Not the hardest game, nor the most in depth, but I feel for a simple 4 to 5 hour metroidvania, it's perfectly fine. Maybe a bit pricey for the length and amount of stuff to do, but it's still a pretty good time I'd say. Just, maybe get it on sale? But I will say, the soundtrack was the best part. Soundtrack and art style.
8 hours played
Aug. 2026
If you’ve played Momodora, you’ll find yourself on relatively familiar ground. Minoria feels like a clear evolution of what came before, keeping many of the same ideas while refining them into a more polished experience. I really liked the art direction. It doesn’t have that generic “Unity-made” look that a lot of indie games fall into. The music is also pretty nice and pleasant throughout. The combat is very similar to Momodora, with skills or healing abilities that you can equip, plus two passive charm slots that give you stats or other bonuses while equipped. I would’ve liked to have three slots for effects, as well as a few more upgrades for the healing system, but overall, the gameplay works well. The story is generic, but that doesn’t make it a bad Metroidvania. It’s relatively short, and the difficulty is definitely above average. If you’ve played Ender Lilies or Ender Magnolia, you probably know exactly what I mean. It’s challenging without being completely unreasonable. Don’t expect Minoria to revolutionize the genre—it absolutely doesn’t. What it does, however, is deliver a solid, fun, and challenging Metroidvania experience. Give it a shot. You’ll get around 5–6 hours of gameplay on a casual playthrough, and there are two endings. The downside is that getting the other ending means replaying the game, which can feel a little tedious. The postgame also adds a couple of extra things to do such as a enemies rush + final boss fight, which is a nice bonus. Recommended! --------------------------- Si jugaste 'Momodora', vas a estar en terreno relativamente conocido. 'Minoria' es una clara evolución del anterior. Me gustó mucho el apartado artístico (no le da ese estilo genérico de 'gráficos hechos con unity'), la música es linda y agradable. El combate es muy parecido al de Momodora, con skills o curaciones para equipar y 2 charms pasivos que te dan stats o mejoras mientras los tengas equipados. Me hubiese gustado tener 3 slots para efectos y que hubiese alguna mejora más de las curaciones, pero el juego está bastante bien en líneas generales. La historia es genérica, pero no por eso es un mal metroidvania. Es relativamente corto y la dificultad es bastante por encima de la media (si jugaste Ender Lilies/Magnolia, vas a entender a lo que me refiero) así que es una buena apuesta al género sin revolucionarlo para nada. Jueguenlo. Les va a dar unas 5/6 horas de juego tranqui y es bastante desafiante. Tiene 2 endings y lo malo es rejugarlo para sacar 'el otro final'. El Postgame agrega un par de cosas más para hacer. Recomendado!
11 hours played
July 2026
It's a rather short and run of the mill Metroidvania, lacking in some QoL features like the ability to quickly get back to previous areas without having to walk back. The character design is interesting but you don't really get any explaination of why certain things happen in the story and you're left to infer the answer on your own. The gameplay is very mediocre, and not really a refinement of Momodora's. I would say it's worth it on sale.

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Frequently Asked Questions

Minoria is currently priced at 19.50€ on Steam.

No, Minoria is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Minoria received 2,022 positive votes out of a total of 2,488 achieving a rating of 7.83.
😊

Minoria was developed by Bombservice and published by DANGEN Entertainment.

Yes, Minoria is playable and fully supported on Windows.

No, Minoria is not playable on MacOS.

No, Minoria is not playable on Linux.

Yes, Minoria is playable and fully supported on Steam Deck.

Yes, Minoria is playable and fully supported on Steam Machine.

No, Minoria does not support VR.

Minoria is a single-player game.

Yes, there is a DLC available for Minoria. Explore additional content available for Minoria on Steam.

No, Minoria does not support mods via Steam Workshop.

No, Minoria does not support Steam Remote Play.

Yes, Minoria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Minoria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 14:25 UTC
SteamSpy data 22 October 2026 01:08 UTC
Steam price 27 October 2026 03:22 UTC
Steam reviews 18 October 2026 17:48 UTC

If you'd like to dive deeper into the details about Minoria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Minoria
  • SteamCharts - Analysis of Minoria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Minoria compatibility
Minoria
Rating
7.8
2,022
466
Game modes
Features
Online players
6
Developer
Bombservice
Publisher
DANGEN Entertainment
Release 27 Aug 2019
Platforms
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