Fallback on Steam - User reviews, Price & Information

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Lead the rebellion in an epic rogue-like adventure. Guide your jet-pack equipped post-apocalyptic volunteers through a labyrinthine underground complex by jumping, dodging, and battling against robot minions (and masters) to get to the surface — and bring life back to the scorched Earth.

Fallback is a action roguelike, 2d platformer and perma death game developed by Endroad and published by Endroad and Microids.
Released on October 11th 2019 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 386 reviews of which 332 were positive and 54 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 9.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Fallback into these genres:

Media & Screenshots

Get an in-depth look at Fallback through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7/8/10 (64-bit OS required)
  • Processor: Intel i3 2120 @ 3.3 GHz, AMD FX 4100 @ 3.6Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 960, AMD Radeon R9 280
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2021
Really nice roguelite with enough variation to not make it feel repetitive. If you are like me and like to complete your games, this game allows you to unlock every achievement even in easy which is really fun and allowed me to do long runs when I had the time. The only achievement I had to grind was the 100 deaths. Fallback feels like a hidden gem, really hope more people get to experience this game.
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Jan. 2021
Hey, wait a minute, this game is actually good? Thats a quote from my friend after he watched me play this game for a little. Its not surprising though because if you only play the game once, the first hour is absolute dookie. Your character is ridiculously slow, weak, squishy, and talentless. Only after an hour of playing will you have amassed the needed in game currency to upgrade your base stats (and they affect all classes). After this point, the game quickly begins picking up pace and by hour 2 you'll be glad you paid the meager asking price for this experience. Are there issues? Hell yeah there are. The game doesnt run all that smoothly, the maps can be confusing and a bit repetitive in their layouts, the combat feels a bit clunky, and the game is extremely unfriendly to beginners. But underneath the apparent jank, there is a really awesome experience. Notably, I really like the general movement and navigation. Its a 2.5D game so you side scroll and move vertically, but you also change you path in the third dimension at points as well. This is all tied together with a nice jetpack and ledge-grab system which allows for some nice exploration. I do wish the combat played into this flying system more for all the characters instead of just a few. It's got all of your usual rogue-like staples, so if you're into the genre I really do think this is a game that deserves at least an hour of your time to see what its got. If you dont like it, just return it. If you're not into the genre, I still do give it a recommendation. Just be aware that its got some niche appeal and the frustrating difficulty might be offputting at first.
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Dec. 2020
Great game, a nice mix of platforming and rogue-like. I only have two complaints, firstly no map. There should be some kind of mapping to tell you the places you've been as I feel like I'm spending a lot of time just backtracking trough empty rooms trying to find that boss room I went by like 15 mins ago. Secondly it's the lack of info on skills and upgrades. Have you ever played a game in which you had values like crit chance or additional dmg per upgrade clearly written and you taught to yourself damn all these precise values that clearly tell me what advanteges I get by picking this skill over the other, this is no fun it would be so much better if I were completely oblivious as tho what each skill does ! No ? Well the devs of this game apparently have as every skill just says slight increase or increase to this or that. Some skills don't even say if they have certain caps or not. Honestly at some point you want to optimise you runs and chose upgrades that fin your play-style, well not having the info as to what each upgrade does exactly can be really frustrating. Why even show how much damage we do to mobs and such if details on upgrades are pretty much hidden from us ? At the very least this should be an option like show damage numbers so that casual 5 and 70 year old's can turn it off if its to complicated for them.
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Nov. 2020
It's got a lot of spirit, but has some issues in places. With the right approach, it's a pretty fun rogue-like, but at the moment, it's also easy to run into some annoying experiences. This review is probably overly thorough, so just read the last paragraph if you're not really stuck on whether to buy it or not. Moving through the 3 dimensional environment through connected 2 dimensional planes takes a bit of getting used to, can result in some unintuitive movement (usually involving jumping off ladders or ledges that transition between 2 perpendicular planes), and has painfully tight tolerances in some places. However, thorough exploration of the levels is often well rewarded. Also, a good understanding of how the movement works lets you traverse the levels faster and can even provide an advantage in combat situations from time to time. Speaking of the combat, it mostly boils down to two important inputs: your attack and dodge roll. While winding up an attack, you can still move, albeit at a slower speed, jump, and dodge. Dodging importantly cancels you out of the attack, which is vital for classes with slower attack speeds, and movement lets you control spacing or reverse your attack direction (proper timing of this can even let you hit targets on both sides). This system has a lot of potential, especially when you have a secondary and ultimate attack to consider as well, but unfortunately most other gameplay elements don't encourage this attention to detail. Any class or build with a high attack speed can safely ignore these details and most enemies you face don't provide a pressure to understand the mechanics (especially once your build can comfortably one-shot them). If you enjoy this sort of thing, I'd recommend sticking to the sapper, seismologist, and technophobe classes. Enemies also telegraph their attacks pretty well with both audio and visual cues which helps a ton to make things feel fair once you've encountered a specific enemy once or twice. It's worth noting that since your two methods of avoiding damage are dodging, which requires lots of horizontal space, and jumping, which limits you to a single air dodge until you land and is less reliable at avoiding attacks, most of the difficulty in any encounter comes from the environment you fight in rather than the enemies themselves. Fighting on narrow platforms or with hazards nearby greatly changes how you have to approach enemies. This becomes especially true as you progress through a run and enemies start leaving trails of fire and dropping explosives. In some senses, this is an upside since it can add a bit of variety and more closely ties the movement, exploration, and combat together. However, it also leads to some problems. The levels are composed of randomly generated modifications of a set of templates, so whether you encounter situations like that, which can honestly prove a greater challenge than some bosses depending on your build, is down to RNG. The encouragement of thorough exploration also means that runs can take a while in order to have the best chances at success and losing a run to an unfortunate hazard and enemy placement is not a fun setback. The class designs are all pretty unique both in terms of visuals and gameplay. Since the normal enemies are level-dependent variants on a set of basic types, there's not the same degree of visual variety, but those variations do make up for it in terms of gameplay. They are also all robots, so the designs don't stand out as much as the classes. As mentioned earlier, the environments are pretty nice to look at if a bit dark at times (I always turn my brightness up to max when launching this game). At its best, Fallback puts you in cool environments and rewards you for working creatively with the mechanics. At its worst, you're stuck trying to get the timing on a double jump just right or facing a bullet hell boss where your options are spam dodge rolls on the ground or trying going into the air where your options are more limited. It's certainly rough around the edges, but the game has changed quite a bit as its been developed, so there's hope there and you can still get quite a bit of enjoyment out of it in its current state for its price.
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April 2020
Fallback is a challenging Rogue-lite where timing and ennemy pattern learning is key. You'll get frustrated, but you will go back because you know you can make it to the end. And that's why it's a good Rogue-lite! The skill tree offers enough different playstyles and you will quickly find your own set of favorite upgrades. The 2.5D is gorgeous and the camera movement are really giving a nice visual dimension to the game. At only 9.99€ it's a steal! It's hard to find anything at this starting price with such quality. Go for it.
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Frequently Asked Questions

Fallback is currently priced at 9.99€ on Steam.

Fallback is currently not on sale. You can purchase it for 9.99€ on Steam.

Fallback received 332 positive votes out of a total of 386 achieving a rating of 8.00.
😎

Fallback was developed by Endroad and published by Endroad and Microids.

Fallback is playable and fully supported on Windows.

Fallback is not playable on MacOS.

Fallback is not playable on Linux.

Fallback is a single-player game.

Fallback does not currently offer any DLC.

Fallback does not support mods via Steam Workshop.

Fallback does not support Steam Remote Play.

Fallback is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fallback.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2025 14:28
SteamSpy data 30 October 2025 13:41
Steam price 30 October 2025 12:20
Steam reviews 28 October 2025 21:57

If you'd like to dive deeper into the details about Fallback, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fallback
  • SteamCharts - Analysis of Fallback concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fallback compatibility
Fallback
Rating
8
332
54
Game modes
Features
Online players
1
Developer
Endroad
Publisher
Endroad, Microids
Release 11 Oct 2019
Platforms
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