Feed All Monsters on Steam - User reviews, Price & Information

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Feed All Monsters is a cute and cozy Line Puzzle game. Assist a team of delivery workers in their quest to bring tasty food to all the little monsters. Find the optimal path for each worker in order to get all the monsters fed.

Feed All Monsters is a puzzle, wholesome and cozy game developed and published by DU&I.
Released on June 22nd 2023 is available only on Windows in 11 languages: English, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Simplified Chinese, German, Spanish - Latin America, Arabic, Finnish and Turkish.

It has received 358 reviews of which 353 were positive and 5 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 0.59€ on Steam with a 80% discount.


The Steam community has classified Feed All Monsters into these genres:

Media & Screenshots

Get an in-depth look at Feed All Monsters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (or Higher)
  • Processor: Dual-core from Intel or AMD at 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Videocard with at least 512MB
  • Storage: 50 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Feed All Monsters is definitely a cute game with a cozy aesthetic. However, I have to echo other reviews in that a 100% completion is quite a slog due to the amount of, what ostensibly felt like, filler levels. Yes, there are indeed 200 or so stages to solve but the difficulty distribution of these puzzles resulted in situations where you have a challenging puzzle followed immediately by a simple one even late in the game's progression. This made completion feel more like busy work. Additionally, the repetitive background music and uninspired monster palette swaps compounded the tiresome experience. I feel like the game experience could have been tightened up significantly by reducing the amount of levels by half. Sure, there would be less 'content' available but quantity doesn't necessarily make for a more meaningful experience. At the end of the day, for all my gripes, I am still willing to recommend the game at a steep discount (I got it for under a dollar). Mainly because, I believe it's always worth supporting indie developers but I wouldn't encourage someone to pick it up if they were looking for a satisfying puzzle-solving experience.
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Dec. 2025
It's a really cute and cozy game, it's worth a try since it's on sale either way ;)
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Dec. 2025
In short: Feed All Monsters is your perfectly average indie puzzle game - a mixed bag of good ideas, mediocre execution, cute graphics, annoying sounds, poor controls, all packed into a wild rollercoaster of spotty difficulty that will last about 5 hours. The only thing that stands out is the insanely cheap price, which makes this a recommendation - as forgettable as it may otherwise be. In long: In terms of gameplay each level consists of a grid of squares with possible spawn points, monsters (each with a hunger target), and obstacles. Once you place one of three available delivery people (each with different movement and food carry capacities) on a spawn point you can create a route where they will feed all orthogonally adjacent monsters they pass. The goal is to satisfy all hunger numbers by delivering sufficient food to them. For content the game has 200 pre-made levels across 6 worlds. There is no level generator. Apart from having different visual theming, the worlds gradually introduce new mechanics: walls, tiles with negative effects (double movement cost or -1 food) , portals , tiles with directional currents , and finally various power-ups that you can give a character for that level . The first two worlds are shorter, but the other four will take roughly 1 hour each to complete. There may be a general trends towards more complexity, but I hesitate to call it a difficulty curve. Sprawling levels with many degrees of freedom will be randomly in the middle of a world, followed by tiny levels with obvious solutions. In the very last world I repeatedly found myself not even using all tools I was provided with, because there were already easy and obvious solutions. The entire progression just feels off. I only got stuck on a single level (in world 3) and the built-in hint system (telling you which spawn point to use for one of the characters) turned out to be not very helpful. The controls and UI are definite weak points. They feel rather poor and annoying with big bright buttons, a mix of select-and-click as well as click-and-drag, no way of resetting a path completely without also removing the character from the spawn point, etc. The game advertises having touch controls, so it might be a hefty dose of mobile DNA? There are some half-assed keyboard controls (for character selection), but they're not really thought-out. You will have to mainly use your mouse for most actions. There's technically no undo feature, but I didn't miss it much, since nothing is ever "locked in". You just keep working on a puzzle until it's done and the game lets you hit the button to advance. The presentation is fine. The bright cutesy graphics with comic-like animations are generally well-made (and definitely child-friendly). There's some lost potential in levels having environments around the playing field, but they're not really consistent between levels. The sound effects and music lean on the annoying side, but are not outright horrible. The technical aspects are lacking but cover the basics. There's a language selection menu. There are separate volume sliders for music and sound effects (but no mute buttons apart except a separate toggle for character selection sounds). The graphical settings boil down to a toggle between fullscreen and windowed mode and the latter (my preferred style for every puzzle game) has edge-resize but does not remember the window size between sessions (boo!). In conclusion this game is wholly average and forgettable. For a while I felt like it might be too mediocre to even write a review for. But glancing at the store page (I had bought this a long time ago) I saw the stand-out price (3 bucks, and goes on sale for -80% on top) and yeah... that price point is more than adequate for what you get and I can recommend checking out the game if it feels like something you'd want to spend a few hours with if you can stomach the poor difficulty progression. Personally, after my playtime of 5 hours to 100% the game, I will never return to it.
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Nov. 2025
Cute little puzzle game with (at least for me) a pretty unique concept. I enjoyed the challenge of the puzzles, the cute monsters, and the fact that some levels could be completed multiple ways. I will say the difficulty was all over the place. You could easily go from an incredibly complex one to an astoundingly simple one. Other than that though, this was quite a fun game. I got it as a gift but I think it's worth the price.
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Oct. 2025
Bought this game on sale for like 30p or something insane! I also got it because I love the devs and their other games and this one was also really fun and there are so many levels as well! Looking forward to see what the devs cook up in the future
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Frequently Asked Questions

Feed All Monsters is currently priced at 0.59€ on Steam.

Feed All Monsters is currently available at a 80% discount. You can purchase it for 0.59€ on Steam.

Feed All Monsters received 353 positive votes out of a total of 358 achieving an impressive rating of 9.03.
😍

Feed All Monsters was developed and published by DU&I.

Feed All Monsters is playable and fully supported on Windows.

Feed All Monsters is not playable on MacOS.

Feed All Monsters is not playable on Linux.

Feed All Monsters is a single-player game.

Feed All Monsters does not currently offer any DLC.

Feed All Monsters does not support mods via Steam Workshop.

Feed All Monsters does not support Steam Remote Play.

Feed All Monsters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Feed All Monsters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 23:15
SteamSpy data 25 April 2026 15:11
Steam price 29 April 2026 04:32
Steam reviews 28 April 2026 01:57

If you'd like to dive deeper into the details about Feed All Monsters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Feed All Monsters
  • SteamCharts - Analysis of Feed All Monsters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Feed All Monsters compatibility
Feed All Monsters
Rating
9.0
353
5
Game modes
Features
Online players
0
Developer
DU&I
Publisher
DU&I
Release 22 Jun 2023
Platforms