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Fictorum on Steam - User reviews, Price & Information

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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Fictorum is a action roguelike, magic and destruction game developed and published by Scraping Bottom Games.
Released on August 09th 2017 is available in English only on Windows.

It has received 1,132 reviews of which 889 were positive and 243 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 8.19€ on Steam, but you can find it for 5.21€ on Eneba.


The Steam community has classified Fictorum into these genres:

Media & Screenshots

Get an in-depth look at Fictorum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+ 64 bit
  • Processor: Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 760 or equivalent
  • Storage: 14 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
June 2026
A very good rougelike sandbox game. Very simple, but complicated if you feel like caring about what spells you get.
38 hours played
June 2026
My perspective as a father with a kid and 2 Jobs. Look this game isn't perfect, but it is extremely fun. Especially when you can play it in short sessions (or long ones if your kid and wife are asleep) and you can get a lot out of those sessions if you are just playing the game. Does the game do a good job at explaining all of its systems? No. Are there clear and really specific ways to exploit the games systems to get a god level character by the end of the second run? Yes. Are there "clear favorites" amongst the builds that are possible in this game that the game itself slightly forces you towards? Yep, absolutely. It is definitely not a perfect game. But it is a game that, right now, I am really really really enjoying. I am sad that development of this game won't continue and Im sad that the devs never really figured out modding for this game, as I think this game could have easily survived far beyond its time if the devs did figure that out. But, the game is still extremely fun. It is bare bones ... but that is for a reason. Some people don't really understand the "cost" that comes with destructible environments in any form. It's hard for any pc to be able to calculate how much a building is destroyed when its getting hit with 7 gigantic meteor strikes that are surrounded by thousands of particle effects and even other npcs that might be setting off similar spells. And this game is no different. Simply put - Fictorum is a game about using magic to annihilate your opps in creative and destructive ways. The game allows you a nearly limitless amount of possible spells and combination of spells that could VERY EASILY CRASH THE GAME AND EVEN YOUR COMPUTER at the cost of the game not looking like the most high fidelity game on the market. I sorta think about this game in the same vein as the Just Cause series or the Mercenaries series. All 3 of these games interact with this distinct tension - on one hand - If you give the player the ability to break the game using the games on engine to do so, the players will break the game. breaking the game becomes the "meta narrative" which is reinforced by the giving the characters more in game ways to break the game. The trade off is quite literally that the game breaks alot. You can call that an un-optimized game, or even a "lazy developer who puts creative ideas around the simple idea of destroying things" but you can't take away from the fact that whatever hardware you have, you will probably always run into a few game breaking glitches because that is what the game WANTS you to do. on the other hand - The game is designed to be played in a specific way, and one of those ways if for the player NOT to be able to break the game. I think of the technical marvel that is GTA 5. You might look at that game and think you have absolute freedom and can do whatever you want, but really you dont. GTA is an extremely controlled and manipulated sandbox that is designed to maximize player engagement with little disruption in that engagement as possible. It's bad business if GTA is designed in a way where the player is influenced to break the game because guess what ... the player will break the damn game l0l I say all of this to remind you that, this is game is more about FUN then it is about PRECISION. You should intend on this game crashing. You should know that the longer and farther that you get into the game the more the game will crash. I just now crashed the game because I created a meteor strike that has a huge blast radius and TONS of particle effects, right on top of my character, while looking straight into the meteor strike, just because I wanted to destroy some other wizards that were inside of the house i was standing on top of. Did I know it was going to crash my game? Yep lol. Did I have so much damn fun while doing it? Absolutely!!!! And as a father that doesn't totally have a lot of time for gaming, that is often what I am seeking from these types of experiences.
65 hours played
April 2026
The movement is great, planting both feet on the ground to activate magic sense detection while timing it to glide and check routinely between weaving different spells becomes addictive and there's so many classes/game mode variations that I had to stop myself from becoming consumed by the game. Within less than the first 3 hours, I could reverse engineer enemy techniques and surpass them entirely. In the first 10 hours I made spells sentient and even use some of the jank mixed with various spells to alter the very fabric of each instanced world or I can just fly high towards the skybox and summon a massive meteor to wipe the map clean of enemies. The rewritting time/history feature along with the way the timeline matches your actions in each part of the world scratches that Isekai itch. There's nothing like it, TO THIS DAY! I'll play it again after completing story modes of other games before I get sucked back into this masterpiece.
40 hours played
Oct. 2025
Holy peak. I got this game on sale for what, I think $2.25? If a single cent is a minute of playtime, I'm going to get ridiculous value out of this game. I've only just beaten the grand inquisitor for the first time and I've still got so much to discover and accomplish in this game. At first glance, it's sort of like a 3D Noita. Not really, but the spell building is there and it feels phenomenal. You don't need a PHD in wizardnomics to understand it; there's a description for every rune that tells you exactly what it does. I see a rune with a tower icon. Description says it turns your spell into a tower that shoots said spell. I cast spell and sure enough I'm playing Inquisition tower defense - no knowledge-beaming from the boundless archons required! The percentages you see are... vague, admittedly, but big number = good and if you play any other roguelike you know damage x amount = yAAYyayaYYYayayayAYaYayaYya!!1!!!!!1!1 There's also some crazy writing in this game. I came for the sick spells, came again once I started reading the storyline that plays out and progresses at every turn you make. I legitimately stood up from my fortnite battle bucket and applauded with no hands when I had come to the end of my first full playthrough, it's just that good. Now seriously. Give. This. Game. A. SHOT! Not just because it's good, but because you're helping out the developers, potentially giving them the inspiration to come back and continue sculpting this fine piece of carrara marble into potentially the best thing you'll play in your life.
59 hours played
Sept. 2025
I've only been playing this game for like 14 hours and it's already one of my favorites!! The spell-shaping mechanic is really fun and allows for really cool combos!! Rn I have a spell which summons a storm cloud which summons a bunch of towers that all shoot like 5 beams that set everything on fire.

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Frequently Asked Questions

Fictorum is currently priced at 8.19€ on Steam.

No, Fictorum is currently not on sale. You can purchase it for 8.19€ on Steam.

Yes, Fictorum received 889 positive votes out of a total of 1,132 achieving a rating of 7.51.
😊

Fictorum was developed and published by Scraping Bottom Games.

Yes, Fictorum is playable and fully supported on Windows.

No, Fictorum is not playable on MacOS.

No, Fictorum is not playable on Linux.

Fictorum is a single-player game.

Yes, there is a DLC available for Fictorum. Explore additional content available for Fictorum on Steam.

No, Fictorum does not support mods via Steam Workshop.

No, Fictorum does not support Steam Remote Play.

Yes, Fictorum is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fictorum.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 20:07 UTC
SteamSpy data 21 July 2026 12:05 UTC
Steam price 28 July 2026 18:43 UTC
Steam reviews 28 July 2026 09:54 UTC

If you'd like to dive deeper into the details about Fictorum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fictorum
  • SteamCharts - Analysis of Fictorum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fictorum compatibility
Fictorum
Rating
7.5
889
243
Game modes
Features
Online players
2
Developer
Scraping Bottom Games
Publisher
Scraping Bottom Games
Release 09 Aug 2017
Platforms
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