FINAL FANTASY V on Steam - User reviews, Price & Information

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The original FINAL FANTASY V comes to life with completely new graphics and audio as a 2D pixel remaster! A remodeled take on the fifth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.

FINAL FANTASY V is a rpg, singleplayer and jrpg game developed and published by Square Enix.
Released on November 10th 2021 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai and Traditional Chinese.

It has received 1,935 reviews of which 1,713 were positive and 222 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.69€ on Steam with a 35% discount.


The Steam community has classified FINAL FANTASY V into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY V through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
  • Processor: AMD A8-7600 / Intel® Core™ i3-2105
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 Graphics / Intel® HD Graphics 3000
  • DirectX: Version 10
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Final Fantasy V is, by a comfortable margin, the longest of the classic games so far, and you feel that length not as bloat but as wiggle room. This entry brings back the job system from Final Fantasy III, but it is not a simple reprisal, It is an expansion, a refinement, and in some ways a philosophical shift. There are far more jobs this time, every one of them comes with at least one open ability slot. That single design choice changes everything. You can pull an ability from another job you have already mastered and graft it onto your current role. A Black Mage with White Magic suddenly becomes a flexible support mage. A physical job can borrow utility or survivability from elsewhere. Nearly every job becomes a modular piece instead of a rigid role. Only two jobs break this rule, and they do so in fascinating ways. The Freelancer is the end game monster of the system. It carries two open ability slots and automatically benefits from every passive ability you have unlocked across all other jobs. It is the reward for experimentation, a blank slate that accumulates power the more curious you have been. Then there is the Mime, a very late game final addition to your roster of possible jobs, which feels like the developers daring the player to break the game. The Mime has three open ability slots but lacks basic actions like Attack or Items unless you deliberately assign them. In exchange, it enables some wildly creative combinations. Dualcast, earned by fully leveling the Red Mage, is where things start to get absurd in the best possible way. It allows you to cast any two White or Black magic up to level 4 spells in a single turn. Combine that with standard white or black magic and it opens the level 5 and 6 spells from the dual cast menu and suddenly your options get silly. I tested this by running an entire party of Mimes, each stacked with Dualcast and full ehate and black spell access. Four characters repeatedly firing off and Flare and Holy in the same round is exactly as ridiculous and satisfying as it sounds. Balance is where Final Fantasy V becomes more rough around the edges for me. Unlike the previous four games, combat here is rarely about raw stats alone. Many encounters, especially bosses, are puzzles first and fights second. Spells like Libra or abilities like Scan are no longer optional curiosities, you will need to know weaknesses and such to decide how best to handle the battle based on your party choices . Enemy weaknesses, levels, and resistances genuinely matter. I never stopped using them, and I never found a single party configuration that could bulldoze the entire game without adjustment. The intended gameplay loop is clear. You hit a wall, get squashed, rethink your setup, reshuffle jobs and abilities, and try again. Eventually the puzzle clicks into place and the fight becomes manageable. There is real depth here, more than any previous Final Fantasy, but it comes with a cost. For me, it echoed the worst part of Final Fantasy IV, that massive difficulty spike where progress halted until I grinder my thumbs to dust getting past the last dungeon. In V, you are not grinding levels as much as grinding menus. You spend that hour experimenting with party compositions instead of walking back and forth, but it feels the same, the emotional rhythm is similar, and it happens repeatedly. Some battles push this even further. You might face two enemies at once, one protected by Reflect while the other can only be damaged by a very specific magic type. Encounters stretch longer, demand more attention, and make heavy use of manual input. Autobattle, which carried much of the previous four games, sees far less use here from me at least. This is not a fatal flaw, but it is a meaningful shift in pacing. This is the main reason Final Fantasy V has not dethroned Final Fantasy III as my favorite classic entry so far. At its core, V feels like a more technical, more demanding Final Fantasy III, paired with a story that is less absurd than IV but also less willing to hide its rough edges behind sheer nonsense. The story itself is solid and well rounded. It takes itself more seriously than iv ever did, that seriousness mostly works. What you get instead is a very typical Final Fantasy narrative, competently told and thematically coherent, if not especially daring. All the familiar Pixel Remaster upgrades are present here as well. Clean visuals, polished audio, and modern conveniences carry over intact. Final Fantasy V is ambitious, deep, and unapologetically systems driven. It rewards curiosity and creativity, but it also demands patience. Whether that balance feels exhilarating or exhausting will depend entirely on the player.
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Dec. 2025
This was quite a leap from any of the other games, gameplay wise. What 3 started with in terms of the Job system, 5 DEFINITELY improved upon it, making the Freelancer job more and more viable the more jobs you master. By the time you get to the final boss, you have a venerable squad of powerhouses at your disposal ready to curbstomp him in any way you can if you know what you're doing. Despite the game's story regressing from 4's quality of writing, 5 itself was very memorable for it's cast of characters. Bartz, Lenna, Faris, Galuf, Krile, they're all charming and endearing in their own flavor and with their own backstory and character growth and emotional gravitas. Exdeath was such a hammy evil bastard, so comically evil yet at the same time has a terrifying amount of power to back it up and I can't help but love him for it. But the prized character to come out of all of this was Gilgamesh -- he makes his debut here, and ever since this game, he's been a wonderful addition to the Final Fantasy extended universe. Other memorable staples of final fantasy also make their appearance here: the infamous Tonberry for one as well as other enemies, summons, and other elements that stuck with the rest of the series up to this point. This game is ff3 but on steroids -- I love it. GET IT.
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Aug. 2025
I remembered playing Final Fantasy as a kid. I’ve always considered FFVI (III when I first played it) to be my favorite game. When I saw the Pixel Remaster bundle on Steam, I ended up buying it. I was excited to play FFVI (especially to hear the new version of the final boss music), but I decided to go through the entire series in order. I’m glad I did! Playing these games in order really gives a sense of how much the series has evolved and grown over the years! I would say that, for anyone that hasn’t played them before, the Pixel Remasters are a great way to play! For all the games, they have added an orchestrated soundtrack. In addition, the ability to adjust your XP, Gil, and other gains can really adjust the pace and challenge of the game! Also, I found that the ability to turn random encounters off and on at a click of a button to be very convenient…as was the ability to Quick Save at any time. I also enjoyed the option to speed up combat, letting the players autofight with your last used command…that helped a lot too. Sure, if you’re looking for a more difficult “original” experience, you don’t have to use these features (in fact, you can even adjust the music back to the original soundtrack!). But I think for most gamers, it was a welcome change. I took some notes as I played to help me write these reviews, which I’m doing all at once after finishing the entire bundle. So, for this particular game: That opening cutscene really grabs your attention! The first thing you'll probably notice about this game as you play is the job system. They really nailed the job system here, and you'll hear a lot of people talk about it when they mention the game. By learning skills from various jobs, you can combine those skills into unique classes. You unlock more jobs as you play, and some of the "simpler" ones have a lot of power packaged with them, and some of the others that feel worthless at first glance have some "game-breaking" capabilities when you dig deeper. You can carry all these skills over to a generic class, helping you really make a custom job of your own that becomes more powerful as you level a variety of jobs. There was also a light-hearted theme throughout the game as well. One scene that comes to mind from the early game involves a particular character hogging the only bed available while resting, leaving the others to rest on chairs. There are sad moments too...some hit, and some miss. All in all, the characters are very likeable. By narrowing down the character list to a select few, the game can spent more time focusing on those particular characters and their traits, as compared to larger rotating rosters we've seen earlier. I didn't like the battle and map music as much as the other games, but I did enjoy the dungeon music here. The whole music from this one is hit or miss, but the "bad" ones aren't very bad, and the good ones are pretty damn good. I don't want to give any spoilers, but emotional twists in the storyline were handled very well...this is one of the first games I played to give me a twinge of emotion...both in the actual moment of the twist, and the character's reactions to it as well. Oof...well done. I liked the villain here as well, because he is a constant thorn in the party's side. He isn't just some nebulous evil force that is looming in the distance, pulling strings from afar. He comes to mess your day up personally, multiple times. While he doesn't have a TON of personality (remember, I grew up with Kefka), he definitely is a great villain in that he isn't just chilling while the characters are doing their thing. I also noticed that, unlike some of the other games, this game becomes very open in the ending. This reminded me of FF6's "second world"...and it is a thing that I like. It gives you a chance to explore the world, look for secrets, and then share those secrets and hidden knowledge with your friends. These moments are a part of what SNES and NES games special growing up, when the internet wasn't as common. But I'm waxing nostalgic again when I mean to be trying to review this under a more modern lens. This game is worth playing for its storyline, characters, and game mechanics. Personally, I feel like it is an improvement on all its predecessors (as was each one I've played so far an improvement on the ones before it).
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July 2025
Final Fantasy V, often overlooked in favor of its more celebrated predecessors and successors, holds a special place in the hearts of many RPG fans. Released in 1992 for the Super Nintendo Entertainment System, it introduced innovative mechanics that would influence future installments, while also showcasing a classic JRPG charm. What Works: Job System: This is arguably FFV's most defining feature. The ability to freely switch and combine jobs (like Ninja, Monk, and Summoner) allows for unparalleled character customization and strategic depth. Experimentation is key, and finding the perfect combination for your party becomes a rewarding challenge. Unique Story: While not as emotionally resonant as some later entries, FFV's story, centered around the four fiends and the Crystal's power, offers a compelling adventure filled with memorable characters. The narrative is a classic good versus evil tale, but the execution is solid. Music: Nobuo Uematsu's soundtrack is, as always, superb. The music is memorable, diverse, and perfectly complements the game's atmosphere. Many tracks have become fan favorites. World Design: The world map, while not as expansive as some later games, is well-designed and offers a sense of adventure. The various locations, from the desert to the underwater world, are visually distinct and memorable. What Could Be Improved: Graphics: By today's standards, the graphics are dated. While charming in their own way, they might not appeal to everyone accustomed to modern visuals. Story Depth: The story, while enjoyable, lacks the emotional depth and complexity of some later Final Fantasy titles. Characters, while likeable, are not as fully realized. Difficulty: The game can be challenging, especially for newcomers to the series. The job system, while a strength, can also lead to frustration if not properly managed. Overall: Final Fantasy V is a classic JRPG that deserves recognition for its innovative job system and memorable soundtrack. While its graphics and story may not hold up as well as some modern titles, its gameplay mechanics remain engaging and rewarding. Fans of classic RPGs, and those who appreciate strategic depth and character customization, will find much to enjoy in this often-underappreciated gem.
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June 2025
While I consider FF IV to be the oldest Final Fantasy that still holds up, FF V is just straight up a good JRPG and doesn't need a “keep in mind it’s an old game” mindset as much to enjoy it. The main star of the show is the job system. It’s a giant leap forward from FF III. The jobs feel very distinct from each other. You can unlock abilities from one job and then still be able to equip them after changing to another class. This amount of freedom in character customization allows you to tackle any challenge any way you want. The flexibility of this job system also means that, instead of having to go back and grind for a boss fight you’re struggling with, instead you can switch up your setup on the spot and win with a different strategy. The story follows the more fantasy adventure style of FF I and III. I myself prefer the more darker stories of II and IV, but this whimsical journey is still pretty fun. The further improved cutscenes and more expressive character sprites continue the evolution of storytelling Final Fantasy has been going through. The soundtrack and pixel art are, of course, gorgeous. This is also the first game that really blows up the amount of side content. There are lots of locations and even superbosses that you might miss if you don’t go exploring. This also means more missables that will make achievement hunting a chore if you’re not following a guide. Overall, this truly is the first Final Fantasy where so many elements click together and create a JRPG experience that stands the test of time and fits right in with other JRPGs made today.
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Frequently Asked Questions

FINAL FANTASY V is currently priced at 11.69€ on Steam.

FINAL FANTASY V is currently available at a 35% discount. You can purchase it for 11.69€ on Steam.

FINAL FANTASY V received 1,713 positive votes out of a total of 1,935 achieving a rating of 8.46.
😎

FINAL FANTASY V was developed and published by Square Enix.

FINAL FANTASY V is playable and fully supported on Windows.

FINAL FANTASY V is not playable on MacOS.

FINAL FANTASY V is not playable on Linux.

FINAL FANTASY V is a single-player game.

There are 2 DLCs available for FINAL FANTASY V. Explore additional content available for FINAL FANTASY V on Steam.

FINAL FANTASY V does not support mods via Steam Workshop.

FINAL FANTASY V does not support Steam Remote Play.

FINAL FANTASY V is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY V.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 March 2026 00:35
SteamSpy data 09 March 2026 03:30
Steam price 15 March 2026 04:25
Steam reviews 15 March 2026 08:00

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY V compatibility
FINAL FANTASY V PEGI 7
Rating
8.5
1,713
222
Game modes
Features
Online players
122
Developer
Square Enix
Publisher
Square Enix
Release 10 Nov 2021
Platforms