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Forza Horizon 6 on Steam - User reviews, Price & Information

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Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.

Forza Horizon 6 is a racing, open world and driving game developed by Playground Games and published by Xbox Game Studios.
Released on May 18th 2026 is available only on Windows in 23 languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Swedish, Turkish and Czech.

It has received 90,881 reviews of which 75,838 were positive and 15,043 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 69.99€ on Steam.


The Steam community has classified Forza Horizon 6 into these genres:

Media & Screenshots

Get an in-depth look at Forza Horizon 6 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 22H2 (version 19045) or higher
  • Processor: Intel i5-8400 OR AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1650 OR AMD RX 6500 XT OR Intel Arc A380
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 167 GB available space
  • Additional Notes: SSD Required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

65 hours played
May 2026
It was all fun and games until BowieKnife99 showed up...then it became personal.
142 hours played
May 2026
Certainly, one of the best Forza Horizon games ever. Feel's like FH4, Map like FH3, Physics like FH5, Roads like FH2 and Car-Upgrades like FH1. As someone who's played all of the Forza Horizon's from Xbox 360 to PC, this game will NEVER disappoint!
21 hours played
May 2026
Japan Map and Anime Openings in the Radio - 10/10 Jokes aside, the Japan Map is really beautiful and the game looks so realistic. Anyone who's a fan of racing games should get Forza 6 since this is the best Forza they have ever made imo.
69 hours played
May 2026
The good so far: - Cars feel weightier than in FH5. Feels a bit better on controller than FH5. - The map is soooo much more interesting than FH5, it isn't a barren wasteland. - There is actual progression. Kind of. - Dialouges are not as cringe inducing as in FH5. Still corporate slop though. - The game actually works so far, no crashes (for me and my friends at least) or disconnects from online lobbies. FH5 was pretty much unplayable at release. - Subjectively much better music than in FH5. The meh: - The game is incredibly CPU heavy, especially in more densely populated areas. Granted this is with RT and all other graphical settings as high as they will go, but like the only game that hammered my CPU this hard was Cyperpunk with PT and E3 crowds mod in Dogtown and similar areas with a metric ♥♥♥♥♥♥♥ of NPCs, so I'd say this is unwarranted. - Frame pacing is meh sometimes, if you're sensitive to that. - RT can be a bit noisy in places. - DLAA/DLSS is a bit more smeary than I remember it being in FH5. Overall pretty decent so far, though my opinion might change with more playtime. We'll see. Edit: grammar Edit 2: About the DLAA/DLSS smeariness; forcing preset L in the nvidia app fixes the smearing entirely, though it performs slightly worse in terms of framerate. Worth the trade off imo because over wet roads specifically, the smearing on the car's mirrors was really bad. EDIT 3; MY FINAL VERDICT AFTER ABOUT 40 HOURS OF PLAYTIME: If you liked FH5 despite its flaws, you'll like this even more. If you hated FH5, you'll hate this one too. Overall it is quite the improvement over 5 just because of its map, there are a lot of issues that carry over from FH5 and previous Horizon titles. While in the beginning, there is a semblance of progression, that fades after some playtime. Inititally the game doesn't throw 6 gazillion cars at you, but that stops being the case after a while. You cannot use whichever car you want for most of the races and you need to earn bracelets to be able to race faster and faster cars, but the game does end up just showering you with vehicles. I have over 100 cars now, and let me tell you I didn't buy or feel like I have earned most of them. Wheelspins need to go, I feel like they spoil the game quite a bit. On the other hand, there is more to do than ever, new types of events, car meets are back, garage customization and so on, and not to mention Japan itself. It is by far the best map ever put in a Horizon game. And yes, if you disregard the nostalgia, it is better than southern europe. I haven't had this much fun Just driving around and exploring in a Horizon game before. Another rather bad thing that carries over from previous titles is silly meta tunes. Cars on offroad tyres cornering faster on asphalt than you on semi slicks. Kei cars are completely broken once tuned. I suppose this is no issue if you play offline or with friends that aren't hellbent on optimizing the fun out of the game, but it certainly is an issue in online races. There are some performance issues as well sadly but I'd imagine this will actually get patched unlike the silly meta cars. The RT and DLSS implementations are just simply broken. While RT looks ok in most cases it can be quite noisy where things are indirectly lit. This is less of an issue if you play at 4k because the game scales ray count with render resolution, which is just silly. This means that DLSS makes the RT even noisier. The standard implementiation of DLSS is also incredibly smeary as I've mentioned above. Preset L fixes the smear but makes the RT noise even more pronounced. While I really wanna run RT becuase it can look incredible in some cases, it can be equally horrible in others, so right now it's just not worth it. Overall I like the game a lot still, but I liked all Horizon titles despite their flaws. If you can accept the game for what it is, a simcade car sandbox, there is just nothing else like it. If that's not your cup of tea, you'll dislike this one too like the other Horizon titles.
190 hours played
May 2026
The Good The map. The biggest Forza Horizon map to date, but also and most importantly one of the most fun to drive on. Aside the usual nitpicks I have about the road (see below), it is varied not just in terms of backdrop, like 5 was, but also and genuinely in terms of driving environments. Highway networks, urban centers, touge, all with real elevation changes. The highway . No, it's not a 1:1 recreation of the Shuto Expressway, but it doesn't have to be one in this game. It feels believably Japanese - it isn't a long straight into nothing that divides the map north and south, but it actually properly circles the map and is elevated; you'll have to navigate it and find your entry and exit points. The soundtrack . Any OST that combines Marshall Jefferson, BABYMETAL, Linkin Park, and Yellow Magic Orchestra in the same game deserves praise. If you belong to the vocal minority of whiners who are complaining that there isn't any Eurobeat, I implore you to listen to literally anything else. There's Gacha Radio and its un-subtitled Japanese-language DJ right there . That, alone, does more for immersion than FH5 ever did, with its barely curated soundtrack and complete lack of Spanish-language DJ. The progression system is good. It isn't a full whole-hog return to FH1 but five games away from the series origins, it's a good thing they adopted the system that they did. You do need to progress through the wristbands to unlock more races, and many of these races are (thank GOD, FINALLY!) both car type and PI class restricted. Gone are the days of getting away with completing everything with the samey S1 tune. You'll even have to drive kei cars around a small drift circuit. Cherry on top of the cake: Circuits are no longer all 3-lap races. The garage customization and Estate system. Genuinely the most unexpected thing to come out of FH6. I didn't know how much I wanted customizable garages with the EventLab prop placement system until I saw HokiHoshi demonstrate it. As soon as I got my hands on the game, I ended up sinking a good 3 hours just into garage customizing. If it's not to your taste, you can make use of the very best part of this feature: just download someone else's garage creation and enjoy it that way. Bravo, genius idea. The proximity radar. THANK YOU. I've been ♥♥♥♥♥♥♥♥ and whining about it since FH4. Now racing online while in cockpit view will finally be more tolerable. The general car feel and handling (on tarmac). It's not a huge improvement over FH5 (which itself made strides over 4, where the competitive flavor demanded AWD), but cars feel a little weightier and more satisfying to drive, especially in lower classes. It does not seem like you have magic front grip, as you did in 5, and applying standard racing techniques (braking, cornering, accelerating on exit) seems to be better rewarded than the usual fare of late-braking and powering through. I believe this is most evident in time attack on the circuits, where racecraft matters the most. Car audio. The audio system has seen some improvements, and many cars that have been here for a long time now sound better, clearer, more true to life. My beloved Impreza 22B sounds better than it ever did, and the same is true of many other cars. The Bad AI opponents are a mixed bag, yet again. The difficulty is hard to describe in general. Their behavior has changed from FH5, as far as I can tell, but it's still not all there. I have noted that they make an effort to no longer just race in a single file (at least in official events, I haven't tried custom races yet), and it is a lot more likely to watch them bunch up and go 2-wide, 3-wide, or more. However, they remain pretty brain-dead; they still brake-check you, they are still easy to brake-check back. At least AI cars no longer feel impossible to push out of the way, not that you need to do it as often as before, as they'll often just move aside and let you pass. It's funny, this reminds me a lot of track behavior in FM 2023. The general car feel and handling (off-road). As long as you're on dirt or gravel or sand, it's fine (they have learned their lessons from FH5 Rally Adventure), but full Cross-Country racing remains the worst part of Forza Horizon, and FH6 continues the sorry tradition. I just do not care for "track" design around jumps and hops and props, it's something to suffer through more than enjoy. Car models. I'll preface this by saying that I expected it to be a thing, because this is Forza, why waste perfectly usable models. But the presence of Acura-branded cars that should have been Hondas, and the large number of left-hand-drive Japanese cars (some with speedos in MPH - looking at you RX-7 GSL-SE!) are genuinely immersion-breaking in what should have been the homeland for these vehicles. That is a bigger problem to me than the large number of American/European cars on the roster, which are completely fine to have and just as popular to Japanese car nuts as they are in their home countries. The Ugly The usual Forza-isms that have been here forever. Missing a checkpoint is still as harshly punished as it ever was when there is no reason to ever do things this way. There are still too many people speaking with British accents (really makes you feel like they haven't moved from FH3/FH4 and the Horizon Festival is really just a UK outfit...) ANNA is still an annoying machine, many roads are still too wide (although not everywhere - was pleasantly surprised to find out that many places, especially around Tokyo, require some finesse to drive through, but it's still inconsistent)... It's still impossible to complete CC races with damage on. There's still no point turning on damage and tire wear because there still isn't anything like pitting or repairing your car. There's still no "simulation-y" way to drive each vehicle, I still have to manually set the gearbox/ABS/TC/etc. to what it should be if I want an authentic(-ish) experience. Difficulty w/ AI opponents is still ganked, AI still cheats/gets unfair advantages to make up for the fact they naturally suck. Personally, I can bear with these faults, but if you're thirsty for something truly new, look elsewhere, this isn't it. In short ...It's Forza Horizon 6. It's what I hoped for and more, and as always, it is best enjoyed with friends. They encourage you more than ever to drive with other people - the LINK system, the absolute ease of jumping into a drag race or a time attack with friends, and so on, are all thought around banding together spontaneously. But also, it's still Forza Horizon. It is, will always be, and will never amount to anything more than iterative improvements. If you are not prepared for that truth, you are not looking at FH6 or at Forza in general correctly, and you should be playing other racing games instead. For better or for worse, in spite of the fact I think this is the best Forza Horizon yet, it's an iteration, not a revolution. "Built from the ground up" will never happen. But at the very least, I can feel the love that was poured in this game, I can tell this is the one the dev team wanted to make for a long time, and it was worth the wait and the extremely long string of DLCs on FH5. This is a game I'm happy to recommend and buy copies of to my friends.

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Frequently Asked Questions

Forza Horizon 6 is currently priced at 69.99€ on Steam.

No, Forza Horizon 6 is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Forza Horizon 6 received 75,838 positive votes out of a total of 90,881 achieving a rating of 8.24.
😎

Forza Horizon 6 was developed by Playground Games and published by Xbox Game Studios.

Yes, Forza Horizon 6 is playable and fully supported on Windows.

No, Forza Horizon 6 is not playable on MacOS.

No, Forza Horizon 6 is not playable on Linux.

Forza Horizon 6 offers both single-player and multi-player modes.

Forza Horizon 6 offers both Co-op and PvP modes.

Yes, there are 20 DLCs available for Forza Horizon 6. Explore additional content available for Forza Horizon 6 on Steam.

No, Forza Horizon 6 does not support mods via Steam Workshop.

No, Forza Horizon 6 does not support Steam Remote Play.

Yes, Forza Horizon 6 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forza Horizon 6.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 18:11 UTC
SteamSpy data 26 July 2026 19:08 UTC
Steam price 27 July 2026 11:05 UTC
Steam reviews 26 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Forza Horizon 6, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forza Horizon 6
  • SteamCharts - Analysis of Forza Horizon 6 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forza Horizon 6 compatibility
Forza Horizon 6 PEGI 3
Rating
8.2
75,838
15,043
Game modes
Multiplayer
Features
Online players
20,209
Developer
Playground Games
Publisher
Xbox Game Studios
Release 18 May 2026
Platforms