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Frontier Pilot Simulator on Steam - User reviews, Price & Information

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FPS is a Sci-Fi cargo pilot sim, with an engaging emergent mission-driven storyline, with a real-time economy with free flight and trading, on an alien world to explore. All in customizable upgradeable, well-simulated VTOL craft with real weather, and flight dynamics.

Frontier Pilot Simulator is a economy, space and exploration game developed and published by RAZAR s.r.o..
Released on December 07th 2021 is available only on Windows in 6 languages: English, Russian, Czech, German, Spanish - Spain and French.

It has received 916 reviews of which 641 were positive and 275 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Frontier Pilot Simulator into these genres:

Media & Screenshots

Get an in-depth look at Frontier Pilot Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 32/64-bit Windows 7
  • Processor: i3
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 960
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Any built in
  • Additional Notes: Internet connection required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
June 2026
Takes a bit to get a hang of the controls but once you figure it out this game is amazingg
42 hours played
March 2026
The campaign is unfinished and buggy (but devs left the console in if something gets broken, so you can finish the campaign wit a bit of tweaking). The game is bit on a grindy side while the upgrade system is rather shallow. The ships sometimes behave really unpredictably - or maaaaybe the simulation is deeper than I think it is :) As a VTOL SANDBOX just jumping from one island to another, fighting pretty harsh flight model, trying to land on a sea sponge or inside volcano, it is a GREAT LOT OF FUN FOR FEW DAYS of exploring and crashing.
150 hours played
March 2026
This is a great first attempt at a commercial VTOL/STOL aircraft sim. Things I liked include the VTOL flight model, I liked the speculation trading, I loved the models of the different upgrades that you could buy, I did like the story missions that allowed you to build up some of the bases on the map. I liked the flow of some of the missions that truly challenged your knowledge of the flight model. Some of the in-game animations of the events were cool. The max upgraded ships flew great. The biggest problem in this game, is a lot of emptiness and a world that makes little sense as an economy. the balance and progression is poorly thought out (very easy to skip to endgame gear). Storyline missions are disjointed and prone to breaking. You will often be asked to complete missions that require late game upgrades in the early game, the end story mission is introduced very early. One story mission that has you use the 1st ship for most of it requires the last ship to pull off successfully and it has no quick save feature, the whole game is iron man mode. This game has mechanics that encourage low flying through mountains but the best paid contracts are done in straight and level flight over featureless water. There are way too many resource harvesting points and not enough processing points. There is no interconnected economy, it is all arbitrary. The passenger contracts are essentially crazy taxi/Uber style timed events that sometimes pay well but sometimes they stiff you. There are no consistent routes. G force management is almost exclusively in the acceleration and deceleration banking really weak. Ship upgrades and paints were tough to find. If someone were to pick up this IP and make a sequel, this is how I would improve the game. Please start development of the game with Quick save/Load previous save! Very annoying to lose 3 days of gaming progress because of a bug or learning curve. Design the economy as if you were making a colony sim like Surviving Mars, Planet Crafter, or Satisfactory. Raw resources should go to processing facilities and then on to finished product facilities. Food, energy, construction materials, extraction tools, and ships with their upgrades should have production lines. Help a facility turn a profit so they can invest in automation that allows them to churn out higher priced items to ship. Passenger Transport should be focused on workforce rotation and a morale system. High morale causes production to be efficient, low morale slows production. Transport high morale workers from habitation/R&R places to worksites and bring back low morale workers to habitation/R&R locations. Smuggling items would bring morale up a level or maintain morale longer but have you lose money if you get caught with these goods that you didn't pay tariffs on. Allow the players to fill in the map with survey missions to find materials that unlock tech paths and create bases and production chains. Have missions be introduced when the player reaches a certain ship tech level. The Cargo Spaceways should be limited time events that a player can load up to get large payouts and buy ship upgrades that haven't been produced yet on planet. Allow the player to create their own charter company that buys ships and hires pilots that can do the lower paying and tedious missions after a player does the mission 3 times with X amount of reserve in the batteries/fuel. Banking in level flight needs to be much faster turn radius past 10 degrees. Runways should be used for easier fragile loads or to save range on ships. Each ship needs a preferred mission type and missions designed around them. Have early and poor bases that can only be served by the Scarab that can be developed to be served by an Ox. Then you can build up the production facilities and hubs that can be served by the Ballena. Only have mid-game upgrades available for purchase at the import Cargo Spaceways and have the best upgrades locked behind story missions and facility development milestones. The Scarab is the only ship that follows that logic although some items are released in the wrong order. Like the water proof engines and gear are a tier 4 upgrade when they should be a tier 2 upgrade. This game has so much potential but the devs worked in opposite directions for so long they had to release the game in this state. This should be as popular as any trucker game but the current iteration is just too empty to keep attention.
7 hours played
Nov. 2025
Finally a use for the HOTAS that isn't elite!!! EDIT: I run a 10900k which is oc'd to 5.2 ghz and 64 gb ram and a 4070ti super. I hate these model designations but it'a 16 gb card. I mention this because I don't know what you run and this has a frankly weird weird ram recommendation of 24 GB. I don't think I have ever seen that number before. The non standard number makes me feel like it is going to use a ton of ram. Sound design is totally unimpressive. There are so many chances here for amazing sound design. I get why it might not fit the budget but with all the geysers and stuff around your ship the op;portunity for surround sound is wasted in my opinion. This is the long rambly review that I sent to a friend via pm and is probably a better picture of the game than my hotas comment. I want to add before this copy/paste that I think a yoke might be good for this game but I use an x52. And DO NOT install the logitech drivers. they are pure cancer. Plug it in and let windoes do it's thing. Also fire up the "setup usb game controller" screen where all the calibration stuff is and just let it chill out in the background, sometimes it helps with windows and joystick input recognition (like I need it open for any games to see my pinky button). Review begins: frontier pilot simulator rules. but a big part of the gameplay is the actual flying and the physics model is unlike other space games. This game is more comparable to lunar lander than elite. It is very cool but flying your ship is a much bigger deal. there are not landing computers. You have to be good.I have seen a lot of people say that controller is good and hotas is overkill but ♥♥♥♥ them I could give a ♥♥♥♥ I want to use the x52 Just. I have a tough trying trying to explain this but your ship is the character of this game. You pick up cargo and it affects how you fly. There is wind, there are geysers. You have to turnm on a special vision mode topm SEE wind and that is pretty cool At it's core it's a transportation game and it's just trying to be that and it works. If you can accept the premise of games like euro trucker I think it rules. There is not much of a tutorial, there is a plot if you want. The need for fuel is a thing, or battery charge which I think is lame. I would just liek to fly forever but it's a sim so I get it Take some time and blow up a bunch. Figure out how much of an impack your landing gear will take. impact Just like lunar lander landings in this game need to made gingerly Let me lay it down for you in the most succinct language I can. Landing in frontier pilot simulator is like kissing a squirrel. Anyway. strong recommendation from me. If you want a flight stick game that doesn't need to make you jump through 30 second long warps all the time then this is pretty cool Also, if you are the kind of person who checks games out via purchase/possible refund then 2 hours is more than enough time to know if this is the kind of flying you want to learnI do not know how your computer stuff is set up but I have had a couple of bugs which made me need to manually crash the game but they happened on menus where auto save had already happened The ship is you, the ship is the character. If you own a hotas you probably understand but for anyone else this is not a game you just pick up casually. I am not dissuading anyone from trying flying games but I want to stress that this stuff is super niche and the people who own the gear for this stuff treat gaming as more than a casual hobby. This is very much a niche game in a niche genre. If you want to get into flying games I think this would be a good choice. The control scheme is very simple and there is no combat. It is currently 30 bucks canadian. for me that is a good price because I seek this type of game. To finish off this crazy long review. This game is much more like lunar lander than it is like elita dangerous.
56 hours played
Oct. 2025
I really like this game but it does have a pretty good learning curve to it. It took me a while to not always crash when trying to land. I haven't gotten vary far in the game because I am constantly having to restart the game. Mostly because of the way you lose and then have to re get the cargo at the point where you lost it and sometimes that is impossible. I have used a controller plus throttle and joystick with this game I am not sure if it is just my throttle and joystick but I find it a little easier with a controller. Even with those problems I have mentioned I still really like this game. My biggest problem with the game is they won't further the game with expansion packs or dlc. It would be nice to see more things to fly and more planets to go to oh well. remember this is just my experience with the game yours might be better or worse. In conclusion I would recommend this game to others,

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Frequently Asked Questions

Frontier Pilot Simulator is currently priced at 24.99€ on Steam.

No, Frontier Pilot Simulator is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Frontier Pilot Simulator received 641 positive votes out of a total of 916 achieving a rating of 6.74.
😐

Frontier Pilot Simulator was developed and published by RAZAR s.r.o..

Yes, Frontier Pilot Simulator is playable and fully supported on Windows.

No, Frontier Pilot Simulator is not playable on MacOS.

No, Frontier Pilot Simulator is not playable on Linux.

This information about Frontier Pilot Simulator is not available yet.

This information about Frontier Pilot Simulator is not available yet.

No, Frontier Pilot Simulator does not support VR.

Frontier Pilot Simulator is a single-player game.

Yes, there is a DLC available for Frontier Pilot Simulator. Explore additional content available for Frontier Pilot Simulator on Steam.

Yes, Frontier Pilot Simulator is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Frontier Pilot Simulator does not support Steam Remote Play.

Yes, Frontier Pilot Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Frontier Pilot Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 August 2026 04:21 UTC
SteamSpy data 31 August 2026 00:11 UTC
Steam price 11 September 2026 18:40 UTC
Steam reviews 10 September 2026 11:51 UTC

If you'd like to dive deeper into the details about Frontier Pilot Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Frontier Pilot Simulator
  • SteamCharts - Analysis of Frontier Pilot Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Frontier Pilot Simulator compatibility
Frontier Pilot Simulator
Rating
6.7
641
275
Game modes
Features
Online players
2
Developer
RAZAR s.r.o.
Publisher
RAZAR s.r.o.
Release 07 Dec 2021
Platforms
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