Avorion on Steam - User reviews, Price & Information

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A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.

Avorion is a exploration, sandbox and space sim game developed and published by Boxelware.
Released on March 09th 2020 is available on Windows, MacOS and Linux in 9 languages: English, German, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America, French, Japanese and Portuguese - Brazil.

It has received 13,614 reviews of which 12,286 were positive and 1,328 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 6.30€ on Gamivo.


The Steam community has classified Avorion into these genres:

Media & Screenshots

Get an in-depth look at Avorion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.
MacOS
  • OS: OS X 10.11 (El Capitan)
  • Processor: Intel Core i5 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0: Intel HD 4000 or better
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: MacBook Pro (2012) or better, external mouse with middle mouse button and zoom wheel. No Internet connection required for Singleplayer.
Linux
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

328 hours played
March 2026
This has earned a coveted place on my "scratches the Freelancer itch" shelf of my library. It is often difficult to describe what that means, or why I spend so much time looking for it. On the surface, it is not an overly deep or complicated game, it does not appear to have particularly high production value (no voice actors, minimal texturing, little lore/flavor/story, no flare art, and most of the content is procedurally generated. There is also not much for mission diversity or distinguishing feel to different sectors/areas. That does not sound like a glowing endorsement, but somehow it really all works together. Under the relatively unpolished surface, sits a surprisingly robust framework for turning a player loose to shape their own personal galaxy in whichever way they desire. The MAJOR selling point of Avorion is experience flexibility. It goes leaps and bounds beyond the traditional "Economy / Diplomacy / Combat" win conditions, and lets the player really branch out to approach the few defined goals however they want. The player gets the usual Mine/Salvage/Trade/Fight options for obtaining materials and currency, and the usual goal of "Get better ship, explore more dangerous area." Unusually, though, the player is then offered the option of buying some random seed generated ships, building their own ships from the absolute lowest granular block level (with few guardrails), or connecting directly to the Steam Workshop to peruse plans for ships that other players have built and uploaded. The player also gets to decide between building a giant hero ship and taking on the galaxy solo, building a combat formation comprised of different specialist ships working in tandem (from little fighters up to hulking dreadnoughts), or an armada of multiple formations staffed with NPC captains and sent off to do his or her bidding in distant areas of the galaxy while the player works on something else. Further along in the game, the player can also build their own space stations to manufacture/trade with other denizens of the galaxy. While there are multiple approaches to end-game, the primary focus is space combat, and there are a satisfying variety of weapons and equipment classes/levels/rarities to appease the RPG/dungeon crawler crowd, acquired generously through trade stations and combat loot. Ship variety/class is a complete non-issue, as the player is granted unrestricted access to build nearly any size/shape/objective ship from the ground up at any time (more/better components are unlocked as the game progresses, but there are very few guardrails). The real party piece with Avorion, though, is command/control. The game starts off similar to a 3rd person shooter, with the ship as the player character. The usual control inputs apply, allowing "fly where you look" style, or "fly with keyboard and shoot where mouse looks" style, and the game can be completed entirely in that mode. If the player decides to run a fleet instead of one ship, he or she can use keyboard shortcuts or mouse selection to issue orders to escorting ships in their area. Where things diverge from the standard, though, is that the player is also free to switch to a top-down view of their sector at any time (think map view), and gain the ability to select any/all of their ships in the area like units in an RTS, and assign them move/attack orders anywhere else in the sector. It's a bit like playing Freelancer with wingmates one minute, and then with the push of a button playing the same engagement as StarCraft. And it's not just a gimmick, either; one can rapidly switch back and forth, using RTS mode to coordinate flanking maneuvers, and then hopping down into direct control of any particular ship in "real space" for fine tuning positioning or targeting. At the end of the day, there isn't a whole lot of curated/directed content, but there is an extremely flexible framework that one can use to play Space Legos with. There is also a reasonably active modding community to spice things up with, once you have played through the vanilla experience. Very good value in hours-of-fun per dollar invested.
87 hours played
Feb. 2026
EVE Online, StarField, No Mans Sky, all of the space games promised me 5 things. They Failed to deliver one... Avorion Promised me one thing. They succeeded at delivering 5... The 5 Promises mentioned were A Fun Real Time Strategy Game where you write your own story. Fully customizable starships. very interactable and unique gameplay that can keep the player hooked. Several opportunities to allow players to fully immerse themselves in the game's inviroment. And lastly, beautiful graphics meant to blow the minds of all those who lay eyes upon it. Avorion does what other space games simply are too greedy to do. While the DLCs add content, they are not a requirement for fun and enjoyment, they don't add blocks that provide a clear advantage over other players, the mechanics they DO add are just another form of making credits that requires time and dedication, and they can be shared between players for free with the only requirement being that the host of the server owns the DLC. Avorion does what other space games are too lazy to do. A Large and Open galaxy free for you to explore with unique events that keep the player guessing "Whats next?", Factions that each have their own unique styles, military ideals, and goals that not always collide with one-another, A Dynamic world system that always interacts with both itself and its players that keep the player immersed as much as possible, and a story that isnt even required to have fun or even progress in the game as nobody is stopping you from just getting the best material in the game and beating the game all before the tutorial guy even gave you his first quest. Last thing, I get that strategy games arent for everyone, but nobody said you HAD to control a whole faction, you could just be a one man pirate, a small group of travelling merchants, a bounty hunter that bandits feer, a mercenary looking to shoot for a buck, or even a military leader of someone elses faction looking to CRUSH those beneath your steel boot All in all, I LOVE the game, and would really like to get a discord server and host an Avorion server + Community just to enjoy the game a bit more with the multiplayer mode 10/10 game, Would Recommend to EVERYONE Have a nice day ladies and gents And I hope Boxelware never abandons this masterpiece of art
120 hours played
Aug. 2025
Played it a lot, but never got around to writing a review for it. In short: One of the best space sandbox games I've ever played. Incredibly deep, addicting and well made. Runs like butter, looks and sounds super cool, UI and UX is incredible. Workshop support makes all of it even better. Can be a bit daunting to get into, so my tips for getting started: - Download as many ship designs from the workshop as you can. You don't have to build everything yourself. - Build the simplest ship preset with 1-3 slots, dump some mining turrets on it and just mine for the first hour. Sell much of your ores. - Use the money and resources to build a reasonable combat ship with lots of defense. - Combat is the quickest way to gathering lots of modules. - Only sell absolute junk modules. Your inventory is unlimited, keep the rest. - Whenever you can, hire captains. Use them to automate simple mining boats all over the universe. Once you've done this for like 10-20 hrs and you have decent amounts of green/blue ores, you might feel like you're underway nicely. Then you realize you've barely started, and it only becomes more fun.
245 hours played
Aug. 2025
Avorion delivers incredible block-based shipbuilding across a massive procedurally generated galaxy of 1 million sectors. The modular construction system brilliantly integrates functional ship systems such as crew quarters, cargo blocks, and power management that creates realistic energy constraints without limiting creative freedom. Co-op multiplayer makes the game really fun but requires server setup and workarounds to spawn together. PvP feels underdeveloped, performance suffers in late-game, and material grinding limits early ship designs unless you play creative mode. With active ongoing development and a small but dedicated community, it offers excellent value for creative builders, especially during frequent 50% sales.
391 hours played
July 2025
The top review here talks about how they didnt like the game because it was too difficult to learn how to build the ships.... they have 12.3 hours of gameplay. at 12 hours in i learned there was a storyline i could follow

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Frequently Asked Questions

Avorion is currently priced at 24.99€ on Steam.

No, Avorion is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Avorion received 12,286 positive votes out of a total of 13,614 achieving a rating of 8.80.
😎

Avorion was developed and published by Boxelware.

Yes, Avorion is playable and fully supported on Windows.

Yes, Avorion is playable and fully supported on MacOS.

Yes, Avorion is playable and fully supported on Linux.

Avorion offers both single-player and multi-player modes.

Avorion offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Avorion. Explore additional content available for Avorion on Steam.

Yes, Avorion is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Avorion does not support Steam Remote Play.

Yes, Avorion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Avorion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 14:05
SteamSpy data 09 June 2026 00:56
Steam price 14 June 2026 04:52
Steam reviews 12 June 2026 22:02

If you'd like to dive deeper into the details about Avorion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Avorion
  • SteamCharts - Analysis of Avorion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Avorion compatibility
Avorion
Rating
8.8
12,286
1,328
Game modes
Multiplayer
Features
Online players
764
Developer
Boxelware
Publisher
Boxelware
Release 09 Mar 2020
Platforms
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