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G String on Steam

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Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.

G String is a indie, action and adventure game developed and published by Eyaura.
Released on October 16th 2020 is available only on Windows.

It has received 955 reviews of which 791 were positive and 164 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 13.99€ on Steam.


The Steam community has classified G String into these genres:

Media & Screenshots

Get an in-depth look at G String through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Intel core 2 duo 2.4GHz or higher
  • Memory: 4 GB RAM
  • Graphics: 512 MB of memory or more. Requires support for Shader Model 2.
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • Additional Notes: For better performance disable the new effects under the "FX" tab.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
Hidden Gem, worldbuilding and artstyle is great, delivers interessting level design. Very detailed and komplex levels. The cons so far: there is no clear goal story wise and sometimes it is difficult to find out where to go. There are some parkour elements that may be tricky for some. edit: the fireball mechanic doesn't see much use in the game and isn't very usefull in general
24 hours played
Sept. 2026
first of all, I highly recommend anyone who reads this and respects videogames as an art form to buy and support this game, specially since it's been made over the course of over 20 yrs by a singular (1) female japanese developer. one of the most beautifully repulsive games I've ever played. Such an oppressive, sad, and stressing atmosphere that makes this almost a horror game. I call it a 'dread game'. I was constantly 'Jeez lemme out of here and let me see something pretty' A true cyberpunk game, the pinnacle of the phrase 'hi-tec, lo-life' An experience that can only be had in videogame form. This is what videogames are all about for me. 4 objective criticisms: 1) way too many blindingly white transitions and overall eye-strainy visual effects and lights. 2) weapons sound and feel weak. Except for the plasma rifle thing. That one just sounds weak. Srsly how do you make a SHOTGUN sound and feel weak?! 3) terrible final chapter, maybe it was a bug but i kept dying over and over 4) the story seems very interesting but I feel nothing is explained (i dont want to be spoonfed plot, but at least tell me what was it all for or what was going on!) Overall, one of the most interesting videogame experiences you'll ever have, and one of the most visually impressive Source 1 games ever. Update after 2d playthrough WITH SPOILERS AND THEORIES: ok, just finished my 2d playthrough. some thoughts: 1) I have this headcanon theory that the asian female in the red dress (who is referred to as Moira in the g string beauty secrets pdf, and ost) seen in many of Myo's visions, the one in the ying yang room, is a personification of Gaia, the spirit and life force of earth. Or perhaps she is straight up the God of the universe. So after 1000's of years of human neglect, greed and suffering, she grew tired of the race, gives up on the humans on Earth, and decided to put forward a series of events that'd wipe the slate clean. for some reason, Myo's chosen by her, or is chosen, or just happens to be the catalyst who pushes the events forward. that's why Moira/Gaia actually saves Myo's life in several occasions, as shown in those scenes where she tells Myo "no... not yet, go back". the weird constant visions we see from the technicolor trippy /meat world in Myo's visions, the meat globules, they're visions from the future (the ending) after the rapture happens when Murdock wipes life from the world with his orbital laser shot. Perhaps by shooting it at the game's main city, he made some secret weapon, resource, etc hidden in it explode, which exterminates all life on earth. Or maybe that's just the final step Gaia wanted performed in her series of events, so she's the one who ultimately wipes life away to create it anew. The entire planet is sent back to it's primordial state, but it's not "destroyed" nor blown up. there's not even land from what the ending shows us. just a liquid, and the sky. the trippy light show at it's end? I see it as the entire human race on Earth being sent to the afterlife, or maybe to reincarnate in the new earth. or maybe it's just Myo's consciousness being sent to the afterlife. Humans in other planets are safe and nothing's happened to them. in fact maybe even people living in orbital colonies just above earth are also fine, it's just the entire planet earth that got reset. in my mind Gaia, did this so humans in other planets and colonies are free from Earth Human's control and mistakes. I hope they do better. I'm sure there eventually will be a sequel, hopefully it explains a bit more on all this. 2) y'all need to listen to the ost, amazing. also, read the beauty secrets pdf. super interesting. i think the bearbeds are a reference to frank herbert's dune's chairdogs and other filthy tleilaxu weirdo experiments.
13 hours played
Aug. 2026
G-String is someone's autistic magnum opus, a game that took over a decade to be released and apparently (and hopefully) is not yet done with the announcement of an ultimate edition of the game being in the works. The game is technically a Half-Life 2 conversion mod, but that description doesn’t really do it justice. It is an FPS running on Valve’s proprietary engine and all the good and bad baggage that comes with it. Decent FPS gameplay, a natural feel for the physics simulation and use in-game and wonky platforming. The game takes place in an original Sci-Fi setting but includes many almost mandatory tropes that should make fans of Cyberpunk and Sci-Fi feel right at home, like massive wealth disparity, natural disasters and environmental issues, controlling and autocratic government, AI, colonies on different planets in our solar system and their struggle for independence, population decline, body modifications, and so on. The game’s selling point is its sense of scale, level design, and exceptional use of original custom assets. The creator names Blame! as a major influence, and that certainly was done greatly, and I really haven't seen any other game pull it off. You move through dilapidated and sprawling building complexes that have been relentlessly stacked on top of each other, creating a maze of buildings, tunnels, vents and rooms, and everything is run down and grimy. Constant public service announcements about the quality of air, acid rain, space debris, sex robots, VR, euthanasia create the sense of an oppressive and joyless existence in this world. You are constantly moving up and down in this world, and to its credit you will not get lost, but it still feels like an endless maze. Most of the gameplay consists of moving through this strange world, solving light puzzles to facilitate progress, and engaging enemies in fights. The shooting and physics stuff feels fine, but the platforming can be finicky and annoying at times. In terms of criticisms and what I would love to be addressed in the Ultimate Edition, are the following things: Audiovisually, the game is a treat, but there is nothing else to engage with. No books/logs, audio logs, or people to talk to-basically anything to dive into this world and its setting. Not everything has to be meticulously laid bare, but I wish I could learn more about whatever the developer had in mind with this setting. More time to explore the higher levels of the city and maybe engage with more non-hostile NPCs would also be great. The story itself is fine in terms of its plot, how it is told, and pacing, but especially toward the end, I would have wished for, if only a partial, explanation of what exactly was going on with the protagonist and her story. Show, don’t tell is a valid storytelling method, but I often had the feeling that this was the result of a messy game development, and as it stands, the game’s enjoyment stems mostly from the strong presentation. I don’t expect this game to be turned into an adventure or RPG game, and I also don’t think this is feasible, but the FPS part of this game is quite bare bones and feels like the minimum was implemented to make it playable. There are different weapons, but apart from some sections, most feel interchangeable since the level and combat encounter design don’t really facilitate anything interesting with them. Especially the different enemy soldiers feel interchangeable. Furthermore, the enemy spawns become predictable very fast, often with the same number of enemies or them spawning behind you when you go for some hidden supplies. And even though I think the game’s level design, especially in terms of its functionality, is done well, more time spent on the surface or more visual variety in the various underground levels would help alleviate some of the fatigue that happens when you get dropped into the billionth dilapidated housing complex. Even though it’s far from perfect and the gameplay part of this game leaves much to be desired, this is nonetheless a recommendation. You most likely played something like this before but never experienced anything similar. The auteur responsible for this clearly was constrained by time, monetary reasons, and a small lack of skill, but the raw creative energy permeating this game makes it worth the money. This is the definition of an indie game: a passion project that actually saw the light of day. Easily worth the money, you will play and experience something unique, especially when compared to today's video game industry climate, and more importantly, make some small creator happy and enable them to continue to work on their passion project, and who knows, maybe the next release will reach its full potential.
15 hours played
May 2026
probably the most dragged on game i've ever played. most of the sewer segments should've been cut entirely and the game would only have benefitted from that. getting thrown back to the sewers for the third time was pushing it too far. maybe it was an effort to show the current state of the Earth in this world, it being one endless sewer, but it only crippled the game's pacing. the story is something more personal to the developer. i feel like, because me, personally, i failed to see any real meaning behind the story, since the character was just following the wind of circumstances. meaning behind the world, all events take place in, is as clear as day though. also the ending was very underwheling, to me, but at least it was not a predictable cliche. may very well be that im just too stupid for it. the musical score, visual style of the world and the world itself are done exceptionally well. especially the intecom announcements and dialogues on the radio. top tier worldbuilding. gunplay was satisfying with tangible impact, but i think that it may only feel slightly different from any other source game because of fresh visuals the game has.
6 hours played
March 2026
i want autistic games with worse graphics made by people who are paid more to work less and im not kidding

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Frequently Asked Questions

G String is currently priced at 13.99€ on Steam.

No, G String is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, G String received 791 positive votes out of a total of 955 achieving a rating of 7.87.
😊

G String was developed and published by Eyaura.

Yes, G String is playable and fully supported on Windows.

No, G String is not playable on MacOS.

No, G String is not playable on Linux.

This information about G String is not available yet.

This information about G String is not available yet.

No, G String does not support VR.

G String is a single-player game.

Yes, there are 2 DLCs available for G String. Explore additional content available for G String on Steam.

No, G String does not support mods via Steam Workshop.

No, G String does not support Steam Remote Play.

Yes, G String is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for G String.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 14:06 UTC
SteamSpy data 22 October 2026 19:01 UTC
Steam price 27 October 2026 14:32 UTC
Steam reviews 19 October 2026 06:05 UTC

If you'd like to dive deeper into the details about G String, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about G String
  • SteamCharts - Analysis of G String concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck G String compatibility
G String
Rating
7.9
791
164
Game modes
Features
Online players
2
Developer
Eyaura
Publisher
Eyaura
Release 16 Oct 2020
Platforms