Get To Work on Steam - User reviews, Price & Information

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You are poor and bald. Get to Work.

Get To Work is a adventure, singleplayer and difficult game developed and published by Isto Inc..
Released on December 02nd 2024 is available only on Windows in 7 languages: English, French, Italian, Spanish - Spain, Japanese, Korean and Simplified Chinese.

It has received 2,570 reviews of which 2,293 were positive and 277 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Get To Work into these genres:

Media & Screenshots

Get an in-depth look at Get To Work through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-8250u
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or equivalent
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
As I walk through the valley of the shadow of death, I take a look down from CEO and realize i'm a speedrun god. This game is the kinda game that you struggle for 10-14 hours to beat, and the second run through you will already be down to 2 hours. If you are a semi-retired speedrunning god like I am, you may get under 30 minutes. But don't go under 23 minutes, that would beat my record and it's unfair. now what are you doing reading reviews, get to work! EDIT: This new FREE DLC is insane. it puts even the pros to the test, and reminds me a lot more of monkey ball. why are you still reading this review buy the game!
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June 2025
A rage game that actually feels good to play and has a respectable level of difficulty? Crazy but this game does it
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May 2025
Traditionally, in games, you want to avoid the player losing progress. This is done, first and foremost, by preventing game crashes and corrupt save files, writing good code. It's also done by making sure the player can't get stuck, which would force them to reset the game, thus losing progress. Then twitch streaming became a thing. And people realized you could make a cheap short platformer that's 20 minutes long, but not bother making checkpoints (further saving costs) and people would draw big crowds to watch them get butthurt about losing progress. This works especially well if you follow the carnival game premise: it looks easy, but is actually very difficult. This started the Rage Game genre, with examples like Alt+F4 and Getting Over It. I generally have no interest in these things, because I, like most people, hate losing progress. Get To Work, however, caught my eye because it's the first rage game I've seen reward you for losing progress. There are dozens of interesting, fun, alternate paths that are only accessible by messing up. Oh, also, the movement system is inherently enjoyable to use, just going places in this game is actively fun, otherwise I wouldn't bother with it in the first place. After playing it for a bit, I realized, there *are* checkpoints in the game. Hundreds of them, one on almost every platform. They're there so that you *don't* lose progress when you quit, whether because you're actually done or because you rage quit. They spent significant effort on a save system that ensures you only lose progress *when the game developers want you to*, and you only lose as much progress as they want you to. This makes the geometry of the level itself into a kind of checkpoint system, and the developers clearly put a lot of time into making sure that you have multiple opportunities to save yourself from really, really huge progress losses. These saves, shortcuts, and alternate routes are so fun to explore that at one point I discovered a skip (from level 2 to level 4 of one of the rooms), and I actually went back down to level 3, just to see what was there, because I was confident that I could do the skip again. The game is surprisingly good at building confidence. The movement system is very deterministic, and nuanced (as long as you play on controller, I cannot imagine playing this game on keyboard). You definitely do get better as you play, it definitely does matter, and stuff that I would balk at during the starting areas, I now breeze through repeatedly when I inevitably fall down and have to do it again. What the developer has done here is a kind of aggressive minimalism. They want to get every single drop of enjoyment out of every single ramp, and so they use progress loss as an intended game design element. Unlike with most games, progress loss doesn't mean you're missing out on a huge rest of the game that you would rather be playing: the game is only 20 minutes long, there is no big rest of the game, this *is it*. And because of the quality movement system, complex environments, and alternate paths, it's worthwhile to fall a bunch, just to see where all the stuff is. That said, man do I wish there was an actual "level select" menu. I definitely skipped some stuff (like the free hat) that I want to go back and try, once I either win or give up on the main quest. And the only way to do that, is to start the whole game over. Also, at one point I fell out of bounds and got brought back to an earlier area that was supposed to be literally impossible for me to reach (way way below the actual floor of the big room I was in). A level select screen that lets you go back to a starting floor, would have compensated for that bug.
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Feb. 2025
Cool combination of tony hawk / super monkey ball and getting over it. High skill expression, just the right amount of difficulty.
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Jan. 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good β˜‘ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good β˜‘ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk β˜‘ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average β˜‘ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average β˜‘ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 β˜‘ 8 ☐ 9 ☐ 10
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Frequently Asked Questions

Get To Work is currently priced at 12.79€ on Steam.

Get To Work is currently not on sale. You can purchase it for 12.79€ on Steam.

Get To Work received 2,293 positive votes out of a total of 2,570 achieving a rating of 8.55.
😎

Get To Work was developed and published by Isto Inc..

Get To Work is playable and fully supported on Windows.

Get To Work is not playable on MacOS.

Get To Work is not playable on Linux.

Get To Work is a single-player game.

Get To Work does not currently offer any DLC.

Get To Work does not support mods via Steam Workshop.

Get To Work does not support Steam Remote Play.

Get To Work is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Get To Work.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 18:23
SteamSpy data 26 January 2026 06:11
Steam price 29 January 2026 12:57
Steam reviews 28 January 2026 14:00

If you'd like to dive deeper into the details about Get To Work, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Get To Work
  • SteamCharts - Analysis of Get To Work concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Get To Work compatibility
Get To Work
Rating
8.6
2,293
277
Game modes
Features
Online players
46
Developer
Isto Inc.
Publisher
Isto Inc.
Release 02 Dec 2024
Platforms