Wheel World on Steam - User reviews, Price & Information

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Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your bike is your destiny.

Wheel World is a adventure, sports and racing game developed by Messhof and published by Annapurna Interactive.
Released on July 23rd 2025 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 322 reviews of which 287 were positive and 35 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 16.64€ on Steam with a 10% discount, but you can find it for less on Instant Gaming.


The Steam community has classified Wheel World into these genres:

Media & Screenshots

Get an in-depth look at Wheel World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-3770 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 5500 XT, 8GB or Intel Arc A380, 6GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Having completed the main game, I'm very pleased to report that Wheel World is a wonderful game and I can wholeheartedly recommend it to anyone looking for a fun, laid-back open world game. It feels like it's taken cues from games like Burnout Paradise, A Short Hike, and BoTW. Then rolled them into a neat package that was infused with cycling culture in a very sincere manner. The soundtrack is great, the visuals are charming, the design is intuitive, the core gameplay loop is engaging and the price is fair. If you're on the fence, read no further and go hit the trails. However as someone who deeply enjoys cycling and cycling culture, there's a few boxes I'd have liked to see ticked that can perhaps be added or considered for further DLC. I haven't fully completed the all the achievements and collected all the parts, so I'll update the little things here if they become untrue. Minor gripes [*]In a game about cycling, why can't I pop a wheelie? [*]I can ring my bell, why don't environmental NPC cyclists ring their bells back? [*]Riders don't hold drop bars by the hoods or the drops, but only by the tops [*] Where are my rear rack and rear panniers :( Ladies and gentlemen, I have found my panniers [*]For a game with such deep representation of cycling culture, it's a shame there's no cargo bikes, bakfiets or trailers organically in the world, would have been really cool to see a gang of bikers with kid trailers and flags on them, or a front loading cargo bike gang that works for a logistics company [*]The vast majority of drivetrains are single speed, but they all visually have a derailleur [*]Other cyclists get rear lights but I don't :( [*]For a game that references gravel cycling culture, it's odd that there's no flared drop bars - I could be wrong about this as I haven't unlocked everything but it feels like I've unlocked two dozen flat bar variants and literally only one pair of drop bars, I'd have loved to see some mildly flared bars, very flared bars, riser drop bars and flared riser drop bars. [*]It's odd that none of the vehicles in the game ever carry bikes on a rack, the world is full of cyclists after all Gameplay [*]Drafting vehicles is largely inconsequential, because every vehicle travels about half the speed of you, so you pass them very quickly and can't tuck in behind them like you might IRL. [*]Largely I found the game a little easier than I'd have liked [*]It feels like a huge missed opportunity to not have tow trucks driving around with ramps on the back [*]The game heavily seems to encourage swapping components for different use cases, it would have helped to have preset bikes that I could load from my parts as it became a bit of a slog remembering which parts I liked using and which combo's worked best for me. (Story/gameplay spoilers beneath) On top of this, it kinda feels like the game takes a bit of a nose dive once you've completed the main map. Once you enter Wasteland, I think the commentary on car dependence, corporations, fossil fuels and parallels to world politics and certain billionaires are absolutely on the nose and I appreciate them greatly. It's great ludonarrative design to thrust the player into this dense city full of WAY more cars and traffic jams, and the game does a great job of simulating the experience of trying to cycle in a city designed for cars. However, you never really recover from this tonal shift. The final race with the fabled Tom is short lived and takes place only in the Wasteland (I was hoping I'd get to chase him through the regions I'd mastered previously), and then you're quickly whisked away to Mt. Send, which is essentially just a very small area in which there's nothing to do apart from head to the final objective. The design of Mt. Send feels like it falls short of the standards set by Tramonto and the Wasteland, it feels like an afterthought. It would have been nice to have more impact on the world having beaten the game, and also would have been great for Mt. Send to offer a little more in the way of gameplay, condensing all of the lessons and disciplines from Tramonto into a reward. Tramonto does a very good job of allowing you to achieve mastery over different styles of riding and environments, and it's a shame to never really have a chance to flex those muscles again once you leave. Wasteland offers some good urban riding and crit racing courses, However it doesn't come close to the variety that Tramonto offered (though this is deliberate, of course). Obviously, it's a minor miracle every time any game makes it out the doors of a studio and into the hands of consumers, and as such I find it hard to fault Wheel World for the way things were tied up as I have zero idea what went on behind closed doors, deadlines, budgets, publishers and 100s of other things all have an impact on game development. It's just a shame to see a game that flew so high for the first ~5hrs crash and burn in the final ~1.5hrs, and you can probably tell I enjoyed the hell out of the vast majority of the game, which made it all the more disappointing when I discovered Mt. Send was not the promised land, but a means to reach the credits screen. Tech stuff [*]It'd be nice to have a toggle to turn off audio when tabbed out [*]I'd have liked a way to rebind controls so I could move boost/shift buttons around [*]It would be nice to see how many components you're missing [*]It would be useful to have a way to get hints to find missing components, or know which shop they're in [*]I'd like to be able to see Tom's time while I'm in the race, next to the KAT UI Performance-wise, the game was fine for me at 1440p given my system specs (i5 14600K, RTX 5070), though it's inability to maintain something like a constant 120fps on high settings doesn't bode well for lesser systems, and doesn't match up with the performance of other indie games that are similarly stylised. None of the above outweighs the fun I had playing the majority of the game or my appreciation for the game's deep and humorous cycling culture references, as you can imagine it just sucks a bit to enjoy something so much and feel let down. It's not even necessarily the tonal shift but the lack of reward for finishing and the brevity of Mt. Send. Happy trails!
Expand the review
July 2025
Honestly, my favorite thing about this game is that all the wacky NPCs are really similar to actual people you'd meet at bike meetups or repair shops. Somebody on the dev team is a cyclist, and it shows.
Expand the review
July 2025
About 75% done, but I wanted to write this while my thoughts are fresh. I looked forward to this game for a longgg time and I am happy to say I have really enjoyed it! The feel of the bike is great, art is great, music at times gives me Sable aka Japanese Breakfast energy. I have found myself simply riding around enjoying the vibe. However! As with all things we truly love, I have some thoughts. 1. Once I got the hang of it, everything became really easy. I’m not good at games, never had twitchy reflexes, but once I figured out how to turn decently well then I started beating the time trial and getting KAT in every race. 2. Because the biking feel is so good it actually begins to feel underutilized. When I finally unlocked the two-speed it was so nice! Adding just a bit more depth added so much to the experience. It made me wish there were more environmental challenges to overcome/take advantage of (e.g. uphill/downhill, oil spills, hydro plane, etc). This all leads me into my next point… 3. The upgrade system was something I really looked forward to…but then within the first thirty minutes I had found the parts that were strangely better than everything else I found afterwards. The draft boost seat and the green beach cruiser frame came so early on and then I never found anything more compelling. Even my handlebars I’ve only changed once or twice. Maybe if there had been an upgrade system a lá BotW’s armor you could have made certain pieces better over time? I just don’t get why my beach cruiser is faster than the intense looking road bike frame. Makes me sad that I didn’t really get much out of the bike customization. 4. The story is…a video game story, sadly. There are a few funny dialogues but the actual meat of it has very little to it. The parts guy actually had so much potential until they just copy+pasted his dialogue a million times, I actually began to dread him bc of it. This makes it sound like I didn’t enjoy it, but I really did, and I’m excited for the last 25%, and I’ll honestly probably go for 100% which I never do. It’s just feels like it was so close to being really great, but it is just really good.
Expand the review
July 2025
Ill update this once I got to play more of the game but first and foremost. THE PERFORMANCE BUGS FROM THE BETA ARE GONE! THIS GAME RUNS BUTTERY SMOOTH AHHHH ITS ALL I ASKED FOR. Thank you devs for fixing it. Im on my way to finish the tutorial island and so far literally ALL the issues the beta had were fixed.
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July 2025
I don't write reviews often, but for my first impressions, this game is an absolute joy. I got my first legendary bike parts in the game, so I played for quite a bit, and I think I'm ready to write a review of it. I would describe this game as a semi-open world game where you go to different points of interest to compete in races. It's really a satisfying game play loop where you race, earn rep, upgrade your bike through parts you either earn or buy, and repeat. What I really liked about the races is that it isn't really a one and done thing, you can earn more than 1 rep from beating certain challenges in the race. This really motivates you to come back and replay the races. Now that I'm thinking about it, this game really reminds me to the open world style that burnout paradise has, but with a chill vibe and kind of a Bomb-rush Cyberfunk attitude. Speaking of vibe, the artwork for the game, wow. They really knocked it out of the park with how the game looks. I've also noticed some really great attention to detail in the game overall. From the different sounds you hear , to the soundtrack, even down to how the vibration feels when you're using a controller (I highly recommend playing with a controller for this one). These small details really makes you feel like you are gliding across the terrain, soaking in the sun and feeling the wind in your hair. I will mention I did notice some very minor graphical hiccups with the game. I noticed some of the assets, like bikes and the title opening appearing on the screen for a brief second earlier than they should, but nothing that really affected my game play experience. With my time playing the game, it seems to be pretty stable, but I will update this review if I come across anything more. Overall, this game is a ton of fun, and a great game for the summer. I'm really looking forward to diving back into this world !
Expand the review

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Frequently Asked Questions

Wheel World is currently priced at 16.64€ on Steam.

Wheel World is currently available at a 10% discount. You can purchase it for 16.64€ on Steam.

Wheel World received 287 positive votes out of a total of 322 achieving a rating of 8.23.
😎

Wheel World was developed by Messhof and published by Annapurna Interactive.

Wheel World is playable and fully supported on Windows.

Wheel World is not playable on MacOS.

Wheel World is not playable on Linux.

Wheel World is a single-player game.

There is a DLC available for Wheel World. Explore additional content available for Wheel World on Steam.

Wheel World does not support mods via Steam Workshop.

Wheel World does not support Steam Remote Play.

Wheel World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wheel World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 August 2025 03:12
SteamSpy data 03 August 2025 16:37
Steam price 03 August 2025 12:49
Steam reviews 03 August 2025 03:45

If you'd like to dive deeper into the details about Wheel World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wheel World
  • SteamCharts - Analysis of Wheel World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wheel World compatibility
Wheel World PEGI 3
Rating
8.2
287
35
Game modes
Features
Developer
Messhof
Publisher
Annapurna Interactive
Release 23 Jul 2025
Platforms
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