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GOCCO OF WAR on Steam

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Welcome to Gocco Studio Japan, a futuristic playground where kids come together to play make-believe war — a tradition started almost a hundred years ago. Up to 32 people can join a lobby, and up to 8 players can join up to take on quests.

GOCCO OF WAR is a anime, cute and casual game developed by peakvox and O-TWO inc. and published by PLAYISM.
Released on November 17th 2015 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 804 reviews of which 716 were positive and 88 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 1.88€ on G2A.


The Steam community has classified GOCCO OF WAR into these genres:


Here is the detailed breakdown of supported languages for GOCCO OF WAR:

UI Subtitle Audio
English
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at GOCCO OF WAR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows7 / Windows8 / Windows10 (64-Bit / 32-Bit)
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz or Better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® GT 640 or Better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX®-compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

52 hours played
Oct. 2022
2 decades ago, a viral game, "Phantasy Star Online" , from Sega, almost as old as WoW, has set an example of how online PUG dungeon crawling game could be made using a Peer 2 Peer game design that totally save cost compared to the normal cost heavy game servers that we've seen in the old school MMO, and it inspired a bunch of developers to pick up this trend. Not only the developers, this type of game play introduced a less commitment style of online game play, so the players can really go casual on their time management on when or how they play games. It has become a go-to game for a lot of week-end players who doesn't have much time for online gaming, and it really is widely loved back then. It's a win-win situation for both casual players and manufacturers, in fact, it has promoted the birth of "free to play" games due to the low cost server maintenance... Up until the hacker problems arrived which forced the later games needing an overhaul in design to put a huge bunch of process back onto their server to avoid cheating, and of course the server cost rises with it, but the free to play trend has been set in motion and there's no turning back. On the other hand, the introduction of micro transactions seemed to earn them more money than the old subscription based game that require full commitment from the players, so most game makers stick with it even when the cost is higher than they first anticipated. Some even kept on using the peer 2 peer system but introduced "anti-cheat" system to prevent players from cheating locally, while some design their games in a way that, they will not mind cheating at all or using minimal cheat prevention method for their online session, and these games still retain the "play offline" function like the good old PSO1. Well... this custom is inherited by Gocco of Wars here. Which means, you can play this as a stand-alone game without the internet or play it as an online game with friends or strangers you meet in the lobby and do a PUG dungeon run. The choice is yours. Most part of the game basic design here is similar to PSO1, from quest pick up to pick up group dungeon run. The game play itself is very similar to "Spiral Knights" (also "used to be" Sega game). While the visual and story setup is very similar to "A Hat in Time" that goes with the kiddy theme style. For those who loves "A Hat in Time" , this game story and atmosphere is going to attract you. For those who think "A Hat in Time" is too childish, well, then you will have trouble enjoying the story at least. But the dungeon run part is still pretty fun. It's also worth to note that the dungeon run isn't "randomly generated" like PSO1, so the replay-ability of this game is kinda low and you can get bored of the dungeon re-run pretty quickly. That's probably a reason why there's no one to play with online nowadays. But in overall, if you like a short and quick dungeon crawl game that doesn't require huge time commitment to play, this could very well be your choice of game.
33 hours played
Nov. 2021
I like this game. GOCCO of War is a pretty simple game. It's entertaining and even fun if you have friends to play with. However, since the game is abandoned, and hopefully you will find 1 or 2 random players from time to time, I would not recommend purchasing it at full price. Just wait for it to be on sale. Mainly because there are few things to do once you upgrade your favorite equipment and since practically nobody plays it, I find it difficult for them to take the time to update it and add new content. So, what can you expect from the game? Well, pretty much the same things that the store page says in its section "about this game", just that I should warn you that when it says that up to 8 people can enter the same mission, what they really mean is that there are only 2 missions that allow up to 8 players. The rest of the missions (which are 20 main missions, plus a few extras) only allow 4 players, and one even allows only 2. Then, where it says there are more than 30 monster types it's a little doubtful. You'll see, there are whales, dinosaurs, birds, player-like enemies, and fire-headed puppets that I really have no idea what they were called, but beyond player-like enemies, the rest of the monsters are always the same but with a different color and size. Is that really bad? No, but it could have added points that there was more variety in monsters instead of always seeing whales. And yeah, the game is short, but the grace of replaying the missions is in the drop of the materials you need to create your costumes or enhance your weapons. Also, surely you can look for a guide for the whole crafting topic but personally I think it is more entertaining to discover the different fusions of materials on your own or with your friends. Talking about the gameplay in more depth: You have a health bar, and an air bar, which is like the equivalent of saying mana in any other game with the difference that absolutely everything except walking and jumping consumes your "mana bar". Running out of air will prevent you from dodging attacks and will make you walk slower for a short period of time, but that short period of time can spell DOOM. If you do not have a structure nearby with which to cover yourself until you recover your air, it is very likely that they will kill you easily so I don't recommend running straight at the enemy and pressing "attack" over and over like a monkey because you're going to end up surrounding yourself with enemies that will leave your butt like a sieve. I quite like this simple mechanic because it makes the player keep an eye on his air bar to know when to attack and when to back off to recover. And added to the fact that enemies do not stay still and also chase you wherever you go, it makes you have to be constantly alert and on the move. There are small orbs scattered around the map, some are for recovering health, and others are for instantly recovering air, so these second orbs can save you the tedious task of waiting for the air bar to recharge itself. In any case, no orb reappears on the map once it is grabbed so if you are alone on hard difficulty I recommend managing them well, mainly the health ones. As for number of lifes, you always start the mission with 4 lives, but they are shared with your friends, so if only one of you dies 4 times, everyone loses. There are several types of weapons, and each one has two types of attack, the basic attack and the special attack, each depending on the weapon will consume more or less air, and will make more or less damage. What is it that I feel that they did not take good advantage of? I really don't have much hope of seeing a GOCCO of War 2 although I would like it to happen, so this part of the review is a bit unnecessary, but there it goes anyways: They could have gotten more out of parkour and make many more platform areas and puzzles. Likewise, they could have made of the boss fights more than just taking on a player-like enemy who can teleport. Maybe something like making the stage part of the boss battle, for example, floors falling in the middle of the fight; projectiles with damage in area falling from the sky into different parts of the scene; small structures placed at specific points that until they are destroyed the player cannot harm the boss, or even the same but with interactive objects instead of structures to destroy. And finally, the last thing I would like to see in a game like this is more polished controls for melee combat. That would be all.
18 hours played
Aug. 2021
Phantasy Star Online + Chibis = nth degree fun. Can be played on, or offline. Character customization, weapon upgrades, crafting, costumes. Multiple Lobbies to choose from if you host an online game, including two holiday themed ones. Nice universal chat system, plus the standard hit 'enter' and type. Missions are limited, but can be replayed, of course. And a few lend themselves to repeated plays, like killing waves of zombies. Cheap, solid, and really addicting.
9452 hours played
March 2019
GOCCO OF WAR, which provides an opportunity to make many friends, is an ideal game for Steam users. The chat macros would help players to leap over a language barrier. So that everyone can have fun playing this game for a long time, I hope the devs provide more updates and new DLCs addition.
1168 hours played
Nov. 2018
I play this game more than 250 hours. I think the game is good and worth it (50% off). If you like chibi, please buy it (we need you). This games have a bit players. servers are not as good as they should if played internationally. But playing in the same region no problem. I hope developer will solve the problem with the server. I hope to Gocco of war 2 coming soon. ( 7.5/10 )

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Frequently Asked Questions

GOCCO OF WAR is currently priced at 19.99€ on Steam.

No, GOCCO OF WAR is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, GOCCO OF WAR received 716 positive votes out of a total of 804 achieving a rating of 8.38.
😎

GOCCO OF WAR was developed by peakvox and O-TWO inc. and published by PLAYISM.

Yes, GOCCO OF WAR is playable and fully supported on Windows.

No, GOCCO OF WAR is not playable on MacOS.

No, GOCCO OF WAR is not playable on Linux.

This information about GOCCO OF WAR is not available yet.

This information about GOCCO OF WAR is not available yet.

No, GOCCO OF WAR does not support VR.

GOCCO OF WAR offers both single-player and multi-player modes.

GOCCO OF WAR includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for GOCCO OF WAR. Explore additional content available for GOCCO OF WAR on Steam.

No, GOCCO OF WAR does not support mods via Steam Workshop.

No, GOCCO OF WAR does not support Steam Remote Play.

Yes, GOCCO OF WAR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GOCCO OF WAR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 04:27 UTC
SteamSpy data 15 October 2026 20:56 UTC
Steam price 26 October 2026 20:07 UTC
Steam reviews 22 October 2026 10:06 UTC

If you'd like to dive deeper into the details about GOCCO OF WAR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GOCCO OF WAR
  • SteamCharts - Analysis of GOCCO OF WAR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GOCCO OF WAR compatibility
GOCCO OF WAR
Rating
8.4
716
88
Game modes
Multiplayer
Features
Online players
0
Developer
peakvox, O-TWO inc.
Publisher
PLAYISM
Release 17 Nov 2015
Platforms
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