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GRAIN ROT on Steam - User reviews, Price & Information

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A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.

GRAIN ROT is a online co-op, first-person and survival horror game developed by Beck & Branch Games and published by Neem Interactive.
Released on August 07th 2026 is available only on Windows in 11 languages: English, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America and Traditional Chinese.

It has received 504 reviews of which 441 were positive and 63 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 8.99€ on Steam with a 10% discount.


The Steam community has classified GRAIN ROT into these genres:

Media & Screenshots

Get an in-depth look at GRAIN ROT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64Bit
  • Processor: Inter Core i5-4590 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 390
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Aug. 2026
I’ve been loving GRAIN ROT so far, especially the whole idea of rebuilding the Main Outpost and slowly bringing the place back to life. One of my favorite parts of the game is how upgrading different rooms actually gives you permanent benefits like more health, speed, strength, etc. It makes the Outpost feel important instead of just being a place you stand around between runs. Because of that, I think it would be really cool if that rebuilding idea eventually expanded outside of the Main Outpost itself. Instead of only adding more rooms onto the original building, maybe there could be a second or even third abandoned building somewhere out in the surrounding area that you can actually discover. You could find one in really bad condition, completely dirty, broken down, and maybe partially overrun. Then over time you could clean it out, repair it, bring materials to it, and slowly restore the whole building. Each new building could have its own rooms to upgrade just like the Main Outpost does now, with different permanent bonuses or useful features. I think it would make progression feel really satisfying because instead of only watching one building improve, you’d slowly see the entire area around you start coming back to life. You could start with just the Main Outpost, and after a lot of progression eventually have multiple restored buildings, more NPCs living around the area, lights turning on, people walking around, and the place slowly feeling like an actual small settlement again. I also think more NPCs would be really cool. Since the game already has the idea of survivors and rebuilding, it would be awesome if you could rescue more people over time and actually see them living around the Outpost and the other restored buildings. They wouldn’t even all need some massive gameplay purpose. Some could just walk around, sit down, talk to each other, work on things, use the rooms you’ve built, or make the area feel more populated. Others could maybe have small uses, give little quests, help with certain rooms, or just have dialogue. I really like the idea of the world above ground slowly becoming more alive because of everything you’ve done. Then for something much later in progression, I think it would be really cool if there was a fourth building that was much farther away and more hidden. Maybe it could be some kind of large abandoned building, mansion, facility, warehouse, or something else that looks important but is difficult to find. I actually think it would be better if the game didn’t immediately put a giant marker on it. Maybe players notice an old path, broken lights, strange power lines, footprints, a distant structure, or something else that makes them curious enough to go explore. You eventually find this huge abandoned place and, just like the other buildings, you have to clean it out and slowly restore it. But this building would have something special inside: Another elevator. I think having a second elevator could be really interesting if it wasn’t simply a harder version of the current one. It could lead to a different underground area with its own materials, blueprints, enemies, and progression. Right now, a lot of what you bring back is focused around wood and normal building materials, so maybe this second underground area could introduce things like: Metal scrap Machine parts Wire Gears Metal plates Mechanical components Old electronics Industrial parts Rare alloys Other strange materials Then those materials could be used for an entirely different group of blueprints. The normal elevator could still be where you get most of the normal wood, furniture, and standard building materials, while the hidden elevator gives you more industrial or mechanical materials. That way the second elevator actually has its own reason to exist instead of just being “normal elevator but enemies have more health.” It could also have completely different types of blueprints. Maybe normal blueprints are mostly focused on wooden furniture, restoration, and normal Outpost upgrades, while blueprints from the hidden elevator are more mechanical or industrial. Things like powered equipment, machines, generators, metal furniture, reinforced structures, new tools, lighting systems, storage equipment, or other strange technology. Some late-game blueprints could even require materials from BOTH elevators. For example, you might need normal wood and building materials from the original elevator, but also metal scrap and mechanical parts from the hidden one. That would keep both areas useful even after you unlock the second elevator. The second elevator could also be more dangerous and have higher rewards. Maybe some floors have different multipliers or modifiers, like: Higher loot amount Higher material quality More dangerous enemies Faster enemies More darkness Stronger Corrupted More valuable scrap Rare NPCs to rescue Special environmental hazards You could potentially have runs where the rewards are something like 2x or 3x normal, but the enemies or other dangers are also much worse. I think that would make it feel more like a high-risk, high-reward area instead of something that completely replaces the normal elevator. Maybe the elevator itself could even be broken when you first discover the building. You find it, realize what it is, but you can’t actually use it yet. Then restoring that building becomes a major long-term goal. You repair different parts of the building, restore power, find the parts needed for the elevator, and eventually get it working. That moment where the second elevator finally turns on could feel like a huge progression milestone. The materials from that elevator could also have different levels as you go deeper. For example: Scrap Metal Better Mechanical Parts Reinforced Metal Rare Components Advanced Materials That could create another progression path without simply making the current room upgrades go infinitely higher. Most importantly though, I wouldn’t want any of this to mess with the existing story or lore. I know the game already has its own story and I don’t want to suggest where the developers should take it or say how the lore should continue. I mostly just love the feeling of rebuilding. The idea I really like is that you start in this mostly broken and empty place, and through everything you do underground, you slowly start rebuilding life above ground. The Main Outpost becomes restored. Then another building comes back. Then another. More NPCs start living around you. More lights turn on. More rooms become usable. The area becomes safer and more populated. And eventually you look around and realize that this place that started completely broken now actually feels alive again. I think that would fit the existing progression system really well because it’s basically taking something the game already does amazingly and letting it grow outward into the surrounding world. And absolutely no pressure to the devs! I know coding, designing new areas, making models, balancing progression, adding NPCs, creating new materials, making new blueprints, and everything else that goes into game development can take months or even longer, especially with a smaller team. So I’m definitely not trying to be like “ADD ALL OF THIS NOW!!” 😭 These are just ideas and suggestions I thought would be really cool to see someday. Take all the time you need, and even if none of this ever gets added, the game is already absolutely amazing. I’ve been loving it so far. hopefully all of this is easy or understandable to read, i've been trying to get better with my grammar lmao.
15 hours played
Aug. 2026
AMAZING GAME!!! So fun if you like Building, Looting, and REPO this game has it all. Very Fun Single player to grind, I haven't tried multiplayer yet.
16 hours played
Aug. 2026
Coming after Lethal Company and Repo is undoubtedly a challenge, but this game has nice touches that separate it from what we've seen in other co-op horror games. Firstly, the presentation looks awesome; the art style is unique. Its focus on physics and how you can use objects definitely gives tons of freedom to tackle the "Deep Layers" levels. As another review said, this doesn't feel like a super small indie game at all, and it's a pleasure to discover it.
4 hours played
Aug. 2026
After playing this, I realized that I don't have friends...damm. Good game tho so far
1 hours played
Aug. 2026
got a chance to play the demo earlier this summer and now picked up the full game before work, and honestly great to see the devs take all of the feedback and make so many new upgrades. definitely excited to explore with what the spark can do now! Also love that the shop is upgraded and I can grab a bat almost right away! the visuals was already pretty good, but the devs somehow made it even better. cheers to more fun weekends playing GRAIN ROT!

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Frequently Asked Questions

GRAIN ROT is currently priced at 8.99€ on Steam.

Yes, GRAIN ROT is currently available at a 10% discount. You can purchase it for 8.99€ on Steam.

Yes, GRAIN ROT received 441 positive votes out of a total of 504 achieving a rating of 8.17.
😎

GRAIN ROT was developed by Beck & Branch Games and published by Neem Interactive.

Yes, GRAIN ROT is playable and fully supported on Windows.

No, GRAIN ROT is not playable on MacOS.

No, GRAIN ROT is not playable on Linux.

GRAIN ROT offers both single-player and multi-player modes.

GRAIN ROT includes Co-op mode where you can team up with friends.

No, GRAIN ROT does not currently offer any DLC.

No, GRAIN ROT does not support mods via Steam Workshop.

No, GRAIN ROT does not support Steam Remote Play.

Yes, GRAIN ROT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GRAIN ROT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 August 2026 15:26 UTC
SteamSpy data 09 August 2026 13:52 UTC
Steam price 09 August 2026 19:10 UTC
Steam reviews 09 August 2026 19:45 UTC

If you'd like to dive deeper into the details about GRAIN ROT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GRAIN ROT
  • SteamCharts - Analysis of GRAIN ROT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GRAIN ROT compatibility
GRAIN ROT
Rating
8.2
441
63
Game modes
Multiplayer
Features
Developer
Beck & Branch Games
Publisher
Neem Interactive
Release 07 Aug 2026
Platforms