Perhaps the best Roman city-builder one can play today The "Roman" here is not a figure of speech, nor is it merely a decoration chosen for an otherwise generic builder. In addition to welcome yet ultimately expected things like temples and aqueducts we have 4 population classes with their own needs and quirks - patricians, equites, plebes and, notably, slaves - with the latter being more of a commodity. We have two campaigns that let us meet notable figures of Roman history and work for them - and sometimes against them (with some unique missions based on your choices). All of it, including the soundtrack, does the job to create the appropriate atmopshere and immerse you into what happens on screen. Great customization and progression is something this game shares with Haemimont's Tropico 4 that came out a few years afterwards. You get to pick your character's name, portrait and one of the 5 families - each coming with its own set of perks to unlock and each representing a particular side of Roman fantasy. You may start at level 1 and slowly work your way up, getting a single skill point to spend per mission completed. Or, you may start as a level 25 character and get your perks right away - which I honestly recommend doing. There are 3 perk trees to invest into - City and Military which are the same for every character, and the Family branch, specific to your family. You get about 36 perks to choose from, meaning there is build crafting and some tough choices involved, since you won't be able to just grab all the best perks - they only become available after investing a certain number of points in the tree. There is also a secondary progression system called estates. You unlock new estates to buy and the money to buy them by completing side objectives during missions, and estates allow you to start a mission with a surplus of certain resources - ranging from money and research points to slaves or building materials. Another reason to start as a level 25 character is it makes every estate purchaseable from the get go, as opposed to forcing you to play in a certain way to complete side objectives, that can sometimes not align with your family's preferred playstyle. Speaking of families, the guide you might stumble upon here on Steam considers slavers Lucii and traders Valerii to be most powerful, however I personally swear by the scholarly Flavii - leading to the point that most families appear pretty balanced and fun to play, with different builds available even with a single family, contributing to the game's overall replayability. As for the gameplay itself, this game's approach to it is pretty unorthodox for the time and can be considered a war crime by an old Caesar 3 veteran. You see, there is no simulation of individual citizens here, there are no "walkers". There is no need to watch haulers carrying your goods to warehouses... heck, there are no warehouses in this game to begin with. And the thing is... it works nonetheless. Instead of resource logistics the primary city-building challenge here comes from layout planning. You see, every building has a radius it affects and where it draws workforce from. Leading to a reality where any production building needs people living nearby. Those people need food, religion and entertainment. And, before you know it, you'll have small towns forming organically around farmable land or stone quarries. It's a satisfying gameplay loop that just makes sense. Or if you don't want to build an entire town for the sake of a single quarry, you can build a slave market instead, that's going to serve all hard labor jobs in its proximity, as opposed to a regular "1 house - 1 workplace" rule. A seemingly oversimplified city-builder, it's actually surprisingly deep and comes with challenges for you to solve, with bonuses and penalties being applied based on how you play. Went all-in on food quality? Your low-tier housing is now free to build. Your city mostly consists of equites and patricians, while your hard labor is carried out by slaves? You get the "city of nobles" modifier that doubles your taxation income. Ignored fountains and herbalist shacks? Congratulations, a plague. Once again, every family encourages its own approach to urban layout. For example, as Flavii you want to have a beautiful city with lots of gardens and plazas, meanwhile Julii thrives when you cram as many insulas next to each other as possible. And then there's combat. It ain't Total War, yet fairly impressive for a city-builder. You have morale, training, unit abilities, not to mention many, many unit types including Roman legions, gladiators, gaul berserkers, war elephants and everything in between. Combat is an important part of the game - while there are purely economic missions, there are many hybrid and even purely military ones. This serves as another aspect of your build as it makes you plan for how you're gonna handle the inevitable combat segments of the game. Lucii will flood the enemies with multiple squads of cheap light infantry, Flavii will call upon an elite squad of Praetorians, meanwhile Valerii are just gonna bribe enemies to make them go home - a neat trick if you'd like to skip most fights the game has to offer. Back in the day it was regarded as visually stunning, so I gotta admit that for a 15 years old game it still holds up - to the point it's probably going to be prettier than most recent "labor of love" games half a decade in the making by a single indie dev. It still works like a charm on Win 10 and is surprisingly stable, to the point you can just buy, install and have fun - more than can be said for many old games! Are there flaws? Of course. Some descriptions of how buildings work are inaccurate - for example, you'll read that artisan market makes goods out of clothes and olive oil, while in reality it only uses the latter. There are several mistakes like that, and they might be a result of balance changes by the Reign of Augustus expansion. Other than that, the gameplay can get repetitive, as after you've figured out your build you just repeat the same actions again and again every mission. This can be remedied by playing multiple characters in parallel, leaning into different playstyles. Overall, while Haemimont Games' titles tend to be hit or miss, Grand Ages: Rome was definitely a hit. I don't find myself recommending games very often, but the truth of the matter is this is perhaps the best Roman city-builder one can play today.
Expand the review