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Manor Lords on Steam

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Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.

Manor Lords is a strategy, city builder and simulation game developed by Slavic Magic and published by Hooded Horse.
Released on April 26th 2024 is available on Windows, Steam Deck and Steam Machine in 19 languages: English, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian, Turkish, Czech, Danish, Dutch, Hungarian, Swedish and Ukrainian.

It has received 77,118 reviews of which 64,779 were positive and 12,339 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 17.18€ on K4G.


The Steam community has classified Manor Lords into these genres:


Here is the detailed breakdown of supported languages for Manor Lords:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Danish
Dutch
Swedish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Manor Lords through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB)
  • DirectX: Version 12
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

133 hours played
Sept. 2026
I absolutely love this game—its gameplay and, especially, its atmosphere. BUT the game has a number of downsides and issues. To my great regret, most of these problems have persisted since the game first launched in Early Access. Enemy troops regenerate almost instantly—it’s like fighting zombies. You craft weapons and armor for your militia, but if they die, all that gear is lost forever. After all, looting didn't exist in the Middle Ages, right?) For some reason, tariffs can end up costing dozens of times more than the goods themselves. I suppose cities in the Middle Ages never bought raw materials from other regions to manufacture and sell products—that would be a losing proposition, after all. Apparently, all the major cities are just fantasy) But unfortunately, the game's creator is adding oats and cows instead of solving the real problems. I hope you read this, Greg) Я обожаю эту игру, ее геймплей и особенно атмосферу. НО у игры есть ряд минусов и проблем. К большому моему сожалению большинство проблем сохранилось с самого выпуска игры в ранний доступ. У противника из за карты войска восстанавливаются просто моментально. Будто против зрмби воюешь. Создаешь ты оружие и доспехи для своего ополчения, они умерли и все снаряжение потеряно навсегда. Ведь в средних веках мародерства, конечно же, не было) Пошлины почему-то могут быть дороже товара в десятки раз. В средних веках же города не закупали сырье из других регионов, чтобы произвести продукцию и продать ее, это же убыточное дело получается. Видимо все крупные города - фентези) Но к сожалению автор игры добавляет овес и коров, вместо решения настоящих проблем. Надеюсь ты прочитаешь это, Грег
18 hours played
July 2026
I debated on buying this game for a while. And even though this review is a yes to buy it, I have a few things I want to mention. First, the developer has created a game that is extremely accurate to the historical medieval period. This doesn't lend well to the modern gaming mindset. This game is something only a history nerd like myself can get into, I feel like your average gamer is going to get a taste of it and move on. Second, the developer has spent a lot of time making this game beautiful! You can zoom in on anything and the detail is just amazing! But I feel like because of this, things like tutorials have taken a back seat. I had to restart the game no less than six times to begin to understand some of the mechanics going on here. And I'm not going to get into the insanity that is what happens if you don't upgrade your homes! Third is the frustrating parts like, I had to figure out that "Emmer" means "Wheat". Why are there two different names for it? I had to give up on any kind of trade because it's not financially viable when you have to pay to open up a trade route for every single commodity. Got a bumper crop of wheat, I mean Emmer? Well, you can't sell it until you grease the merchant's palms apparently. Finally got the supply chain for Linen up and running? Too bad, pay the merchant before you can sell it outside of your lands. And I guess you could say that this is what I came here to say. This game is frustrating in that you have so many different hurdles to jump just to be able to get a functioning economy and to be able to field a passable militia that it's kind of ridiculous. Almost every territory is lacking in ore to the point of being laughable. My best run on this game had me using 116 ore to try and defend the village while also supplying tools just to keep the economy going. I did well enough against the random bandits, but taking another territory? Impossible. I had 3 units at half strength or less when the iron ran out and the enemy was fielding 7 units at full strength, that is until his 3 mercenary units arrived! What about economic victory? LOL, what? Even when I had the salt mine I couldn't get any economic traction because I'm paying for the trade route and then paying an extra 10 to buy anything, plus the building, plus the animals, plus the people. And for some reason salt isn't very high value? I'm a NERD, I know the meaning of the phrase "below the salt". I'm also a gardener and the thought of PAYING for seeds in an agrarian society? I still have favorite seeds from tomatoes that I planted more than ten years ago. They're still viable! Jeez, they pulled seeds out of ancient tombs and got them to germinate! I'm suppose to pay 38 for carrot seeds? Come on, get real. All of this is to say that this game is very enjoyable if you don't want to do anything with your village past getting it to be functional. Any attempt to go beyond your own borders is going to leave your troops dead on the field. And you will feel every death in the loss of productivity. If you're lucky enough to get a territory with an unlimited supply of iron from the beginning then you may have a chance. But I don't think this is what the developer had planned because I never had that happen. I think you're supposed to build up and then take a territory with unlimited iron deposits. And that would be fine if I wasn't also trying to keep the economy running by providing tools for everyone. Also, what is it with the lack of births? Why am I waiting for new families to settle all of the time? Can we have some weddings and start with the procreation? And that brings me to the timeline for things. People can build things fast and get a lot done in a short amount of time but dealing with taking territory or fighting battles in less than the first year? "Hey Bob, I see you finally got your house built now grab your spear and shield we're off to war!" Are the bandits inside the village or is it their relatives? Who is helping them steal and get away with it? We've got 7 families and everyone should know everyone else but somehow those rabbits we shot yesterday disappeared? Shouldn't a dog have barked at least? Can we not use the militia for a night watch or something? It's not like they're attacking en masse, grab the thief and cut off a finger! No, you have to spend days traveling and not working to destroy the bandit camp and possibly die. I will keep playing this game because I'm intrigued. As a medieval history nerd, this game is the closest thing to replicating actual medieval life in a game and I find that fascinating. I only hope that the developer will continue to tweak, start putting in more than one sentence explanations for things, and maybe explain things better in the tutorials. I think the bones of a truly awesome game are here, but there is still a lot of work to be done.
218 hours played
July 2026
For the buyers: Games great, well made, polished and feels fun to play. Its not by any means finished but is more than playable in it's current state, if you like city builders and war managment games this is your huckleberry. I also gotta say dev team is VERY active, still buy it on sale till it's done 39$ CAD is a bit much for an unfinished game, no offence devs, it WILL be much more than 39$ when done ;) ----------------------------------------------------------------------------------------------------> Devs: I am loving the game thus far but I have to agree with some here that the moving of goods gets bugged out from time to time and they just stop working, I have to reload the save to make em work again, VERY game braking if you don't notice it in time... This is not good at all and NEEDS to be fixed like yesterday. Edit: The devs have for the most part resolved this problem ^ Second thing that buggs me is kinda petty but this being a city builder game where are the props? Fr just a way stone and remove bushes after years now? Not acceptable imo I have built some VERY elborate citys and villages so far and they always fail with the small details and YES it's noticable, I would love to see more "stuff" to place to make the villages POP, also you guys need to work on road textures, they just don't work sometimes and out right break, like when I build a well for example and have 4 paths connected and yet none connect to the well, its just grass with 4 paths stopping 10 feet from it...like this is not exclusive to the well either MANY building do this to the paths after construction and it just looks horrible imo. My other BIG gripe (Biggest tbh) is about the regions...whoever on your team thought it was a good idea to make me start several villages on one map from scratch FOR NO GOOD REASON is an ♥♥♥♥♥♥♥, it's not realistic, it's not fun, its also not really do-able as the game starts lagging after a second village (about 100+ buildings) so I just NEVER DO IT...EVER ugh fr let me just keep buliding with no damn limitations / invisable boarders / regions to where I can build, if I have taken the land then let me continue building and not have to start a whole new village from scratch 300 feet away just to get basic trade, truly its annoying af, limiting and makes ZERO sense as MY kingdom or in reality, for fuks sake just make it an option to make the whole map useable from the start with all the resoures still present, not all, if not most of us do not play online so in SP I don't see the point. No glaze: It is f-ing pissing me off to no end PLEASE fix this most of all, please fix this guys and gals. ----------------------------------------------------------------------------------------------------> Other than the aboved mentioned I TRULY LOVE THIS GAME!!! Thanks for all the hard work guys, the updates and the info, your killing it, please keep going! :)
43 hours played
July 2026
good game development is going at a fairly slow pace though. I wish they´d post a roadmap for future releases.
32 hours played
June 2026
This game is parallel to 7 Days to Die for me. Clearly has the potential to be one of the most fun games ever with plenty of fun unique aspects that draw you in. .... However you are waiting absolutely forever on that mythical day where the "Big Update" comes and makes the game the full realization of what it is supposed to be. I understand this is a passion project and things take time, I just hope I'm alive when you guys finally finish the game so I can play it lol.

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Frequently Asked Questions

Manor Lords is currently priced at 39.99€ on Steam.

No, Manor Lords is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Manor Lords received 64,779 positive votes out of a total of 77,118 achieving a rating of 8.29.
😎

Manor Lords was developed by Slavic Magic and published by Hooded Horse.

Yes, Manor Lords is playable and fully supported on Windows.

No, Manor Lords is not playable on MacOS.

No, Manor Lords is not playable on Linux.

Yes, Manor Lords is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Manor Lords is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Manor Lords does not support VR.

Manor Lords is a single-player game.

No, Manor Lords does not currently offer any DLC.

No, Manor Lords does not support mods via Steam Workshop.

No, Manor Lords does not support Steam Remote Play.

Yes, Manor Lords is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Manor Lords.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 23:54 UTC
SteamSpy data 23 October 2026 04:43 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 22 October 2026 17:49 UTC

If you'd like to dive deeper into the details about Manor Lords, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Manor Lords
  • SteamCharts - Analysis of Manor Lords concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Manor Lords compatibility
Manor Lords PEGI 16
Rating
8.3
64,779
12,339
Game modes
Features
Online players
1,977
Developer
Slavic Magic
Publisher
Hooded Horse
Release 26 Apr 2024
Platforms
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